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GazzaGarratt

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GazzaGarratt last won the day on July 17

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    www.forevergaming.co.uk

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  1. I think the real hard thing about this is it won't take long for the same people to say 'its not changed', although it has had some great QoL updates now. What its missing for me is a group of people that want to go on to the game and play at their own pace but are willing to help each other when needed. Missions are so much more fun in a group, apart from maybe some campaign missions that can give you some real challenge but not impossible to do alone. There is loads for us to pick up on before we probably entered Crucible PvP again. Its mainly the class abilities to get your head around. I don't even know them all now, but there is an inbuilt build save which I think when you've built a few ways to play, you can switch your whole armour and guns in a second (rather than using 3rd party apps on your phone which we used to do).
  2. Glad you really enjoyed Witch Queen @J4MES OX4D, its right up there in terms of campaigns of any game really. Each mission felt chunky, difficult and the story was one that keeps you invested to the very end. Lightfall, funnily enough is still the only one I haven't gone all the way through to complete would you believe. I love the aesthic of the planet and missions, but it set off in a strange way - maybe its also because Strand is a completely different class ability that for me broker my brain abit 😅 I need to restart it actually to get to grips with it as lots of people use some abilities across many builds. Good news is you Final Shape and then this new one is apparently really good storywise. What do you think to the 'Journey' page? I find that drives me forward with better objectives than the world now as I can see how it can get confusing if you don't know where to go.
  3. Power level has just had a full reset, so probs a good time to start again lol. If you look at Armour too its had an update (Armour 3.0 now iirc?). So stats are essentially dumbed down a bit so no more intellect or other confusing words - its now: Health Melee Grenade Super Class Weapons Witch Queen is hard to beat in terms of campaign. On Legendary it is a massive challenge and feels packed. The change to Normal and Legendary campaigns was such a brilliant move. Final Shape is up there with it, for obvious reasons. You're crazy doing it 3 times. Don't think I ever did a full story through 3 times even in D1. Maybe did D2 as it was a breeze when it came out on launch with everyone on.
  4. Are you feeling okay, Dave??!!
  5. Hard agree...and didn't know that 🤣 What I don't get is that if they did a World Update 2.0, to essentially re-go over worlds in terms of just exploring, they could do so much more with them. That coupled with allowing you to take more than 3 (I'd personally ask for 9 cos that was always the max player instance for stuff like Protocol on Mars) would allow for a far more enjoyable experience of just playing the game. With the Portal page being introduced though, they probably realise the new gamer way is to gorge content so quickly that they don't want to just explore for a session. They want the shiny mission yesterday and want to complete it in 47 seconds. I feel gamers are a small part to pay in where its ended up.
  6. Yeah I mean I've paid for it because I wanted to play the story content. I don't ever play it for the grind anymore - I think quite a few did the same 2 years ago. It felt better to play without the grind for sure...the only thing that stopped me loving it was that people went away because its a game best loved when you're playing with others. Theres so many guns now that I don't worry about getting everything...but maybe thats the problem too. With too many objectives, it can feel pointless as you sense something else will come out in 6 months and smash the current AR I'm focused on. Ah, heck. I dunno. It felt really good to boot it back up. I really enjoy the Journey page actually so I may just do the new story and focus on that as I very much doubt I'll be able to do a Deep Stone Crypt Raid anytime soon.
  7. Funny you have come back to Destiny James, because I've just bought the next update after a long 12-18 months off it. They've tried to find different ways to answer the new player experience, but as any existing game continually updates, there's probably no one single answer. They've created the 'Portal' page to help new people. I prefer the map but if you don't know how Destiny works, it does the best job of pushing you to do things in the game that you don't need to know how the world map works. Beyond Light weirdly was one of the lesser story beats in terms of the campaign, albeit there were some cracking missions in it. The whole Beyond Light part introduced more so the best aesthetically pleasing raid of the lot and also a few fantastic story and gameplay inside the standalone exotic missions. You've then got to go through the new way they've delivered story campaigns and that takes it up a notch. Its interesting to see the way Destiny has gone. For all the annoyance of where the game has gone, I play campaigns elsewhere and they don't hit as hard as these. I think the gameplay loop is the one they need to focus on - so much going on, its easy to get lost. I have the new campaign which apparently is the best story but the new mechanic could somewhat make it not as exciting. Its not so bad so far after playing one mission. The PvE content now in the game is well worth it for £7.
