I'll stick to the maps in this thread, cos its the thread for it 😄 I can definitely see some of those concerns coming through on specific maps.
New Sobek City - This one has the most vertical issues. Like you said, the fact people can find cubby holes on sides of buildings with no standard stairs you ropes to get you there is very odd. I think thats where obviously vehicles, well, helicopters I mean, get you there but also having an Assault class with deployable ladders. I still don't think thats a good enough answer though as you should be able to have stairs to 95% of all high openings. This desert map is nearly as bad as Operation Firestorm. Also, the vertical issue compounds the problem by way of allowing people way higher to also control the point. I don't think that is a good design at all.
Operation Firestorm - Way too open. Far too wide for snipers to take you out.
New Oilfields Map - Like Matt says, ridges around but too vast of an area wide open and no cover. Lighting also not great.
On the flip side, I do find these enjoyable so far:
Manhattan Bridge - Great point (usually C) on top of building. Can be blown up quite abit and can change the way a game flows given the advantage point but also can easily focus too hard on it. Middle 4 way point very good with lots of ways to attack it. One of the further points, E, can have different fights, given the pipes that are destructible but give good cover, and the zip line across the top of the point but doesn't allow you to control the point.
Iberian Offensive - Nice lanes to flank teams across both sides. Tanks can make differences at both end points and at D but its good that 3-4 points aren't affected so a change of how you tackle each point must be taken into consideration. Spawn Beacons can really help on this map, possibly underused so nice to see how it can flip a game and area. C can have great cover points, but also largely destructible which can change how you play attack/defence on this.
Liberation Peak - Large peak that separates E from B,C,D definitely adds something to this game and how different ways you can approach winning the game. Vehicles can help change a game but also a good defence strategy across either the bottom control points, or capturing high end grounds D, E and F. Snipers can make a difference on the Peak when C and D matter in whatever game mode you're playing.
Theres obviously more, but just wanted to highlight some bits I really don't like on maps, and some that I do.