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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Looks interesting plus some excellent motion capture animations. Bit of a different setting to the original and some DNA from Control it seems but Remedy always seem to do a decent job
  2. Delayed once again until Q1 2024. Understandable but this will amount to a 13 month delay at the very least. They should probably pull the plug on release dates until it's set in stone.
  3. Just seen that Starfield wasn't actually playable at Gamescom. A lot of very scripted marketing chat but not a single scrap of independent gameplay shown. Bit of a shame really - I don't think it's a case of the game not being as good as portrayed like how No Mans Sky and Cyberpunk were hidden until the 11th hour but it would've been nice to see them put their money where they mouth was and showcase some of the features they've been talking about. A few of the usual suspects that said Cyberpunk was a bugless, flawless masterpiece are armed with review copies so I'd take what they say pre-release with a pinch of salt in light of this.
  4. The deal has not gone through yet. If it does, it wont be concluded until October at the earliest. Also Sony's agreements are set in stone and have to be honored the same with Deathloop which had a year's exclusivity with Playstation signed just weeks before the deal with Bethesda and Microsoft was finally agreed and before the game released. The exclusivity deal is really nothing significant anyway - it may as well be scrapped altogether it's that pointless.
  5. Looks very decent
  6. S is definitely holding developers back significantly with high-end technologies such as Unreal Engine 5 especially with Phil Spencer promising that every game on their current iteration would run at 60fps guaranteed - something Starfield wont. Devs are having to make a secondary version of their games with key optimisation features omitted and this takes and wastes time especially for a small and rather needless market. Microsoft also don't accept publishers skipping the S so they are forced to produce scaled-down versions for a far smaller market. Unreal 4/old gen games will remain for the next 3 years because Microsoft are holding games back and developers will also have to sit on the likes of UE4 a while longer rather than utilise UE5 as well as removing current gen tech such as ray tracing and dynamic upscaling. It's different with Starfield as it's an in-house game some time really doesn't matter about time and the Creation Engine is so old, it's still capable of making really expansive offline experiences. It's still possible that the S version of Starfield is another PS4 Cyberpunk and we've yet to see any gameplay from this version. It should run fine though. I wish Microsoft would stop releasing weaker consoles by intent to double-dip the market and increase unit sales though. The less powerful counterparts like the S have attractive price-points i.e £250 but after a couple of years, people will end up having to spend full price on the big brother console or run the risk of their games eventually not being supported or being stripped bare of features as well as performance woes. It just costs people more in the long run and even with this tactic, MS still struggle to sell units anywhere near Sony and Nintentdo.
  7. Doom Eternal: The Ancient Gods Part Two (Expansion)
  8. Some surprise news! Brand New Broken Sword Game Announced Alongside Remaster of First Game | gamescom 2023 - IGN WWW.IGN.COM Big news in the world of Broken Sword: developer Revolution Software has announced a brand new game in the series alongside a remaster of the much-loved first game.
  9. I hope this campaign isn't rushed but it'll be interesting to see what Sledgehammer do with it. I didn't really enjoy MW2's in the end - there were varied missions but not much variety within especially where you were in an AC130 for 20 minutes or roof hopping vehicles for the same amount of time. It took several missions before we finally got a proper boots on the ground gun mission! The sniper mission also missed the mark which was quite disappointing. Wasn't much innovation and most missions became exhausting with the same old premise from start to finish in each. Graphics were excellent though and there were a few neat ideas that came off despite a few wobbles.
  10. Out in a couple of days. Not my type of game but it's made from an exceptional developer so I may grab it
  11. I even said that as the first 5 words in this thread🤣
  12. Microsoft have made an astonishing concession to appease the CMA by relinquishing publication rights outside of the EU on cloud-based gaming for the next 15 years which includes their own entire AAA portfolio past. current and future. Microsoft's hardline tantrum after being initially rejected is looking even more hilarious now as they've well and truly buckled. It's not much of a goalpost shift especially as they've roped in Ubisoft but it's a fantastic acknowledgement and victory to protect companies and laws globally on future cloud innovations and platform operations. Microsoft submits new Activision Blizzard deal to win over UK regulator | Microsoft | The Guardian WWW.THEGUARDIAN.COM CMA opens new investigation into $69bn acquisition as tech firm offers to sell cloud gaming rights to Ubisoft Personally, I still don't think it's enough and it just adds more of a mess, but with the EU quick to approve the deal without any ratification among its members and Microsoft having their own home courts on their side, it will probably have to do, but the u-turn will hold significance from a legal, moral and ultimately symbolic standpoint that no matter how big a company is or how much money they have, you cannot buy everything and legislation has to be respected.
