With all of these lovely fixes came a slew of new and past bugs.
LAST UPDATED: 2/23/2017 9:15 AM (EST)
ISSUE - Shield characters, particularly Montagne, take full damage from nitro cells. Link here
ISSUE - If Echo exits the Yokai Drone view and returns to it, the Yokai Drone's view is reset to it's original position.
ISSUE - On Jager's model view, this blue ring appears around his eye.
ISSUE - Blitz may still be shot through his shield. Link here
ISSUE - Balls on pool table (in new velvet shell map) are clientside, not allowing other players to see changes sometimes.
ISSUE - Smoke canisters attached to ceilings produce smoke on the floor above, and none on the floor below.
ISSUE - Fuze's cluster charge grenades may have an absurd range (distance, non-explosive) when considering the bouncing, flying, and rolling.
ISSUE - Caveira makes full, loud sounds when walking on metal floors in stealth mode.
ISSUE - Hibana's X-KAIROS pellets sometimes stop before detonation for no particular reason.
ISSUE - Barbed wire sometimes does not expand fully, and sits condensed on the ground. Link here
ISSUE - Players are still able to enter the shed outside using a shield-vaulting method on the map Clubhouse. Link here
ISSUE - If there are gadgets on the table in the basement of Oregon, and someone interacts with it (ie. hits it), the gadgets will all break. Link here
ISSUE - Pulse's scanner sometimes appears very glitchy, and displays various red lines, or in short, simply not providing a proper display. This may be showing wallframe geometry? Link here
ISSUE - On Kanal, if you look through a glass display, smoke's gas becomes invisible. Link here
UPDATE - In addition, the same glass display appears to have other various issues. Quoted here, credit to /u/Juxtapwned
That Kanal model room glass case glitch: You can also shoot people and be shot through it. In terrorist hunt AI also treat it as a wall and won't see you through it. You can also shoot down barricades through it too, except they will appear to take no damage and can receive 19 bullets before being broken at 20, even though individual boards will not be damaged at all. Pretty bizarre stuff. Will try to post some links later when I get time. Link 1 Link 2
ISSUE - Wall clipping on Barlett University, allowing for you being shot from outside. Link here
ISSUE - If a Montagne has his shield extended, and a player runs up and turns around, attempting to melee him, they will essentially be teleported (client-side, on their screen) behind Montagne, and be able to kill him.
ISSUE (Community Submission) - Players are unable to ping through this window on house. Link here (First 30 seconds)
ISSUE (Community Submission) - Matches may be stuck in an infinite loading screen after selecting characters.
ISSUE (Community Submission) - Many players are experiencing issues with randomly crashing to desktop.
ISSUE (Community Submission) - Players within all platforms have somewhat common issues with freezing upon character selection screen, or not being able to select a character.
ISSUE (Community Submission) - Valkyrie's face remodel has been reverted back to that of pre-Velvet Shell.
ISSUE (Community Submission) - Sometimes if you breach a wall with a Thermite charge (only tested breaching tool), the breach may destroy all of the metal reinforcement, however the wooden wall that was reinforced will remain, and will be entirely indestructible afterwards. More in-depth video
ISSUE (Community Submission) - Sometimes, after shooting/creating (large) holes in wooden barriers/walls, you may see the wireframe geometry from where the wall should have been. This is similar to the issue that pulse has whilst using his scanner.
ISSUE (Community Submission) - If a player leaves immediately before the match ends, they will not lose ELO/experience, but the winning team will gain less due to the lack of players on the enemy team.
ISSUE (Community Submission) - Frost traps may not be placed under some windows/locations on some maps, an example being here
ISSUE (Community Submission) - [Xbox One tested only] Sometimes in Terrorist Hunt, after shooting begins, a player's audio may become glitchy/stutter for the remainder of the match. This occurs whether VSync is on, or off.
