So, I dropped about 10 hours into this game, 1 completion. Just some thoughts on it:
While I wanted this to really compete with Civilization, I think it has strong potential. I'm just not sure it's there yet. Don't get me wrong. I love Endless Legend, and I think it's a better game than the last two iterations of Civilization. However, Humankind (which has a lot from Endless Legend) seems to have dumb down some of the mechanics or gotten rid of them. I think it vastly improves upon a lot of what bores me in Civilization, currently (sorry, but Civ IV was still better than V or VI for me), but I think Sega and Amplitude worried too much about pulling in players from Civilization that they removed some of the more complex strategy points that Endless Legend had (heros/governors/spies, multiple step quests upon discovering items, complex issues when assimilating random villages).
That's not to say that Humandkind is not a complex game. It definitely it. I think I went through half the game still trying to get certain parts of it down. As like the beta, you can't just "plop" cities down when you feel like it. There's a cost (influence/star cost) to it, and your empire has a limit on how many you can have based on your technology. This, along with pre-determined territory lines, does a fantastic job at controlling growth for a more competitive gameplay. So, what do you do when you want more territory but you're running low on influence because you want to bank some to properly manage your government? You figure out how to increase your influence fast enough with a random village, so you can assimilate them before someone else does. I thought this was pretty brilliant. But, I would have liked a little bit more complexity in the aftermath of that.
There's the other fun part of empire axis stuff. Various basic lines of thinking that help you figure out your decisions as you need to make them. My empire actually became what reflects me the most: science driven (religion dead), tolerant/accepting of other cultures and ideas, morally driven before profit, eco-conscious. The choices you make in the game dictate that epilogue speech about your empire at the end.
There are some "quality of life" items that I can see them adding as time goes on. Things from Civ that they could consider. Like adjusting how fast or slow a game progresses (how many turns) or actually giving me a mini-world map (if it's there, I haven't found it). Choosing how many civilizations you go up against. How big the world can be.
Overall, it's a solid game. My own expectations were based on Endless Legend. So, Humankind came up short on that.
However, the best and short way I can sum up this game... if you thought Civilization was like playing chess, then Humankind is like playing 3D chess.
I'll definitely be playing this for a bit before I get into Ghost of Tsushima Directors Cut.