Nightfalls will have 3 parts - Scoring, Challenge Cards and Rewards. Scoring - Scoring is team-based and the sum of individual performances. - A team should be able to focus on what works best, not feeling put out by who stole whose kill. - Scoring is primarily driven by kills and secondarily by orb generation. - Score bleeds over time. We are watching this closely — score decay can feel bad, but all else being equal, a team that clears faster than another team should score higher. Score decay achieves this in the most transparent fashion. - Scoring cuts off after time thresholds. At 15 minutes, new points earned are reduced by 50%. At 18 minutes, you stop earning new points and it’s a race to finish the run and post your score. They want to avoid some of the problems they saw with Prison of Elders, where a “high score” might involve punishing respawning combatants (and yourself) for a few hours until the novelty wore off. A good Nightfall clear shouldn’t feel like a slog. They want it to be a competitive activity but when released it is just scoring. My guess is ranked scoring may come in May. Challenge On top of the above mechanics are Challenge Cards, items that offer ways to boost the challenge in exchange for score multipliers. It looks as like the Challenge Cards will attach to your Ghost slot. Not sure if you can get more than 1 at any one time. Rewards - Scores will be retained on new Nightfall Emblems available as drops in each Nightfall strike. - These emblems (and others like them) are now the source of auras, which are automatically enabled if your personal score is above a global threshold. - Along with the aura, a personal score over the threshold will also unlock a fireteam-wide buff that boosts Vanguard Token drops in that strike by 25%. - As long as one person has the aura, all fireteam regardless of completion will get the buff. - They've also added some further rare variants of these Nightfall Emblems for higher scores. Nothing much is known hoe different these are. My thoughts - Another decent addition. Makes use of wasteful auras. Still needs to be linked to a leaderboard or something else to make worthwhile, most likely in May.