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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Not my clip but this was the first bug I stumbled upon
  2. I'm fed up of all these companies bending the knee to the Chinese. They're all doing it and that's either because they are part owned by the likes of Tencent or they have huge income from there and don't want to upset the apple cart. Considering half the shit the Chinese Government do, it's quite funny to see them get triggered over the smallest things. China has had a dreadful impact on gaming in the last couple of years.
  3. Anyone tried season one yet? I've heard it has had some issues but Raid looks nice. Really cannot be arsed to play it at the minute though.
  4. Prison Architect FREE on GOG Prison Architect on GOG.com WWW.GOG.COM Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on
  5. I've clocked about 25 hours now and I'm not sure how far in I am but I believe the main story is very short so I cannot be too far away from the conclusion. I'm already beginning to feel burnt out and the lack of quality is really taking its toll now where I may have to force myself to finish it or completely uninstall it, never to touch again irrespective of patches. I have compiled a list of issues, technical and conceptual which have hampered my experience throughout and will impact playing the game going forward:- - Lifepaths are nothing more than your spawn location and a few alternate lines of dialogue despite these being promoted as an integral aspect of your character's background and personality - The gameplay format is about as original as any generic Ubisoft game we've seen over the last decade - RPG elements are exceptionally weak in every aspect - Dialogue choices are merely an illusion and have no impact whatsoever - Interface is needlessly convoluted - NPC's are brainless and are only there for decoration - Pedestrians and vehicles vanishing into thin air - NPC's often collide with scenery - Vehicle collisions incredibly bad, physically and visually. Some of the worst I have ever seen - Audio dialogue overlapping and general sound balance issues - Assets floating in the air such as weapons, chairs and items - The city lacks a dynamic feel - Police spawn out of nowhere when alerted - they can even insta-spawn on rooftops if you're up there or behind you in empty rooms - Law Enforcement do not patrol the streets despite the devs promising this https://gamerant.com/cyberpunk-2077-wanted-system-corrupt-police/ - Poor selection of cars which seem to drive around the city aimlessly at a really low speed - Too many on-rails/scripted movements especially when you're the passenger in a car - Driving representation in-car is laughable especially in cut-scenes - Combat is significantly worse than Deus Ex Human Revolution 2011 - Inventory management worse than Deus Ex from 2000 - Missing triggers in some side missions resulting in them to break entirely and cannot be restarted unless you have an old save - Many visual bugs in cutscenes - Enemies are absolutely hopeless in combat as is their awareness - Bullets fired by AI are sometimes invisible and it's hard to tell if you've been hit or if you're being shot at - Melee combat is extremely ropey particularly with fists - Gunplay is very sloppy irrespective of stats - Crafting is dreadful as is the menu - Environment clipping in interiors if there are items on the floor or dead bodies - Character struggles to walk down steps properly - Not enough skill points to make specific builds - Skill tree is bloated beyond belief and many choices are pointless as items can offer far greater benefit - Braindance feature is mind-numbing tedium - Too many mundane side missions and filler inspired by Ubisoft and other generic Ubisoft titles I am still blown away by the visuals and the sheer scale of the city but the more I see from a gameplay perspective, the less impressed I am with the experience on offer especially if you break all the issues down. The wealth I've encountered has been a relentless immersion-killer and I'm seeing bugs at literally every turn. Also knowing that the game lacks considerable depth and that choices don't matter, it is so demoralising especially considering how this game was marketed to us for years, up to recently. It's a game that was solid on sheer bullshit, No Mans Sky lies and broken promises with a level of execution associated with the scum of the industry. I am getting so sick of being disappointed in games these days.
  6. The beginning of this is hilarious with Drift0r
  7. Seems refunds are being rejected despite the promise from CDPR. Cyberpunk 2077 Dev Promised Refunds It Couldn't Actually Guarantee - IGN WWW.IGN.COM Cyberpunk 2077 players are discovering refunds aren't guaranteed after CD Projekt Red said customers unsatisfied with PS4 and Xbox One performance can request them.
