Jump to content

GazzaGarratt

Administrators
  • Posts

    16,600
  • Joined

  • Last visited

  • Days Won

    550

Everything posted by GazzaGarratt

  1. It'll always be my go to Dave! Everyone loves a shiny! 🤣
  2. Just another point on this. Its totally fair to have a usual playstyle and I like we all have a certain way naturally to play this game. Again, just like Destiny, the main winner of this lasting is for us all to have the ability to be flexible in a moments notice and play different ways. I can definitely do that. If we need to be serious and make sure we nail a few objectives next round or do nothing other than the one objective, as long as its clear at the start, I'd be more than happy to get behind the cause 🔥
  3. I love how raged you were 🤣🤣🤣🤣 I get it, and in fairness I like to play in a group together in the main. It reminds me of Destiny and these little things is where it just shows people play in different ways. I've always been a person that has objectives, but will always be happy to help others first. The way the game is made is if I have no objectives, opening a few boxes, which essentially is the playloop, shouldn't be any issue. In some ways it can be funny why i'm such a magpie over little things. That game was hilarious but also reminded me that i'm extremely new to the game and still played far less than others. I'm going where I'm told - this one was the tower you told me to go for. I pressed a button downstairs and asked a few times what to do up top but no one answered or knew. There was no interactional buttons either. By then the big Bombardier was agro'd and then somehow blows 2 massive missiles at me for no reason! 🤣 I get downed once, and then fall down again. In the meantime, Tom goes and does the real dirty on the players next to us, sends them raging, only for one left to nail his ass reviving me 🤣 I mean, I had a free loadout and no way I was gonna take down that Bombardier with no guns or stuff....unless I looted! 🤣 I love the way @Diddums plays this tbh. You want to go after everyones objectives, but sometimes random shit happens and that makes the memories and experiences to remember. Plus he's not concerned about dying and once you let go of that risk/reward part, knowing you can get straight back in to the game in 1 minute, it actually becomes more enjoyable. Plus we get to have this ridiculous car crash memory now, mainly cos Tom agro'd some nice 'Don't Shoot' guys and they rinsed us back! 🤣🤣🤣
  4. Cheers @Diddums. Last night was first full night on it and I'm finally getting it all. The playloop is great, just the UI doesn't initially help you in that fact. I'd say one of the biggest things it doesn't tell you to do but to help you on your journey is to 'Track Resources' for all bench installs and level up upgrades. Its like extra mini objectives alongside the main quests the game gives you. Helps you then focus on specific loot rather than it all because there is absolutely shed loads the game gives you and you can feel like you are full within a minute of spawning in. Its good to be in a group and share what things that people may need so we're all looking for 5-6 things on each run and we can share and help each other with whatever we all find. I love that bit about it all, way more objectives then and definitely better feeling than the 'I'm helping' meme in your head.
  5. After a little look, there isn't much well known ones, however.... GameNight seems to be included and this may be where it excels for convenience with families and friends: All these you can use your mobile phones to play as a controller and some go up to 16 players too. I may try this out at one point around Christmas and see how it goes.
  6. I got an interesting email stating that Amazon are making Luna part of the amazon prime subscription. Suprised as I think this is one of my better subscriptions value wise. Its probably a way to get Luna active as I have no idea who actually plays games through their firestick. Has anyone else tried Luna before at all here? I have no idea what games are available through it. Must work similar to Game Pass but the games available should be a far smaller pot of games to try. Not really sure what to think really!
  7. Looks like a good start for this game. Needs more time for me to see how close they can get to WRC where that now is quite fleshed out as an experience for rallying. Does look gorgeous though and something about rallying from Colin McRae days that its so unique that it makes it a great game to get into.
  8. Never seen a demise like this since Sega.
  9. Hi Paul! Welcome to FG, Lee here! 😄 I think Arc Raiders is gathering some great momentum so hopefully we can get in some games online with you soon! Always been a PS guy? Most of us are now these days. Well that and PC anyway. Hope you enjoy your stay, nice to see you're already having a look and getting involved everywhere! ❤️🖤
    What a play with the Jolt Mines!! @Luseth 👏👏
