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The3rdWalker

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Everything posted by The3rdWalker

  1. [ source ] [ source ] [ source ] So it's looking like AMD hasn't really given us gamers something we would drool over but it's nice for users who can actually utilize these cores; you're looking at about a 12% boost for around the same price. CAD or Solidworks users should be happy. What I am more happy about or looking forward to is that competition generally does benefit the consumer. (RX 460, or 480 can't remember lead to the GeForce 1060's release. This could also significantly lower the price of Intel's chips since Ryzen 7 1700X costs: $399 vs. Intel’s $1,089 Core i7-6900K. I already know Pat is going to post here about Intel, I can feel it. But either way this would not sway me in anyway to start using AMD products of NVIDIA or Intel. Also to chime in will be Diddum's hate for AMD.
  2. Yeah, so this is why I haven't picked up the year 2 season pass.
  3. Buck Skeleton Key destruction occasionally not properly working on wooden walls. Single Skeleton Key pellets can instant kill headshot from any range at times. This is despite the attempted fixes in the past. Buck's skeleton key sometimes takes too many shots to break through floors. The first shot will destroy the first layer and then will take a few more shots to destroy the second. MVP pose shows him holding his rifle by the butt in a pistol grip. In killcam when shown from Buck's perspective, his rifle will have strange recoil giving him twitchy movements. Then when he reloads, he attempts to reload both the skeleton key and the rifle at the same time, giving a bugged animation. In killcam, Buck's skeleton key is invisible, leaving a floating magazine under the weapon. Thatcher L85A2 scope alignment issue with ACOG. Hand clips through L85A2 grip while reloading. Can receive points for destroying gadgets despite them not being there. Unsure if specifically signal disruptors, or if its other gadgets as well. Thermite 556 has sight alignment issue with ACOG. Brimstone charges occasionally only remove the wooden layer, and not the metal reinforced layer. Has strange black mark on his face. Capitao Fire bolt doesn't damage bomber terrorists. Para 308. has pre-patch larger red dot sight. M249 has an extra bullet after reloading, as if they were magazine fed weapons. Belt weapons cant leave a round in the chamber on reloading like the other weapons do, as the chamber is opened as part of feeding the belt across, and the previous belt is removed. Twitch F2 has larger pre-patch larger red dot sight. F2 Famas has large sight alignment issue with ACOG. Low resolution on chainmail headgear. Hand not syncronised with the movement of the 417 when using vertical grip. Twitch drone makes no sound or visual effect once destroyed. Twitch's DMR is held similarly to Buck's on the victory screen, held in the air with a single handed strange grip on the stock. Elite skin pistol holster clips through another pistol holster on her right thigh. Twitch is silent when you have her elite skin equipped. She doesn't talk at all. Blitz If you die while vaulting through a window, your shield can remain there, blocking bullets for some players and not for others. It is client side debris and can be in the window for some people, on the ground for others. Upon death, the shield still blocks bullets despite being in different positions for all players. This means some people can be shot through it, others can be saved by nothing. Blitz can still leave his model behind and go on invisible when vaulting sometimes. Blitz can be shot through his shield. There is a max flash range and a max flash animation range, where the enemy puts up a hand as if flashed. These are different ranges, the animation range being longer than the flash range. MVP screen shows his hand suspended as if on shield but shield is on his back. Fuze If you die while vaulting through a window, your shield can remain there, blocking bullets for some players and not for others. It is client side debris and can be in the window for some people, on the ground for others. Upon death, the shield still blocks bullets despite being in different positions for all players. This means some people can be shot through it, others can be saved by nothing. Can be stuck in animation placing charge. Fuze charge will float in the air if the window it's attached to is broken with a shotgun. The charge will still go off. Fuze's gloves are green in first person when wearing the KT camo, despite the gloves actually being brown in third person. 6P41 has an extra bullet after reloading, as if they were magazine fed weapons. Belt weapons cant leave a round in the chamber on reloading like the other weapons do, as the chamber is opened as part of feeding the belt across, and the previous belt is removed. Fuze grenades can kill players through indestructible walls, both brick walls and those that have been reinforced. Fuze grenades can get stuck between floor layers, blowing up those close. Fuze grenades positions seem at times, desynchronised from the 'actual' location, causing weird trajectories and random deaths. 