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The3rdWalker

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Everything posted by The3rdWalker

  1. I have no idea what method Sony uses for determining PS+ games. Xbox's "Games with Gold" have given us AC: Black Flag, Sunset Overdrive, Red Dead and other huge AAA titles. Sony gives you these garbage indy games. I want to say there have been two worth a damn in Rocket League and Helldivers. Microsoft really has a better value for their subscription platform.
  2. Non alcoholic? Water. Alcoholic depends... I'm a stout lover so any type of stout, really favoring oatmeal stouts. Mixed drinks are generally jameson and ginger ale. If I want to black out I'll go straight to the Irish Car Bombs.
  3. No. Before I got the game she was the most appealing type of character to me.
  4. I've solo'd up to greater rifts 41 on my marauder set piece demon hunter. I know about other classes and their specialties but never tried anything outside of my Wizard on PC & DH on console.
  5. When's the next Tyler Perry movie comin' out?
  6. It depends on the map but a few key players will always have shotguns and generally you want barbed wire more than nitro.
  7. Did you play any Starcraft 2? Still a solid RTS
  8. While each operator is different from the next in terms of what special ability they bring to the table, I wanted to create this guide when looking at what weapons and equipment to use when starting a match. Weapons Primaries On the attacking side, every operator has access to at least 1 rifle, some also have access to either another rifle, an SMG (Jackal) or a lmg/shotgun, certain attackers also have access to DMRs. Attack DMRs The DMR has a funciton between a rifle and Glaz'z sniper. Use the DMR when you want to give ranged support, but also have the option of quickly moving into the building/objective. For example, say on House, there is a tree house that can see the entirety of the upper floors main hall, and into master bedroom. I like to run Buck with his DMR and clear the hallway for team mates and then enter through the breachable windows on that side of the house. Rifle This is and should be the standard pick for each operator. Most of your engagements will require a certain amount of range, and favors most playstyles, especially if you like to slowly approach the Objective or peek windows from a distance. It should be noted that the tradeoff with every rifle will be a direct relation to damage and recoil, i.e. high damage = higher recoil. SMG You should only use an SMG if available if you have an extremely aggressive playstyle and like to get to the objective as quick as possible and peek corners very quickly and from tight angles. Shotguns View your shotgun more of as a tool than to actually kill enemies outright, you should have a similar play style as taking an SMG but use your shotgun to open up new lines of sight for you and your team that the enemy will not be expecting LMG If you want to be loud and proud take this weapon and use it to flush enemies out of a spot. Spraying through walls and at cover creates noise that your team can use to move around the objective undetected and will definitely spook any defenders nearby. Defense Most operators use SMGs as they allow for versatility in close quarters as well as the capability to deal with enemies effectively at medium range, but all defensive operators also have access to a shotgun as well. The only exception for this is Jager who is the only defensive operator with access to a rifle. SMGs These should be your go to pick, as stated above, they offer the most variety for choosing engagements, if you have more than 1 SMG to pick from note that there is an inverse relation between rate of fire and damage, i.e. the higher the rate of fire, the less damage each shot does. Shotguns Also as above mentioned, view your shotgun as more of a tool than as a straight up killing machine. Shotguns on defense serve a similar role to impact grenades, which I will get to later. Use them to open up new lines of sight that will make an enemy think twice about their movement. Also nice for shotguns is when roaming use them to open up floor hatches to drop down behind or on top of an enemy(ies) to get a cheeky kill or two (this is especially good with Cav as it allows for lots of opportunities to interrogate). Equipment Attack The most important part of picking equipment for a round is understanding what you are trying to do for your team. Are you trying to breach and clear the room quickly? Are you trying to support a team mate like Thermite and Glaz who, especially the former, are very crucial to winning the round? Claymores Claymores are a gadget that suit any playstyle, their main purpose is to prevent aggressive defenses that like to flank or come out of windows behind you. The problem with claymores is knowing where to place them, as you only get 1. Yet, learning common spots for enemies to pop outside or placing it in the doorway of secure area when your team is inside can get you a cheeky kill. Smoke Grenades The operators with access to these grenades are Blitz, Montagne, Ash, Thermite and Glaz (I think that is all of them let me know if I missed one) smoke is really helpful on Bomb defusal, as they allow for the defuser to be planted more safely. They are especially useful if you have a Glaz on your team as he can see operators as