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cyberninja2601

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Everything posted by cyberninja2601

  1. Will keep that in mind thanks. Tac stance is a pain in the ass. I find it's a great way to get yourself killed rather than being an asset Meat is turning out to be a great map for me.
  2. I don't know. Most people seem to favor Rust, Shipment and highrise. It's not like you won't know where they are. Also I tend to use thermal sights on almost everything so it's relatively easy to spot them. Most people don't even seem to bother with UAVs. The SAM KS takes them down in no time. The skulls might be missed a little. I think I am going on 8 hours and there are still maps that I gave yet to play because everyone always picks the same ones
  3. There was monetization with the DMZ "pay to win" skins. It's too because I really liked the mode. What they did with it is they turned it into Zombies which I play as well and it is enjoyable. Main difference is that there is no PvP but you can squad up in order to get a 6 man team going. Will see how that goes for battlepass progression. T
  4. Coming back to this, the issue was a non issue in my opinion. I am already done with all the unlocks and its not Christmas yet Did it by playing MP and getting the 3 challenges done. Also winning games. My w/l ratio is about 1.5 so not bad but not stellar either playing Zombies (that's good for another 3 challenges) and doing contracts. Contracts count like wins. If you got a squad and play well you can do 8-10 contracts in one game playing Zombies and extacting gear and guns which means you don't have to use points for the unlocks. That's how I got all of my lethals and tactical unlocks as well as a number of guns. I had the MCW when I was at level 6 for examples. That's a default gun in Zombies. All I had to do is jump into the game and extract. Took less than 5 minutes. When I checked I had about 6.5 hours of game play in MP and was level 55. At 11 hours I had everything unlocked. Hardly worth a rant
  5. Yah, I was working for ATI at the time and playing games on the Graphic cards that I designed was part of the job description. I remember us doing all sorts of stuff to get it to work on the MACH32 That really makes me feel old
  6. I played every single one of those.
  7. The original DOOM
  8. What's your setup? I use to love Maraton + commando + lightweight + tac knife to enrage people. It's the only nuke I ever got on MW2. Got it on the quary map. Might be fun to run something similar again
  9. I don't know that you arguments make sense. If you a strong SBMM you would either always be playing againsts the tournament sweats (if you rule) or always be playing the Timmy-No-Thumbs (if you suck). Server based and no SBMM should be giving you random skill levels. My main complaint is the jackasses in objective modes that don't PTFO at all. When you are in a game of DOM and someone gets 0 caps but 30 kills, they are useless to the cause and they should immediately get thrown into 20 consecutive matches against bunny sweats 😉 . Same with KC that picks up 2 tags all game
  10. Exactly. The default all count for the challenges. Zombies also count. So that’s more daily challenge. Additionally if you extract with something equipped in zombies it unlocks as well. That how I got my letals as well as some guns in no time at all. So there are ways around it.
  11. I have not been paying attention to the unlock but I don't see his issue being an issue. Go and unlock everything up to level 55, the very next day do your 3 daily challenges, isn't that going to unlock everything that you needed that challenge for and unlike his rant you won't have to wait until Christmas but you will need to wait a single day?
  12. Go and customize. I believed you can competely change the colors if you wanted to Go to the progression option. In next to social and customization. If you look at that it tells you the progression for up to level 55, the guns, the operators, the missions and a bunch of other things. I played it. It was OK but nothing great. I used the new guns and the old guns. The TTK for me was better this time as compared to Beta. I am using snipers and the M4. Snipers are a one hit Kill. I probably would enjoy it more if I had teams that play the objective and weren't so stupid. Why play domination if you can't be bothered to get onto the flag when you spawn right next to it Zombies are a disappointment so far. They aren't as intense or fun as regular zombies. The maps is much to large and you can simply run away or drive over them with a car. Unlike DMZ other players will not be able to attack you so it isn't as intense. I think I made it to level 16. I don't see myself playing this as much as did MWII
  13. The amour plates is total dmz. They are essential in dmz
  14. Where did you see that about the orange boxes? I haven’t but I haven’t been paying attention. I completed the campaign. It was a dmz tutorial set on easy. I think if you play dmz and did shadow company and crown missions you appreciate the story line a bit more but I think the 4/10 review rating is well deserved. Based on what you said I can see a point for the campaign as a looting excersice but little else