1 (my theory here is it de-synced where the puck got stuck in the floorboards but took a while to realise, hence the weird movement) MVP screen shows his hand suspended as if on shield but shield is on his back. Montagne If you die while vaulting through a window, your shield can remain there, blocking bullets for some players and not for others. It is client side debris and can be in the window for some people, on the ground for others. Upon death, the shield still blocks bullets despite being in different positions for all players. This means some people can be shot through it, others can be saved by nothing. Montagne can be glitched through with a combo of lag, knifing and walking backwards. Happens constantly. If Montagne stands too close to a vault spot, he can be vaulted through. Montagne's pro league uniform appears low texture for some, giving blurred hands and low detail model. Nitro cell can clip through the Montagne shield, therefore be thrown through the shield itself. Shield can be clipped through at certain points. Shield can be low textured compared to other shields. MVP screen shows his hand suspended as if on shield but shield is on his back. IQ AUG doesn't have the updated red dot, it appears as it did before patch. IQ's left arm has no movement bob when gadget is deployed. Activating gadget occasionally pulls out pistol without flipping up scanner. Art work shows her holding a M1911 when she cannot use that weapon. Introduction video shows her using M1014 when she can't equip it. Glaz Scope doesn't illuminate defenders sometimes. Proof of it happening with Rook elite, claimed to have happened with other operators though. Hipfire spread on rifle is a perfect circle. Shots dont register for a significant portion of the time. Glaz is now missing the FSB on his back in Cyrillic. Hibana Bearing 9 still uses pistol holster, causing strange clipping issue. Hibana's Airborne Attire is meant to have red zips down the sleeves. Instead they appear dull yellow. Hibana gadget bug. Pellets go through detonation animation but then don't detonate. Xairos pellets are occasionally silent when detonating, giving no warning. Hibana's pants are bugged to be the same colour as the rest of her uniform, instead of being a distinct colour. This is true for all 3 of her uniforms. Sledge L85A2 scope alignment issue with ACOG. Hand clips through L85A2 grip while reloading. Sledge's hammer will occasionally only destroy the first layer and the wooden beams in between. A second hit is required to destroy the next panel. Ash R4C has scope alignment issue with ACOG. G36C has larger pre-patch red dot sight. Demolition Khaki has lost fingernail polish. Jackal USP40 recoil graph is inaccurate. Valkyrie Black Eyes can clip through certain walls. Spas-12 has larger pre-patch red dot sight. Caveira Bugged model when reinforcing hatches. Castle Hand not synchronized with the movement of the UMP-45 when using vertical grip. Pulse Hand not synchronized with the movement of the UMP-45 when using vertical grip. Kapkan Kapkan traps can protrude from doorways sometimes. Kapkan receives no points if you kill an attacker with a trap while you are dead. Rook P90 has larger pre-patch red dot sight. Doc Has a hole in the left wrist. P90 has larger pre-patch red dot sight. Bandit Spelling mistake in bio. When batteries are destroyed by a twitch drone, the hitbox and model remain for a few seconds despite the item being destroyed. Mute Mute Jammer unable to be placed in Model room on Bartlett U. Glowing portion of the middle iron sight is missing on the MP5K. Mute's uniforms can appear darker than the other SAS operators. Tachanka Turret can occasionally not deal damage when shooting. May be related to old bug where turret resets and appears to not shoot for other people. Tachankas gun is silent when deployed without the shield. Mira Black Mirror can sometimes leave paintings hanging on the other side of the wall. Black Mirror and Hibana holes can be vaulted through, even if the frames are blocking the way. Black Mirror can sometimes not blow out the other side of the wall. When looking at the dark side of the Black Mirror, you see the top of the map as the reflection. Mira can be vaulted if she holds out her Black Mirror gadget. Mira windows can be meleed through, killing people on the other side if they are too close. USP40 recoil graph is inaccurate. Bugged placement animation. Echo Bearing 9 still uses pistol holster, causing strange clipping issue. Echo's default uniform is meant to have brown pants. Instead they are blue. Echo's Airborne Attire is meant to have red gloves and blue pants. They instead appear grey/black. Yokai blasts do not disorientate in a larger hitbox, they still require the headshot. MP5SD says 23 damage when it actually does more. 1 It should be noted that ubi said it did 25 dmg before the patch, when it actually did 23. MP5SD was buffed to 29 damage in the patch notes, but actually only does 27 in game. Yokai can be disabled as if outside the map on some