I've just finished The Last of Us Remastered and it's definitely one of the best games I've ever played despite some flaws.
The narrative wasn't quite as deep or as interesting as I was expecting but the characters were all intriguing and it made for a wonderful story but just lacked that emotion in the end I found. The locations were absolutely stunning with some beautiful scenery and the atmosphere was often tense but amazing to explore. The gameplay was generally basic with a simple inventory and push-button mechanics but I found this absolutely fine as opposed to some depth-driven, overly-complex games in similar genres. The looting and items were basic but I had fun exploring every nook and cranny to recover gear. The AI was a massive letdown though as were the inconsistent stealth mechanics and this did discredit the gameplay and how you approached some situations as you progressed. Going loud or staying quiet didn't really affect the end-result. Also shooting someone with a handgun who is in possession of a shotgun yet he drops handgun ammo was a bit bizarre and it seemed replenishment was mostly dictated on the weapon you were using which was annoying if you were down to a weak gun and needed the ammo the enemy was using on his more powerful weapon that you were out of bullets with. The game also got stale on occasions; particularly with the ladder situations and water scenes.
The story was very engrossing and it developed from a survival standpoint into something more personal for Joel as time wore on. It wasn't plot-heavy but the gist was simple yet spectacular; save the girl and humanity forever could be wiped out or potentially save the world at the expense of the girl. The ending certainly leaves the doors open for a sequel although it was quite a rapid but dramatic departure to the credits. Joel's lie did impact me and you could feel the bond he had with Ellie was very important to him after what they had been through and what happened to his daughter. A part of me wants to stick up for Joel as I warmed to the character but I also see him as a baddie and a guy that delivered a middle finger to humanity. The fact that Ellie questioned him about what he did shows that she is aware of her importance and knows that the fate of the world is on Joel but her quietness suggests trust isn't all there despite their dependence on each other over the course of the game.
The one thing about the game that really raised my eyebrows was when Joel fell onto the metal bar sticking out of the ground. It went straight through his abdomen and I'm sorry; that would kill anybody especially in those circumstances. The amount of blood lost plus the arteries that would have shredded in that incident would be fatal 99.9% of the time even in state of the art medical care. A towel and some tape which the game demonstrates in the Left Behind DLC would not suffice in the slightest. This somewhat damaged the story for me as I played out the latter stages in disbelief and awaited Joel's death. I'm no medical expert but I find this whole scenario very bad for the writers. I'm sure they could have found some alternative e.g Joel gets shot in the arm or something but the first thing that came to me when the incident occurred was; he's dead.
Despite the ropey AI, occasionally stale parts and simplistic style; TLOU is an absolute masterpiece for me. The slick presentation, gripping narrative, tense and varied locations along with the basic but fun exploration are just some of its strengths. I've just started on the DLC but thoroughly enjoyed the main game as it was something fresh, exciting and very satisfying to play.