Totally disagree with this 😂
For me it's an absolutely welcome addition to the game modes. Something where the objective is encouraged and camping is nowhere to be seen. A massive mixture of objectives ranging from Escort the tank (overwatch esque), capture the fuel (capture the flag), capture the buyers (hardpoint) and planting bombs (s&d). Granted this can end up as what seems to be a cluster fuck but it's actually a really good war of attrition for me. It really makes you think about the best way to play as a team, as sometimes the best supportfor the team is an aggressive flanking maneuver.
I certainly wouldn't agree that this is biased to the defending teams. There probably is in the initial phase of the round but as it progresses then the pendulum shifts to the attacking team. Also, if a defending team set up as a group of 6 snipers then I'm pretty sure they'd get railroaded in no time, just chuck a smoke grenade in front of them and then they're pretty much redundant.
For me, this will be the go to game mode. We've finally got something objective based that's fluid and tells a bit of a story whilst kicking out the dreaded k/d stat, what's not to like?!!
Edit: forgot to add what tactics seem to have helped me!
On the Normandy map, having a shotgun class with smoke equipped can make storming the beach a breeze. Just smoke out the nest on the right and then build the ladder on thee far right hand side. Tip toe your way into the bunker and then unleash the incendiary goodness on the unsuspecting people on the MG's!!
At the very least, I'd suggest making sure you have one class with smoke equipped. It really can change the dynamic and has been vastly buffed from previous games