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GazzaGarratt

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Everything posted by GazzaGarratt

  1. Perfect! Payday 3 was going to be one of our games this year to get into as a group so everyone best get it downloaded!! Cross play too 😄 And High on Life was well received and i've been wanting to try it out since @Riff Machine said it was awesome to play some months ago.
  2. Patience is the one thing most video game drivers haven't got! So if you nail that, then you'll make that way more overtakes I'm sure. I thought you've done pretty well around our 'inconsistent' driving 😅 I think you'll find we'll have more crashes together than online play. Not because we love smashing each other, as we shouldn't on this, but more because of our poor driving skills! Still would love to get a few more back on GT7 so we can get some races in before we try and do another small league series. If you know anyone that would, get them to post in here.
  3. More and more I'm noticing in every game that Penny will always seem to get high numbers as her bombs are pretty OP and are really hard to spot on the map. Coupled with her large health bar, isn't many tanks that give us as many problems, attacking wise. Oh my, I'm not Punisher often but I was on last night in a game before bed with @Stretch616 and I switched to Punisher and he absolutely wrecks with Rockets boost. Huge buff, at super speed with less reload. Mental stuff and can help the team on a convoy mode where you seem to be stuck moving the convoy/payload.
  4. I've recommended the post with the stats in it so it'll be at the top of every page as a quick link for anyone looking. Thanks for updating Matt @Luseth and yes, it was another great night of football for us! Great to see George AKA Mulletov @G_dub52 back in action...and bagging an incredible hatrick on his debut for this game, all with D-Pad too!! 🤯
  5. Good point mate, never really researched it tbh. They look more like Atari Lynx games and quite cool boxes wise. They all go for at least £40 though and higher which is mental given there won't be many classic albums redone in that period these were going. Remastering old albums feel like something thats happened way more in the last 10 years.
  6. This is the key for me and probably derails the thread so may start a new one for this! House of the Dead was always a favourite of mine, like Time Crisis @phil bottle. I have some light guns for Time Crisis and House of the Dead 3 they were super cool to use and made it for gun fun running through the levels. My Xbox ones were Madcatz I believe, not something I'd usually get but they were green and specifically made with House of the Dead in mind. Arcade ports to consoles still have a market out there, possibly more so now due to the way they were designed to have a quick go and quick turnaround time to restart.
  7. Done. If we can get latest hot topics and other FG stuff to the front then thats the plan, but I think it will always require people to help with this to make that happen.
  8. I reduced it from 10, mainly because we get no feedback either way if its good or bad 🤣 This is the best news now we have some! What catches the eye? Back to 10? Or anything latest specific feeds? I may remove all time top 5/10 because again, not sure it adds value on homepage. We have to keep testing and learning.
  9. That's the one!! Haha, just had a look and they were supposed to be the next gen thing. Mad how they crashed, burned and removed within about 10 years. Kind of a cool idea now I look back at them.
  10. Delta Force - 1998. I recall that within the box it also had a help card that would fit seamlessly over your keyboard to help you work out what each button was back then, which was so cool. Loads of multiplayer on this too back on the old dial up connection with NTL. Before this - and I'm cheating a little here because it was made in 1988 for PC but I played it in the 90s - F19 Stealth Fighter. Man, I was crap at it, but when I lucked out and completed a mission, it felt like I'd won the lottery.
  11. The Game Console 2.0 is a great book with lots of visuals of all the consoles ever made across the years. Some interesting facts too about how the video game industry has had a few crashes over time.
  12. Now I have had more time with him, I really enjoy playing with Moon Knight! Definitely not a player to be at the front of a battle but his damage output with a perfectly placed Ankh beforehand can destroy a team in seconds.
  13. I think in the 1990s to 2000s, I recall going into HMV and similar places and they used to sell music on these specific players that played music on like a square shaped disk? Does anybody remember what they were called? The talk back then was it would take over CDs but it never did, but i can't remember for the life of me what the format was called! Any help?
  14. Thanks for the lovely awesome messages all! Not sure what I'd do without the FG family ❤️
  15. To be released in 3 months time, the brand new Nintendo Switch 2 looks like they've initially mproved on the biggest issues from the Switch 1 (for me anyway). Controllers are a nightmare, so it looks a much better way to click and connect them. Not seen the specs anywhere just yet but nice to get a slightly bigger screen and best news is Switch 1 games are compatible with NS2 devices. Thoughts?
