Rust returns
 
	
	Can't wait to see the fuck up they make remaking Rust. There has to be something they do that totally ruins the map and I can't wait to see what it is. They'll probably add a few doors somewhere for starters and I guess we'll see a few new headglitching spots.
 
	 
 
	EDIT: Full Season 2 Patch Notes
 
	 
 
	What's New
 
	• New Operator: Ghost!
 
	• New Weapons: Grau 5.56 and Striker 45
 
	 
 
	Playlist Update!
 
	• CDL Playlist (Hardpoint, Domination, Search and Destroy)
 
	• Realism Ground War (previously Realism Mosh Pit)
 
	• Adding Boneyard into Ground War rotation
 
	• "I have Rust Issues" - 6v6 Mosh Pit
 
	Gunfight Snipers 3v3
 
	• Rust: available in 2v2 and 6v6 playlists
 
	• Atlas Superstore: available in 6v6 and 10v10 playlists
 
	• Regiments! (check them out in the Social menu!)
 
	• New Trials!
 
	• Special Ops Survival: Azhir Cave (Sony Exclusive!)
 
	• Akimbo Weapon Perk! (available in Gunsmith)
 
	* A note from the team: Bazaar and Gunfight Tournaments will go live later in the season!
 
	 
 
	General Fixes
 
	• Fix for the "Focused" challenge not tracking properly
 
	 
 
	Krovnik Farmland
 
	• Added back into rotation
 
	• Removed access to the second floor in a handful of centrally located houses (see the locations below marked in red)
 
	 
 
	• Fixes for various exploits across Ground War maps
 
	• Fixed an issue where players could team kill Care Package owners and teammates capturing Care Packages
 
	• Fix for Platinum and Damascus camos sometimes having a blinding glare when in certain areas that contain sunlight
 
	• Fix for a rare bug that could prevent players from accessing the barracks, weapons, and/or Operators tabs after matches
 
	• Disabled the "Copy Loadout" feature
 
	Field Upgrades
 
	• Trophy System: Deploy time has been reduced by about half a second
 
	Call of Duty: Modern Warfare review - punchy gunplay in a camper's paradise
 
	• Fixed a bug that allowed players to get infinite Weapon Drops by cancelling Killstreaks. Killstreaks are no longer usable when the Weapon Drop grenade is equipped
 
	• Fixed a bug where objectives were not giving Field Upgrade progress
 
	 
 
	Perks - Rebalancing
 
	 
 
	Perk 1 Slots
 
	• Overkill: Switched places with Killchain and will now be in Perk 2
 
	• E.O.D.: Removed hacking ability (added to Spotter perk)
 
	• Double Time: Double the recharge rate of Tactical Sprint
 
	• Quick Fix: Reduced health regeneration delay - any kill will immediately start regeneration
 
	 
 
	Perk 2 Slots
 
	• Ghost: Remove Snapshot grenade immunity (moved to Battle Hardened)
 
	• Restock: Change the equipment recharge rate from 30 to 25 seconds
 
	• Killchain: Switched places with Overkill In Perk 1
 
	• Pointman: Increase the score gain for Scorestreaks across all modes
 
	 
 
	Perk 3 Slots
 
	• Tune Up: Increase Field Upgrade cost reduction
 
	• Spotter: Added hacking ability (from E.O.D.); we're currently working on the ability to hack through walls.
 
	• Battle Hardened:
 
	Added Snapshot grenade immunity (moved from Ghost)
 
	• Added Gas grenade resistance:
 
	Cough is no longer played when a player enters gas
 
	• Reduced slowdown under gas effect
 
	• Reduced blur when under gas effect
 
	 
 
	Weapons
 
	 
 
	Crossbow:
 
	• Fix for some kills not tracking properly when attempting to unlock the Crossbow
 
	• Fixed explosive Fury crossbow bolts to not kill Juggernauts in one hit
 
	• Very slight tuning to the reload speed. We're still fine tuning this one, so more adjusting is in the works!
 
	• Fixed a bug where the Crossbow did not do any melee damage to Deployable Cover
 
	 
 
	SA87
 
	• Smoothed out recoil, increased damage
 
	• Increased RAM-7 extended mags ammo count from 45 to 50
 
	 
 
	*A note from the weapons team! The Solozero NVG Enhanced is supposed to see through smoke, but a rendering bug broke this one optic temporarily. We'll have it fixed shortly!
 
	 
 
	Special Operations
 
	 
 
	• Operation Harbinger: Fixed an issue with a checkpoint that could cause players to spawn under the map
 
	 
 
	Keyboard and Mouse
 
	• Added Change to Loadout keybinds for Custom Loadouts 6 to 10, allowing players to quickly switch to any of their favorite Loadouts with the press of a button.
 
	• Fixed a visual issue where highlighting the usernames of multiple people in a lobby with the mouse cursor could lead to multiple Emblem/Player Card/Level UI elements appearing and overlapping each other.
 
	 
 
	Call of Duty League
 
	• Removed Specialist restrictions
 
	 
 
	COD Caster
 
	• For Keyboard & Mouse Codcasters, it is now possible to bring up player Field Upgrades by pressing a key in the same way as they can with Killstreaks. This also shows the exact progress until each player unlocks their respective Field Upgrade.
 
	 
 
	• Player health levels are displayed in the background of their portraits
 
	 
 
	• Player numbers are now displayed in the minimap and are larger when viewed on the full map
 
	 
 
	SEASON 2 ROADMAP