phil bottle 9,761 Posted October 18, 2022 Share Posted October 18, 2022 Big update today, patch notes below (not including Livonia). The FG server will be wiped this evening. ADDED M1025 multipurpose vehicle SSG 82 rifle BK-12 shotgun and sawed-off variant GPS Receiver Water reflections (can be configured in the graphics settings) Thrown items now have impact sounds The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass) Military convoys Replaced abandoned police cars with police events Blowtorch Punched card Glow plug Improvised eye patch Color variants of the plate carrier vest New stealth kill variant Hand-brake for vehicles Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong) Car horn for vehicles The player can now drown when submerged for too long Bleeding indicator in the HUD Favorites tab to the in-game server browser, displaying cached offline favorite servers Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2 FIXED Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439)The improvised suppressor would not display the correct model when ruined and detached from the weaponPublic address system panels sometimes could not be started even when they had a battery in themDisplay of other characters in prone did not include inclination and rollingAttempting to roll while lying on your back would consume staminaIt was possible to cancel the rolling animation by entering iron sightsFixed several bugs that would clip the player through the terrain (https://feedback.bistudio.com/T150596 - private)Reduced clipping of 40mm smoke grenades through geometryDead bodies on top of a bear trap would reduce its damage significantlyTorches and brooms could not be ignited indoorsGrenades attached to vests would not explode when the vest was destroyed in a fireplace Switching tabs in the server browser too fast could prevent servers from loading The kitchen timer was not always rendered inside the improvised explosiveIt was possible to cover an improvised explosive with a garden plot The claymore mine could not be triggered on some cases. A ruined remote trigger attached to a tripwire would still trigger When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available An ignited torch in hands would not extinguish while swimming with it Dead characters would still display a "strong pulse" The characters arm would clip into the body when running with the fireworks launcher Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110) The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory Vehicles would give off exhaust smoke only when started for the first timeThe cargo of the Assault Vest and -Pack were not displayed separately Plastic explosives close to an explosion did not take damage Jumping into a steep hill caused the character to "float" to the top Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829)Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364) It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925) It was possible to refuel cars vehicles even when the tank was ruined The radiator of the Sarka 120 was accessible even when the hood was closed The player camera would fall faster than their character from huge heights It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668) Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711) Changed materials of several objects for more accurate sounds and bullet penetration It was not possible to put the KA and M4-A1 Bayonets into the knife slot It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523) Inventory descriptions were not showing properly in 21:9 aspect ratio (https://feedback.bistudio.com/T155551) The character could get stuck behind opened doors A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195) It was possible to bury stashes in several places where it shouldn't have been possible Vehicles did not produce smoke consistently when driving with a radiator with insufficient water (https://feedback.bistudio.com/T161793) The vicinity tab of the inventory could disappear in certain casesLaunching the game with 6 monitors would result in a game crash (https://feedback.bistudio.com/T167813) Fixed various object placement fixes for the Chernarus map Fixed several building issues CHANGED Reworked the simulation of vehicles, greatly impacting their general behavior Tweaked vehicle simulation parameters on surfaces for vehicles Reduced the speed of the player when running up/down steep terrainIncreased the inertia of the character when accelerating Character slows down more when running turns Character running speed is slowed down in medium water levels 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact It is no longer required to aim to the ground to empty a liquid container Fish, hares and chicken can no longer be skinned using the mosin bayonet Reduced the amount of explosives needed to break open a locked door Improved the holding of the remote detonator receiver in players' handsImproved synchronization of the stealth killImproved sounds of the gas station explosion Damaged fuel tanks can now be repaired using duct tape or epoxy putty Vehicles are now ruined when their fuel tank is ruined All optics can now be repaired using the electronics repair kit Decreased the improvement of the immune system by high energy/hydration levels on average Most of the items in the world now have their damage state randomized Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear daysIt is now possible to untie another player with bare hands Updated the in-game credits Tweaked the lights distance and brightness for the headtorch and flashlight types The character now turns their head when looking around on ladders Tweaked the font settings on the in-game 2D mapSea chests and wooden crates can be repaired using wooden planks The pipe wrench can no longer be used to repair vehicle engines The common cold should appear less frequently when the character is cold All optics apart from night-vision scopes can be repaired using the electronics repair kit Reduced water required to extinguish a fire when using the canister Added a warning red line to the cooling water temperature in the vehicle HUD Moved various hunting rifles into higher tiers and re-balanced their numbersRe-balanced number of ammunition available within the world (increased number of piles, decreased the count in each) Reduced number of firearms available in the world (CE adjustment) Also, temporarily wheels on vehicles cannot be damaged and will spawn on vehicles. GazzaGarratt and TurboR56Mini 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/ Share on other sites More sharing options...