  8. Yeah definitely. The Witcher 3 had some issues that required work post-release but there was no pressure or expectation on that game and if anything, it exceeded on release and then got better. This game however will go down as being in development a very long time, massively bankrolled, heavily marketed and ultimately disappointing a huge amount of gamers with technical and conceptual issues. CDPR's reputation as being one of only a few trusted developers left is well and truly shattered and I'm not sure if they'll ever recover no matter how many copies they sell or how much money they make. To date, I'd say The Witcher 3 is their only good game that is proven and deserving of its success. I regard it as my favourite of all time so it's a bigger shock that they've ballsed up with Cyberpunk not just technically but from a RPG standpoint too. With many gamers being let down relentlessly by publishers and developers these days, the disappointment here is even more exacerbated.
  9. IGN have released a separate review for the PS4/XB1 versions and it's pretty savage
  10. They (the publishers) deserve all the flack they are getting for sure. My experience on PC hasn’t been half as bad as some have seen on the old gen consoles but even so, I am astonished at the amount of bugs and lack of polish in many regards. Let’s not forget this game was supposed to be released in April BEFORE the new consoles were even released so this is actually an old gen title. The base PS4 version seems almost unplayable and when it does run, it looks like utter dogshit and extremely inferior to even the PC version running at barebones settings. This vid sums it up
  11. I don't understand the mentality of these big companies always picking on smaller content creators - this will reach the big ones faster than any negative publicity generated by the small YouTuber associated with the product. It's a PR mistake that keeps on being made across many domains. Let's not forget how many gamers were screwed over my Nvidia's retarded supply chain where thousands upon thosands of units globally ended up in the hands of scalpers rather than established partnered retailers. Amazing how all these multi-billion dollar companies get triggered by tiny things.
  12. Even more Cyberpunk
  13. Cheers! I didn't take many on my PS4 because the button is just so damn clunky and when I do press it, I somehow take a video😂
  14. Arsenal lost at home to Burnley AFTV tonight will be funny! I think everyone dropped points this weekend who should've probably won
  15. It's like a Ubisoft game except the other way around😅
  16. Inspired by Left 4 Dead and made by the same people, Turtle Rock Studios. Looks very promising indeed. I'm just gonna pretend Evolve didn't exist!
  17. Yeah that's definitely happened to me loads - I finish the first half with practically an erection and then the the second half I get buttfucked🤣 I once think I got 42 kills in Nuketown DOM in the first half and ended the match with just 49 and most of those came from killstreaks! It was like the opposition completely flipped a switch yet we had B in both halves so the second should have been just as routine to dominate. I was expecting to break my record of 60ish kills and I couldn't even get 50! I barely rage quit any matches and I wonder if that's down to all my 'assisted' comebacks...
  18. I've noticed so many instances where I've been going something like 2-9 and then suddenly finished the game with 40+ kills and less than 15 deaths. I have also been in situations where I've started brightly on a hot 10-0 streak let's say, and then finished the game with a score of 16-14 or summat. Other times my aim has been off or I haven't been able to kill someone easily and in others I have been able to melt with minimal effort. Suddenly all the bullshittery begins to make sense. I would love to see how EA do it for FIFA - ''player not allowed to win the match so even if the ball is on the goal line, their shot goes over the bar''
  19. More Cyberpunk
  20. Soundtrack was awesome too even compressed plus it was probably one of only a few games on the N64 that had voice acting due to the cartridge capacity. The lighting effects were amazing too even to this day.
  21. Not sure if this is a remake or a new game but hopefully it’ll be better than the last. The original on the N64 was magnificent for its time and it was great to revisit it again on the 360 arcade
  22. J4MES OX4D

    PS5 Pro

    SLI definitely wasn't viable on PC - many users who took this route usually started with one GPU and instead of upgrading to a new card, they'd buy the same one again cheap and gain more power that way. Although it worked to a degree, at its peak it wasn't even supported entirely by all games. It could however work for a console especially if they want to get closer to 8K or push frame numbers up - it's not like they are going to upgrade GPU's mid-gen so further mass producing current PS5 cards will make AMD easy money and Sony wont have to worry about further RnD or seeking a new card for a new model of the same console. The amount of space required in the unit could be a big problem though on what is already a stupidly big console. Although it could work, I'd rather Sony just sat tight and see if there was an alternative way in time. Many developers may not even support or maximise such a feature either.
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