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GazzaGarratt

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Everything posted by GazzaGarratt

  1. Please elaborate? We did alright I thought. We just got stuck in a rut last night. At least we have the Templar checkpoint. We need to run it more, we just too casuals isall.
  2. I don't know mate, yeah it would be good to get the trophy in a geniune non-cheese way but tbh you can't say getting the platinum trophy is meaningless when it takes a long shift to get all the trophies together. And non-cheese isn't wrong, it's playing the game tactically and we've all done that. I'd be well happy if I could get this trophy. I know some have but it would be good to help most others out of the clan. I'm sure its only a handful have it so hopefully those that have it can help!!
  3. Trance DJ dies at 47, unknown why. Pretty gutted, he was a great DJ. Children being his most memorable tune https://youtu.be/6QEPrDBMqJ0
  4. In fairy wings.
  5. Thanks. Prick. Go buy Destiny. It's never too late.
  6. Playthrough is supposed to be 20 hours. Guy does it in 20 minutes. All down to a pretty big glitch.
  7. Have you had to buy the plastic bowl, clips and a shit load of zip up bags too? I like the idea of this; not having to have 4 pans and the oven on the go sounds bliss. Washing up can get to fuck.
  8. We have all played this to death and its still an amazing game. It feels like if we are ever going to own a Platinum trophy we should ALL be owning this bad boy. Why don't we all share what trophies we have left and let's see if we can help each other get them finished. It was one of the best things we did on this game helping each other and this seems like a cool goal to do with everyone here. Let's see what you have left to get people. And if you have got it already let us know and hopefully you guys and gals can help the others a little. Yes, yes, I have one left. And yes, it is the flawless one [emoji23] Mucho Gracias
  9. No probs Greeboth and Bob. Anyone else up for some more? Any NA peeps around to group up? I still haven't even got anywhere near finishing Wrath of the Machine. I feel dirty not getting that done.
  10. I haven't seen a Tekken that has been worthwhile since Tekken 3 imo. It's not that that they've been bad games, I think they just weren't as solid or appealing to play. I wonder how it compares to Street Fighter V. It's such a shame they aren't investing in progressing Street Fighter X Tekken anymore as I would've snapped the hands off that.
  11. I have never seen anything like this before and it looks epic. Can you literally a whole Sunday roast dinner like that all at once? Not into the wifi thing though, no need i you're in the damn room.
  12. Man, I couldn't stop laughing. It's one way to do some exercise as my stomach has been aching all day. It was even funnier that the wife had to pause her tv to wait for me to stop laughing to play it, only for me to start laughing my tits off again as soon as she pressed play! And Rich, keep jumping off the side out of nowhere. It's hilarious.
  13. Why did the dog want to sit next to a fire? Because he was a Hot Dog My 7 yr old cracks me up sometimes.
  14. Do you lot fancy some raids later this week at all?
  15. I need to reformat the post when i get the chance but here's all the enhancements coming in 1.20 that is available now. Tldr - new changes to camera mode, the best armour now isn't as good on harder difficulties, @Diddums can now switch off headgear that gets his knickers in a twist. Also, loads of fixes. Feature Improvements Improved photo mode with new features - Added poses for Aloy - Added facial expressions for Aloy - Added 3 new filters - Added a “look at the camera” mode for Aloy - Added “greetings from” cards - Improved the camera controls Added the option to hide Aloy inside settlements while in photo mode. Added a sell stack option at merchants when double tapping the square icon. Added filters and a legend to the in game map and the quest map. Added several new custom HUD options. Added an additional blue health bar on top of the player’s health bar whenever the Shield Weaver Armor is equipped to indicate the amount of extra health points the armor is providing. Added difficulty setting components to the Shield Weaver Armor’s damage protection. On hard mode the armor received a 40% armor reduction, on very hard the armor received a 66.6% reduction. Added the option to hide headgear for Aloy. . Added the option to categorize and sort your inventory. Added categories in the crafting menu - Green check mark for categories that are finished - White icon for categories that have recipes that can be crafted - Grey icon for categories that have no recipes that can be crafted Added the feature in the Sell menu at merchants, you can now press triangle to mark one or more items to sell items quicker. Added gameplay time to the statistics menu. Changed the timing of some tutorials that were repeatedly displayed, they are now less frequent. Added the option to control the x and y axis sensitivity of the camera. Added Spanish language support for North American copies of the game. Spanish subtitles can now be enabled, and Spanish audio is also now supported via a Spanish VO pack that can be downloaded from the North American PlayStation Store (in the week of 8thMay). Progression Fixes Fixed an issue in “The Point of the Spear” where some players could safely drop into areas of the map during the Brave trials before speaking with Rost. Fixed an issue in “A Seeker at the Gates" where the certain users could trigger a save point in Mother’s Watch after becoming stuck behind the gate. Fixed an issue in “The Womb of the Mountain” where completing a weapon