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Popular Content

Showing content with the highest reputation on 12/07/2019 in all areas

  1. It was about time we needed a little refresh of sorts for our home to keep it fresh and take the FG baton speeding into 2020. So, I've spent quite a while updating most of the applications and features here but of course, as you can see we now have a nice new feel! Whilst there's still lots to do and updates to be done across many parts of FG still, this is a nice way to go into the Christmas period with a swanky pad befitting all your needs. You'll see you can now directly choose Light or Dark theme at the top without reloading, change the header to your own one on your Profile at FG and even change the theme colour if you want to (our FG red is the default). The videos section is a brand new section to build on, with options to add live streams that you are aware of. We can make collections when required to do so - go and put some reviews on some of the videos here! We also have Articles which is brand new. This is very similar to the blog space we used to have years ago but now its incorporated and if you feel like you have a good lengthy story to tell rather than in a post, lets hear them! You'll see we already have a number up and waiting to be read so dive in and let us know what you think of it all. There's lots more around so i'll let you have a look around and find stuff out, equally any questions please shout up. I'd urge you to go and visit via your browser or PC if you can so you appreciate the full changes. If there's demand we can do some simple guides to navigate, etc. Lots of the pages and spaces we have are due to be fleshed out a ton over the Christmas and New Year period so you have any suggestions as always, please try and use the tracker so we can get some use out of it. You might've noticed I've been a little quiet of late - I appreciate every single one of you being around for my Grandad/Dad (more in my PPR if you need more info). Not enough words can be said for what this family does for each other and i'm forever grateful. Its why I love spending time making our home the best place for all of you and any new FGers that come to stay. Sound off below! GGFG
    6 points
  2. Shoothouse 24/7 is back and replaces Crash 24/7. I am stunned at the negativity surrounding Crash in this game - I haven't played on it yet but they must have really fucked it up to be received so poorly even by the biggest COD apologists. Just wondering what they'll do to shipment - probably add container doors and allow players to get on top of them as well as adding a couple of headglitch spots. I also dread to think how many doors Vacant will have.
    3 points
  3. Yes, here we are again. Another CoD and another year of what the hell the next developer screwed up - or did they this year? Call of Duty Modern Warfare has certainly divided opinion after a strong and solid Beta that was released, coupled with early news that there will be no loot boxes to the sounds of joyous high fives in the community. The game has managed to retain a lot of positives from the beta into the launch unlike other CoDs and has been highly praised on the fact they've kept many underlying mechanics and gameplay to the level that everyone wants. So why the hell are people still hating on this game? Well, we all love opinions don't we? And when it comes to the Call of Duty franchise its unlike any other game that i see out there over the past 5, 6, 7 years that takes this level of criticism. You see, most criticism that is strong usually comes with emotion. And emotion for this game is strong. Possibly the highest I ever see on a game, because it is the basics of boys and their toys imagination of being Action Man: The Greatest Hero of Them All (don't lie, you sang that line in your head, didn't you). So my view of the world as I see it right now for this CoD is that people jump to the negatives straight away, forgetting the positives. I understand that to a degree - this one still has some glaringly obvious ones. Maps - The most open maps a CoD has ever had. Yet still manages to have a 762 snugs for camper based play to pick you off 4 seconds after you spawn Skillbased Matchmaking - Not a massive negative for me, but i've had the odd game whereby you get a Road Rash punch in the face at 150mph, and the same happens every 2 seconds until the round is up Challenges - Can be cumbersome in how they are implemented and only one at a time is frustrating at times Menus/UI - Overall, that is a shambles, like most CoDs because they do not care about it Most importantly though, I find its the behaviours we're all used to that come out because we want CoD to do well so we can get that nostalgic feeling back when we played early CoDs and ransacked every team in town. Let me be clear - This game has the ability to give you that feeling. Open your mind to it. For all the weaknesses, the pros are clear as day and when they get things right, regardless if it is part of Activision, the developers deserve some credit for listening to the community. What am i talking about? Well: Gunplay - These has to be one of the best CoD games ever for overall gunplay. Guns feel solid. Nearly every gun does (apart from Pistols at the time of writing this but thats not fundamentally a bad thing). Gunsmith - The amount of customisation thats available at your disposal is huge. It gives the game a sense of depth to each and every gun. When the game is all about the guns, you want variety at your disposal and you have stacks of it here Changing Loadouts IN GAME - Why o why we have never had this is insanity. It looks like the smallest of Quality of Life changes but it makes a huge difference to the game. Loadouts can be really overwhelming to most people and usually once you've made it you'll stick with it but now theres more incentive to change an attachment mid-game and try more varied loadouts No Prestige - I see this as a massive plus which to some may be surprising. To Prestige in CoD literally helps nothing other than seeing how huge you wanted your forehead to be. I was with many others that used to level up to 55 and never Prestige as i wanted access to all the guns. This way you have that but can still unlock further items and attachments the more you go into the game. Having Season ranks after that level is a way they can keep a certain amount of grind to the game with access to vary the offering to the player base with specific seasonal content in the future. Its a great model to have to help players return more often Choice - In my opinion there's more than enough choice in gamemodes AND maps. Whilst maps require some fine tuning, they aren't all as bad as people say they are. Apart from Piccadilly. Piccadilly can die by being sucked up in large Black Hole with loot boxes. Some have some great verticality and decent sized lanes that have a twisted on how interlocking doors connect each lane. Just because its never been done before doesn't mean its a bad thing. Gameplay - Over the past week i've noticed it doesn't matter what style of game you play any longer. It all depends on what you mode you play in. You can run around all you like in Hardcore and dominate the scoreboard like a madman, or, take it safe and steady in Core. Score and Killstreaks - Not too hard and not too easy to obtain. Not many seem OP and the ones that do, usually can be shot out of the sky reasonably quickly. UAV spamming doesn't seem an issue any longer like it was in the beta. The Personal Radar is a great alternative and also gives away your position so with great reward comes with great risk. Veteran CoD players really need to give this time and try all gamemodes. Clearly, in a party it will ALWAYS be better because people will react to how you're feeling and make you feel brighter. Even if you're team is getting spanked. Our mindsets have to change from this CoD forward. We can't just keep labelling it same old CoD anymore and also running around trying to find the first piece of info to royally fuck it over. Give yourself a fresh outlook on a game that has usual dusty name.
