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Popular Content

Showing content with the highest reputation on 06/25/2014 in all areas

  1. I've found that my master pieces created in Paint are being lost all over the forum and considering they're probably worth a fortune now (some painting of some trees sold for £36m recently FFS), I thought I'd keep them in one place. They're for sale, so can be bought at very reasonable prices. Right clicking and Saving image is not allowed until sale is complete, assholes. If anyone can find the others then I'd appreciate if you could return them to me. Prices are negotiable. Also available for hire to create other master pieces. Good day.
    4 points
  2. Anyone here like the music in video games? There's a live concert event bringing you your favourite video game music live on stage with orchestra, choir and fx. And it's touring Europe starting end of October to mid November. Here is what you get: http://www.youtube.com/watch?v=GBpzVD4GZ8E And here is a link to the tour dates: http://www.videogameslive.com/index.php?s=dates PS: Tickets are on sale (I got mine already )
    3 points
  3. Ok started the cross connector. Still need a few more resources to get it started.
    2 points
  4. Not many but I have read LOTR a few times, but not for a long time now The only one that really springs to mind is Shogun, quite a famous book by James Clavell. The 'shogun' in question is a fantastic character , brilliant at avoiding the political traps of his many enemies
    2 points
  5. Chookes

    2048

    Ok, so I thought I would revive this thread as I got good at this game. Real good. I've spent countless hours on the shitter perfecting my strategy. Once I was sitting for so long that when I stood up after wiping I fell over. Both legs went to sleep, I think I had pins and needles for about 8 hours. It was worth it though... My new high score is 32,832 and I've probably finished the game 10 or so times. My new aim is to get the 4096 tile. Best so far I've got is a 2048, 1024 and 512 tile. I then got stuck, couldn't move, got the game over message and cried. Bow down to me.
    2 points
  6. http://www.polygon.com/2014/6/24/5837722/battlefield-hardline-ea-dice-broken I once ran a Battlefield 1942 league in college, complete with squads, scheduled practices, a ranking system and tiered communications. It was a pain to set up, but it was a great time. Battlefield games all but defined my group of friends as we grew up and played through every sequel, and one thing stayed constant throughout our youth: The games never worked well at launch. The problem with the franchise goes deeper than a long history of terrible launches, however. Whatever culture kept the quality of games up and tried to preserve the value of the franchise is long dead, as evidenced by the current reality of the industry and past quotes from developer EA DICE itself. It's perfectly fine to still be a Battlefield fan, but buying Battlefield Hardline at launch is one of the worst bets you can make in gaming in 2014. The days of free content are long gone The culture behind DICE and the Battlefield series has been eroding for some time. "We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach told Xbox World 360 magazine, as reported by CVG back in 2010. "We're owned by EA but we're still very much DICE." Battlefield 4 has five paid add-on map packs. Whatever part was "still very much DICE" and not EA is long gone. There are 19 pieces of for-pay content for Battlefield 4 on the PlayStation Store. Today, all manner of DLC, including maps, is par for the course of the Battlefield franchise. Selling new content has become big business; why play the game when you can just pay $15 to unlock all the weapons? Purchase all the shortcuts on PC for $40! Subscribe to the expansion packs before you even know what they'll include! Free DLC and content as a pillar of the game is gone. What replaced it is the knowledge that gamers can and will be asked to pay for as much as possible. The annual franchise is here DICE's Patrick Bach once talked about the reasons behind Battlefield's lack of an annual release, the strategy that Activision has used to great success in bringing a new Call of Duty game to market every 12 months. This interview took place in 2011. "To us, we need the time to be able to create the next game that consumers will hopefully like. If we were to release another big Battlefield title next year, that would mean that we'd have less than a year to build it, and that would mean that we'd have to have another studio building it for us, which would mean it wouldn't have that DICE seal of approval, which would mean they'd just have to release a copy of the game we just released," he said in an interview. "Ugh, no." "EA would never force us to release a game every year," he continued. "I think that would dilute the vision of the franchise, and you will eventually kill the franchise by doing that." Battlefield Hardline is coming a year after the disastrous launch of Battlefield 4, and is being created by Visceral Games, the studio behind Dead Space. According to Bach, the franchise is now on the road to be "eventually" killed. His remarks are prescient, but sadly they're falling on the wrong side of history. ""EA would never force us to release a game every year," he continued. "I think that would dilute the vision of the franchise, and you will eventually kill the franchise by doing that."" Everything that was supposed to define the culture and level of quality of Battlefield has