surfaces. Yokai repeats the launch sound for the entirety of its travel upwards if launched touching a wall. Yokai occasionally won't stick to roofs for seemingly no reason. Issue on many roofs throughout the game, particular example is arsenal ceiling. In Spanish text, Echo is spelt Eco which is the Spanish spelling for echo but other operators are not translated, eg. Bandit is Bandit, not Bandido. Jager Left hand disappears sometimes. ADS can shoot through obstacles, including boarded windows and solid walls. ADS can float. Frost Welcome Mats can down people through deployable shields while they are vaulting. Welcome Mats can be destroyed and award 20 points and still down you as you vault. Smoke Gas grenades clip through walls and floors to deal damage, but there is no green gas that clips through. This deals damage invisibly and you don't know where to go to escape it. Smoke's default head gear is the wrong colour. Both headgear are meant to have the same colour hoods. Coastline Kitchen drone hole causes massive rubber-banding. Kapkan traps stick out from the doorframe in the main lobby. Impact grenades can destroy large portions of kitchen ceiling, but only the bottom layer. Rappelling in certain areas can get your operator stuck. Consulate Random debris can spawn in in Piano Room on the South West corner, near the folding chairs. This can then glitch out with explosions and go flying around the room. Chalet Stone and concrete surfaces are penetrable by bullets. Majority of paintings on map begin pre broken, however before Velvet Shell they were fine. Most prevalent in Master Bedroom. You can kill attackers who spawn at Campfire by pre breaking the Master Bedroom Balcony door. Shooting through it, you can pre fire attackers as they spawn in, before they have a chance to react. This isn't something where attackers have to move, or defenders have to leave the building, it is direct fire from site into spawn from second 0. There is no way to counter this other than to not spawn there. There is a map glitch where you can kill people through unbreakable walls from Master Bedroom to outside Trophy on Chalet. Bank Players can shield glitch up on top of the shelves in Janitor Closet. Players can shield glitch up on top of the shelves in Electrical Room. Arched lobby windows are still unbreakable. They allow bullets to pass through, but not ash grenades, capitao arrows or Hibana charges. On round start some paintings will automatically break for no reason. Drones can fall out of the map on Bank. Players can sometimes clip into buildings upon spawning. Plane Players can shield glitch up into the Server Room roof. Border Players can glitch up on top of the Central Stairs scaffolding. Drone hole by bathroom that leads outside causes massive amounts of drone rubberbanding. Vaulting the main stairs can leave you sliding down the bannister in the falling animation and wedge you against the scaffolding until a teammate pushes you off. Clipping of body parts through the workshop ceiling, especially if the person is prone. Kanal In Soccer room, some of the German flags are wrong. From Monitors, defenders have a direct line of fire onto Construction spawn. Some attackers spawn in the open, while others will be behind cover. This isn't something where attackers have to move, or defenders have to leave the building, it is direct fire from site into spawn from second 0. There is no way to counter this other than to not spawn there. In Coast Guard Office there is a soup pot on the desk. When moved, the bulletproof hitbox remains in the original location, providing a fully covered location that you can see through. Hereford Skeleton Key destruction occasionally not properly working on wooden walls. Feet can clip through the stairs leading to basement when crawling on them while downed. Yacht Drones can fall through map in some locations. House Destroying the roof of the basement portion of kitchen stairs, opens up into the void inside the brick walls. Blackeyes can be thrown in there and be invincible and undetectable despite being able to see out. Club House Text outside reads 'Motoradfabrik' which is the incorrect spelling of 'Motorradfabrik'. One r is missing. Skyscraper Trophy drone hole, 2F next to office, causes massive rubber banding. Limbs clipping through walls on Skyscraper. Some deployables not placeable in Geisha room on Skyscraper. Drone hole between 2F Lounge and Dragon Statue causes large amounts of drone rubberbanding. Proning in karaoke behind the NW bench can cause the operator to spin between prone animations. Kafe Pinging through skylight window will land the ping on the glass, rather than on the target, as if the glass was a tangible substance like a wall. Bartlett Mute Jammer unable to be placed in Model room. In trophy, the cabinets break poorly, leaving floating debris and the trophy cups themselves can stick and be immovable. These are important for defense and are a major issue. Matchmaking Xbox and PS4: if you play on a non-native server and disconnect during a ranked game, you cannot re-connect and you will receive an abandon penalty from