Hmmm.
The FF7 remake director has said they have had to move away from the original Active Time Battle (ATB) system which I think will cause the most pain to fans of this game, including me. I know games have to move with the times, but ATB system balancee made that game stand out. The story can only get the game so far. I hope it's not too technical and damaging to such a fine game.
Director's comments below:
The battles in [FFVII] have greatly changed from the original, since they’re something with more action in them. The next time I release information about [FFVII REMAKE], I think that I’ll definitely have to explain the specifics of what the battle system has become to the players. I think right now that nobody is really able to imagine a concrete battle, so I’m in the middle of coming up with steps that I can show and explain to people, “It’s this kind of battle.”
We’ve heard a lot of [FFVII] fans also say that they want to play the game with the original ATB style, but for the remake we’re proceeding toward an action-heavy style. Of course, we’ve added systems that future fans will be able to enjoy, so people who are bad at action-style battles, please don’t worry. For those who excel at action-style battles, we’re working to make this a system that’s different than what you’ve used before and can still enjoy. Recently, we checked the Guard Scorpion at the beginning of the game, and I think you’ll be satisfied with the realism you’ll feel there.