tutorial during the corruptor fight and reloading would block further progression for some users. Fixed an Issue in “The Field of the Fallen” where some players found Erend to get stuck in the floor after killing two ravagers at the ambush site. Fixed an issue in “The Sun Shall Fall” where some players could avoid the trigger before entering the Throne Room. Resulting in the ear bleeder not spawning until the player reloads to an earlier save. Fixed an issue in “The Sun Shall Fall” where certain players got stuck on the objective ‘Investigate the Area’ or ‘Go to the Solarium’ if the player avoids certain triggers. Fixed an issue in “Deep Secrets of the Earth” where some players were unable to progress the quest after the former patch. Fixed an issue in “A Daughter’s Vengeance” where a large plant filled area lacked collision resulting in some playersgetting stuck in the environment. Fixed an issue in “Collateral” where some players had machines intrude the conversation with Fixed an issue in Cauldron Xi, where some players were not able to progress due to missing a progression marker. General Fixes Fixed an issue where certain players would not be able to perform a Strike from Above while jumping. Fixed an issue with Aloy’s body momentarily disappearing for some players when performing a Strike from Below on cultists. Fixed an issue where Aloy appeared to be out of focus for some players when the camera is brought close to her. Fixed an issue in “The Point of the Spear” where for some players Aloy still has two spears in her inventory after the recent patch. Fixed an issue in “Mother's Heart” where some players meant to confront Olin about his Focus during the speech, but were able to escape from the area resulting in the inability to return. Fixed an issue in “The City of the Sun” where for certain players the tutorial message would still appear after completing the quest. Fixed an issue in “The Grave Hoard” where some players were able to leave the map and get stuck outside of the playable area. Fixed an issue in “Deep Secrets of the Earth” where if some players surpass the trigger for the movie sequence, the main story quest will not progress upon entering the bunker. Fixed an Issue in “Deep Secrets of the Earth” where enemies would not respawn for some players after Aloy dies during the “Kill the Eclipse” objective. Fixed an issue in “To Old Acquaintance” where for some players Aloy would become stuck in a pose after interacting with the basket. Fixed an issue where for some players an NPC would sit on a chair or bench while in combat resulting in their bow floating in midair next to them. Fixed an issue where certain players would get stuck underground while fast travelling away from a Tallneck. Fixed an issue where weapons would be disabled when some players fast-traveled whilst throwing a rock. Fixed various animation errors that occurred when some players mounted damaged machines. Fixed an issue where some player would not get the appropriate health notifications after playing for 3 hours and 30 minutes. Fixed an issue in “Cauldron Sigma” where for some players items dropped on the platform would not elevate up during the animation. Fixed an issue where certain players who ride a mount from the Spire would be able to bypass the “mount can’t enter this location” message in Meridian Village. Fixed an issue where for some players the Stormbird would become dysfunctional after its state was repeatedly changed between burning and stunned. Fixed an issue where certain players who tried to enter Sunfall with a mount without the appropriate disguise would get kicked from the mount while the camera kept its focus on the mount. Fixed several issues where for some players in certain occasions dropping a Treasure Box would leave the Treasure Boxes floating the air. Fixed an issue where certain players were told to quit the main menu incorrectly when attempting to change text or speech language on first boot. Fixed an Issue were for some players several blue lines would be visible in the lower part of the screen during a Conversation. Fixed an issue where certain players’ corruption hit responses will continuously repeat if the player sprints while getting into an injured state. Fixed an issue where some players could be suddenly thrown off a Tallneck and instantly killed if it makes a sharp turn. Fixed an issue for certain players where any second or third rare/very rare handling mods attached to a weapon did not apply the expected stat increases. Fixed an issue for some players where two or more similar uncommon or rare mods applied to both weapons and outfits consistently don’t apply their indicated improvements. Fixed an issue where some players are still able to enter the World Map and Fast Travel right after an interaction has been triggered with triangle and when specific HUD messages are active. Fixed an issue where certain players selects graphics mode “4k resolution” while on a 1080p TV, it would give a flicker in the shadows of the distance indicators. Fixed an issue for some players where the interior map text overlapping the menu categories on the local map screen. Fixed an issue for some players where the fan would speed up when opening the map on a PS4 Pro. Fixed an issue for some players where the language would reset in the language selection menu. Fixed an issue for certain players with the subtitle select in the launch menu Fixed an issue where for certain players if they would reload their save for a second time after agreeing to bring Olin to the Farmstead they will spawn at the last saved campfire. Fixed several collision issues for some players. Fixed several sound issues for certain players. Minor text fixes. Crash Fixes Fixed various miscellaneous crashes.
