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J4MES OX4D

FGers
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Everything posted by J4MES OX4D

  1. Down to 19% now. The game unpacked is apparently over 60gb which is hilarious. Developers couldn't even be bothered to compress their upscaled textures which suggest it was probably done by AI also. Another classic destroyed. Very weird how Aspyr were able to do the Tomb Raider trilogy very well but this one was remarkably low-effort if no effort at all.
  2. 'Probably one of the worst launches of all time': Star Wars: Battlefront Classic Collection players tear into Aspyr for bugs, crashes, and 3 64-player launch servers for nearly 10,000 users | PC Gamer WWW.PCGAMER.COM The Classic Collection was meant to bring balance to Battlefront, not destroy it.
  3. Game has released and it's sitting at just 21% positive right now. Looks like a very low-effort re-release and a very expensive one too. Netcode and input lag issues seem to be the biggest complaint. The modded originals that you could've got anytime for a fiver in the last 15 years look way better.
  4. C&C Collection now added to Steam plus more Now we know why those four Command and Conquer games got a price slash: EA just dropped a bundle of old-time classics on Steam, including virtually every C&C game ever made | PC Gamer WWW.PCGAMER.COM Populous, Sim City 3000, The Saboteur, Sid Meier's Alpha Centauri, and Dungeon Keeper have also made the move to...
  5. Massive success story with half a million copies sold already Poker roguelike sensation Balatro sells more than 500,000 copies in just 10 days | PC Gamer WWW.PCGAMER.COM People sure do like their Balatro.
  6. Would never have expected this. £36 for the trilogy though is quite heavy especially when you could pick up the collection for £5 back in 2014 on PC. Then there's the extensive modding scene which has proven to be essential and so beneficial over the years. I think £6.99 each would've been a far better pricepoint and you can run these games literally on a toaster.
  7. Great news! Pre-purchase Ghost of Tsushima DIRECTOR'S CUT on Steam STORE.STEAMPOWERED.COM A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by...
  8. They certainly enjoy milking DLC - Snowrunner has 4 season passes at £22 each whereas the original Mudrunner had 3 free map DLC's and an expansion that cost £9. Snowrunner is basically a shell and if you wanted the entire experience it would've cost about £105 and even then large parts of the game remain neglected or unfinished. Expeditions seems really watered-down especially coming off the back of Snowrunner and even the OG Mudrunner so it'll probably cost another £90 on top to get all the upcoming DLC's if not even more.
  9. Dishonored is another one that is commonly overlooked probably because most people play in low chaos or just don't make the most of the powers on offer. I certainly am nowhere near good or creative enough to pull off half the stuff in this video but it just goes to show what can be done if you go beneath the surface and really utilise everything on offer.
  10. This game looks a bit downgraded and simplified even compared to Snowrunner. I do like how they’ve done something new with the theme but it all looks a bit unspectacular when compared to lugging some serious cargo in the likes of Spintires and the original Mudrunner. Expeditions looks a bit straightforward and arcadey which is great for newcomers but veterans may be a little put-off. Since Snowrunner, the realism has taken a bit of a knock too and this one looks even more basic so I’m really on the fence but I do like the alternative theme.
  11. Even more Max Payne 3
  12. This is also a great example of what can be achieved in Max Payne 3 - so incredibly satisfying to pull off and a nice explanation of the details
  13. Every so often I stumble upon, or revisit a game which is just the equivalent of crack in terms of highly enjoyable and pulsating combat. These games just have that extra something which really stands out and where the combat shines mechanically and even visually. Off the top of my head, I'd say 3 games which really stand out are:- Metal Gear Rising - fast paced, responsive, smooth and incredibly satisfying melee-based combat. F.E.A.R - inspired by Max Payne's bullet time feature but with additional immersion thanks to the first person perspective. Max Payne 3 - bullet time never gets old plus the attention to detail and environmental effects look spectacular. There's probably loads more that I've forgotten about but what are your standout games that just have that little bit more in terms of the combat?
