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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Nuketown releases later at 6pm GMT or 10am PST. We also have a week long double XP and weapon XP.
  2. It's crazy how COD has changed - it once was a casual shooter played at a steady pace where positioning and general gunplay were key factors to success along with a sense of awareness in the larger and less linear environments. Nowadays it's more of a sweatfest of sliding around on knees (even uphill on Cartel), bunnyhopping instead of walking/running, jumping around corners to screw the hitboxes, stimming in cover after being shot to shit, pre-aiming galore etc. The aggressive implementation of SBMM really kills a lot of the fun so if you do well, you get punished essentially. It's very hard to improve before you hit a brick wall and then likely get set back. Treyarch have said that SBMM has been in every COD since the original Modern Warfare but that's total bullshit. I played in many varied lobbies in the original Black Ops and I know this because I used to look at leaderboards/combat records when the timer was counting down to see who to watch and which players were weaker. If SBMM was in the game, it didn't work very well that's for sure. There's is no way in hell it was in MW2 either. I really don't know why Treyarch push this so much especially when most people don't want to be playing in such a competitive-driven experience. It's sapped so much fun of the franchise this past gen. Cold War may be boots on the ground and an 80's COD but it still feels like advanced movement with all the crazy stuff people can pull to get an upper hand on opponents, whether it be sliding or manipulating the lag compensation like we saw in BO4. The wonky animations in this game makes it hard enough as it is to track a player let alone if they are screwing the hitboxes through sliding, jumping or bunnyhoppiing. There is already enough artificial factors in the game which tamper with how your connection appears let alone other players being able to make it worse. This game would be so much better if it was built from an entirely casual standpoint where connection is prioritised with no lag comp nonsense. Jumping needs more weight and consequence and sliding really should be nerfed or taken out of the game. I've been shot at dick-level so many times by someone sliding themselves into me (this line will be in the out of context thread guaranteed) At least the dolphin dive was more of a gimmick and not a huge aspect of the core gameplay. The old COD's really nailed the mechanics I feel and everything was technically spot on particularly in the classic Modern Warfare days. Treyarch always seem to go against the grain these days.
  3. Someone got hold of Cyberpunk 2077 early and streamed 20 minutes of it | PC Gamer WWW.PCGAMER.COM That didn't take long. Doesn't look like it'll be delayed again thankfully.
  4. I've had a dreadful session tonight - lost more than I won and some of the teams I've been landed on have been embarrassing. Connection seems to be worse tonight and lag comp is out of control. I've even had the vintage 'connection interrupted' pop up. This sums up the shit I've been playing with.
  5. It seems like it - I've played quite a few games today and only gone from Prestige one level 1 to 8 - usually I can nail that in about 4 matches but now it's taking 5-6 matches just to level. I honestly don't know how some people have maxed out already.
  6. My understanding is there are currently 3 prestige levels (55, 50 and 100) in this 'pre-season' period. I expect more to be added once the actual season/battle pass (separate leveling) starts. Thankfully you keep all you stuff earned but what's struck me is that the levels are really slow rather than mimicking that of the first prestige XP rate. Prestige One level 1 may as well be level 56 with the amount of XP required - it's taken me about 8 matches just to reach level 3. Getting to level 50 for Prestige 2 is going to be one hell of a slog. I've seen quite a few Prestige 3 level 100's already which is just fucking insane. They have to be playing and sweating it non-stop for over 12 hours a day to reach that level holy fuck. Either that or they are consuming a crazy amount of Mountain Dew and Doritos for the DXP codes.
  7. This had me in tears😂
  8. This is embarrassing
  9. Coming November 22nd!
  10. Fantastic win for Spurs over Man City as they go top! Man Utd currently beating West Brom 1-0 which is equally impressive😎
  11. Played a few games of Combined Arms tonight for a change. If you can get a decent lobby then it's superb fun otherwise it can be a clusterfuck of frustration. The Crossroads maps is pretty atrocious for this mode as snipers can plague the match - it's almost unbearable if you're on the receiving end and virtually spawn-trapped. It's great if your team are on top and playing offensively. Cartel works very well and Armada is reasonable despite being a bit fragmented. I wish there was a large Kill Confirmed mode but Assault (momentum) and Domination are good enough. This is my best game so far probably score and fun-wise. When everyone puts in a shift and plays the objectives like this, matches can be incredible. When you have xXQwickSCopeZz on your team going 4-19 at the back of the map then it can be a totally different story though.
  12. You'll probably like this one as it's much faster - the maps are slightly larger than the usual Treyarch offerings of late but there is plenty of action to be had and the game is pretty decent fun. Lack of content could prove a big sticking point in keeping users on board but what's there is actually very good. Not quite as refined as MW but way more enjoyable.
  13. Seems something is coming Sony Teases A PlayStation Response To Xbox Game Pass - GameSpot WWW.GAMESPOT.COM
  14. All trailers tend to appear like this. COD ones are the worst - guy gets blitzed with bullets but never even gets hit. I'm sure the game will have difficulty levels in place on top of the typical RPG xp scaling.
  15. Made by IO Interactive who are the makers of HItman. There's the teaser but the name is currently a working title
  16. 26 in total I believe and it could've been 30 if they didn't make the final DLC exclusively zombies maps. We'll probably be lucky to get 15 at this rate in Cold War and that's including remakes.
  17. Instead of us getting Jungle, Firing Range and Summit once again, I'd rather have Grid, Radiation and Hotel which haven't been remade I don't think. BO1 had many great maps but Treyarch are fixated on the same old shit. LIke-for-like remakes of Havana, WMD and Stadium would be great IMO and even maps like Array would play well with Cold War's mechanics.
  18. I'm glad they've done away with all the side missions and filler bullcrap but the length of the game does worry me a bit especially as what you do in the first two hours is what you're essentially doing all the way through. Game does look great though but it's a shame Ubisoft have once again got too carried away with scale - they did initially say Valhalla was smaller and shorter than Odyssey but this isn't the case.
  19. Bear in mind this is the Xbox One X which is far superior to the standard XB1 and PS4 so I will wait for a Digital Foundry video to see how the true original consoles can handle it. Some noticeable frame drops when driving on the One X but the next gen one looks smooth and fairly impressive.
  20. Shenmue 3 belatedly arrives on Steam tomorrow. May get it depending on the price but my expectations will be quite low. Picked up the first two on CDKeys for £2.49 so I may revisit them first although they've probably not aged too well. I've pretty much ignored everything about the third game since it went to Epic.
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