  16. This game is just so gooooooood. No wonder why its the first Nintendo to hit number 1 in the UK sales charts for 8 years. I haven't played the Wii U version so I think I'm getting the full experience. As its effectively remastered for Switch, I'm not sure people who have played the game on Wii U will have the same opinion. Still, the amount of content is just ridiculous. And then you have online play. I need some more time to play it but I can honestly say the Switch is 100% worth their money right now, even with the small current base of games at the time of writing this.
  17. Another unreal engine 4 game, it's running at 900p but may get to 1080p ny release date. Still it looks smooth and we're missing a button bashing game to take centre stage. We'll have to see how it compares to Street Fighter V, but it looks good nonetheless.
  18. Holy shit, there's some amazing Star Wars merch out there. Slightly not gamey but can pass as it is Star Wars.
  19. The raid last night was frickin ace. Thanks to @Baabcat, @Venom, @crispymorgan, @Stretch616 and @Greboth. Defending the confluxes can be a bit mental and we ended up getting by with Greboth still alive. Oracles are a little more intense than previous version, you def need someone on sniper duty again. Challenge mode was great to do at that stage too. Stretch did an amazing job of jumping between each teleport whilst Charlie smashed him with his tether. We put Weapons of light bubbles around and within 2 minutes he was down. Bit before aethon seems straightforward now that they give you 3 shields rather than 2. We tried Aethon challenge but tbh it got to the stage where we felt not playing this in a while it would be good just to get Aethon down full stop. After a few freak wipes in the middle block when the shield didn't work, we managed to put him down. Amazing raid still. And the phat loot was ridiculous. I got an Adept Aethons Epilogure, a Timepiece and a Praedyths Revenge. Oh, and a mother fucking Vex sat at the postmaster! I felt like I was 8 again. Man, my life is complete with that gun. We need to more of these. You know the rest.
  20. Not come across much of Ben Heck. Not sure why though as the guy is a genius! The owners of the prototype, which is the only known Super Nintendo PlayStation prototype in the entire world, loaned Heck the unit, with Heck promising he'd have it fully operational by the 2017 Midwest Gaming Classic. It was known the Super Nintendo PlayStation prototype could power on, but it was unable to boot software from CD-ROM, or even play music. Well, he managed to get it to work which is pretty darn impressive. There wasn't any games made but it would be fascinating to see if they could actually talk to each other and at least make a one-off game to show what these two giants of the industry could've made. How about a Super Crash Mario Bandicoot game for start off? I'd love to be a game programmer right now if this was in front of me.
  21. Ah, okay. Downloading this on to my laptop but if I play, it'll be wired otherwise it won't be worth it.
  22. They need to something with Symmetry's gun. I really do think she is OP at the moment as the turrets are bad enough but he gun locking to anything near her really is annoying.
  23. Some new features added over the weekend plus some extra stuff: Statuses have been improved so you can access the replies from the homepage (like we had before the uplift) New FG featured content slider showing topics chosen from the forum. As we go on, we can make any topic featured to get more of a viewing up top. An image from the topic will show up on the main page, if not the FG logo will appear A number of release dates have been added to the calendar for this year, thanks @Commander_Undies for the support Spoiler titles can now be added - If you add a spoiler, then type in bold what you want your title to be, it will show (see below) New Topic available 'Video' - You can create a video discussion within any topic and you can link it to an existing video in the videos section FG Discord server setup and structure complete, thanks to @PlasticGaming Progressing and due soon Discord intergration with the fourm - links and notifications for topics and calendar events will instantly available Discord Widget - early stages of trying to show who is online within Discord through the forum Changes to the structure on videos, thanks to @tronic44 Monthly game nights to be arranged
  24. In any order. Destiny World of Illusion Halo Super Mario Kart Super Smash Bros Melee. Destiny brought me here to meet you guys and gals and I wouldn't be having an awesome time with games if I wasn't here. Period. World of Illusion - I've said it in the retro section, this game is simply beautiful and completed it many times. Many memories banked on this. Halo (followed closely by Halo 2) made me realise I'm a sucker for a good story and I absolutely rocked at Uni for my only year there playing LAN matches split screen smashing my uni mates. It was a little bigheaded at the time but I didn't realise then that my player name was God. Rarely finished anything other than 1st on those games. The pistol two bullet headshot from across the map never got old. Similar to WoI, I have awesome memories playing this with Martin at his house. We still play this every time he comes round. Super Smash Bros Melee. I loved my gamecube to bits. And I played this solidly for this first 24 hours of its release. So many game modes and I loved unlocking the characters. Special mentions to FF7 as its the best Final Fantasy I've played and Links 2004 on xbox, possibly my best online competitive game. I didn't have to look most of the time to put 40 feet balls in the hole.
  25. Whilst I appreciate this got removed due to maybe stopping posts happen, I kind of feel it would be handy to have it back. People have been posting some decent reading but it either doesn't need a reply or there are many that visit but may want to show they liked the post. All other social spaces seem to have like and comment features. Thoughts people? I was going to put it live straight away but it would be handy to get a little feedback first.
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