been taken away, and what remains is a giant, lumbering franchise that is focused on maximizing revenue and shortening production cycles. EA's goal as a publicly traded company is to maximize value for shareholders, and not even Patrick Bach can stand in the way of EA getting every dollar it can out of a successful franchise to make that happen. EA is claiming that it's doing all it can to make sure Hardline has a successful, stable launch, but it said similar things before the launch of Battlefield 4, and the company is embroiled in a class-action lawsuit for allegedly hiding the true status of the game from shareholders. So what's the point of bringing this all up now? Ben Gilbert wrote an interesting post about the terrible launch of Battlefield 3 back in 2011, and he's another writer who has gone through many of the typically terrible launches of the Battlefield games. Here are three quotes about the launches of Battlefield: Bad Company 2, Battlefield 3, and Battlefield 1943: "Despite having a major infrastructure in place, the peak traffic ... has been huge, 400 percent higher than any other Battlefield's peak simultaneous users. The teams will continue to monitor the services closely. We sincerely apologize for the inconvenience and will provide further updates on the latest developments as they are relevant." "In terms of the network services, we have had unprecedented and historic peaks in terms of the activity that we're getting from the Battlefield community and players, and it's caused parts of our networks to experience some outages." "We have full support of EA to add as many servers as takes and then some so that everyone can play. This work has already started and servers will be added around the clock with teams working to cover this 24 hours a day so not a moment is wasted. You will be able to play this game and play it lag-free!" It's hard to tell them apart, isn't it? Battlefield games are going to launch with the same issues, it's going to take a while to fix them and the same excuses will be trotted out as an explanation. Keep in mind that article, with those quotes, was written before EA and DICE dropped the ball for months on the Battlefield 4 launch. The series had a terrible track record even before Battlefield 4 fell as it left the gate. To say that these problems now come as a surprise, or that any of the companies involved don't see them coming, is folly. It's become impossible to pretend that this isn't a trend, or to become hopeful the problems will go away. "We've taught EA how to treat us, and this is the result" Hardline may have had a good beta, but Battlefield games always do. There may be good explanations for why this won't happen again, but that happens before the launch of every game. EA continues this because the Battlefield franchise is profitable; we as players have taught them that we'll buy anyway, and continue to support games that don't work at launch. To quote terrible daytime television therapy: We've taught EA how to treat us, and this is the result. "Calendar year-to-date, FIFA 14, Titanfall and Battlefield 4 were three of the top five best-selling titles across all platforms in the Western World," the company's earnings report stated in May 2014. Why ship working products when the market says you don't need to do so in order to succeed? How to fight back This is my advice: Don't pre-order Hardline. Don't give EA a dollar for the game, no matter the incentives and "free" guns or whatever. Don't buy the game at launch — wait until the servers are stable and you know it works. I'm not saying boycott EA, or the franchise; if Hardline comes out, is stable and is fun to play, my friends and I will be in the back of the line to throw our money down for copies. But that's the place to be for this game: the back of the line. Let everyone else test things for you. I hope EA has learned its lesson, but we have no reason to believe any of these promises. They come with every game, and every game has a rocky launch. If Hardline enjoys strong pre-order support and strong day-one sales, the message will be clear: It's okay to ship now and fix later. Let's send a message that we haven't forgotten, and hang onto our $60 until the company has learned its lesson. Every dollar that's spent on Hardline before the game comes out is a vote for things continuing down an anti-consumer path. If the game is a hit before its launch, that sends a message that we're OK with business as usual, and business as usual has become pretty terrible.
    2 points
  7. That would be useless, James would Seek & Destroy you. And while James was committing Battery on you as he shouted Die Die Die my Darlin' you would feel Creeping Death praying for The Day that Never Comes. Then as you Fade to Black you would need a Hero of the Day. Then the One thing left of Palle would be The Memory Remains. Okay I'm done now
    2 points
  8. I usually read fiction books once and that's it. The exceptions are series that I'll reread the first one when the second one comes out, etc. However there are a few complete series that I re-read every few years. 1) The Lord of the Rings 2) The Mistborn trilogy (I'm rereading it again right now, did 150 pages in one night. I always smoke through these) That's pretty much it, although I'm thinking of rereading Lonesome Dove. So, what do you reread over and over every few years?
    1 point
  9. 1 point
  10. Slaughterhouse-Five by Kurt Vonnegut.
    1 point
  11. Check this out!!! http://www.bbc.co.uk/news/in-pictures-27994637
    1 point
  12. tronic44

