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Sennex

FGers
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Everything posted by Sennex

  1. Does it still have the "quick time events"/ "Simon Says" that were in the rest of the series?
  2. Yes, Macho man dragons in Skyrim are hysterical. Just go to youtube and search for skyrim mods.
  3. What? I didn't see any creation kits/labs/ what have you from Ubisoft, can you link it?
  4. Sennex

    Dynmap

    Dynmap is more for advertising, and people that have multiple monitors. For advertising, we can link to the map, and people can see what it all looks like. and how good/ interesting the builds are. For everyone else, you can plan a build very easily having it open on another monitor, or even just explore easier. I shut off the hi-res images, as well as the 3d view because of HD space.
  5. Sennex

    Dynmap

    Yes Via the FG App
  6. Not sure which section it goes under, but it looks pretty solid as a game. I am not 100% on the whole collectible ship angle, but since there are digital versions as well, it could be good.
  7. I need an enclosure, and then I can
  8. Oh man, i missed it Via the FG App
  9. /TPA <gamertag>
  10. If that person is on, then you can just TPA to them
  11. We couldn't on the same server It would have to be a different server. The cost of running it would be lower, and honestly I would use the same host as they are pretty good. Personally IDC, but I don't know how much others would want this. Someone should start a poll or something
  12. I agree Tommy but I wanted to give the option so that folks that have it on other systems could also play with us.
  13. Bethesda in 35 years (Swiped from Reddit)
  14. Random thought: If we want to be more inclusive in this manner, we could. Our server would be reset, and updated to current versions. It would also be unmodded, but the option is there moving forward. There are a lot of really awesome options in the newer versions.
  15. This is only on the new version that will be coming out soon. This is not with old versions, or Modded versions In a purely vanilla world, this can be awesome, the minute you mod though, consoles are out I can see them fixing this in the future, but most likely not this year
  16. Thinking about this some more. I am going to back out entirely. I will advise and put together some tutorials, but I don't want to muddy the waters at all here. I already have spawn, and the NS/ EW road to do. If you all want it underground, then cool, if you want it above ground, then also cool. I would advise caution here as with the modpack being set around a fantasy vibe, above ground rails might break that feel.
  17. I can remove the labels on the Dynmap , or shuffle them around to new locations. Actually, have people tested it out?
  18. Not only are they milking Skyrim again for like the 6th E3 in a row, they're also pushing a soft pay for mod system. Nothing really exciting announced, and anything that was exciting got all its airs pumped out by the fact that they're once again pushing "pay for mods". I can see why they pushed the conference so late into the PST. Anyone watching that shit probably was more disappointed than excited. Also this part of the creationclub annoyed me https://creationclub.bethesda.net/en If I’m accepted to be a Creator, what can I create and what is the dev process? Creators are required to submit documentation pitches which go through an approval process. All content must be new and original. Once a concept is approved, a development schedule with Alpha, Beta and Release milestones is created. Creations go through our full development pipeline, which Creators participate in. Bethesda Game Studios developers work with Creators to iterate and polish their work along with full QA cycles. The content is fully localized, as well. This ensures compatibility with the original game, official add-ons and achievements. How about fuck you bethesda. If it wasn't for the modded community your last several games wouldn't even be playable. So what if some of those mods are Macho Man dragons, or swords made out of dicks
  19. We don't need that many chests. A few diamond or crystal chests can house everything we need. Maybe 3 or 4 total at most You guys can get together and build anything you want, in any location, that isn't claimed. Go nuts. I will help with advice and what not where I can, but after I was done with the main spawn, I was going to focus on my island, and leave you guys alone.
  20. 2160p is technically 4k resolution. That shit gets confusing
  21. I can toss a few together with explanations about why I did what I did in the build tonight.
  22. Other than the backup and Restore, this took all of about 30 minutes. Which was mostly getting the OS onto the new drive. Swapping the HDD was so flippin easy its not even funny.
  23. Sup folks
  24. X-Posting this from the other thread This isn't a project that will be quick at all. Setting a date is a great idea for the initial setup. But after that its going to come down to individuals working their asses off Having done a few projects on this scale in the past, I would say we need to set up a few things before the actual building. We need a resource gathering group. A Mining group to clear out the build areas A design group So there will be overlap here. We will also need a central rail-yard to store all the materials for building supplies of which we will need a massive amount. ------------------------------------------------------------------------- So here are a few things to think about. You will want 2 rails. One for leaving, and one for entering. Monsters will NOT spawn on half slabs or rails. If a monster is hit by a minecart, it will die, but it can also eject the rider from the minecart, and can potentially kill them So I recommend using half slabs as walkways along the rail line. Not to mention proper lighting, fencing, and gating. If you want to double your ore count, we will need Crushers and Furnaces from the Metallurgy mod. Crushers take ore, and grind it into 2 powder, which will then give us 2 ingots http://metallurgy-4.wikia.com/wiki/Crusher Whatever design you all want to do should be voted on and then use for each branchline. For this,I recommend everyone going into creative mode and designing a space like this: wall | walk | rail | space | rail | walk | wall Then post screenshots here Mining for this will take forever. Seriously, even in creative mode this will take weeks. I think we should all stick to survival mode for this though. It will make it feel more like an accomplishment. Lastly, I think we should also try to map this out on the Dynmap. Take a screenshot of it, and then just draw redlines everywhere that we want something. If that makes sense
  25. This isn't a project that will be quick at all. Setting a date is a great idea for the initial setup. But after that its going to come down to individuals working their asses off Having done a few projects on this scale in the past, I would say we need to set up a few things before the actual building. We need a resource gathering group. A Mining group to clear out the build areas A design group So there will be overlap here. We will also need a central rail-yard to store all the materials for building supplies of which we will need a massive amount.
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