TurboR56Mini 967 Posted October 18, 2022 Share Posted October 18, 2022 Let's go, I was fucking sick anyway....again.... phil bottle and GazzaGarratt 1 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149376 Share on other sites More sharing options...
GazzaGarratt 11,051 Posted October 20, 2022 Share Posted October 20, 2022 On 10/18/2022 at 3:07 PM, phil bottle said: GPS Receiver How will this work @phil bottle? Do we get to see ourselves on the map this time round? Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149422 Share on other sites More sharing options...
phil bottle 9,761 Posted October 20, 2022 Author Share Posted October 20, 2022 22 minutes ago, GazzaGarratt said: How will this work @phil bottle? Do we get to see ourselves on the map this time round? In theory but I think I'll mod a better version in. GazzaGarratt 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149425 Share on other sites More sharing options...
TurboR56Mini 967 Posted October 20, 2022 Share Posted October 20, 2022 @phil bottle Why does the map not work? I saw a video that showed 1.19 now had a built in map by pressing M? Is this also only on that other map? Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149440 Share on other sites More sharing options...
phil bottle 9,761 Posted October 21, 2022 Author Share Posted October 21, 2022 10 hours ago, TurboR56Mini said: @phil bottle Why does the map not work? I saw a video that showed 1.19 now had a built in map by pressing M? Is this also only on that other map? It's on both, but you have to actually find a map, GPS and compass for it to work. If you're not actually carrying a map then no, pressing M will do nothing. TurboR56Mini and GazzaGarratt 2 Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149447 Share on other sites More sharing options...
TurboR56Mini 967 Posted October 21, 2022 Share Posted October 21, 2022 4 hours ago, phil bottle said: It's on both, but you have to actually find a map, GPS and compass for it to work. If you're not actually carrying a map then no, pressing M will do nothing. Got it, we had a map and gps but could not figure out how to get it to work. I saw the m key after we had those so did not try "M" then. You need all 3 or just a map and one of the other's? Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149459 Share on other sites More sharing options...
phil bottle 9,761 Posted October 21, 2022 Author Share Posted October 21, 2022 33 minutes ago, TurboR56Mini said: Got it, we had a map and gps but could not figure out how to get it to work. I saw the m key after we had those so did not try "M" then. You need all 3 or just a map and one of the other's? Ah cool, I think you just need 2 of the 3 but I guess you'll find out before I do 🙂 Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149460 Share on other sites More sharing options...
GazzaGarratt 11,051 Posted October 23, 2022 Share Posted October 23, 2022 Finally got back on. Enjoyed running in for the most part....and then somehow I got an infection. FUCK! Tried my best to keep running so far through the woods to get up to Carl @TurboR56Mini as he had some tetro...dffdkcjvbugvchjbsdsddsk pills or whatever you call them, but La @RenFengge advised me that if you have it too long Stage 2 kicks in and then i'm on the slow path to no way back. However, I thought I lucked out as I was going to Gorka and stumbled upon a Hospital! What are the chances, eh? But then what are the chances of the Hospital having any tetro...,sdfhdfuhdciudhcbcy pills? Charcoal tablets galore, surgical gloves and a way to get my blood out if i wanted....but no tetro....you get the jist. I opened the door and Zimbies were right outside, so trying to battle through so I could start my pessimistic run to Carl, I got battered and knocked out. Waking up in a daze, with pretty much no health, I thought I would try one last attempt to get healthy...by removing a bag of my own blood, combining with an IV kit, and then giving myself a transfusion back into myself. Yes, I am that stupid, but hoped it would glitch out my stupid infection. Alas, it did not. I was dead. 2nd life rolling, I got a great spawn up on the East Coast so felt good thinking I could meet Carl soon. I thought I would go to the first town to get supplies before heading off. Berezino didn't have much and I just needed abit more food before Zombies approached my area. Next thing I knew my pipe wasn't hitting them hard enough and after playing the Crystal Maze with 4 Zombies over fences and around Greenhouses, they cut me. Problem was my bandage was all used up, no type of knife to cut some rags, so.....I was dead. I really have a problem playing this game. 😅 Will see what the next day brings. Hopefully some extra life and no ruined Apples and Pears..... RenFengge and TurboR56Mini 1 1 Link to comment https://forevergaming.co.uk/forum/forums/topic/9845-dayz-119/#findComment-149477 Share on other sites More sharing options...
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