  10. Watched Transformers again as its been a while with my lad. Can honestly say that the early films that added some CGI like this have not aged at all. In fact they are miles better than recently used CGI films, by a long way. Started watching Dark of the Moon after it (3rd film) as I know the second was a little bit of a letdown. The detail on Sentinel Primes face and also how they made Megatron's head show he's still very much wounded is a nice little touch.
  11. Hear me out just a little. If they could've found a way for these PC games to be accommodated in a physical presence, I do think they could enter the market really well. With the handheld market having multiple deck versions come out and really not make an impact, it just shows that the large majority still want to play on the couch on the big TV with controllers. Really interesting and probably more so huge for the indie market and also the mod market as I'd expect it to be far easier to add mods onto games with this type of console.
  12. Console version in development and one of the biggest games that has really swept up PC gamers over the past few years. I may need to check out if a controller setup would work with this well on PC. I'd love to feel and see the difference between this and Arc Raiders, as clearly this should be the superior game.
  13. Well, its international break again and good time to take stock. Prem wise not sure how Sunderland have managed it, but they keep on flying high. Home form is so crucial and its a very intimidating place to go. So many teams having a stutter. Man City a small resurgence, Liverpool free falling. For once it does keep it very interesting week to week for sure. Can't see Wolves or Burnley staying up currently. Not enough in their teams for me. I'm loving watching Moyes take Everton up the table though. Decent team, some good English talent in them. I hope they make Europe. Championship...ahh, well i'm trying hard not to think about it. Blackburn are in a sorry state, on and off the pitch. I don't know how the next few years will go tbh. I was probably hoping we could somehow be forgotten and sneak up the table. You never know as its far too early. Frank Lampard's Coventry City (IYKYK 😉) have been excellent upfront. Unless they start to bottle it, they should be now clear favourites...although their defence really haven't been tested and are pretty poor back there. I fancy Middlesborough still. Losing a Manager and still winning, thats tremendous value for money. A very good squad too. I think everyone else maybe in false positions. Lots of teams aren't performing well but have gathered points. I still wouldn't have put Sheff Utd, Southampton and a few other big names down the bottom though. Maybe Sheff Weds could pull off the unthinkable and stay up?
  14. I'll stick to the maps in this thread, cos its the thread for it 😄 I can definitely see some of those concerns coming through on specific maps. New Sobek City - This one has the most vertical issues. Like you said, the fact people can find cubby holes on sides of buildings with no standard stairs you ropes to get you there is very odd. I think thats where obviously vehicles, well, helicopters I mean, get you there but also having an Assault class with deployable ladders. I still don't think thats a good enough answer though as you should be able to have stairs to 95% of all high openings. This desert map is nearly as bad as Operation Firestorm. Also, the vertical issue compounds the problem by way of allowing people way higher to also control the point. I don't think that is a good design at all. Operation Firestorm - Way too open. Far too wide for snipers to take you out. New Oilfields Map - Like Matt says, ridges around but too vast of an area wide open and no cover. Lighting also not great. On the flip side, I do find these enjoyable so far: Manhattan Bridge - Great point (usually C) on top of building. Can be blown up quite abit and can change the way a game flows given the advantage point but also can easily focus too hard on it. Middle 4 way point very good with lots of ways to attack it. One of the further points, E, can have different fights, given the pipes that are destructible but give good cover, and the zip line across the top of the point but doesn't allow you to control the point. Iberian Offensive - Nice lanes to flank teams across both sides. Tanks can make differences at both end points and at D but its good that 3-4 points aren't affected so a change of how you tackle each point must be taken into consideration. Spawn Beacons can really help on this map, possibly underused so nice to see how it can flip a game and area. C can have great cover points, but also largely destructible which can change how you play attack/defence on this. Liberation Peak - Large peak that separates E from B,C,D definitely adds something to this game and how different ways you can approach winning the game. Vehicles can help change a game but also a good defence strategy across either the bottom control points, or capturing high end grounds D, E and F. Snipers can make a difference on the Peak when C and D matter in whatever game mode you're playing. Theres obviously more, but just wanted to highlight some bits I really don't like on maps, and some that I do.
