^Agree with Techno. Battlefield 4's destruction can dramatically have a massive impact on the gameplay of a map from the start and when the destruction occurs which changes the way the map appears and plays. Levolution is a bit messy and glitchy at times plus it can be predictable but the dynamics can change significantly meaning camping areas get obliterated and routes get blocked off. Cover can also be diminished which can drastically alter your approach to situations on the map.
COD on the other hand uses the most basic and static designs even with the so called 'dynamic' aspects. These didn't really do much for gameplay with lampposts falling over and the typical spots and flanks always remain the same which isn't really a bad thing. You an play a map on a mode hundreds of times and it doesn't get old. Games will always be different even if you're utliising the same playing style. Learning a map and the way they pan out is still fun in COD. I don't think developers of COD and BF have the knack to design a system where maps can be generated either. There is too many glitches occuring on their flat base maps most of the time so coding in maps with aesthetically changing landscapes could be a horror show.
I'm pretty tired of the usual shit from the likes of COD where you get 15 flat maps and then the usual DLC roll-out. Counterstrike Global Offensive has over 1,000,000 players a day on PC and over 20,000 user created maps for free. Some of these are of a much better quality than most of the premium ones we see in COD and are created by players who have considerable experience in playing FPS games. I'd like to see a feature or programme implemented in COD where you can create and publish your own maps upon approval. I just feel there is still this huge corporate gap between the community and the franchise even with the close-knit relationships COD has with so many YouTubers. Most of them are promotional puppets but I think it would be good to have a greater input from the players rather than some shitty survey they recently released.
Shit maps can be disappointing especially with 90% of them in Ghosts but generated maps could add a whole level of shit into the mix. It's an interesting concept but I'd be more than happy just playing on 12+ really good and familiar maps and building knowledge and playstyles tied to those than worrying about what I'm walking into next match.