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J4MES OX4D

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Everything posted by J4MES OX4D

  1. They are pretty horrible to use in core - you really need to pre-aim and get the first two shots in just to stand a chance and nine times out of 10, you get overpowered with any AR even landing the first shot. If anyone needs to rank these up, the best place is probably Invasion where you wont get relentlessly hammered in close quarters sweatfests.
  2. Finally unlocked the Hurricane today - haven't seen many of them around and that's probably largely thanks having to reach level 16 with the FTAC RECON which is probably the worst gun I've ever used. 5 round battle rifle where you need to land ever bullet perfectly plus it takes and age to ADS and reload. Spent most of it doing Invasion because you just don't stand a chance in any of the core modes with that gun. Also sucks at range too.
  3. Taraq also has a ground war variant although this one is a bit different and less bleak. Pretty open and still pretty horrible but at least there isn't a million rooftops or rooms for people to camp with.
  4. Once you reach max rank, you don't receive an after action report outlining what guns you've leveled up so you have to keep going into the class to check. Another really silly interface information oversight.
  5. Someone else has had another crack using existing artifacts:- - daily challenges don't overlap your team line up and are placed into the acres of space on the right side of the screen - message of the day is shrunk rather than taking up the whole screen prior to launching the MP component - modes are clearly displayed in list form rather than as multiple large panels Simple really!
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  7. Until today, I haven't really paid any attention to the camo completionist part of the game - mostly because on PC, the interface has been partly busted and I've only just bothered to research the fix. I decided to pick up the M4 again after not using it for a many days and earned gold pretty comfortably Will probably work towards the VEL 46 tomorrow as I've not go far to go on that and then come back to finish off the M4 as well as try and unlock the Hurricane via the FCRAP RECON.
  8. I've thumbed them all up apart from Santa Sena and Taraq. They're all pretty playable 6v6 maps - nothing that will go down in COD folklore but it's much better than having 3 decent ones, 3 awful ones and 3 you never want to play ever. I maintain, whoever is responsible for the border crossing map should be jailed.
  9. Currently 94 on Meta and another technical masterpiece
  10. Yeah, it's completely killed the Gunsmith for me. The real fun about this aspect was building a fully-kitted gun and balancing the positive effects with the negative but here, if you have 3 or more attachments, you will be at a disadvantage in at least two areas - usually ADS time or recoil which are pretty key, unless you cancel them out and then it's basically the same as the gun being barebones by default. Without them providing the numbers either, it is also impossible to determine the true impact that these effects have. You can literally have a gun where ADS time is reduced 4 times which is likely crippling but it's silly that we don't know if it's 0.1 seconds or something like 0.5 seconds for each attachment. I've found one underbarrel which has no negatives and about 10 attachments on some guns which have exactly the same +/-. Even the blueprint builds must be catastrophically bad! There's just too much bloat and it's a headache trying to sift through trying to craft a gun even just choosing 2-3 attachments in the basic sense. The whole thing needs a rework really.
  11. There's been strong rumours of an MGS1 remake in the last year or so but with Kojima gone and Konami being bastards, even if it did happen, I don't think they'd do a very good job. Konami also hate making money it seems as they have so many big IP's on their books but they don't seem to want to make the most of them.
  12. About half of COD players just go for kills. They know full well that they are playing an objective mode and what is required to win but most of the time they will only seek as many kills as possible even if the team loses heavily. I don't think this attitude will ever change - they've tried in the past to bolster objective XP and reduce kill XP but even then people will rather go 21-9 and 0 captures than 30-27, 7 captures, a win plus a fat load of XP on top.
