So we managed to get 9 in tonight, could've been way more. I must say it is even better than I expected. Another addition not expected. I think we could easily get a 6v6 FG War game going but also a full 18-man free for all. Who doesn't love a game where you can shotgun Didds in the face. Need to have a good look around the setup of custom games and what loadouts we can make. Any suggestions stick them here. Oh, and Kiwi, your skills annoy me you bastard! [emoji12]
Socail space has two great things going for it, the 1v1 pit, which is great as long as Kiwi isn't playing. It also has scorestreak training, where you can have a go at those streaks you can never land. Don't ignore this Didds, means you can finally call in a UAV 😄
Say goodbye to free map packs and free DLC on any upcoming respawn games.... Titanfall was leading the way with no paid DLC no pay to win and EA will do away with that Via the FG App
CoD WW2's first big patch is today (10th November) for PS4 and Xbox. PC to follow soon after. It is 1.04GB in size.
It entails:
Sledgehammer have also provided a few buffs and nerfs to their weapons collections, which can be found below:
BUFFs -
Walther Toggle Action Shotgun - Damage increased at extremely close range
Bren LMG - Increased damage per shot
LMG Bipod - Sped up ADS time when in bipod stance
NERFs -
BAR Rifle - decreased fire rate and widened hip fire spread
STG44 Rifle - widened hip fire spread
FG42 Rifle - increased recoil and widened hip fire spread
Machine Pistol - decreased damage ranges
SNIPER CLASS - Fixed a bug with all Sniper Rifles zooming to exact center when aiming down the sights.
The rest of the 1.05 patch notes for multiplayer can be found below:
Connectivity improvements and optimizations
Fixed de-ranking issues
Addressed an issue where players encountered an infinite load screen
Leaderboard stability improvements and bug fixes
General UI improvements
Loading optimizations
Splitscreen functionality improvements
Added new unlock inventory stars to indicate when new items are added
Adjusted hit marker audio to be higher default level (note: can be adjusted in settings)
Fixed out of world exploits on Gustav Cannon and Sainte Marie du Mont
Espionage Basic Training - Reduced painted time from 10 seconds to 6. Made it so only bullet damage paints you.
Weapon tuning to allow for one shot kills outside of hardcore mode, enabling challenge completion.
Fixed infinite flamethrower bug
XP Earn rate tuned in Operation Neptune
Fix issue of shotgun variants not appearing
Emblem Editor and visualization improvements
GameBattles Improvements
Fixed Gridiron Ball exploits
Defo man, I was down this past Monday, so I think it'll likely be December when I'm next down.
I didn't really get into Destiny 1, I'm sure we'll game at some point 👍 And the 2.0 of course
Just a quick roll call to see who's coming?
The ones I know are coming are:
Crispy @crispymorgan
Lee @GazzaGarratt
Stretch @Stretch616
Chris @Amnotright
Dave @Diddums
Kyla
I don't think there's a co-op feature unfortunately but it's definitely worth experiencing if you get a chance. Much more interesting than fighting robots on a train in Black Ops 3 that's for sure!
Welcome back! Not sure if I played with you back in Destiny 1, but it's good to see more FG people online! Is the Sirocco the 1.4 or 2.0 TSI? Via the FG App