  15. We've played a bunch of multiplayer games over the past week and must admit, the gunplay still feels seriously good and I'm really enjoying playing escalation. We don't win every game, but definitely win more than we lose and I do think it brings out the strategy in some maps on what we need to do to turn a game around. So many Escalation games finished 3-2 and they also swing backwards and forwards a hell of a lot. Its a shame some older fans of the game aren't feeling it, but I really don't feel the same (currently), and I'm enjoying the Support role a hell of a lot. Its nice to see us balance the overall squad whoever is on as some play engineer alot to combat the tanks. I hope the player base doesn't just drop off a cliff, sometimes some patience as whilst its defo not perfect, its really solid for a BF game. I'd go as far to say that its the best BF game I've played (I didn't play BF3 and a few before that).
  16. Mate, kids are....kids. They are unique, freaky and mental all rolled into one. Real reason is H is going out so means just me around if they need anything or Dax wants to play a game. 😘 I'm playing on PS5 but believe its crossplay. Its only £32.99 and only just launched.
  17. I'll see if I can jump on, just may have kids to sort. Lol, I am a magpie, I do love looting shit. Although, I really do love a tactical game where we can find a clever way to get in and get out. I absolutely LOVED The Hunt, which is basically this way of playing. I need to get to grips with controls and the sounds of the world because that'll help more and more when identifying if we're going into a hot PvP zone where there could be high player counts and potential harder enemies to fight.
  18. Man...now you've made me look back at my early article posts....those days....❤️🖤
  19. Its been around for some years as this is what I really tried hard to use right at the start before switching to manual ways of collecting the stats each week. EA actually stopped Pro Clubs Head from getting the data for a while in the API, which was a real shame but I think back then it was also because it would only keep the last 5 or 10 games we'd played and it would wipe previous games. I still used it for the team names we played back in the day (if you see some of the early articles stats pictures, the names were cut from there so we'd get the badges and full score 🙂).
  20. Is anyone bothered about delays anymore? Because I'm not. I know we're supposed to have less patience as we get older, but surely give all the time you need to make a game fully complete. 🤷‍♂️ That way, we also don't have to crunch staff either.
  21. That looks like Pro Clubs Head?! Is it finally back working again?? If so, thats awesome. It won't pick up all the stuff we see and where we give assists where its probably the game not crdeting the player, but nice one for finding this as its still some fantastic stats to see! Also shows how MoMs and ratings are defo linked to goals and clean sheets for a GK. We did pretty well last night too, 2 whole promotions in one night 😄
  22. I'll definitely take WRC24 thanks very much. Cheers for sharing @slamminbones! ❤️
  23. You mean Battlefield, right? I've played far more CoD than BF. Like years. Is that a bad thing in Battlefield? I get that you want games to stick to some sort of 'DNA' here, but I don't think this really hurts the game. That's a fair point, as I wouldn't know this given my experiences lie more with CoD than BF. It doesn't 'feel' like CoD to me though. Its not about twitch movements, KD, and CoD really doesn't have any squad co-ordination whatsoever. The way they've put the control points out there, it definitely has pulled me in. We had a game last night where they were taking us out with lone snipers on the mountain, so it was a nice tactic to try and get C and D, whilst we had 1-2 of us on cover fire to try and get rid of those annoying snipers. I agree with this 100%. That being said, maps and gunplay dictate all FPS games we've ever played. We usually drop them when the maps kill people's love for the game or the gunplay is too all over the shop for us.
  24. The Codified part I think its more about the gunplay for me, but thats a benefit in my eyes as I've never felt BF shooting has been a smooth experience. Now it feels great. I can't probably comment on the differences in older BF Maps to these maps - I just take it for what it is in this game. The destruction works well in quite a few of them. Siege of Cairo has certain parts that really can make you feel immersed in the battle for a control point. If they want to change one thing, its the lighting on the desert maps - or add a few more buildings that help people on foot get from A to E abit easier without being sniped all the time. There definitely seems enough vehicles on each map to help the charge. If I was being critical from a BF POV, I'd more angle my thoughts towards size. There probably isn't a truly epic/large map at launch. Its either that, or they've made sprinting far quicker with a knife. I'm happy as I don't feel like this game has running simulator in it, but I appreciate that can weirdly annoy others.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy