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Everything posted by phil bottle
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There's also the free games I've mentioned in the calendar event. LoL Team Fortress 2 Warframe was suggested by @GazzaGarratt and @crispymorgan and plenty more.
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Get off my PES thread you fucks[emoji16] Sent from my SM-G955F using Tapatalk
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Yay, everyone can witness (or be victim to) my legendary driving skills Sent from my SM-G955F using Tapatalk
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Community Calendar: PC Gaming Night
phil bottle replied to phil bottle's topic in General Gaming Discussion
That's cool Greboth, nice one man[emoji4] One thing everyone could do is install League of Legends and Team Fortress 2 as they're both free. Warframe is free too, if folk wanna try that. If we can find cheap copies of Rainbow 6 I think that'd be a goer too. All ideas welcome! Sent from my SM-G955F using Tapatalk -
Event Title: PC Gaming Night Event Author: phil bottle Calendar: Community Calendar Event Date: 04/26/2018 08:00 PM to 04/26/2018 11:59 PM Night for the PC master race to gather and play games on decent machines. I still just about fall into that bracket. We'll decide on the game, depending on who's on, but everyone is welcome to make suggestions in advance, in case something needs to be downloaded. This can be a regular Thursday feature, depending on numbers. PC Gaming Night N.B. If viewing this via the FG App, please visit the Calendar event via browser to RSVP. Thanks.
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untilNight for the PC master race to gather and play games on decent machines. I still just about fall into that bracket. We'll decide on the game, depending on who's on, but everyone is welcome to make suggestions in advance, in case something needs to be downloaded. This can be a regular Thursday feature, depending on numbers.
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Ok, so instead of letting this slip, like I have in the past, I'll get the ball rolling. It's a ping pong ball right now but I'm sure we can turn it into a medicine ball. Good medicine bad medicine, who gives a fuck. I'll make Thursday evenings a regular PC playing night in the calendar. Essentially, I'll make myself available on Thursdays and will play the game most would like to play. If anyone can be arsed that is. Selection from posts above can include: PUBG Fortnite Overwatch Rainbow 6 7 Days Team Fortress 2 L4Dead 2 LoL If it's just a few of us and we have the relevant games, we can add them e.g for me, Star Citizen, DayZ, Arms 3, Tarkov etc I'll get on the calendar this afternoon.
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I think you just committed treason there old son. Kane is royalty. Dunno who he's standing next to though, did he get some posh bird up the duff? Well done Blackburn Sent from my SM-G955F using Tapatalk
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→ Play DayZ Survivors, the DayZ Dev Team needs your help! In order to proceed to a 0.63 Experimental release, our programmers need to stress-test the game = evaluate and debug the server performance of our current 0.63 builds. This can only be done in an environment where we have lots of players connecting to 0.63 servers. That's why we've decided to open these Stress Tests to the public and let everyone play 0.63 even BEFORE we can call it an Experimental build. It's going to be a "stress test" for the Dev Team as well, as the game is not yet fully ready to be played normally. However, stress-testing is an important step to ensure stability of DayZ when we reach Experimental. We will usually have about 50 servers running a 0.63 build utilizing a new Stress Test Branch on Steam. However, the number of available servers can be intentionally decreased if we decide to test some specific features (e.g. login queue behavior under heavy load). Servers will only be online when the Dev Team needs to run a specific test scenario. That means you will only be able to play for shorter periods of time (usually about 2 hours) and on an irregular schedule. Since we need to evaluate the tests live, they will usually run during the business hours of Central European Time. What version of DayZ is running on Stress Tests? It is a completely new branch of DayZ on Steam, where we will be running one of our internal 0.63 builds. This is not an Experimental release, and certainly NOT a DayZ BETA release! Why is this not considered an Experimental release? this build does not represent a typical DayZ gameplay experience, and is in general less polished and stable compared to our goals for the 0.63 Experimental some features and content can be switched on / off in Stress Tests, based on the specific part of the game we need to test at the moment we may spawn players with some items already in their inventory to speed up the Stress Tests. The same is true for spawn points, as those can be different for each Stress Test, and do not represent a typical DayZ experience that we aim for Is this the DayZ BETA? NO! What are you, the Dev Team, expecting from these Stress Tests? We mainly want to test server performance and see the number of players our servers can handle. Unfortunately, we are not able to do such large scale tests internally. We will be auto-collecting logs and server crashes for further analysis, as well as profiling the server performance. How can we, the players, help the Dev Team? We would love to kindly ask you to report all issues (except those listed below) that you encounter and provide us with data from potential client crashes. How to report it? We need you to send everything to our Feedback Tracker so that our lovely Dev Team can figure out what's going on. If you don't know how to make a Feedback Tracker ticket, this thread can help you. In case your game crashes, we will require more information from you - please make a Feedback Tracker ticket and add files from the folder C:\Users\PCName\AppData\Local\DayZ to your ticket. Your feedback is important to us, and you can help