    2 points
  4. IRaMPaGe

    Season One Announced

    Yeah messing with the old maps we love and cherish is dangerous. It's like ruining good memories. Oh you could you imagine Vacant with the old pre nerfs 725. Would of been absolutely disgusting to say the least. Vacant isn't all that bad a map, small and pokey. Sonic boom frag x3 was too good on the original COD4. But yeah what will they do to it? And Shipment like you say. Dread to think tbh bleh.
    1 point
  5. The new Season of Dawn is nearly upon us. And as we get closer to the ‘shortest day of the year’ (22nd December if you wondered) some gamers are struggling with the same lack of daylight we are used to, or content in the case of Destiny 2. A beautiful trailer as always by Bungie displayed less content than some Destiny lovers hoped for. Then the Bungie stream felt even more sparse with information as they attempted to go back to allowing players to find new things on the launch day rather than give every single bit of info out to the general public. Where the problems seem to lie now for Bungie is the capability of being able to meet the evolving expectations of some of the Destiny community to deliver what is seen as new enriched endgame content on a regular quarterly cycle – without the help and support from Activision and studios like Vicarious Visions (who made two very good seasons might I add). I think as soon as the words ‘Raid’, ‘Trials’ and ‘Dungeon’ didn’t feature in the latest information the whole season became a huge let-down for the masses. It's not even here until December 10th. I won’t try and explain Game Development and how hard it is as I haven’t been one. However, I do get system development and releases work which isn’t too far away to game development cycles. You can’t just magic up Raids, new gamemodes and Dungeons within 3 months. You need Requirements, Options, Solutions. Then it’s Build, Test, Build, Test, Build, Test, Fault Fix, Test, Get Ready to Release, etc. Maybe because someone thinks they know exactly what everyone wants they can just build and forget testing it because Benny over here knows best. Things take time and you can’t just turn the ship around if they think the next imminent content is not going to land well. Equally, getting more employees isn't an answer that solves problems overnight. However, going towards the Season model of dropping a portion of content each 3 months will automatically change mentality in how gamers will fundamentally play the game. FOMO can immediately kick in so they rush through content as quick as they can. I've felt this big style. No one is a fan of time-gating content, but hey, with ravenous gamers not taking in any of the time and effort spent on well-made content I can see why they do it. That’s not endorsing it though. They’ve set their own expectations by committing to 4 drops rather than 3 in a Season Pass all with less developers and less income streams. There’s no wonder why Eververse has so many thing on sale for Silver only. They have to continually make money somewhere. ‘Who gives a Rat’s-Ass Thursdays’ Well, seemingly not many players. But that is the world we live in. No matter the fact that Bungie have explained very clearly early doors that content will be readjusted and spread across the season because they can’t build things as quick as they could. No matter the fact that Seasons cost generally less than previous ones and cost approx. £6-7 when you have the pass. No matter the fact we don’t know all the content for the next 3 months as they want people to discover it on their own. No matter the actual content that is being delivered is still considerable when you list it down. No matter…oh you get the point. Datto put it very well immediately after the stream. People don’t care how much effort goes into making good stuff. They just want to know when they’ll get it and is it good. Just like they don’t care how long it him to make a YouTube video or you not caring about me writing this essay. They just want the good shit. Well, if you have those expectations, unfortunately you need to ste; back into the real world. Just because what you want isn’t there doesn’t also mean that the content is bad. We have to be more realistic and start reminding ourselves of what skills we learned or experiences we've had and adapt. Like when you we’re at school and we actually listened to people so we could understand how the world works. Or even if you were a D1 Guardian and played hours and hours when there was dramatically less content AND no regular updates. Just strikes, crucible and a few raids. Good to take stock at these points.