it. No longer get an estimated wait time. When disconnected from a ranked game, someone else can be put in your spot and you cannot rejoin, therefore receiving an abandon penalty. Can be placed back into games that you have been kicked from for team-killing offences. This causes you to be kicked for a second time, resulting in a ban. Whole game session migrations reported. (After a 3 minute loading time of loading into the game on Chalet, all 10 players were unable to pick operators and were stuck in a loading screen for 5 minutes, and then put into a game in progress on House that was already 3-3. This game then had all 10 players that were originally on Chalet). Throughout loading screen, they could speak in all chat. Ranked games can still be joined in progress. Games occasionally wont be found even if two teams of 5 are queing, both of equal rank. Partys will be occasionally split up between different game sessions at random, stranding players for quite some time. If a game session doesnt find enough people and people leave, one person remaining in lobby while afk can hold this ghost game session that will never fill, but will draw players into it as they que. On PS4, leaving a game to join a friend doesn't work, instead you have to restart the game to join. Can get stuck in main menu after a game, saying a teammate is currently in a ranked game. Requires queing for casual, backing out and then requeing to fix. Deployables/Gadgets Barricades are sometimes silent when breaking. Second Frag Grenade can instantly explode in your hand before throwing. Breach charges exploding but doing no damage to walls. Players can have gadgets in their hands while shooting. Common examples are twitch famas drone combo, rook and castle impact shooting and jager shooting with an ads or a deployable shield. Picking gadgets back up can occasionally not let them be used again. Happens with drones, nitro cells and so on. Barbed wire and batteries can stop barricades from being placed in certain locations. Can be locked in animation while placing gadget. Reports of Fuze charges and breaching charges. Grenades and Nitros can be thrown after being downed, as the character still holds them in their hand and will release once button is released. C4 can continue the latent beeping well after detonation. When C4 is thrown, instead of detonating the message can return that you have no C4. When placing deployables, operator can be stuck spinning for entirety of the placement animation. Claymore lasers can clip through walls, detonating despite the defender not technically being in vision. This does no damage to the defender but can kill anyone too close. Can get stuck if you attempt to place a deployable while falling. Barbed wire can make the sound of being knifed when knifed, but this will not count towards the three hits required to destroy. Claymores don't give points if you kill after death. Reinforcements on hatches occasionally have a low draw distance of around 8m. Some reinforcements are invisible for some players, allowing people to see through into the room if they destroy the wood, while still blocking bullets. Some barricades are invisible for some players, allowing people to see through into the room. They can either fully block movement as if they were there just invisible, or they can allow someone to run in, but rubberband back outside as the server realises that they are in fact still running into a barricade. Defenders can be pushed outside during preparation phase by reinforcing the wall if they are too close. This causes the defender to die. Terrorist Hunt Players who are not host can become stuck on an infinite loading screen until everyone backs out to the menu. Classic mode can sometimes say 3 enemies remaining when there are less than 3. Capitao fire arrow does no damage to bombers. Bomber light passes through walls sometimes. Nitro can detonate through some surfaces sometimes. Nitro cells can survive, despite being close enough to other detonating nitro cells. Excessive amounts of nitro cells spawning on Bartlett U. Performance Multiple monitor setups no longer work since Velvet Shell release. Texture glitch on sky. Happens on all maps till you begin moving, then the problem resolves itself. (i3 6100, RX 470, 16GB RAM) 1 Texture glitch on pc. Unsure what causes it. Game freezing every 1-6 seconds for indeterminate amounts of time on pc. Possibly linked to hardware (GTX 1080, i5 6500 and 16GB RAM) AMD graphics issues with latest drivers. This causes triangles on pulses scanners, strange white textures on some models and issues with Glaz's scope not illuminating enemies. Screen flickering on PS4, possibly related to looking at Mira windows. Black flicker on 780 Series graphics cards. White flicker in killcams. Mouse sensitivity fluctuations at times. The fluctuations only appear in siege however, and dont happen in other programs. Random frame drops on occasion. Random crashes to desktop that will continuously happen for 1 match and then be fine the next. Something will crash to desktop in that match. Xbox 1 blue screen with the visible bar still an issue. Xbox 1 game can crash by viewing attachments in character loading screen. Lighting issues, both with contrast and with strange lighting effects. Crashes during operator select on occasion for some people. Sound cutting out after 'Press Any Key' screen. 