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J4MES OX4D

FGers
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Everything posted by J4MES OX4D

  1. There are signature weapons in the operation that can be unlocked (by the sweatiest of the sweaties) but as long as they don't have bolstered stats; it should be fine. Don't trust Activision though.
  2. Currently 'Mostly Negative' on Steam. Ouch! That could be fatal as games of this nature who don't get off to a solid start usually end up dead very quickly. Doesn't help that it's sandwiched in between BO4 and BF5. Let us know how you get on with it anyway Phil and don't forget about the Steam refund policy😏
  3. No patch notes available yet but it's a whopping 8.9gb and is expected to include the Black Market plus general fixes. Although it doesn't appear supply drops will be in the game this year due to future legal issues; I'm sure the black market will have fuckloads of revenue opportunities for Acitvision - hopefully it wont bugger up the game with dumb emotes, outfits, camos and other lame shit that discredits the once-serious brand. We'll get more info once the full notes are disclosed.
  4. Starts later and runs until Monday.
  5. PS4 Disc = 99gb PS4 Download = 149gb Xbox One = 99gb There are reports that the console installs vary between 88gb up to 107gb but it's still not entirely clear. A base install for the standard edition is likely to be pushing 100gb regardless. RIP to anyone digitally downloading the game for a whopping 149gb!
  6. Slated
  7. I try and keep my media subscriptions down to a minimum and would rather own the licence or the game rather than having access dependent upon an active subscription. Not a fan in general of services either by subscription or via streaming and I wouldn't want gaming to be dictated by these in the future. I am all for competition in the industry but I am already sick of things like multiple launchers and the last thing I want is subscriptions to manage on top.
  8. Been waiting 9 years for this game and now there's only 9 days to go!! Pre-loading also begins tomorrow although I shall be getting a physical copy of this. Just hope it arrives on release day. I take it most people will be getting it on here? It's been a fairly quiet year for games and there's not be much quality either but I'm expecting this to be another Rockstar genre-defining game and it certainly looks amazing looking at the gameplay trailers. The launch trailer is also expected to release tomorrow (Thurs 18th) also.
  9. I'm already seeing sweaty prestige 5 players now. That's what 18 hours a day and G-Fuel with Doritos can do I suppose. I'm not even sure I'm that invested in the game to even prestige but we'll see in a week or two. Definitely ain't as interesting as it used to be on the likes of MW2 and Black Ops. I honestly cannot believe some people manage to reach master prestige level 1000 on the latest COD games.
  10. Congratulations Dylan! What did you name the chap?
  11. Every time I use an AR I get ripped by SMG's yet when I choose SMG's, I get torn by AR's.
  12. It's fucking unreal that these morons can happily have a YouTube channel advertising this illegal practice and Google do nothing about it. Epic should be suing them too.
  13. I feel multiplayer has getting worse for me last couple of sessions - either I'm now being fucked by the SBMM which means I'm being matched with sweaty tryhards because of a good recent run of matches, or people are beginning to learn the game better and unlock more powerful shit that you get at the later levels which drastically affects matches. As usual, my teams are usually utter shite - I lost a few matches earlier despite comfortably finishing top each time only to see a couple of twats at the bottom of the scoreboard doing nothing but feeding the opposition easy kills. I seriously hope Treyarch haven't flipped that skill-based matchmaking switch and I'm just on a miserable run of facing tryhards and being paired with trash. May have a breather and stick with Blackout for a bit - had a 5 kill solo game the other day and was unlucky not to win and surprisingly, it feels more relaxed that the frantic nonsense you get in core MP.
  14. No, that's just a picture of Dylan😎
  15. Spain 1-3 England in the UEFA Johnstones Paint Trophy! Brilliant result if we hang onto this lead...
  16. Think Dan is right here - you essentially have 389 'EKIA' with 200 of them being 100% damage dealt kills of only your doing. That leaves 189 assists or clean up kills where you fired the final bullet or contributed damage in which a team mate finished the job.
  17. The weapon unlocks have huge gaps too so if you're primarily a AR/SMG user which most people are; there's only really 4 weapons available until level 25. There's also not much available in terms of perks and equipment either. Leveling weapons for key attachments can also take a bit of time so high ranked players are likely to be heavily kitted out with access to weapons, attachements, perks and equipment that lower ones don't have access to.
  18. Haven't tried them all yet but I quite like Nomad as you get a tripwire to place which can be fun and really piss off the opposition as you can place it near their spawn hidden and it remains even after you've died. The main ability is an annoying dog to add insult to injury! The tripwire does take me back to the old claymore placement MW2 days.
  19. This is definitely a decent Call of Duty game. It's early days but I can already tell this is far better than any of the COD's we've had on the current gen. It may look like a BOTG version of BO3 with gameplay changes ripped from all other popular titles of late but actually it works fairly well despite some overly-chaotic moments and general frustrations. Definitely a much better game than it would appear in video and on paper. Leading up to release and even during the beta it felt like the game was a desperate alternate BO3 with stacks of needless changes and excess fluff but all in all; everything functions pretty good and has clearly been well thought out. Specialists are also done very well - not OP like BO3 but they offer enjoyment and tactical opportunities that benefit you and the team. If you can get through the brutal slow leveling early on and the fact higher ranked players will be far better equipped; it can be a great experience. It's not perfect by any means but the package is a whole represents decent value even without a campaign.
  20. My power level is around 56😎
  21. I just played a 5v5 DOM match with Dan94 against a team of high ranked g-fueled Mountain Dew Dorito tryhards and it was even more frantic than 6v6. Chaos TDM may have two more players and be crazy but that is definitely where the pure fun seems to lie. 5v5 is more competitive, objective focused and strategic but you no doubt run into 'pro' teams, stompers and general sweaties. It was entertaining as we done them 200v199 in the last second whilst they were spawn trapping. I clinched B with a trip mine to turn the game around and then saved it with an RCXD whilst we were pinned back in our spawn again! Didn't help that it was 4v5 for a third of the game either in their favour. If you're running solo, definitely Chaos TDM is the place to go despite the messy carnage - 5v5 ironically seems even more crazy.
  22. Chaos TDM is a mix of Team Deathmatch and Kill Confirmed with 6v6 and you can have 2 of the same specialists on the same team. The standard TDM and KC modes which you can only select individually in the HC playlists I think. *Edit ignore that - I've just seen on a video you can select each mode individually in core also but it's harder to navigate in the packed menus which is why I failed to locate it so far! My game just defaulted to Chaos TDM so I've been playing that and it seems very popular. May try 5v5 later to see how it plays - I imagine it'll be more calm and balanced for sure!
  23. Another issue that's crept into the final game form the beta is the 'Return to combat zone' warning timer that pops up when you're even in the white circle. I haven't come across this yet but players are even reporting getting automatically killed despite being comfortably in the safe zone because they can't evade the timer. This will need patching badly also as it essentially punishes players for good positioning. If it's a deliberate implementation to keep players on the move then it's fatally flawed.
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