  13. I've finally overcome Covid-19 after testing positive on October 26th after falling ill the previous night. Today I tested negative which was a mighty relief as it was becoming more mentally exhausting than any persistent symptoms. I believe I caught it on the 22nd at the Oxford v Peterborough game but it was only until the Tuesday night after did I fall ill with an extreme headache, chronic fatigue and then body aches and pains along with a very sore throat. Hit me hard for a couple of days but then things were pretty mild but still rather unsettling. The most prominent symptom was actually sweating buckets in bed but I never really had a temperature or felt hot. I'm still suffering from coughing episodes now and then but it looks like I'm on the mend.
  14. Good overview of how woefully designed the Gunsmith is - some attachments don't even tell you how to unlock them and others have very unclear definitions on their impact
  15. So these are the people behind the MWII interface design - they were hired from TV streaming service Hulu probably off of LinkedIn I imagine. And here is the Reddit community with some simple concepts fixing the convoluted mess whilst providing the exact same information back to the user:-
  16. I'm really surprised at the amount of attachments that have severe negative aspects to them - so many seem to have 1 or two positive and 4 negative and just two attachments with the same negative can severely impact your gun. Even if you unlock all the attachments and customise your gun entirely, 99% of the time you are simply negating the benefits so much so, it's the same has having one attachment when actually having 5. I ran two attachments that reduced by ADS time on an AR yesterday and it literally made the gun unusable. Actually better off not running any at all aside from a sight it seems.
  17. Oh blimey! I knew I went on a tear but I didn't think it was that much. Got off to a nightmare start too! I've had shit lobbies ever since though so maybe it wasn't such a good idea..
  18. I'm getting increasingly irritated at the unlock system plus there is way too much attachment bloat. It's silly that I have to level up a gun in one category to unlock an attachment in something completely different. Also the interface is making what is already an extremely convoluted system even more confusing. They've streamlined the camo which is great but they they go and do this!? It doesn't make sense. Also the camo unlock interface is bloody horrendous - hard to see what's unlocked and locked plus you have to scroll for an hour just to go to the final page. Some design decisions have to be attributed to developers smoking some weird substances when making this game.
  19. Got my first nuke today - called the MGB or something. Wasn't really paying attention or even going for it so I don't know what the requirements are for it. I was on a fairly long streak that's all I know
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  21. Amsterdam hotel could take legal action over appearance in Call of Duty: Modern Warfare 2 | PC Gamer WWW.PCGAMER.COM The five-star Conservatorium Hotel doesn't appreciate being the scene of countless virtual gunfights. Pretty big cock up by Activision if they've done all this without permissions. The race track map was touch and go whether it was gonna even appear as all pre-release marketing material was pulled. It may still not remain. The museum map (another real world location) has also gone walkies.
  22. It's almost like they didn't finish designing it🤣 Shockingly bad map and the spawns are completely broken on that too. I swear the museum map is missing from the full release as I haven't played on it once yet. Even the hotel one I've only done once.
  23. Oh and another thing that really needs changing is the post-match unlock screen. It’s some sick irony that the one bloody thing you actually want as a Windows 8-type panel layout is the only thing that isn’t. Making it look like a battle pass is so tacky - some corpo brainlet has designed it this way as some sort of trendy enticement but actually it acts as a horrible deterrent for people who just want basic information. Gimme a wall of my unlocks, even multiple pages will do - just so I can clearly see. It’s bad enough that your unlocks i.e perks, attachments don’t have a ‘new’ notification which disappears once you’ve at least highlighted or selected the new item. Tracking each thing manually by memory or one-by-one is just inconvenient and frustrating. it all ties in with the interface as I’ve already mentioned but it just goes to show how so many glaring UI and UX features are missing. This feedback was huge in the beta and it should’ve been a simple user-friendly inclusion as we’ve had in every COD.
  24. Another thing I forgot to mention is the spawns - on some maps they are utterly horrendous. On the race track map which is actually quite big, I've sometimes spawned literally in front of enemies who are already shooting someone else. I also managed to kill the same guy 3 times in 7 seconds on another map!
  25. Yet Activision are happy to host convicted cheaters in their tournaments and events because they have a big viewership base or tits🤣
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