1 (Can be 'franken-fixed' by switching usb ports occasionally or closing the game and unplugging and replugging the headset) Spectating Spectating teammates can show wrong loadouts and wrong operators. Spectating can show glitched gadget placement animations. Camera can align with iron sights when operator is aiming down sights, allowing the sight to block view, only in spectate mode however. Spectating will occasionally show wrong items in players hands. Spectating will occasionally show operator not holding a weapon. Spectating will occasionally show floating weapons from dead players. Misc Different guns have different alignments with ACOG scopes. This means that both single fire will land away from where you aim depending on the gun, and during spray, the bullets will land in seemingly random locations. Microphone will work for all other programs but Siege will not pick it up. Unsure of any fixes, its been a long term issue. Destruction lagging or 'undoing' itself. Glowstick charm is black. Diamond weapon skin can bug out on Final Victory screen. Final victory screen can show from operator's perspective occasionally. Final victory screen shows weird effects occasionally. Some players cannot select a 4th weekly challenge, the game says 'We are unable to complete that action'. When hostage is downed, it can change from 'Prevent Revive' to 'Revive' causing the team to lose. 1 Operators teleporting. Killcam gives strange perspective. Players rejoining a game in progress can cause the entire server to be stuck in an infinite loading screen, even if one side leaves, the game will not end. During this loading screen, scoreboard and chat can still be used. 'Meat Wall' achievement, to kill someone with a breaching charge sometimes doesn't work, not counting those killed with breaching charges. Shop tab occasionally never loads. Games can give 0 renown again. You will be randomly deranked or the game will say you have not completed placement matches. This can be fixed by restarting the game but the game thinks you are unranked till you do. Drone could see operator over the other textures, similar to earlier 'Jesus' glitches. It is claimed that all players, both attackers and defenders can be seen with this bug. Defenders 'You Will be Detected' can give the wrong time to detection. Changing PS4 date and time will change the time the booster says it is active, but will not actually affect the time the booster is active. Operator select screen can show defenders and attackers on the same side, sometimes showing more than 5 players in the team list at the top of the screen. Tactical whiteboard just asks for Log In over and over, not allowing people to progress. Even once in, the whiteboard is buggy and poorly made. Crosshairs occasionally go red through some surfaces. Some operators are losing their player models, seems like the glitch that shield users had, just it has spread to others. Floating weapons can be spotted however All 10 players crashed to desktop at the exact same time. We had the others on discord. The game stopped, all players standing still but the game hadn't frozen yet. Then 1 by 1 everyone disconnected, crashing straight to desktop. Now most of us have Surrender Sanctions. Depth of field setting resetting each time game is opened for some people. Can be 'fixed' by manually changing the .ini L shaped drone holes causing large rubberbanding issues. Hostage can still be grabbed but doesn't move, instead is stuck running on spot without the person that grabbed him knowing. When this happens, eliminating defenders is the only way to win. Kill cam 'snapshot' of killer can still show the inside of the operator, as if they are hollow. Teammate pings (yellow ones) reported to not appear on pc for some people. Alt + Enter 'glitch' still working on PC, just much harder to do now. Trouble reconnecting to games after disconnect. Weapons can swap at random, without any button presses. Shields can be glitched through if you walk in specific ways through them, making it look to the shield user as if you teleported around them. Bucks weapons no longer show the skeleton key on shop. Party member rank icons appear blurry and low resolution. Operators can appear locked in the operator select screen. This is fixed by restarting the game but it will occur again later. Once fixed, all weapon customisation must be redone. Operators can sometimes not be identified, despite being in clear view, even if looking right at them. Objective sites can sometimes not be located, despite being in clear view, even if looking right at them. Bodies can seizure occasionally, limbs and body start flipping and creating a lot of noise and distraction. Mic cuts out in game each time it changes from action, to pick and to load. Each time it requires another repress of the mic button, or reactivation. Players can spawn