So October has 2 patch updates - both have some really good underrated Quality of Life changes you should know about. Festival of the Lost also starts 16th October. Patch 2.0.4 - October 16th Added the ability to hover over Lost Sectors to see their name once a player has looted them Players can now track up to three pursuits Added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to the world Legendary pool— Edge Transit will have some company Increasing Scout Rifle damage in PvE and against non-player enemies in Gambit Fixed a bug where Prime Engrams were going straight to the Postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards Added transmat effects to Collections, under the Flair category Tracking for acquired transmat effects began with the launch of Forsaken on September 4; transmat effects gained (inventory or Postmaster), used, or dismantled after that date will be unlocked in Collections Transmat effects are unlocked when added to player inventory, NOT when you gain ships that have them pre-socketed We have identified a very rare issue where the Gambit invasion portal will not reactivate once used, and we are currently developing a fix We are developing a fix for an issue where One Thousand Voices may cause loud screeching audio when fired while strafing or jumping Patch 2.0.5 - currently planned for October 30th Rebalancing functionality of Distribution/Dynamo perks, requiring players to be near opponents for Super energy benefits Slightly increasing Sword damage in PvE to address player feedback Slightly increasing Fusion Rifle damage in PvE Increasing viability of Malfeasance in PvE and Gambit activities Adjusting visibility of the Titan’s Banner Shield, making it easier for players to see through the effects Adjusting Exotic rewards to help reduce the number of duplicate drops Players may still receive duplicates, but there will be better chances for Forsaken exotics when receiving Exotic rewards The chance for a Nightfall Unique Reward to drop will increase each time a Nightfall is completed without a unique drop Adding Masterwork Cores as rewards for specific Spider “Wanted” bounties and general Scrapper bounties Reducing the time for single-shader deletion from your inventory We are developing a fix for an issues where a team will defeat the Ascendant Primeval Servitor, but the opposing team receives credit for the kill