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09/29/2020 - 09/29/2020
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Popular Content
Showing content with the highest reputation on 09/29/2020 in all areas
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7 Days FG Server Map Collation
GazzaGarratt and one other reacted to crispymorgan for a topic
Went on a little cruise around the map today. Headed north past greboth mountain. Once I got to the burnt zone took a left and followed it. There is a nice big city in the top left slightly adjacent to the zone, may be useful? Anywho, carried on following it round for ages until I picked up the wasteland zone, not quite as big and soon changed to the snow biome. Good hunting here as lots of animals and not a lot of hiding places. Then on to the desert, make sure you dress appropriately as it gets scorchio here. Another large looking city about 1 o clock as you look at the map. Will try to get on and share some of the waypoints. I'd like to build a base here in order to make fuel.2 points -
Community Calendar: Gran Turismo Sport- daily races
GazzaGarratt and one other reacted to phil bottle for a topic
The chicane of death would send Lee doolally so you made the right/wrong choice π€ Its going to be Medium or Hard tyres tonight. I had a couple of laps on St Croix yesterday and I'm in the 3:51 range but can knock off a second or three more I'd say with some practice.2 points -
7 Days FG Server Map Collation
GazzaGarratt reacted to Plumbers Crack for a topic
Greboth Mountain ππππ1 point -
Community Calendar: Gran Turismo Sport- daily races
Greboth reacted to phil bottle for a topic
Yep, seems to logical thing to do, will help anyone who wants to jump into the actual dailies. @GazzaGarratt5 laps of this beauty, with tyre wear and fuel use1 point -
Community Calendar: Gran Turismo Sport- daily races
phil bottle reacted to GazzaGarratt for a topic
Motherf.... Not to worry, however long I can be there i'll make sure I get those chicanes on point π1 point -
Community Calendar: Gran Turismo Sport- daily races
phil bottle reacted to Greboth for a topic
Errr I meant to say, Iβve never played seaside before so we should do that one π1 point -
7 Days FG Server Map Collation
tronic44 reacted to Plumbers Crack for a topic
Yeah, I agree with Greeb, letβs just find out by exploring π1 point -
GT Sport - FG Races
Mikepjbell reacted to Greboth for a topic
Lee mentioned set up but for the most part I'd ignore that. Setups make a difference but for most of the racing you're likely to do in GT sport, Balance of Power (BoP) will be on and as such locks you to the default setup. Further to that, setups can get you the last few percent but most of your time difference will be race craft. To give some quantification to that, all my times set in the time trials and races we've had have all been on the default set up. Some of these may be grandma sucking eggs but I'd rather include things you already know than miss something. So some basic tips; - Corners are about taking the biggest arc you can through them as the bigger arc you can take, the faster you go. So make sure you're taking the outside-inside-outside line; if it's a right hand bend, start the corner as left as you can, turn in to clip the apex of the corner and let the car run back to left hand side of the track on the corner exit - If you turn in and have to change your steering (so straighten or turn tighter) your turn in point is likely incorrect. You want to turn in and maintain the steering angle until you straighten up out of the corner. - The above also applies to throttle and brake. Ideally you should hit the brakes once, turn in once and get on the throttle once. If you find you need to get back on the brakes then you braked too late or need to carry some brake pressure in to the corner*, get back on the throttle early to maintain apex speed then you braked too much, if you're on throttle, off throttle, on , off on then you're either getting on throttle too earlier or too sharply. -Use manual gears too - Every game (or almost every, there's always going to be an exception) is slower when using automatic gears. And some specifically for GT Sport; - GT Sport has several method for learning tracks and I would recommend not using the racing line as it's a crutch and it'll teach you bad habits. The best in my opinion is the cones; these puts cones around the track as the outside apex, inside apex and outside apex with a pair of cones being used before corners for the braking point. The gear indicator will also flash red when it thinks you've passed the braking point with the number being the gear it thinks you should use. Generally these are a bit conservative but while you're learning they're a good starting point. As you learn a car and track combo you'll learn which braking zones you can take later, which corners you take fast enough to be in a higher gear etc. - Turn down Traction control (TC). GT spot is horrible in it's implementation of TC and it can cost seconds per lap. If you're not comfortable jumping straight to no TC, turn it down as low as your comfortable then as you get more experience, turn it down 1 more, then another until you're only using 1 or none. With a controller, I'd recommend the maximum being 1 but only for Gr3 and above and maybe some of the fast road cars like N800 or above. - As Lee said, you can see your best sector times and your best lap time by pressing left or right on the dpad to cycle through the options. You can then keep an eye on your lap times each lap as you experiment to see which lines are faster (or slower). *Time is won (or lost) by minimum apex speeds; that is the slowest point of each corner. In a perfect world, you brake all the way to the apex of the corner and as soon as you hit the apex you start applying throttle to accelerate out. This is called trail braking and it is hard, and I mean HARD, to do well. A tyre has a maximum amount of grip; for road cars this is typically about 1g (race cars are more on slicks and especially so with downforce). Sticking to 1g though, this 1g can be used for braking or cornering. With trail braking the aim is to do both but it's a balancing act. The straight before a corner you're using 0g for turning, as you turn in this will increase and at the apex you'll be using the whole 1g for corner. As you straighten up on corner exit, this will again reduce back to 0g cornering. I'm making up figures here for demonstration purposes but at initial turn in you might be using 0.25g of the tyres grip for cornering, halfway from turn in to apex 0.5g and 3/4th to the apex 0.75g before hitting your full 1g at the apex. As the tyre can manage 1 g total then you can use the remaining 0.75g, 0.5g and 0.25g respectively for braking. Brake to hard or steer too much and you exceed the 1g and will understeer, brake too little and then you'll potentially going too fast and run wide - either way costing you time. Also if you want, when you've set a good time for combo save the recording and upload the video here. I'll happily take a look at it and point out where you're losing time. Or alternatively, say what combo you're doing and I'll record a lap so you can see the lines, braking points, gears etc. that I use.1 point -
Surely that will reveal the whole world rather than just where weβve been? Which would ruin the point of exploring. @GazzaGarratt Iβm happy to do it. It will take several snips to cover the areas peope have been to. But if people post as many snips as required (with a little overlap so I can piece them together). I can overlay all our maps to make a combined one. As we explore more, if people provide updates I can keep the overall map updated too.1 point
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GT Sport - FG Races
Mikepjbell reacted to GazzaGarratt for a topic
You can change the bottom right display to show sector times. I think you press right on the D-Pad. That's how I try and help myself understand where I need to work on the lap times. Outside of that, i've been lucky that when i practiced, @Greboth or @phil bottle were on so i could ask how their sector times were working out. Outside of that, there might be a leaderboard with the best sector times in the world that could help? Also, do you fine tune your cars at all? That isn't my bag, other than having BoP on and making sure the tyres are on the relevant tyres (usually Racing Soft for any practice is the best i'm finding). One last thought is also the fact you haven't got many cars to choose from at the start, whereas having multiple cars in each section will definitely help see what you can do with different styles of cars on the same track.1 point