  13. Another ex-Blizzard employee makes a complete tit of himself Why people are talking about Starfield's start screen: Gaming's latest Twitter dust-up, explained | PC Gamer WWW.PCGAMER.COM Bethesda head of publishing Pete Hines defended the Starfield team after a former game dev criticized the startup menu.
  14. Switch gameplay revealed Bit weird they start with this but hopefully there will be current gen and PC gameplay shortly.
  15. Doom Eternal: The Ancient Gods Part One (Expansion)
  16. Spurs 2-0 Man Utd! Great win. Richard Arlison still can't bag a goal though so Martinez did it for him😎
  17. The last big name in the entire franchise departs. He oversaw some of the best games in the franchise. One of Call of Duty's best-known developers has left Treyarch after nearly 20 years | PC Gamer WWW.PCGAMER.COM David Vonderhaar had been with Treyarch since Call of Duty 2. Treyarch were completely butchered by Activision's desperate trend-chasing which really affected the quality and output of their final few games which was a shame but make no mistake, what he and his old team created back in the day will go down in videogame folklore. Made Black Ops 1 in 18 months and then saved the franchise with BO2 and this was off the back of WAW which had it tough following on from COD4. Things started going south when the BO3 campaign went tits-up and they didn't even get to do do one for BO4. On the plus side, I hope we finally get something new from Treyarch.
  18. People play Shipment and Shoothouse for easy kills and XP. If you want to grind camos or get 50-80 kills a game then it's an easy out. Those lobbies are always gonna be busy especially if the player base is massively depleted and players are now finding it harder to find games in core. The majority don't want to be playing on relentless shoebox sized maps - variety and quantity is what provides the biggest longevity. They should've provided MW2 with the standalone old MW2 maps like people were hoping and expecting for the past year especially when they were already spotted in the original beta last October by the out of bounds boys using Al Bagra. To experienced folk, it would seem like they were deliberately withholding content. Now bringing these maps in beyond the 11th hour on another £60 purchase will either be a desperate move to fill content or a great move by Sledgehammer to give players what they want which Infinity Ward didn't provide.
  19. Bit desperate that we're getting OG MW2 maps for MW3 especially as we already had half of these in 2019 for Modern Warfare🤣 Why not remake some of the classic OG MW3 maps even though we've already had some of those? Sledgehammer delivered the biggest quantity of original maps in Vanguard so either they have a huge package lined up or they are desperately concocting the classics to fill the void. Really hope it's the former but it really sounds like they are scraping the barrel to fill the content and justify a whopping full price purchase. Can't blame the developers though - sounds like it's a bit of a shit show all round and personnel and being banded around from pillar to post on projects.
  20. Didn't expect all this controversy to materialise. A lot of the 'drama' seems to be peddled by rivals but it has exposed some cut corners that suggests LTT wasn't as squeaky clean as they like to present. What never ceases to amaze me though is how all these channels/companies have it quite easy and rake in the money yet make such stupid mistakes that sink, or dent their reputations. Popular YouTube Channel Linus Tech Tips Taking Break Following Massive Controversy KOTAKU.COM Criticism by rival channel Gamers Nexus has prompted a big apology
  21. This got a surprised release the other day during QuakeCon. It's free for existing owners and available on all current gen systems for £8. Quake 2 is setting a new gold standard for remasters that's leagues ahead of other "conversions" | GamesRadar+ WWW.GAMESRADAR.COM After a disappointing reveal from Red Dead Redemption, Quake 2 is everything a classic game remaster should be If this was a Rockstar game, it would be the original 1997 port costing £59.99😎
  22. Even more Doom Eternal
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