    1 point
  6. Have you been questioning the directions in which most studio's have taking recently? Maybe it's the content or even the possibility of only digital titles, in the rambling's of this controller warrior you may find some of your queries raised. The expectations of the modern gamer seem to have drastically changed due to the games in which we purchased being released broken or unfinished, we then purchase said product with the promise of it being hot-fixed or patched, this sadly has became the norm and more people are becoming numb thus letting it slide. I personally find this quite disheartening, as the sole users our say should be driving studios to make changes to the way games are released. Let's go back to the days of old, no internet, no CD's that act as product keys I'm talking about cartridges. Games were as intended and I think it's needs to return to that methodical style of producing in order to not stifle or erode the games industry. For many people games are collectors items, whether it be a limited edition, contain extras such as prints or figurines. In my eyes a code for in game currency or a downloadable soundtrack should never be put into this because they are not physical, this is going to be a huge issue for many fans of a particular studio/franchise. All in all I feel somewhat fobbed off when I buy a new title, after spending hours downloading and then copying only to finally get stuck in then find a game breaking bug. Don't worry though guys, it will get patched and this all depends on the size of the studio for time scale. Hopefully things will change with the next gens - not only graphically also with the games being done to a better standard.
    1 point
  7. If I don't get at least seven hours sleep, there's a good chance I will be sick off work the next day. I can't function with a lack of zzzzzzzzzzzzzzzzzzs
    1 point
  8. Alright, as this was requested, here goes. I want to be very clear that this is just what I do when I spawn in with nothing and other may do things differently or have additional tips. Alrighty then, as a fresh spawn in the land of Chernarus there's 2 things you want to find as quickly as possible. The number one thing is something to drink as you spawn with your thirst level at about half. So check every house you come across and any zombie you end up punching to death. The second thing you want to find is a melee weapon. It'll make it easier to kill zombies and should you run into a hostile player it might save your life. Bladed weapons seems like the better choice for zombies, doesn't matter if it's a Machete or a steak knife, they both do the same job. Knives also open canned food and gives you the most out of those cans besides actual can openers. (Any tool besides the can opener that you use will cause you to lose a bit of food.) Once you have those two things down. Start trying to get a backpack. Being able to carry supplies is important if you want to get away from the coast and backpacks are your best friends! The bigger they are the more shit you can carry, but that also cuts your stamina once you carry a lot of heavy stuff and you wont be able to sprint for as long. Once you have a backpack, start looking for food and medical items. Most of the medical items aren't much use if you are on your own, but Chlorine tablets and Tetracycline pills will save your ass as you can either purify even the filthiest ditch water with chlorine or cure the impending cholera you get for drinking said ditch water without purifying it by popping a Tetracycline pill. Once you've loaded up it's a good idea to start moving inland, I'd suggest having a map open on your phone or laptop next to you so you can navigate easier, look for signs just outside cities/towns and check the map on phone/computer to figure out where you are and where to go. There's always better gear inland than on the coast. I'd also suggest not sprinting, just jog around unless you HAVE to sprint to get away from a player, you can't sprint for an unlimited amount of time so be careful with it, it also burns drink and food levels much faster so again, don't do it unless you have to or you have plenty of supplies to get food and drink levels back up. Once you get inland I'd suggest going to places that have either hunting cabins or military areas or both. This is the best way to get geared up with weapons to defend against other players, clothing with more storage space, ammo, night vision goggles and more. These are usually high risk areas, but if you go about it with some care you should be good. Don't go to these places at night without Night vision goggles (NVG's) as there are a lot of zombies around and if there are other people around with NVG's... Well you're fucked. Do not forget to check your indicators at the bottom right of your screen, always keep an eye on your food and drink levels, as well as anything that indicates an injury or illness will pop up there. Quick stop in terms of clothing items again, your shoes/boots will get worn down over time, make sure you check them regularly or keep an extra pair on you as once they get to their "ruined" state, you may suddenly start bleeding on your feet, same goes for running/walking without shoes/boots. Also try to avoid sliding down ladders without gloves, you might also cut your hands and start bleeding. Also, if caught in the rain, you may get a water symbol in the bottom right, if you do, get to shelter. Once in shelter take your jacket into your hands and wring it out, same with your pants. This will stop you from getting a cold and possibly dying. I'd also suggest playing this with a group. There's a fuckton of running in this game and it's not so bad if you have people to talk with/run with while doing so. It's also nice as you don't need to carry ALL the things, you can easily split it up between the group and share it as needed. Finally, do not trust anyone. If you see a player always asume they will kill you for your shit. Not everyone will, but the majority will even if you have nothing as they are just cunts. So if you see another player, either avoid them, shoot them first or prepare to get in a fight. Hopefully this will get you to survive the intial 30 mins of DayZ and even more, if anyone else has tips, feel free to pitch in!
    1 point
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