us release 0.63 Experimental faster! What is the schedule for running the Stress Tests? There is not a fixed day or a specific time of the day when we will run the Stress Tests, but it will usually happen during, or after CET business hours. Stress Tests will run only when they are needed for specific development purposes. We will do our best to provide at least a 2 hour notice before the next Stress Test begins. Please follow our Twitter Channel and make sure to participate on our forums as well to stay up to date. I am a content creator. Am I allowed to stream the Stress Tests and record the gameplay? Is there a server for content creators? We do not prevent anyone from streaming/recording the game, but we advise all content creators to wait for a more stable version of the game. It's also not ideal to stream the Stress Tests because of their ad-hoc nature, and unpredictable behavior. Please get in touch with our Community Manager BatyAlquawen in case you're interested in having a Content Creators Server - currently, there is no Content Creators Server for the Stress Test Branch. Known issues (= please DO NOT REPORT these issues on the Feedback Tracker): vaulting over fences happens automatically, and with a weird animation (this is a placeholder implementation before jumping/vaulting works as intended) using RMB (right mouse button) in some gestures can freeze the character (your character will be fixed after you reconnect to a server) setting key binds does not work properly at the moment the character can become desynced when moving at prone/crouch speed in the opposite stance the character can become desynced animation-wise = plays different animation than it should players are misplaced when more of them attempt to climb one ladder at the same time in rare cases, it might not be possible to exit a ladder when in a close proximity of some the environment objects, your character may be unable to raise hands players may glitch when attempting to prone on top of each other the camera may clip through the ground when in prone other players do not see your chat messages when you have a megaphone switched on ladder climbing animation can be glitched (wrong hand placement) clothing cannot be swapped in some circumstances weapons/magazines can occasionally become stuck in the inventory there are various visual animation glitches the visual representation of sky is incorrect there are various lighting/shadow glitches you may experience brief client-side freezes combining of magazines with ammo piles (as well as firearms with magazines/ammo piles) are working one way only after the spawn, character's camera can be stuck in free-look using free-look camera with a raised firearm (and eventually firing it) can lead to a mismatch of raised hands direction against camera direction while aiming down iron sights, a firearm may become shifted, and can be slightly rotated randomly around its vertical axis, which leads to some accuracy issues after fall impact, the player character is stunned for a while before he can move again the client can freeze briefly shortly after connecting to a server characters can become locked in database, preventing connection (try another server) possible connection issues due to large number of simultaneous connects character animations for hit impacts after being hit with projectiles are missing post process for hit impact is not played properly sometimes What IS NOT to be expected of Stress Tests: authentic DayZ survival experience, this is mostly a PvP stress test to gather server performance data the infected - they are intentionally switched off in Stress Tests intended/final balance across game features, mechanics, systems and central economy intended/final design of GUI of menus, inventory, and HUD features not ready for Experimental features planned for the future releases (Experimental, BETA, 1.0) intended/final item's names, descriptions, sizes, capacities and inventory icons intended/final sound and visual effects like post processes, particles, rain, fog and lighting setup What IS to be expected during Stress tests a new Steam branch - you need to download 12 GB of files 52 stress test servers for 3120 players spawn points in Zelenogorsk work-in-progress iteration of the brand new player controller and some other features bugs and game crashes - servers may crash seconds after their start, be ready for that just in case Please help us manage the expectations of our community and do not share the following Stress Test Branch opt-in details directly with your friends. We would like to kindly ask you to only share a direct link to this DayZ.com page. That way, you will help us in our effort to create a well informedcommunity, and you will contribute significan Sent from my SM-G955F using Tapatalk
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And so it begins. First stress test today, wish I could finish work early. I'm on annual leave next week so I'm pretty excited. https://dayz.com/blog/0-63-stress-tests
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I watched a vid of the creative develop reacting to reviews. Tears galore. Clearly meant a lot to the guy, almost got a lump in my throat.
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Looks a good game, nothing new but well done and polished it seems. Jim Sterling review, he can be an acquired taste Sent from my SM-G955F using Tapatalk
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Happy bdays to one and all [emoji4] Sent from my SM-G955F using Tapatalk
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I'm not with Lee on Pro Clubs. Frustrating and boring in my experience[emoji12] Sent from my SM-G955F using Tapatalk
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Yeah, if you have problems it may be a bad install, I'd just roll it back and then reinstall the latest. Never had a problem recording or streaming, that wasn't caused by a poorly optimised game and I've been using it for 5 years now, with a few names changes (I preferred it when they called it Shadowplay lol). I do agree, it does verge on the conservative side when it comes to optimal settings, but it's a good guide, starting point.
