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  1. BO7H B4RRELS

    BO7H B4RRELS

    FGers


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    • Posts

      6,198


  2. GazzaGarratt

    GazzaGarratt

    Administrators


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      16,232


  3. Plumbers Crack

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      2

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      6,495


  4. TigerBurge

    TigerBurge

    FGers


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Popular Content

Showing content with the highest reputation on 08/12/2017 in all areas

  1. GazzaGarratt

    Morning FG!

    Happy Saturday people. Spending the day with the wife and kids like usual. 9 years anniversary today.
    2 points
  2. 1-2-3-4 They declared a YouTube war!!!
    2 points
  3. Don't get Dawn of War III as it's god damn awful! They've turned it into a MOBA-hybrid that looks like Starcraft II and plays like DOTA 2 which has pissed off the longtime fans of the game and the risk has failed to capture any of the e-sport crowd the game is intended for. It's an absolute calamity and the player counts are between 500-1000 which is embarrassing for a brand like this. I cannot believe the devs did it and even as a MOBA; it's garbage. The campaign is just lane-pushing missions which is more of a warmup for the MP that barely anybody plays and all shreds of a strategic RTS are missing.
    1 point
  4. PC Beta updates since the console beta: PvP changes Quickplay Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians weren’t even able charge their Super) we’ve extended the trigger for the Mercy rule so it will come into play less often. Competitive Matchmaking takes more time to introduce you to players that are closer to you in skill with a good connection. These matchmaking settings may take longer, but we feel that the quality of the gameplay experience will be worth the wait. We have also made improvements to the way we calculate your skill in Countdown to better reflect how you’ll perform against your opponents. PvE changes FIXED: Infinite Super Glitch Infinite Supers are all well and good until someone loses an eye. FIXED: Warlock Glide Glitch This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down. FIXED: Infinite Grenades Glitch Another issue found with the help of our friends in the console Beta. (Thank you!) FIXED: Warlocks now have the same Melee Range as all other classes With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches. TWEAKED: Globally reduced the time it takes to charge your Super This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super. TWEAKED: Increased Grenade Damage in PvE Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet. TWEAKED: Increased Power Ammo drops in PvE This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more heavy ammo in PvE than what was found before. Heavy ammo can also be directly farmed from all Yellow Bar Combatants.
    1 point
  5. Watched Spider-Man Homecoming last weekend and I was really good. Didn't disappoint just finished watching Guardians of the Galaxy Vol 2. Damn that was good. Drax is so damn funny
    1 point
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