    Wimbledon

    A walk in the park.......just lucky is wasn't a park in Colchester Great win, over nice and quickly, just over an hour and a half
    1 point
  13. Guest

    Classic movies v modern movies

    I think Doc sums it up well. There are a lot of very good modern movies. There are a lot of very good classic movies. There are a lot of shitty modern movies. There are a lot of shitty classic movies.
    1 point
  14. Just do it. Odds are the printing place won't know about the logo and if Metallica want to make an issue of it that'll be a story worth a million dollars to the press. Imagine the headline: "Metallica sues fan for wearing a shirt with their logo on it" Imagine the uproar.
    1 point
  15. 1 point
  16. Oh, damn. I guess I'll find one way or another to print it (DIY) and then, virtually nobody will notice it anyway. Yeah, that would be a not so pleasant to meet with your idol since childhood... Awkward James Hetfield shouts at me "Hey, where did you get that teesha! Confused Palle turning around, going into fanboy mode: "Omg, holy shit, James Hetfield? I love your music man, 'tallica forever!" You're the best man! James Hetfield: Oh thanks, well then... Wait a sec, give me that teesha! Palle says: No! No way you're taking this, Metallica forever OOOH YEAH! *RUNS LIKE HELL*
    1 point
  17. Just make it yourself with a iron on transfer
    1 point
  18. Trademarked logos are legally not to be duplicated. Even if it is not 100% exact, most trademarks state the "likeness" can not be used without written permission. So you may have issues with the company that you want to print it for you. If they do print it then technically you would be doing trademark infringement by having it made and wearing it, but far as anything coming from that, I wouldn't hold my breath that anything would happen unless you pass James Hatfield on the street and he says...HEY! lol
    1 point
  19. There was a shit ton of bad movies 'back in the day' as well. They just disappeared, because they sucked and nobody wanted to see them again. Modern movies are classic movies that haven't had the wheat separated from the chaff by time yet. Its the same with music. Bob Dylan put out a lot of complete shit, but that doesn't get any radio play and only the most hard core Dylan fans will seek out entire discographies. The ones that are gold continue to get play, the suck ass ones fall aside and disappear, and the end result is Dylan is a "classic" compared to a modern band that's shit songs are still fresh in your mind.
    1 point
  20. In a weird twist of irony, I think some of the best films of the modern day have been made by Pixar, and they're entirely SFX. O.o I don't like the "crispness" of a lot of modern movies, Avengers is one off the top of my head, but it's not necessarily a digital age phenomena. The Lord of the Rings was shot digitally and it's eye-wateringly gorgeous. The locations were also real for the most part, but in contrast, I thought Avatar was beautiful and it's entirely fake. It's all in how you use the tools.
    1 point
  21. Madjonny

    Warframe Reviews

    Inviting can be difficult A lot of the missions are very much the same Everything is obtainable by playing the game for long periods. Yes it wants you to buy platinum but that's because they know how impatient people are, you can pay to win essentially but it only effects yourself as it's a co op game... The fun is trying the new warframes new weapons and just generally collecting treasure, the fun is getting a blueprint and then having to farm all the resources, then after a few days you have what your were trying to build, and it makes it that much more satisfying. I love this game and I'm glad I tried it when I did... First I did try it because if lack of games on ps4 but now it's just brilliant the more you progress the more interesting it becomes, seeing how long you can last in a survival etc collecting prime parts to build rare weapons and frames... So yes James I would still play it if there were more options on ps4, put it this way I have watchdogs, I played the first mission, haven't bothered to play it since warframe is just too interesting for me right now... Also, technically this is meant to be an open beta... There's a few bugs and glitches but even since Iv played it's improving all the time, so much new content is being released all the time. It's well worth a try IMO... EDIT: one annoying thing about this game is there's no explanation about anything, everything has to be learned by yourself and passed on to new players, like it has been in here lately, it's very confusing...
    1 point
  22. Weigh in the morning showed 259 lbs on the scale. First time I have been in the 250's in a LONG time
    1 point
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