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I still start my games from Steam and various other launchers. I like the overlay, you can have your frame rate displayed in a corner of the screen while playing games. Plus I use it for recording and streaming. Sent from my SM-G955F using Tapatalk
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Also, quick question: have you been using Geforce Experience yet?
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Awesome, nice one man Sent from my SM-G955F using Tapatalk
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Yeah, while there are some ok DayZ type mods for Arma 3, I want to play the real thing and I'm hoping they're finally getting it right. Seems like it but I'm dying for a go on the new engine. I believe they're just working on the jumping mechanic and bug smashing now before releasing this to the player accessible experimental servers. Sent from my SM-G955F using Tapatalk
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Mick McCarthy leaving almost slipped under my radar. Who's lined up? Sent from my SM-G955F using Tapatalk
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State Your Console/Gamertag/PSN ID
phil bottle replied to Harrison's topic in General Gaming Discussion
Yeah seriously man, GTA race nights are one of the best things to ever exist [emoji16] Sent from my SM-G955F using Tapatalk -
I think I'm the only one on the forum who has it on PS4 sadly. I'm sure a couple of peeps have FIFA though. I did try FIFA last year but it's just too robotic for me and doesn't feel like playing football at all. My opinion anyways Sent from my SM-G955F using Tapatalk
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I've been in Tarkov heaven, and not because of getting killed. The new map, Interchange, is massive. It has a massive out door area but in the middle is a massive shopping centre/mall. It's fucking huge. It will take a while to learn I think. The game is running very smooth and they've made some little changes which I like. I should really describe how Tarkov works. There's currently 5 maps (there will be more) and they will all eventually link together. At present, you choose which map to spawn in and you get dropped in at a random location. If you have a map (which you can buy from a trader before spawning) you get to choose which side of the map to spawn, but not the exact location. Before spawning you have to decide what gear to bring with you. Important decision here, see if you die, you lose everything. You can purchase insurance but it's not always successful. The insurance involves a trader sending some of his boys to the map to locate your dead body and retrieve the gear. But if the guy who killed you took your gear, there will be nothing for them to find. Hardcore eh! I always spawn with a weapon and a selection of first aid, bandages, splints, pain killers. They will ALL be needed. Some guys just spawn in with a hatchet and hope to get geared up off other players. If you don't have a helmet a hatchet is a one hit kill to the head. I never let these guys get close enough, though they can be sneaky fucks and annoy some in the community. Once you spawn you can double tap the O key to find out (a) name of the location of the extract ( time left Time depends on the map and when you spawned in. Can be an hour or as little as 30 minutes. You can extract when you want but after the time limit expires you are classed as MIA and can't extract. During each raid the main aim is looting, killing and surviving. But there are also tasks or missions provided by the traders (there are 5 traders who sell different things in various currencies such as dollars, euros and Bitcoin). You see, in addition to levelling up your character and his skills and abilities, the traders also have levels. The stuff you can buy depends on your level with the trader. At level 1 it's pretty basic and if you want fancy scopes and mods for your weapons you need to rank up. It's running really well considering the patch just dropped. I've been learning the new map mostly while playing 'offline' though I've played some online games on the other maps and taken a few scalps. A nice touch now is that when you kill another human player, you can collect the dogtag from his body which tells you his name and current level. The higher the level the better price you get for it at the traders. Online I'm working on levelling up my sprinting endurance. Being able to run away is important. As I play solo I'm not really a match for 5 fully geared mates who've spawned together and have to hope to either pick them off with a sniper or just avoid them. As well as having to contend with other players, there are also AI 'scavs' who will shoot you on sight and often patrol or camp the same spots. You can play day or night time. It may be sunny, it may be rainy, it may be misty. The sound effects are amazingly loud and I shit myself sometime just brushing past a bush. Decent headphones are essential. Some of the maps are brief spells of quietly sneaking around, followed by non stop action, such as the Factory map, which is enclosed and claustrophobic. Other maps are much bigger but have hot spots where the best loot is and where you will find trouble with humans and AI. So yeah, Tarkov is the mutts nuts. Sent from my SM-G955F using Tapatalk
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There's an update waiting for you. Much better performance now. I also found out that it's best to relog if you it laggy, it may just be the server in need of a restart. Logging into a fresh server helps but there are lag spikes in certain areas still I find. But I'm getting 40 frames plus on average now. Any time Lee xx Sent from my SM-G955F using Tapatalk
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Good luck man, been watching Blackburn, that's been a really impressive season, a well earned promotion in a very tough league[emoji106] Sent from my SM-G955F using Tapatalk