  14. Some more Max Payne 3
  15. I was never really interested in the story of Borderlands and missed out on the Tales From Borderlands game so I'm not really sure how this will pan out but I'm sure they will find a solid story even with such limited source material. Kinda wished something like this happened sooner because the series has kind of fizzled out for many years and the third title had some of the most notoriously bad writing ever seen in a piece of media. I think it will do pretty well and could refresh the brand but it should've probably been done around 2015-16.
  16. Max Payne 3 (2012)
  17. Sony providing the online infrastructure in return for publication rights is the deal so it's on them and I'm not going to blame developers for this issue after they have created a game that has exceeded what Sony were likely expecting. Unlike Microsoft, they don't have the immediately idle-server infrastructure in place and with most of their exclusives being single player or local only, they don't have much of a track record supporting a big live service game like this. So it totally is their problem but at least it's a good starting point with a game like this and not one of their AAA exclusive range.
  18. I could buy a server that hosts up to 1,000 players for the same price that hosts one. 10m slots is absolutely nothing these days especially on games where a player may use up 4 slots from the central server on data, world generation and save states. Palworld sold over 12m copies in the first 3 weeks so they were probably running at least 40m slots in early access in month one. Helldivers 2's growth and popularity will be harmed with such an embarrassingly low cap where either they underestimated the market or they have failed the paying customers. I'm sure it'll be rectified but this is a really disappointing situation that will only harm the game and frustrate players.
  19. I don’t buy that whatsoever and it sounds more like they are gatekeeping Sony in the most unintelligent way possible. I get they don’t want to throw their publishers under the bus that excuse seems incredibly weak. Palword had 2,000,000 players two weeks ago on Steam alone and that isn’t taking to account data servers, asset servers and seed servers. One player may use 4 slots so that’s 8m servers in operation to facilitate one session per player outside of co-op. Counter-Strike also houses 10+ players per server so it’s non comparable although Valve operate in excess of 1m servers alone which just hold streams and match replays. The FIFA games usually have several million games played each day too plus EA have several other games also live. Fortnite also had 45m players in one day last year. 450,000 is ridiculous. The game shouldn’t have been published until the cap was increased and if they didn’t foresee more of this issue then that’s a gross underestimation of the industry today. If you have a successful game with endless growth potential then you plan ahead and Palworld is a prime example of how this should be done. It’s managing demand 101 and keeping the game flowing.
  20. Sony simply have to invest in their online architecture to cope with the demand. They’ve ripped off gamers for a generation with their shambolic PS+ offering so it’s about time they gave something back with the huge revenues they make for this very purpose. Capping severs at 450,000 for a newly released AA multiplayer title is ridiculous especially considering how many are accessing through Steam alone. If you aren’t rolling with 10m slots for a live service then either you grossly underestimate the market or have no confidence in the game. Feel sorry for the devs.
  21. Rather than increasing capacity, it seems they are more focused on reducing AFK players instead, so the lousy player cap will remain. Players are getting ripped off right left and centre with PS+ and the one time Sony's extended online services are required, they bottle it. Seriously have to question what gamers are paying for because Playstation Online is built off of 95% of other companies services.
  22. It's told similarly to how Souls is done where the story is minimalistic and mysterious and its up to the player to uncover elements around the world to try and form the wider narrative. The stories in these games is pretty astonishing but very complex to unravel and put together.
  23. Server situation is completely unacceptable right now. Was really hoping to pick it up but there were apparently hundreds of thousands of users who couldn't get in all weekend and the servers were also overwhelmed with AFKers clogging up the joint. Server capacity was also capped at 450,000 yet Steam had a peak of 330.000 accessing the services. If they are going to go down the live service route so they can attach their shitty microtransaction plague of a store then they really need to cope with the demand or keep the game local only with P2P and basic online service access. Servers in this day and age for a game of this nature should be expecting between 2-5m active players so capping at less than half a million is a joke and it's not like it's release weekend either. Very poor showing.
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