in, unable to move, completely stuck. Seems to happen to defenders so far, haven't seen an attacker yet. Servers giving massive amounts of ping to all players, kicking them for lag, and then giving surrender sanctions. Players can get stuck in 'Validating and updating playlists and properties' until 'Update Failed' occurs. Often you have to press 'cancel' to continue as retry will cause another Update Failed to occur. Surrender sanction's reported to occur for no reason. Operators can appear 2D. Killcams showing characters suspending their weapons behind and above them with their arms bent back. 1x optic reticles on some weapons are unaffected by new patch size changes. (P90, AUG, G36C, Para 308, Spas-12, F2-Famas) Mute's headgear is low resolution and blurred. Kill cam hit registration still is occasionally inaccurate, not displaying proper bullet hit location. Shotguns will occasionally only break one layer of a wall, requiring a second shot in the same location to fully destroy. On main menu screen, Jackal's hand clips through a CO2 canister on his chest. On killcams, ammo clips and weapons can sometimes float in midair. On rematch, random party members will be disconnected. Large latency issues in terrorist hunt sometimes, causing players and terrorists to 'teleport'. Weapon cosmetics and attachments occasionally un-equip themselves if a server problem occurs. Operator headgear and uniforms un-equip themselves. The game wont display correctly unlocked operators, instead displaying some combination of operators. Fixed by refreshing the page usually. The game occasionally wont show personal rank at main menu. Occasionally party member ranks will be hidden. Occasionally ranks will be hidden in casual at random. Random groans after being revived as if still in DBNO state. Attackers can be shown on defenders side during prep phase. Small destructable objects, such as computers are client side despite blocking site lines. For some people, they have a clear view, for others its completely covered. Destroying walls that have skirting boards, like those in House or Bartlett, can leave floating chunks of wall that obstruct movement. Hit registration feels as if its taken another downturn with all weapons. Headshots feel like they register less. Players can be stuck in eternal loading screen when joining. Ranks will be shown as being reset, as if placement matches havent been completed. Surrender sanction timer doesn't count down correctly sometimes. It'll bounce backwards and forwards showing different times. Operators can clip through thin metal floors, showing bits of feet, limbs and clothes. Chalet and Hereford stairs, Clubhouse Garage walkway and so on. If you are still DBNO during round transition, you will die in the kill feed but the death will not be counted on the score board. Changing fire rate while aiming down sites no longer has an animation, but still plays the sound. Reports of Siege causing Discord to lag for some players, and only when Siege is open. Rebinding the 'Use' key still leaves some things bound to f, such as interacting with Tachanka's turret. Despite requiring holding the key to do an action, occasionally it will get stuck in the animation by simply pressing the key. You then need to re-press the action button to cancel the animation. Challenges can be stuck at a specific point of completion and will not progress, nor can be reset by cancelling and re-enabling the challenge. Knife hit registration is very bad this patch, making the connecting noise but not doing anything. Unconfirmed/Claims Queing from the main-menu returns exclusively game-modes that arent your preference. (Only 1 report of this so far on Xbox 1. I'm unsure if he is incredibly unlucky or a bug.) Claims that Para 308. sometimes not firing bullets, similar to Glaz's rifle.
  4. My entire Diablo 2 life revolved around the cow level and a blood golem/ iron maiden necromancer. PB necro was also super fun, my favorite class by far except was forced to use javazon a lot because she was op.
  5. Soon Diablo 3 console will be flooded with "looking for rush to max level for season start" like on PC.
  6. Sure Dave, some twat...
  7. I bought it, played it for a week hard then was content and never played it since.
  8. It's marvelous. Thank you, thank you, thank you!
  9. Unfortunately this game is the most popular Ubisoft title for them running with Division and Wildlands being duds. If a company happens upon a game that is eSports worthy the money involved is massive. Shitting on that big of a base is not great.
  10. It's pretty neat how an FPS company made an RPG, did not reinvent the wheel but polished it so much it's almost instant GOTY. (Sucks to be up against Zelda)
  11. 61% of Siege's entire player base was console. PC Pro League was penciled in to start on march 13th and was met with radio silence, they never told the public it was changed to march 20th. No word on "major league". They have done a wonderful job of killing their player base drive to play the game. It's one of the few reasons I chose to not support them anymore and not purchase the season pass.