ISSUE (Community Submission) - You are unable to place any form of gadget or deployable in this location on skyscraper. (The purple ping, to the east of the hatch in Geisha room on skyscraper)
ISSUE (Community Submission) - Players attempting to equip the diamond skin on Caveira's weapons will be met with a solid, obviously bugged skin instead. Link here
ISSUE (Community Submission) - After joining a match in progress as spectator (dead), the other teammates of the player that joined will show their respective operator icons above their dead bodies.
ISSUE (Community Submission) - Mira's USP40 is making inconsistent shooting sounds. For example, as opposed to what would previously have been ""thud thud thud thud thud"", it will now be "bang bang bang thud bang"
ISSUE (Community Submission) - Sometimes your weapon will not fire the first time you press your fire button/key.
ISSUE (Community Submission) - Heavy breathing may still be heard after exiting a DBNO (downed) state. Link here
ISSUE (Community Submission) - Sometimes, when queuing with a full party, not all players from the party will be placed in the game.
ISSUE (Community Submission) - On night-time maps, the P229 pistol, when shot, will produce a blinding, slow, obstructive, and far greater muzzle flash than other guns. Link here
ISSUE (Community Submission) - On Barlett University, you are still able to go INSIDE of the stairs. Link here
ISSUE (Community Submission) - On Consulate, if Echo's drone (Yokai) goes into Break Room, it will be considered "out of bounds". Link here
ISSUE (Community Submission) - Sometimes in Terrorist Hunt, the hostage (although it may be picked up) remains in the same position, performing any animations it realistically should be undergoing, such as running... only, again, in the position it initially spawned.
ISSUE (Community Submission) - On Barlett University, the furnace may not be seen from above, allowing for a one-way, wall-hack type effect. Link here
ISSUE (Community Submission) - IQ's headgear often appears with a bugged, black texture clipping through her hair, and some helmets bend to a sharp point above her right eye. The best example of this being the Angel helmet.
ISSUE (Community Submission) - IQ's nails are purple (as usual) in first person, but appear to be black in 3rd person (from the pov of other players)
ISSUE (Community Submission) - All of Rook's headgear (apart from the default) have a bugged texture for his eyes
ISSUE (Community Submission) - As Montagne, if you have your shield extended whilst someone is hitting it, once you return your shield to it's normal state (non-extended), you will not be able to move, fire, or anything of the sort whilst your shield appears to be thrown back.
ISSUE (Community Submission) - Players are being placed into ranked matches that are finishing/nearly finished, and receiving rank punishments due to it.
ISSUE (Community Submission) - Dropping through hatch in CCTV room on coastline can sometimes put you briefly 'out of bounds' as a defender.
ISSUE (Community Submission) - Occasionally in terrorist hunt, whenever a terrorist breaks down a barricade, you may not be able to replace it.
ISSUE (Community Submission) - There have been instances of audio issues, such as Hibana's X-KAIROS pellets/Ash's breaching round not being able to be heard, or sound like reloading or explosions sounding much further away than they really are.
ISSUE (Community Submission) - The range of Fuze's Cluster Charge grenade's damage appears inconsistent, and at times absurdly large.
ISSUE (Community Submission) - Sometimes when looking for a match, the UI will not display the estimated time remaining. (Tested only on casual)
ISSUE (Community Submission) - GTX 780 and 780ti GPU's appear to still have black flickering issues. Link here
ISSUE (Community Submission) - Some players are unable to purchase cosmetic skins, particularly for Buck's primaries. They receive the error "Unlock Failed" upon attempt.
ISSUE (Community Submission) - Players are able to place shields in front of reinforced castle doors, forcing them to use a ranged explosive if they wish to get into the respective room.
EDIT: This also goes for windows, as players are sometimes not able to vault in due to a shield.
ISSUE (Community Submission) - Sometimes a door may not be visible for a player, whilst the game still agknowledges it's presence. Link here
ISSUE (Community Submission) Sometimes, if you kill someone at the literal last second of the round, you will still lose. (Assume a 1v1 scenario)