Jump to content

phil bottle

Administrators
  • Posts

    8,839
  • Joined

  • Last visited

  • Days Won

    549

Everything posted by phil bottle

  1. Ha ha I did sadly open it at work but I think I got away with it I had a fine night in Tommy Flynns fine establishment but didn't over do it. I'm getting old. The old biddies were in fine form, the accordion player sang spancil hill (one of my favourites) and the craic was mighty.
  2. Nice one guys, I wanna be around when this baby gets assembled!
  3. Having Irish parentage I'm pretty much duty bound to get off my face tonight. Not patriotic or nationalistic about a single nation state on this planet but it's an excuse to get wrecked, innit, bejaysus.
  4. So, I believe tomorrow is launch day for this baby. Anyone taken the plunge? I'm sitting back this time and waiting to see what happens, unless I find a discounted origin code of course.
  5. I've had the star citizen for about a year or so now and I've been impressed with the regular comms and updates, received the following today: Greetings Citizens,Dateline: Austin, Texas. I am in town helping the persistent universe team prepare for our SXSW presentation on Sunday and to kick off next week’s CIG Networking Summit. We’ll be talking out the details of our backend infrastructure in the cloud and how the various servers and services will interact with the clients. Not as sexy as showing off new spaceships, but absolutely essential to make Star Citizen work! On Sunday, we’re hosting a SXSW closing party which will include a Star Citizen presentation. Anyone in the area is encouraged to attend, see what we’re working on and spend time with the team. It’s a good sneak peak at what we’re going to be putting out after Star Marine drops. For those that can’t make it, we’ll have a video from the presentation up on Sunday and the entire presentation available next week. Of course, we’re also pushing forward with our public releases of the game itself! As you know, we’ve been working in the week since PAX East to get Star Citizen 1.1 out the door. We sat down to review a build candidate this morning and have decided that it’s not ready for launch today. We’re doing some additional work to make sure that two of our big features are polished: the multiplayer free flight mode and the manual take-off and landing. Both of these are important prototypes for the finished Star Citizen game and both move us away from a simple combat game to a broader universe to explore and interact with. In the meantime, we have launched a new PTU build of our most current iteration. The PTU process is proving invaluable because it not only gives backers more opportunities to test things, but it also shows you what we’re working on and (on occasion) why it isn’t ready for primetime yet. In this case, expect to enjoy the Retaliator in the Hangar and the Gladius in flight… but you may run into some trouble while trying to use the auto-landing system! Being open with your backers is one of the keys to a successful crowd funding project, and it’s hard to imagine being more open than letting you play our test builds! I’ve also asked that the long-awaited weapons mount design post, which we had been planning to put out for the 1.1 release, be published today. It should be available now on the Comm-Link! When it goes live next week (barring serious issues!) Star Citizen 1.1 will add the Retaliator, the Gladius, the RECsystem, multiplayer free flight, improvements to the flight model, manual and automatic landings… and then behind the screens it will premiere things like the 64-bit floating point that will soon allow us to create significantly larger maps. But perhaps the single most important thing about 1.1 is that it’s Star Citizen and not Arena Commander.: With 1.1, we’re doing a lot behind the scenes to set up rapid expansion that you’ll see over the next few months as we add Star Marine and the social module to the Star Citizen experience. You’ll still see plenty of changes and enhancements to Arena Commander, which forms the basis for our spaceflight system, but I now see us building the full game out in many directions. Looking forward: our next major release is Star Citizen 1.2, which will add Star Marine to the mix. I’m incredibly pleased with the reaction both backers and gamers alike had to the Astro Arena at PAX East, and I’ve asked the team at Illfonic to spend additional time on the polish for this one. With a big focus on cleaning up character animations, I’m hoping to put out something that won’t just meet the expectations of our backers but that will also showcase to other gamers what Star Citizen is capable of! We’ll have more details as we get closer; expect to see our Community team in Denver hosting a remote episode of AtV and introducing you to more of the characters behind this aspect of Star Citizen. Finally, I’d also like to congratulate all of our backers on $75 million in crowd funding raised. As I’ve said before, I don’t like to focus on money in these letters… but it’s still quite a milestone! You have put an incredible amount of trust in me and the Star Citizen team, and we intend to deliver the game you deserve. In honor of this achievement and the impending launch of 1.1, I’m going to go ahead and start everyone off with 5,000 REC. This should help us kickstart the new system, let our designers observe it in action for the next balance pass… and give you all some cool toys to play with! — Chris Roberts END TRANSMISSIOn
  6. lol I only have watch dogs and far cry 3 on uplay so it may be the same for me
  7. Cheers man, I've applied for the Alpha, even if it is on Uplay
  8. He's a casual racist and xenophobe, with views on the environment that belong to the 1950s... yet for some he's the flag bearer against political correctness. I'd personally prefer a better person to represent such a fight. Probably why I like Frankie Boyle. When some people make iffy jokes I can go along with it because I suspect it's tongue in cheek or ironic, there's no trace of that with Clarkson.
  9. A brilliant writer, particularly the early Discworld books, I also miss Rincewind RIP Terry
  10. I wonder how log she'll last with HRH 'Prince comb-over' before she does a Diana and escapes?
  11. Well, you won't find any lore in game currently, but the stuff they have created online is getting bigger all the time: https://robertsspaceindustries.com/comm-link 20GB by itself all taken by objects and textures. The main male character pak. is 1.7GB. I think there will be some major optimisation as the game progresses but yes, it's mind boggling.
  12. It's true to say there's not much to it at the moment unless immersing yourself in the lore and facts is your thing. The flight sim, racing and combat are pretty basic still but I do have a play every once in a while. I'm still expecting the final game to be awesome but it's a long way off. To put it into perspective, I started playing DayZ mod in end of summer 2012, people were expecting a standalone by that christmas, it's now 2015 and the DayZ standalone is still far from complete.
  13. It's currently taking up about 21GB on my hard drive and it's all pretty basic so far so I don't doubt it will get a lot bigger. My SSD is currently 250GB but by the time this game needs it I'll also have a 1TB (or even 2TB the way SSDs are going) SSD as well.
  14. It's true they are quality, even the A40 version. Mind you that's from word of mouth rather than personal experience... I'm working on getting them from my missus for my next birthday
  15. ^this The intelligent man acting like a school boy routine wore thin for me a long time ago. He's a dinosuar who should go the same way as Benny Hill
  16. phil bottle

