Perks
Perks:
Perk 1:
Double Time — Triple the duration of Super Sprint and fully refresh Super Sprint on kills.
E.O.D. — Take reduced damage from non-killstreak explosives and fire. Hack enemy Claymores, Proximity Mines, and C4.
Scavenger — Resupply ammo from dead players.
Tracker — Enemies leave behind trails and death markers. Increase crouch movement speed by 30%.
Tune Up — Increase the charger rate of field upgrades by 50%.
Perk 2:
Ghost — Undetectable by UAVs, Radar Drones, Heartbeat Sensors and High Alert. Hide the death markers of enemies you kill.
Hardline — Your killstreaks cost 1 less kill.
Kill Chain — Killstreaks earned in your current life earn kill credit for other killstreaks.
Overkill — Carry two primary weapons.
Restock — Recharge equipment over 30 seconds.
Perk 3:
Amped — Faster weapon swap and rocket launcher reload speed.
Battle Hardened — Reduce the strength of enemy flash, stun, and EMP effects.
Cold-Blooded — Undetectable by AI targeting system and thermal optics. Immure to snapshot grenades.
High Alert — Your vision pulses when enemies outside of your view see you.
Shrapnel — Spawn with an extra piece of lethal equipment. Explosive damage delays enemy health regeneration.
Spotter — See enemy equipment, field upgrades, and killstreaks through walls. Mark them for your team bu looking at them while aiming down sights.
Lethal
Frag Grenade
Semtex
Molotov Cocktail
Claymore
Throwing Knife
C4
Thermite
Proximity Mine
Tactical
Flash Grenade
Smoke Grenade
Stun Grenade
Stim — Military stimulant that cauterizes combat wounds
Decoy Grenade — Counter-intel grenade that simulates fake gunfire and radar signatures that confuses the enemy.
Gas Grenade — Explodes on impact with the ground releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.
Snapshot Grenade — Provides a momentary glimpse of enemies within the blast radius.
Heartbeat Sensor — A tablet that displays rough information about nearby enemies.