clear as day through them, and they can't see him. Take these if you want to play more of a support role on your team. Flashbangs Flashbangs are tricky in this game, unlike CSGO, how much you are flashed depends on how close the grenade lands to you, not if you are looking directly at it or not withing a certain range, outside of that range they work the same as CSGO. Flashes are extremely useful on objectives like the upper library of Chalet and other rooms that have very little room to navigate without cover. Use these if you are an aggressive player and like catching enemies off guard. Breaching Charges These can be used by any playstyle, if you like to push the objective as quickly as possible, place these to create a quick path to the objective. Also these can be used very effectively by players who like to plan their movements as much as possible. I like to use these on hostage maps to allow me to create a path to bring the hostage out that doesn't involve me going into high traffic areas like hallways, though this takes a lot of map knowledge and team communication. Also breaching charges can be used on floors while you may not be able to completely breach through and move into a room youre able to create new lines of sight for dealing with enemies from above. Frag Grenades Like shotguns, use your frags as a tool more than as a mean to get a free kill. Use them to clear barbed wire from doors or take down deployable shields in you way. If you throw them at the corners of non-reinforced walls, you can usually blow a hole wide enough to crawl through, they also can take out hatches in 1 throw. They are very useful for getting enemies to move as well, throw them close enough to an enemy and if they choose to move, you have a shot at them, or if they don't they will take a significant amount of damage. Defense Barbed Wire This tools main use is denial of quick movement. Placement is dependent on map but putting barbed wire in high traffic areas with little cover yields the best results. These include but are not limited to, stairs, doorways, and long hallways. It is also good for having an audio cue when an enemy is nearby. (Nitro Cell) C4 A majority of the operators now, especially the ones that are being added in in DLC, have access to C4, this is the one gadget that I would specifically use for killing, it is capable of killing multiple enemies at once, and if thrown right, can deal with any shield operator. This also can be used for opening up walls however. Deployable Shield When used alone, they are mildly effective as good cover, and greatly effective at creating tight peeking angles with door frames. However, the shield is best served in combination with Frost, or any operator with barbed wire. By placing a Frost trap directly behind the shield, enemies will have to either make the decision (if they decide to hop the shield) of either looking down and shooting the trap (which doesn't always work) or looking for you to shoot you. In either situation, it opens them up for devastating counter attack. The barbed wire means that they will have to take extra time to move away from the shield which usually is in an area that doesn't offer much in the way of extra cover Impact Grenades These were introduced due to complaints in the community where too many operators had access to C4 and rounds devolved into essentially explosive dodge ball. While these grenades do deal damage (max 44 I believe) they are great at opening walls and hatches. The effect that they have is actually greater than C4 in my mind because ops have access to 2 grenades which allows for multiple kill holes or movement potential between objectives.
  9. I cannot wait to stack mutalisks again.
  10. This will destroy Starcraft 2. This was also the first video game I tried to play competitively. Brilliant move keeping the quirks of the game (some derpy shit hat ended up being legitimate strategies) ill buy it day one.
  11. Minnesota. Noon to 4:30 pm weekdays. I can be on evenings but it's rare. I'm never on during the weekends.
  12. So unfortunately like when I said I would give Apple a shot upon releasing a phablet I have also said I'd give COD a chance if it went back to WW2... i wont be preordering but I may have to buy it.
  13. Generally never.
  14. Don't spend money on something that will provide 2 months of content and will be outdated once the alpha/ beta of the sequel will be out shortly.
  15. Better graphics with an unlocked frame rate. A huge market who purchased consoles for the game can now go back to their desired platform. The addition of mouse and keyboard will allow player versus player to another level like most games that share a console version. Mouse and Keyboard offer more precise movements and impressive shooting; more entertaining and more viewers. Data Mining can be a bit easier. Third party apps are easier to access on the same platform while others will have to use mobile devices or companion programs that take you away from the controller/ console. If I had the option for Destiny at the start I would have chosen PC as well as the faces of this game (Gothalion, TrippleWrekc etc all said they will switch to pc if d2 can deliver it on there)
  16. Move in a more predictable pattern, if you are being tracked you can easily backtrack to him to take advantage. If you run all over the place randomly you will have a hard time setting him up.
