Why I love you is because you explain why you don't like something. Regardless if I agree or not, I'll always read it. How I look at your response in it's totality is that some things you are quite correct, some things I fundamentally agree with but the crooks of what you say is on point but fundamental parts of ANY game. When a game gets a sequel, it's because people love the first game. You don't all of a sudden go and build a completely different game for a sequel. Otherwise people are unlikely to buy the game if they can't relate to gameplay and recognisable things. Guns in a game are the same where you go. They all shoot bullets. All have fire rates. All have impact stats. When a game starts to grate on people they revert back to things like 'oh it's just a reskin'. Creating variants of weapons or, more specifically, more unique perks because that's what we're talking about here, otherwise I'll call put any gun game and say "How many Assault Rifles look the same and shoot pretty much the same". The above sums up every other element too. Every game has underlying mechanics as its what I look at when I want an openworld game. The enemies in any game will work off an engine that all are connected to. They have 5 races. Within each is variant styles, at least 5 in each. That's 25 different variants of enemies. Not including boss mechanics. I do understand people want more enemies and I think they are listening to that even though that does deviate away from the Story. It's pretty much given imo we'll get a completely new race in Season 7 which are frames. I actually disagree with the Story missions and content being samey completely. Underlying ANY mission in ANY game it has a spine. Start mission Do something. Go somewhere. Kill stuff. Complete Mission. What does Red Dead have for the something? Find something. Kill something. Find and kill something fast or slow. It's what all games have. No missions have been replicated because it's about the setting and story which is different. We take for granted that game development is easy and quick. It isn't. I do agree with the money aspect in the past, I think their model was too heavy on constant spending to keep up with the games power level. That's why them moving towards a business model with a season pass is the right move. One payment for the year. Done. Also, underrated move of the Year was to allow power progression to move with the base player. You don't have to spend money and still play. You get the free update, the Dawning, that is coming which has some cool stuff. That type of thing happens every other month. For 12 months. So imo, they are doing far more for the player base now. I could go on but what we sometimes need to appreciate is the finer things in gaming. Does it feel good to play? Do I have fun? Does it give me cool stuff to use? For me, it does. It's not the best it can be still. For sure. But right now, no other game has the characteristics of this game, on a console. (Don't start on Warframe, it isn't comparable for me as it has a different model). It's the world that I love the most as nothing else looks like it. Last example I'll give is public events were amazingly developed in a live environment and still offer great variety and fun but easily dismissed as nothing. There's over 13 different variations of a public event. And then you can make each heroic in a different way, so really 26 different variations. Personally, I'd rather be doing these types of things, with friends, rather than having a shave, on my own.