  16. It will cost you the astronomical amount of zero pounds and zero pence. Its Free to Play. In short, yes, very similar to Overwatch. Different but samey. 6v6 though which is way better and all the heroes have landed very well so far.
  17. Whats the best Marvel Rivals hero set in the game so far? Appreciate its early days but good to get the feelers out there? Explain why below if you want!
  18. I'd agree @Luseth, DPS is actually much harder than it looks to settle on some characters. I'm either feeling invincible or I'm getting wrecked. DPS health is so squishy right now and I think the game very much depends on healers which is probably why so many of them have abilities to keep the team invulnerable for a number of seconds. And weirdly, Healer's seem to be easier to play too. Tank is one where the overall game isn't heavily weighted towards them so maybe its more than we have to look at the Team-Ups a whole lot more. @Andy_White_07, love it mate, good to see someone do well with Bucky and the fact you have Invisible Woman down already is a good thing! She is far too OP on release for me. If the opposition knows how to do run Mr Invincible too, you know you're in trouble. I want to try more Moon Knight as I've got a hang of his abilities but need more time with him to get strategies right. Tried Venom last night as if I'm tank i'd rather be an aggressive one. He's bulky and has good health if you use his R1 ability at the right time but definitely feels like he is super weak at taking heroes down. Its like he is literally a Level 32 boss from The Division; bullet sponge that never feels like he threatens you.
  19. First one of 2025. Let's get some race ideas up below in the comments and use these ones to get back in the groove ahead of starting a GT League once again come February. Grosjean will see you all on the track 😎
  20. Thanks Matt @Luseth! Really appreciate the update ❤️ In terms of what I've done in the past a few things I followed, more because it felt right. If you're pro is a defender and you've kept a clean sheet, I give them a clean sheet If you play ANY and you are in the defence, I'd give a clean sheet. I'm pretty sure early days if you played ANY and your Pro wasn't a DEF, then I didn't....but I may have changed that nearer the end as it didn't feel right, especially if ANY controls 3-4 of the defence. They are still defending way more than anyone else. Regardless of Pro, ANY would receive any assists and goals as well as Yellow and Red Cards. Wouldn't look right if you won 3 games 1-0 and the ANY scored all 3 with another player, yet the stats show absolutely no goals. CDM early on didn't get clean sheets. However in the last few FIFA games I changed this stance. If a player was actually playing CDM properly - and usually we call out who is CDM, then I would give them a clean sheet. It seemed pretty clear the likes of James, myself or someone like Martin, we'd say 'I'll play CDM' and the game flowed like that as they sat back. I don't think it fully matters in the end, as anyone could argue their contribution to a clean sheet in a game - even striker if they come back in a specific game - but CDM probably harbours the most credit alongside the defence and GK in most games. Its nice that you are being generous to Tom though...I swear I had him on about 7 AFK's on this Monday night alone! 🤣 But at least its making it clear what we all knew all along 👀🤣 Its great to have stats back. It just gives you something else to look at and maybe help to create objectives for ourselves and each other. I'd love to get back to creating FG Medals for games again so if this keeps going then I'd be up for creating more if it warrants it.
  21. 14 people online for the first FG Friday last week was epic to see on Wreckfest - so lets have another banger of a catch up on FG Friday! Among Us is really easy to get onto it. Most of us will be on PS5, however I'm sure we can open it up to full crossplay - just mention if you are and we'll jump in discord if needed 😄 GGFG!!
  22. So far it has been a breath of fresh air playing this. Don't get me wrong, Competitive is biting our asses a lot, but so good to learn more and work as a proper team. Wins feel deserved when they happen. My characters I love so far are: Tank - Groot DPS - Starlord, Iron Man, Magik Healer - Cloak and Dagger, Mantis Cloak and Dagger feels really good and helps make you feel like you can impact a game on attack as well as defence given it has Cloak's side of attacks to take into the game. Most DPS are really squishy so having the right heals in the game seems to be the way forward!
  23. I did expect the new ones to be OP, as they need to be so they are exciting to pick, but it didn't surprise me how invulnerable they are. Even Macca shared a clip of Susan's ultimate move and you can stay alive through virtually anything. I'm not noticing much difference to Mantis which is a good thing, I still think she is a very good pick as one healer. Starting to see not many Hulks already but Dr. Strange still is in there even with a small nerf to his ranged attack. Cloak and Dagger's ultimate could do with another buff on top of the small change made as its not overly great. Really only used to keep herself alive I find. They've updated Jeff nicely. His ultimate can wipe a team in a moment but the signs are clearer now and its slightly smaller so I'm pretty happy about that. We'll see if we get a mid-season patch. Possibly not but if Mr Fantastic takes bullets for days, I may even start giving him a go just to act as an annoyance to the opposition.
  24. Here's the first changes for all the heroes: NERFS Doctor Strange (highest pick rate in the game) – Maelstrom of Madness and Gamma Maelstrom now have damage falloff starting at 5 meters and reduced to 70% at 8 meters. Hulk – Indestructible Guard gamma shield down from 250 to 200. Black Panther – Reduced health after refreshing Vibranium Marks from 40 to 30, and the upper limit from 120 to 75. Hawkeye – Reduced the spread angle between every two Blast Arrows, Reduced triggering distance of Archer’s Focus passive from 60 meters to 40 meters, reduced max addition damage from 80 to 70. Hela – Base health down from 275 to 250. Psylocke – Dance of the Butterfly ultimate will check for enemy barriers. Luna Snow – Increased interval for switching between healing and damage in Fate of Both Worlds from 0.1 seconds to 0.5 seconds. Mantis – Reduced Nature’s Favor passive movement boost from 2.5m/s to 1.5m/s. BUFFS Captain America – Shield restoration delay down from 3 seconds to 2 seconds, Liberty Rush cooldown down from 12 seconds to 10 seconds, base health increase from 650 to 675. Reduced energy cost for Freedom Charge ultimate from 3400 to 3100, health per second down from 110 to 100. Thor – Base health up from 500 to 525, added immunity to control effects during God of Thunder ultimate. Venom – Symbiotic Resilience bonus health ratio per lost health point up from 1 to 1.2, increased the base damage of Feast of the Abyss ultimate from 40 to 50. Black Widow – Increased the range of Edge Dancer from 3 meters to 5 meters, Reduced time for Fleet Foot to recover from 0 stamina from 12 seconds to 4 seconds, reduced the time for Electro-Plasma Explosion ultimate to reach max power from 1 seconds to 0.6 seconds. Magik – Increased Umbral Incursion damage while in Darkchild from 115 to 135 Moon Knight – Hand of Khonshu ultimate number of talons increased from 10 to 14, increased explosion radius of each talon from 4 meters to 5 meters. Namor – Adjusted throwing feel of Monster Spawn and Frozen Spawn to make them more accurate. The Punisher - Reduced the spread of Deliverance and Adjudication which will result in more damage. Scarlet Witch – Increased Chaos Control’s damage from 50/s to 60/s, Reduced the percentage of damage per second from 5% to 3%, increased Chthonian Burst’s projectile damage from 30 to 35. Storm – Increased Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55, increased Bolt Rush damage from 70 to 80. After Omega Hurricane ultimate, bonus health increased to 450 from 350. After ultimate, health will diminish at 100 per second instead of instantly. Cloak and Dagger – Reduced Dagger Storm cooldown from 15 seconds to 12 seconds, increased number of Eternal Bond ultimate dashes from 3 to 4. Rocket Raccoon – Increased healing of Repair Mode from 60/s to 70s. MIX OF NERFS AND BUFFS Winter Solider – Increased bonus health by Bionic Hook and Tainted Voltage from 30 to 40, increased Roterstern’s projectile damage from 70 to 75, reduced area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 650%, increased base health from 250 to 275. Wolverine – Increased base health from 300 to 350, reduced damage reduction ratio for Undying Animal from 50% to 40%. Jeff the Land Shark – It’s Jeff! Ultimate now a 10m radius, 5m high cylindrical spell field from 10m sphere, matches up with warning marker better. Increased Joyful Splash healing from 140/s to 150/s. What do we think about the first changes?
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