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J4MES OX4D

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Posts posted by J4MES OX4D

  1. This is a great little game that's coming out in a couple of weeks on the 20th to Steam and Playstation. Basically a roguelike deck-builder poker game where you strategically play hands, earn power-ups and other elements to increase your multi and defeat the blinds. Played about half hour yesterday and it works pretty well and its nice to see a poker game especially one with a unique twist.

     

  2. If this happens then it’ll be the final nail in the coffin for Microsoft surely in competition terms? It would destroy the entire point of owning an Xbox and the game pass on its own is just not sustainable or attractive enough plus the machines are technically inferior. The fact this has even been considered is just insane and it will kill any future credibility they have with ‘exclusives’. They were already desperate enough as it is with such few options. Makes you wonder if they will abandon consoles in the future and just do streaming as previously suggested. This situation is very similar to the Sega saga. The Bethesda acquisition has been a disaster so far and the Activision takeover isn’t going to change anything other than where the profits are diverted. Microsoft are incredibly boxed in right now and running out of options.

    WWW.EUROGAMER.NET

    Major Xbox console exclusives such as Bethesda's Starfield and the upcoming Indiana Jones and the Great Circle are...

     

  3. Leaked footage of Neversoft's cancelled Call of Duty title has emerged. This was due for release in 2013 but replaced by Infinity Ward's Ghosts who then went on to make their own space game in 2016 with Infinite Warfare. Looks like they produced a few campaign missions plus there was a lot of MP groundwork completed before the project was binned off. Hopefully more footage will be posted soon and I wonder if modders can get their hands on it and make a playable build..

     

  4. Embarrassing performance from Spurs last night. 1 shot on goal all night compared to Man City's 18. Players spent most of the evening playing high-risk balls around their own area which almost resulted in 2 goals shortly before City scored from a set-piece. There was some nice attacking play at times especially from Johnson, Udogie and Werner but the final ball was absolutely shocking and Porro's inability to clear the first man from dead balls is a persistent problem. Spurs did defend really well for most of the game but the majority of attacks City had were easily preventable with more direct football and they cannot keep playing the same high-risk football against top sides throughout the 90. The sheer lack of anything up front made for a very frustrating night and clinging on to a replay would've served no benefit whatsoever either. 

  5. 1 hour ago, Spacedeck said:
    CORPORATE.POKEMON.CO.JP

    ポケモンという存在を通して、現実世界と仮想世界の両方を豊かにすること。株式会社ポケモンのウエブサイトです。会社情報、事業紹介、プレスリリース、注目の話題や動画。

     

     

    Let's see which direction this goes.  Now they are officially looking at this, depending on how this goes, Palworld could temporarily disappear from sale while changes are implemented.

     

    Palworld has now also peaked at over 2mil.

    I don't think they have a leg to stand on but they will certainly use IP violating mods as an excuse to target the game and many have been taken down already. In terms of the core concept, I'm not sure if Pokemon can protect itself that much.

     

    Most of it is probably down to the usual Nintendo salt on top of the fact Pokemon has been hot garbage for many years now. A game upstaging it overnight and being immensely popular was never going to go down well with them.  

  6. 1 hour ago, Spacedeck said:

     

    Today that figured reached 1.8 mil! Overtaking CSGO. 

     

    Really hope the devs work on this title, hire a more professional team or whatever, and make this something to really last the long run.

     

    Im surprised the player count has stayed this high though, I thought it'd have already peaked after a few days. 

    I think more and more people are jumping on the bandwagon as the game gets more exposed. Hard to tell when it'll finally peak as there's still a lot of people interested in it who may not have the funds to buy it right now or may jump in on the weekend. I'm more surprised at how many players jumped in on the first couple of days with the game seemingly going under the radar. The likes of Among Us and Lethal Company really took a while to get going but this is flying right off the bat! 

  7. 1 hour ago, Andy_White_07 said:

     

    Just trying to get my head around all of this, by the way i'm finding all this information useful.

     

    Playstation Stars is a free rewards system in which you only need a PSN account. You can then earn PSN vouchers to put towards anything or buy other in-game content through the points you earn such as fifa points to buy packs. Couldn't they just expand on this? 

    Those free rewards are still financed by income generated from PS+ revenues whether the user has bought it or not. The rewards given away don't grow on trees - Sony have to subsidise the likes of EA in full on the contents given away exactly the same way how someone like Epic pays developers an install sum for the games they give away for free through their store. If I spend £50 on a Playstation Store game and then get a free £5 voucher and buy an indie game for £5, they don't get paid in a free voucher - that £5 has to be generated somewhere in real money so the indie developers can get paid for their game and the only ones that can do that is Sony because they provided the voucher. 

     

    If Valve gave away a £5 voucher to every active account on the Steam platform then they would have to find £450,000,000 in real money so the recipient of the products bought actually get paid because they aren't going to give away their stuff for free or at a discount just because a provider decided to give away free vouchers out of thin air. This model only really works if the store owns its products and can dictate pricing and distribution. Sony probably owns about 1% of the digital stock sold in the Playstation Store and the majority that sell their stuff demand to be paid in full especially if they are already relinquishing 30% for the privilege  on the cut alone. 