  8. The turnover of staff whilst this idea had lots of momentum hasn't helped and its lost its way. Game didn't have much identity, or wow factor. They can save Bungie by doing a U-turn and really redefining the Destiny roadmap. It still is a huge moneymaker and doesn't take much to bring people into the game. Marathon won't be for many casuals and that kills it immediately.
  9. Whilst we're missing you online mate, at least you're keeping yourself healthy and fit! Pretty good going too, finishing in top 20% is class.
  10. You both need to be in FG club so when the rest of us play, it will collate all of our wins, goals, etc together. I think theres loads more they could do to improve it, like Tournament wins, etc but not sure they'll do that anytime soon after such a big update.
  11. @Luseth and I were talking about this tonight whilst Matt was playing it. Now its out and its only £30, seems abit of a steal...I've always wanted to be the good guy instead in these games! 🤣
  12. Love it. One on the watch list for me soon then. I'd mainly be buying it for the PvE operations but I'm sure taking a look at PvP is worth a few tries at the very least.
  13. @Sennex I appreciate Gran Turismo 7 isn't really an open world racing game - however, it can be quite therapeutic to drive around a few different tracks just in time trial mode (so essentially free play) and mastering the turns, braking points, etc. Elsewhere, you could arguably try Mafia 2? As plenty of time to do open world stuff. Just stick the limiter on and play in easy mode and cops aren't a concern.
  14. Rocket League have overhauled their club feature for the first time since launch and its well overdue I reckon. Some nice, cool additions to the area, including badges to obtain as a club now - all obtained just by playing in your club name with teammates. A brand new stadium with new arena announcements was a nice surprise and well received. Key Club Updates: Club Career Stats will keep track of Club statistics earned over the course of the Club’s lifetime. Club Seasonal milestones will be tracked in the form of Club Medals, a new concept in Rocket League. Clubs accumulate Medals by making progress in three main categories: Goals, Saves, and Assists. Each one of these categories includes three Medal milestones in order of accomplishment: Prospect, Signature, and Premier. Reaching a milestone rewards a Club the associated Medal. This Medal is displayed in the Club profile, viewable in the Club menu and within Club matches (against any opponent, not just other Clubs). Medals will be shown publicly in the intro sequence of matches where all members of at least one team are in the same Club (these are called “Club matches”). If a Club receives the highest-tier Medal (Premier Medal) in all three stat categories, their Club profile icon will have a special look visible in intro sequences and the Club menu. While public Medals help Clubs show off their progress and prestige, they might deter Clubs who enjoy playing more non-competitively. Club Owners and Managers will be able to toggle public Medals on or off within the Club Customization menu, to prevent their Medals from being shown in Club match intro sequences. By default, Club Medals will be shown in the Club match intro sequence. Club Medals will always be viewable in the Club menu, regardless of toggle status. General Club Stats and Milestone Rules: Club milestones will reset every Season. This gives Clubs opportunities to improve Season over Season, as well as earn new Club Titles every Season. Once a Club earns a Medal, Club members will receive a notification that the Medal has been earned. The Medal will immediately be shown on the Club profile. Additionally, members will receive a notification when the Club earns a Club Title. Stats towards Medal milestones are only recorded during matches with more than one player on each team, including Club matches. There are three earnable Club Titles based on Club Medal progression. New Titles are available per Season, and linked to the tier of the Medal (Prospect, Signature, Premier). Link to full Patch Notes: Just a moment... WWW.ROCKETLEAGUE.COM What do you think? Personally, it feels a good Quality of Life update to prompt you to play more games with friends. Resets every season, so depends on how hard these medals are to collect.
  15. Yeah...reminds of how clunky Project Zero came out as a release game on the 360 I believe and the horrible controls ruined it.
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