This is so strange to me. Everything he said was for me what you want out of a Battlefield game 🤷♂️ TLDR - I think what I'm seeing is what happened to people talk about Destiny. They want something fresh and evolved but once they do, they don't like it.
Clearly small and medium maps dictate his thoughts. For me, if we have way too much open space like alot of older Battlefield games, in this era we will just get 40 snipers taking people out anywhere between 1-5 minutes of running from original spawn points. Thats just so annoying and a real turn off if you can't get into gunfights and flanking early. He said about Snipers doesn't work as they're downed - but that doesn't make sense. If you're good enough to get headshots, there in no respawn so thats a huge bonus. If you down them he says its pointless but thats a great thing to happen to stop the enemy flow. I hate snipers with a passion, but thats surely their use - and also impacts the ticket system in a good way for your team.
I didn't see many diamonds in my game, maybe that will happen more as people start spotting people more and more so lets give him that point. On a game like this to get control points, I actually think we need to do what he thinks is wrong, which is tactically play in your group, make your way to the area you want to control. I can't see any of our beta games were like 'gungame' as he mentions. Gungame is no way near this game.
Maybe its time Battlefield fans have to understand it has to evolve to stay in the limelight. The larger maps sound like a good way to see where the game is long term. But I do hope there is lots of cover, like there has been in the few maps we tried. Working in teams and to try and take a control point seems a far more enjoyable way to win a game than sit back and let snipers take you out like Lemmings walking off a cliff.