  17. It's appropriate to wait on Destiny 2 release. The game does little to actually tell you the lore in game- the majority of it is outside of the game with their grimoire. This final update is beautiful but I will be waiting until Destiny 2 (possibly pc).
  18. PC release will be massive.
  19. It was fun, hope to see you guys on more haha
  20. A lot of people have been uninstalling H1Z1 over this game. Granted I'm surprised people have stuck with H1Z1 in the first place after that game failed, developers taking the money and running, then splitting it into two separate games.
  21. Fun game and well made. I suggest Soldier 76.
  22. That hunter vault set is the best armor that has ever happened in this game.
  23. [ source ] What Are Seasons? Seasons are a fresh way to experience the game as though you were playing it for the first time—complete with rapid character leveling and gear upgrades. While a Season is active, players can create characters that are separate from their current non-Seasonal characters. Your first character in a Season will start completely from scratch. Each additional Seasonal character can only share progress with this character. When the Season ends, these characters will become non-Seasonal and any items, progress, or Challenges they’ve earned in the Season will be available to non-Seasonal characters. If you’ve been itching to take a friend through the game for the first time, or simply want to experience the joy of playing the game with a clean slate, Seasons are the perfect way to do so. Making A Seasonal Character To make a Seasonal character, first make sure that you’re logged in to either the PlayStation Network or Xbox Live, then choose the Seasonal Hero option on the character creation screen, which is available whenever a Season is active. After that, follow the usual character creation process—that’s it! If you’d rather not create a new character to play in a Season, you can “Rebirth” an existing one. To do this, select an existing non-Seasonal character from the main menu and choose the Rebirth option. This will revert the character to level 1 and make them Seasonal. Their previous gear, Paragon points, Challenges, Kanai’s Cube powers and so on will be unavailable to them until the Season ends. The Season Journey The Season Journey is a unique series of challenges available only to Seasonal characters. By completing chapters in the Season Journey, you can unlock exclusive Season-only cosmetic rewards. You can view your progress in the Season Journey at any time on your Seasonal characters by pressing left on the D-pad in the game, or on the main screen through the menu. Haedrig’s Gift Speaking of rewards, working your way through the Season Journey has another nice perk! Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each one contains a few pieces from one of your class sets. The available class sets change each Season. You can unlock one per Season across all your Hardcore and normal characters, so choose wisely! That said, here are the ones you can earn in the upcoming Season: Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Mantra Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus Seasonal Conquests In Seasons, we've taken the concept of Challenges to the next level by introducing Conquests—difficult tasks that can only be completed by a Seasonal hero. Completing Conquests is an important part of the highest tiers of the Season Journey, and earns you points toward your Seasonal Challenge point total. Seasonal Leaderboards As you complete Conquests, reach new heights in Greater Rifts, and increase your total Challenge points, you may land yourself a spot on the Seasonal Leaderboards. These allow you to see how your progress in different areas compares to your friends and other players worldwide. You can access the Leaderboards through the menu, either in-game or on the main screen. The End of the Season You might be asking yourself what happens to all the amazing rewards you’ve earned at the end of the Season. The short answer is: You keep them! All items and Challenges you’ve earned, experience you’ve gained, Kanai’s Cube powers you’ve unlocked, crafting recipes you’ve discovered, and so on will roll over to your non-Seasonal characters as soon as the Season ends. Once that happens, you’ll have 30 days to collect any items you’ve earned during the Season through the mailbox available in any town hub on your non-Seasonal characters. Frequently Asked Questions Q: When does the first console Season start? A: The upcoming Season is scheduled to begin Friday, March 31 at 5 PM PDT on console. Q: Will the upcoming Season be the same for console and PC/Mac players? A: Yes. Seasons on console will start with Season 10 to create parity between console and PC / Mac players going forward. Q: What will happen to Challenges that I complete during the Season? A: Any Challenges you complete during a Season will automatically be completed for your non-Seasonal characters as well. The only exceptions are Conquests and Season-exclusive Challenges—since these are not available to non-Seasonal heroes, they won’t be available after the Season ends.
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