  8. 1 hour ago, Luseth said:

     

    Isn't that similar to how Playstation rewards works? How tesco clubcard points works etc etc? Albeit not with handing back rights to a video game but you purchase something, they give you points and then when you have accumulated enough you then exchange that for a voucher?

     

     

    Tesco sell their own wholesaled goods whereas Playtation sell other people's products and take a cut. Playstation Rewards are facilitated as a perk by PS+ revenues so what people think is a sweet offer is actually based off the back of their own money in the first place. It's a carefully measured offering where they do not lose any money. If they had to subsidise a digital resell or revoke market out of their own pockets for other people's products then that would cause a devastating knock-on effect for either developers or Sony like we've already seen with microtransactions when they were first introduced to combat the preowned resell market. 

     

    Sure, companies like Sony could offer a digital revoke points system but it'll essentially be coming out of their own pockets and be going against their own terms of service. The likes of Tesco use Clubcard to drive and reward sales and consumer loyalty but a model like this cannot be transitioned so simply into a completely different business framework. Everything Tesco sell with a Clubcard price is their own product so if they want to take off 30p on beans they can do that but if they tried to apply that to non-wholesaled products that they sell on behalf and take a cut then they will have to pay the difference out of their own pocket and/or waive the cut and further pay some of the difference. 

  9. 2 hours ago, Andy_White_07 said:

    Just to add to this, and I can't remember if I saw an article about this or whether it was just mates talking but we discussed having some kind of point system, where if you decide you no longer want a digital game, you could revoke your rights to it and earn some points which could be used as currency towards a new game/DLC. 

    The trouble is who would subsidise the loss against the new product? You could buy one AAA game for £50, withdraw the licence and then claim such points against an indie game for instance. The developers of that will then either have their income reduced or someone like Sony or Nintendo would have to foot the deficit created by the points generation. The beauty of digital gaming for the likes of publishers and developers is that they have no physical media and shipping costs plus more importantly the purchase is set in stone where licences cannot be sold onward as second hand.

     

    A similar thing came up on Steam recently regarding Steam Points where someone suggested that these should be converted into vouchers to spend in the Steam Store. This was not feasible because these points are generated out of thin air so if someone spent £50 on a AAA game, got £5 in return and used that to buy an alternative product from a different developer, Valve would have to pay it out of their own pocket. Based on my estimations, if each active account earned just one voucher on average per week, it would cost Valve £2,000,000,000 a month which is 25% of their annual income that would result in a yearly loss of -$16bn.

     

    Digital games and optional DLC were partly designed to combat against the second hand market but it's now become the ultimate income stream especially with production and shipping costs further reduced or in the case of Alan Wake 2; removed altogether. 

  10. 36 minutes ago, Spacedeck said:

    Nice review mate.  I've opted not to get EA FC just yet!  I don't have much interest in UT.  Biggest thing that gets me about EA games, it feels like who can do the fanciest tricks the most often, even watching pros on Twitch, feels less like football and more like showboating.

    That's my biggest issue with the gameplay these days. FIFA was so much more authentic back in the 08-12 era with far more realistic ball physics and less animations. Since they moved to frostbite, the animations are so wonky and they've spent way too much time on fancy moves that look ridiculous and can be spammed to hell. The ball often has no realistic weight and often simply travels in straight lines with a consistent speed. I watched a major e-sport match a while back and they were just pulling off the most silly moves plus every pass was in a straight line and being darted around like an ice hockey puck. The final score was 8-6 or something. 

     

    There was nothing wrong with FIFA a decade ago and it used to be a lot of fun trying to break down an opponent from a tactical standpoint. EA seem to think children will get bored if they actually try and create a simulator. Apparently 14 goals a game, skill spam and endless rewards based on spend and play is the best way forward and whilst that's true for their income, it's made the games so much worse. 

  11. 1 hour ago, WelchyTV said:

    I will be STUNNED if Suicide Squad gets an 84 … but stranger things have happened! 
     

    Thanks for submitting predictions mate!

    When even IGN say the game is shite you know it's gonna be bad. They'll still probably give it a 7 to avoid upsetting the publishers but rule of thumb with them is always deduct 3 for the real score🤣

  12. I still loosely follow UT although I haven't played a FIFA game in a long time plus have a few close friends that still play it religiously. From what I've seen, the mode is just so corrupt and bloated these days plus the gameplay is a cross between the pace of ice hockey and the scores seen in basketball. It's a shocking representation of football. They may as well just remove the actual playing matches altogether and just have pack openings with matches being simmed. 

     

    EA have done the business though - they know how to drive retention and average player spend so to hell with the actual quality of the game. Sports titles are in such a shambolic place now that I don't even bother with any of them. 

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