  15. I guess nuketown is a Treyark map so it does not show up in infinity ward games. I rather dislike Shoot house. I never played that map well. Great for getting sniping kills if but other than that not really my still based on the fact that I mostly play DOM or hardpoint. I would say the replacement is more Shipment. Although Shoot house has the multilevel and the windows like nuketown
  16. I did the first 4 missions. They are a lot like DMZ missions with less and easier bots and no enemy operators. Nothing special. I would describe it as a DMZ tutorial. I think I did the first 3 and didn't even realize I was done because I was expect way more than that. Rather underwhelming so far. Only reason I am doing them is the rewards and to get the weapon blue print at the end Also if you played DMZ and the missions you probably have more of an appreciation for the campaign. A lot ties in with the Shadow one and Crown missions that people had to do. The Koni are a big part of those missions and the enemies as are the missiles, missile sights and some of the other stuff. However a good campaign would be able to stand on its own
  17. They say it's a dedicated play list. So I thing you can avoid them Also there will be voting. So maybe people will vote against the shit maps, or maybe for just to troll people
  18. from the Call of duty site "To further augment an already-impressive selection of Core 6v6 maps, we are excited to announce that a number of fan-favorite Modern Warfare II maps will gradually become available to play in Modern Warfare III throughout the live seasons. The initial selection — scheduled to be four Core 6v6 maps that include Farm 18, Mercado, and Shoot House — will become available shortly after launch in a dedicated Playlist" The critics will say, see told you it's just an DLC or expansion pack. I am ok with that. We get new operators, new guns, the MW2 2009 maps (which I mostly liked), a new campaign and zombies. As long as it plays well I'll be happy with it. Too bad DMZ doesn't seem to be getting anything
  19. It was Meh. But I got it anyways. I really liked the MW2 maps for the most part and I am hoping that I enjoy Zombies. The last blackops that all I played because I disliked the MP so much. If not that's the way it goes. If I get 5-10 hours of enjoyment out of it, it about the same as going to the movies, games, theatre so I am ok with
  20. It you look at the Battlepass progression it tells you that all items carry over. The skins, charms, stickers, tracks (except for the hummer). So I expect that the guns and attachments (directly or indirectly) which carry over as a result. You don't even need to buy the skins if you paid for the basic battlepass
  21. Funny, when I first saw the title I was thinking this was going to be about all those movies and TV show reboots that are showing up I guess lack of creativity/Quality/originality is systematic in the entertainments industry in general. It's much easier to just repurpose old stuff that was successful and hope it sticks
  22. I played and got myself to level 20. I am not sure to be honest The movement is too much like a jack rabbit that is high on crack. Running like crazy everywhere and just too quick The TTK was pretty bad for me. I would unload an entire clip into 2 opponent and then die reloading because I needed so much ammo to kill anything The kill streaks were rather Meh. I ended up playing with SAM, Counter, VTOL or whatever it was. The guns were nothing spectacular. The LMG was just garbage I did like the maps and if they were just to offer this as a map pack for MWII + Zombies I would be quite happy I didn't get a chance to use the sniper riffle much. With the super fast movement is rather difficult to get a good shot unless they are coming right at you The perk system was interesting. Not sure about it yet but I have not complaints. However I didn't get to play it much since one of the vest unlocks at level 19 I believe and the last one does not I did play on PSN and unlike other games the connection was pretty good. I will give the XBOX a chance this next Beta and see if it plays better, same or worse before choosing a platform Skidrow, Favela and rust were fun. Estate just seem to big for guns we had. I could hit the target just fine but I couldn't down anything. Won't be a problem once we have all the guns I assume
  23. The create a class from Charlie Intel looks pretty nice. Seems to eliminate a lot of things people were complaining about. You can equip ghost and dead silence for example. It's based on vests, shoes, headset, gloves which is a bit new but still the same I won't get to it under Monday at best but what I have seen I like so far
  24. I lead a team that designs 5G and datacenter chips. It spans over 6 countries and 13 time zones So I get to have meetings at all kind of ridiculous hours but I get a lot of spaces in between which allows me to game if I want to. Customers are companies like Cisco, Ericsson, Nokia, Microsoft, Ciena, ZTE, Rakuten, Facebook, Google. Most of the chips can be customized to the customers specific needs. The typically handle 1.6 Terabyte per second of data using serial links that individually handle 106.26 Gigabyte per second of bandwidth. Most of the interfaces are Ethernet, PCIE or wireless 5G I typically design review the designs or help the less experience people with the designs problems they might encounter. It's all done in Verilog/VHDL or Deep sub-micron Custom transceiver design
  25. If not you'll always have ammo boxes
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