  12. Ubisoft responds on Hibana:
  13. Lee, great post formatting! Alright so things that stand out to me. Glaz buff is cool and needed but honestly won't make him much better. Smart on the developer team for making this a line of sight only effect. Hibana is still not fixed which is asinine, it's a coin flip whether or not her pellets will detonate or ever work. Great to address the reticle sizes since the scope change, the reflex sight was inside with such a massive triangle. Jackal, Capitao and Thermite changes were great. The new Twitch elite skin is a thing of beauty. Doc will not affect headshots. Headshot damage does bullet damage x50, so even with an operator boosted to 140 HP, they will still die from a headshot Test servers, albeit should have been here from the start are amazing to have now. Random stupid shit. Pro League mysteriously did not start yesterday when the website advertised it, no updates on when it will happen. ESL is inept and has been for a decade now. Barbed wire bunching not addressed. Blitz is still utterly useless, you can still shoot through his shield and his earmuffs count as his head. No fix to Geisha Room on Skyscraper No fix to fuze charges bouncing everywhere and killing team mates on the other side of the map or killing fuze himself
  14. We were talking about the For Honor emblem creator as I compared it to any vinyl editor, say in NFS2015 and he didn't know about it as I started braging about my replica porsche. https://goo.gl/photos/s48saVhZkBysKweAA
  15. Stop buying their shit.
  16. Damn I am a sucker for a trap beat.
  17. You can also throw its head off a cliff and kill it.
  18. No. The gem to currency exchange is nuts. If you run into someone maxed out to the nines they have to spend hundreds and can still shank a shot.
  19. The millions of others who get to play video games online for free. But I know you mean us.
  20. I assume Wii U and Switch users will not be able to play cross platform? (Unless MK8 WiiU got a massive update)
  21. Mario - Sales (in Millions) - 577. Sonic - Sales (in Millions) - 350. I have owned a NES, SNES, Genesis, Sega Saturn, PlayStation 2, Xbox 360, PlayStation 4, Xbox One & Wii U. The problem I see is where Sonic ended up. Nostalgia wise he is super close to Mario in those regards as I've always found Mario games to be easier than Sonic but the games past Sonic & Knuckles, actually Sonic 3D Blast I enjoyed; have been heaping piles of garbage while Mario continues to print money on solid titles. (not a fan of the latest paper mario) I vote Mario.
  22. Sample a rotating selection of cars and tracks each day, and see the Driver Profile system in action. Hello, GT fans! We’re extremely excited at Polyphony to announce the Gran Turismo Sport Closed Beta. Beta participants will get a sneak peek at how Gran Turismo will pave the future of racing, competing in highly competitive races against other users across the country, and eventually, across the globe. Participants will be able to choose from a select rotation of cars and tracks each day to race online against others during the Beta phases. Track and car selections will vary during this period, and we made sure to offer different race class categories and course configurations to properly test our GT fans! This will also be the first time users will see how the Driver Profile is integrated within GT Sport. The introduction of Sportsmanship Rating (tracks a player’s behavior and manners on-track) and Driver Rating (represents the overall speed of the player and how well they perform in races) will ensure those that race online will be equally matched, naturally creating a balanced group of competitive drivers for every race. The initial phase of the closed Beta, starting on March 17, will only be open to selected U.S. PSN IDs, so be sure to check your Messages on the PS4 dashboard to see if you’ve been invited. As with most Beta programs, in order for the development team to capture data in an optimal manner, the sample size needs to be increased gradually and in stages. While we begin to roll out the Beta, we have decided that the time differences across the U.S. are best matched to the development team in Tokyo. During the initial phase, our servers will be open for users during specific times across the day. We will share these times closer to the Beta launch across our social channels and GT.com. And for anyone who doesn’t get a chance to participate in the closed Beta, you can sign up for updates here. I hope to be back on PlayStation.Blog soon to announce more details regarding a larger Beta access for the community… stay tuned! http://blog.us.playstation.com/2017/03/09/gran-turismo-sport-closed-beta-begins-march-17-for-u-s-players/
  23. A game against another player takes about 3 minutes.
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