Diddums 4,346 Posted March 5, 2020 Share Posted March 5, 2020 Imma list these in order of importance, most important being at the top. You have two XP bars. One is your blood rank which is permanent no matter what. Think of it as your player level. Your hunters have their own levels, and once a hunter dies, all those levels, unlocks, xp, weapons, everything, is lost with him. LOOPHOLE TIME! Up until blood rank 11, your hunters won't permadeath. For this reason you want to stick to one hunter and level him up as much as possible. Then when you are almost at blood rank 11, retire this hunter. All the XP he's earned will be put in to your blood rank level, unlocking loads of free shit. Think of it as 11 levels of free xp. You'll lose the hunter, but let's be honest, you were gonna lose him anyway. Melee combat. This is the single biggest game changer for me. Once you learn the melee system, the game changes completely. Let me explain. There are two melee attacks: normal and charged. To charge up a melee attack you simply hold the button down for a second. You can move whilst it's charged, so charge up, run to a zombie and thwack him in the face. This will disorient it so you can hit it again. Rinse and repeat and you'll kill it without taking a single hitpoint of damage. This applies to Grunts (normal zombies), armoureds (the ones that look like they're wearing a nice fur coat), and immolators (the ones that are on fire, ie NOT the ones that are holding something that's on fire. For a Grunt, it takes one charged hit and one normal hit to take them down. There are also two types of melee: blunt and piercing, and each monster will have different reactions to each. An immolator for example will only explode when pierced, so you can safely walk up to one and batter the fuck out of it with a mallet. A pitchfork however will pierce it and then that motherfucker's gonna assplode and set you on fire. Learn their weaknesses folks. Also, the two types of damage are reflected in the various weapons found on the map. A mallet for example is obviously blunt and a pitchfork is obviously poking. All guns do blunt melee damage unless they have a bayonet attached, in which case their melee damage type changes to piercing, changing the weapon completely. Detail is the name of the game here, and learning all the various tips and tricks will massively improve your game. All monsters have three states: bored, alerted, and imma-eat-you. These are all noticeably different so getting to know what's what will tell you if there are other hunters nearby. Their behaviour changes, as do their sounds. Clues will make a noise and glow red if other hunters are nearby. The range is 32m, so if a clue is glowing red, that means an enemy hunter is within 32m. It will also make a noise which can be heard from a few meters away. This does not apply to clues which you've opened. Clues which the enemy has opened will have a hole in the middle, clues which are untouched will still have the crusty bit in the middle. The game has cages in compounds. These contain dogs or chickens, or might not contain anything at all. The difference can be seen a mile away: cage red - bad guys inside. Cage grey - empty. Occupied cages will always have a lantern hanging above it. Shooting the lantern will burn everything inside the cage. If a cage is red but empty, it means a hunter has killed everything. Water devils, those weird tentacle things in... you guessed it... water, are not killable. Two gun shots will disabled them for 10 seconds, after which point they're return. They also often hunt in packs, so just because you've disabled one, don't think the water is safe. Be very observant. Dogs always come in packs of two or four. Again, just because you've killed two, doesn't mean you're safe. There could be two more. Ducks and crows, like anything else, have three states. They'll go in to an alert state when you or anyone else gets too close, and fly away when triggered. The time between alert and triggered is determined by your distance, and duration in their range. Their fuse is extremely short however, in most cases once alerted, it's impossible to stop them triggering. One very important part here is that they will always fly away from the direction they've been triggered from. If you hear them flying off, look which direction they're flying from, there's a hunter there. Spawns are all over the outer edge of the maps at set spawn points but are completely random. When you first start, stand still for 10 seconds and just listen. Listen for anything, and gauge distance, this is the most important time of any match to learn as much as you can about enemies and locations. If it's completely silent, you're likely alone, but enemies can spawn as close as 30m away from you, so be alert. This is the easiest time to gain the upper hand and nab a kill or two. Think that's all for now. Happy hunting you glorious psychos! @Nutcuttlit @J&B @Stretch616 @GazzaGarratt @phil bottle @tronic44 Pls tag anyone else who has it ktnx. Stretch616, GazzaGarratt and phil bottle 2 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/7642-hunt-showdown-tips-and-tricks/ Share on other sites More sharing options...
Stretch616 697 Posted March 5, 2020 Share Posted March 5, 2020 Nice start there Dids. Its certainly a steep learning curve. One of the main points is to recognise that this is not a battle royale game. Sometimes just getting in and out with monster kills and a hunter kill or 2 is perfectly fine to level up your character to a point where you feel more ready to take on a bounty extraction. Also, audio, audio, audio. If you're not playing this on a headset then you're at a massive disadvantage Link to comment https://forevergaming.co.uk/forum/forums/topic/7642-hunt-showdown-tips-and-tricks/#findComment-126559 Share on other sites More sharing options...
GazzaGarratt 11,055 Posted March 5, 2020 Share Posted March 5, 2020 Some good tips to start with Didds. I find that I always set myself up with a knife so a zombie is a one hit charged melee kill. Also, @Nutcuttlit & @J&B continually say stay away from Meatheads (ones with the leeches around them) as they take far too much bullets to stop. A stick of dynamite can blow them up, however that noise will reverberate around the entire map. Link to comment https://forevergaming.co.uk/forum/forums/topic/7642-hunt-showdown-tips-and-tricks/#findComment-126560 Share on other sites More sharing options...
Nutcuttlit 359 Posted June 10, 2020 Share Posted June 10, 2020 There will be a dedicated thread for hunt shortly (thanks dad [emoji1787][emoji1787]) I will be going over things that I have learned about the game like boss sweet spots, dealing with AI and tactics to get or steal bounties. Cya all on the hunt.Via the FG App Link to comment https://forevergaming.co.uk/forum/forums/topic/7642-hunt-showdown-tips-and-tricks/#findComment-129589 Share on other sites More sharing options...
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