Treyarch have released a full of shit statement that's about as bog-standard as you'd expect from this franchise. They're basically saying the population is the reason despite the game performing fine during the beta probably under far greater stress. They've not acknowledged the clear server downgrade from the beta and have given the usual generic improvement' lines as expected. Obviously this crafted statement was probably written under the supervision of Activision via a gun to the head and Treyarch are clearly not this technically simple minded or ignorant. The simple fix is to upgrade to common 60hz servers like all other FPS games run on and then we'll have a game where only balance matters in terms of a fair and quality experience. This is a good game and for it to be ruined so cheaply would be a travesty really.
Here’s Treyarch’s response to the network situation:
We’ve also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors.
Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch. As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!