    Why?

    42
  17. Championship-wise I suppose I'm kind of supporting Brentford and Middlesbrough as they have Spurs youth players playing for them. Pritchard at Brentford has had an outstanding season. Elsewhere I'm really excited at the prospect of Dele Ali joining us from MK Dons, he could be the next big thing if he continues the way he's going.
  18. Thanks guys, the old fella is doing well, tough as an old boot. Rich, one thing to remember with builds is don't be stingy when it comes to a PSU. I have a 750W Corsair Builder Series power supply and you can find it for around £70.
  19. My old man was rushed into hospital at the weekend and has been diagnosed with bowel cancer. He had his colon removed on Monday in an emergency op....so I don't think I'll be out at the weekend, sorry guys.
  20. Following on from this we just need to look at the motherboard and what you need the PC for. Check this website, it's really useful and I spent a lot of time when getting my own little beast: http://www.logicalincrements.com/
  21. I've played 35 hours according to Steam and I've only completed about 20% of the main story. Looting, running/climbing/grapple-hooking and destroying zombies is the order of the day, it's extremely satisfying I've two rifles with about 80 bullets, I only fired them to see how they fire and no more because I've just enjoyed the melee so much. I've lost a whole day just because on my way to a mission I've just stopped and started fighting the buggers, keep doing that over and over
  22. Cheers dude, though it won't currently allow me to comment on any of the threads in the Dying Light section
  23. We dominated the first half and johnracist sticks in a crappy hit and hope just before half time. We scored the second on their behalf
  24. Yep, for all their quality the make football like watching paint dry.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy