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J4MES OX4D

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  1. Like
    J4MES OX4D got a reaction from Riff Machine in Could SEGA find a niche in todays digital only world?   
    Those free rewards are still financed by income generated from PS+ revenues whether the user has bought it or not. The rewards given away don't grow on trees - Sony have to subsidise the likes of EA in full on the contents given away exactly the same way how someone like Epic pays developers an install sum for the games they give away for free through their store. If I spend £50 on a Playstation Store game and then get a free £5 voucher and buy an indie game for £5, they don't get paid in a free voucher - that £5 has to be generated somewhere in real money so the indie developers can get paid for their game and the only ones that can do that is Sony because they provided the voucher. 
     
    If Valve gave away a £5 voucher to every active account on the Steam platform then they would have to find £450,000,000 in real money so the recipient of the products bought actually get paid because they aren't going to give away their stuff for free or at a discount just because a provider decided to give away free vouchers out of thin air. This model only really works if the store owns its products and can dictate pricing and distribution. Sony probably owns about 1% of the digital stock sold in the Playstation Store and the majority that sell their stuff demand to be paid in full especially if they are already relinquishing 30% for the privilege  on the cut alone. 
  2. Like
    J4MES OX4D got a reaction from IRaMPaGe in Palworld   
    The player count currently stands at 1,333,559 - bear in mind that this is a normal Monday morning in most of Europe and America is still very much still in bed. Absolutely insane figures really. Nobody had heard of this game last week! 
  3. Like
    J4MES OX4D got a reaction from Riff Machine in Could SEGA find a niche in todays digital only world?   
    The trouble is who would subsidise the loss against the new product? You could buy one AAA game for £50, withdraw the licence and then claim such points against an indie game for instance. The developers of that will then either have their income reduced or someone like Sony or Nintendo would have to foot the deficit created by the points generation. The beauty of digital gaming for the likes of publishers and developers is that they have no physical media and shipping costs plus more importantly the purchase is set in stone where licences cannot be sold onward as second hand.
     
    A similar thing came up on Steam recently regarding Steam Points where someone suggested that these should be converted into vouchers to spend in the Steam Store. This was not feasible because these points are generated out of thin air so if someone spent £50 on a AAA game, got £5 in return and used that to buy an alternative product from a different developer, Valve would have to pay it out of their own pocket. Based on my estimations, if each active account earned just one voucher on average per week, it would cost Valve £2,000,000,000 a month which is 25% of their annual income that would result in a yearly loss of -$16bn.
     
    Digital games and optional DLC were partly designed to combat against the second hand market but it's now become the ultimate income stream especially with production and shipping costs further reduced or in the case of Alan Wake 2; removed altogether. 
  4. Like
    J4MES OX4D reacted to GazzaGarratt in Could SEGA find a niche in todays digital only world?   
    More of generalised thought process @Luseth, I'm pretty sure not everything will. When you think of two ways stuff changes, it either evolves or there is a revolution, the revolutionary ideas and ways society drive have becoming far less as we developed all the amazing things we have over the past 200-500 years. So things will evolve and I do think digital media will be the mainstay of what we see, but it evolves over time like you mention about Vinyls and other such physical items in their own categories like gaming, music, etc. You see artists now try to create money through special edition vinyls because they realise they can't make as much money with digital media.
     
    And that's where I think most things now get driven by - money. One of the highest, well known games that made a huge profit was Witcher 3, and a lot of that was down to how they packaged their physical media and accessories within it. As I watch prices go up more and more for retro items and things people want to 'own', the key here is that humans enjoy that owning feeling and when its not tangible, they can't see or feel it and that doesn't fill them with joy. Digital will be 80% and 20% will be the specialist items we all want to have in our hands, kind of scenario. So both can be right to a certain extent. Chad @Riff Machine  goes into it a little on their latest podcast too after Ubisoft guy went and said the thing you shouldn't say.
  5. Like
    J4MES OX4D got a reaction from Andy_White_07 in EA SPORTS FC 24 - Ultimate Team Review   
    I still loosely follow UT although I haven't played a FIFA game in a long time plus have a few close friends that still play it religiously. From what I've seen, the mode is just so corrupt and bloated these days plus the gameplay is a cross between the pace of ice hockey and the scores seen in basketball. It's a shocking representation of football. They may as well just remove the actual playing matches altogether and just have pack openings with matches being simmed. 
     
    EA have done the business though - they know how to drive retention and average player spend so to hell with the actual quality of the game. Sports titles are in such a shambolic place now that I don't even bother with any of them. 
  6. Like
    J4MES OX4D got a reaction from Spacedeck in EA SPORTS FC 24 - Ultimate Team Review   
    That's my biggest issue with the gameplay these days. FIFA was so much more authentic back in the 08-12 era with far more realistic ball physics and less animations. Since they moved to frostbite, the animations are so wonky and they've spent way too much time on fancy moves that look ridiculous and can be spammed to hell. The ball often has no realistic weight and often simply travels in straight lines with a consistent speed. I watched a major e-sport match a while back and they were just pulling off the most silly moves plus every pass was in a straight line and being darted around like an ice hockey puck. The final score was 8-6 or something. 
     
    There was nothing wrong with FIFA a decade ago and it used to be a lot of fun trying to break down an opponent from a tactical standpoint. EA seem to think children will get bored if they actually try and create a simulator. Apparently 14 goals a game, skill spam and endless rewards based on spend and play is the best way forward and whilst that's true for their income, it's made the games so much worse. 
  7. Like
    J4MES OX4D reacted to techno in YouTube Recommendations   
    Came across this guy and have been watching loads of his stuff, I just love his presenting style and he certainly seems to know what he's talking about. He's definitely a big fan of Elon 😂
     
  8. Like
    J4MES OX4D reacted to Spacedeck in EA SPORTS FC 24 - Ultimate Team Review   
    Nice review mate.  I've opted not to get EA FC just yet!  I don't have much interest in UT.  Biggest thing that gets me about EA games, it feels like who can do the fanciest tricks the most often, even watching pros on Twitch, feels less like football and more like showboating.
     
    With that, and me being a very bad player in the first place, I decided to go full manual in football games probably around the time of FIFA 16.  The satisfaction feeling you get from scoring a wondergoal because you had to actually put the effort in to aiming your through balls, passes and shots is what makes football games.  Manual, while rewarding, never gets any attention from EA and leaves certain types of passes broken.
     
    So my football fix is currently SP Football Life 2024, which is a standalone mod of PES 2021.
  9. Like
    J4MES OX4D got a reaction from GazzaGarratt in Could SEGA find a niche in todays digital only world?   
    Sadly I can't see Sega ever making a comeback in mainstream console terms. The company just doesn't have anywhere near enough money required to even fulfil global hardware production and distribution let alone produce an array of new games. They've been acting as a publisher for way too long whilst the likes of Sony, Nintendo and Microsoft have been capitalising on massive revenues along with research and development. If Sega were to throw together a machine, it would likely be off-the-shelf hardware and all a bit desperate. They are however looking to revive a few classic franchises so that's worth keeping an eye on. 
     
    With Nintendo adopting a lot of bad modern day practices, I've kinda lost a lot of hope and things like DLC, subscriptions, live services and DRM is pretty much engrained in the industry. If Microsoft and Ubisoft keep pushing, the next generation of consoles could see us not even being able to buy or own games outright - it'll all be subscriptions and other bullshit. 
  10. Haha
    J4MES OX4D got a reaction from GazzaGarratt in YouTube Recommendations   
  11. Haha
    J4MES OX4D got a reaction from Riff Machine in OpenCritic Challenge 2024!   
    When even IGN say the game is shite you know it's gonna be bad. They'll still probably give it a 7 to avoid upsetting the publishers but rule of thumb with them is always deduct 3 for the real score🤣
  12. Haha
    J4MES OX4D reacted to WelchyTV in OpenCritic Challenge 2024!   
    I will be STUNNED if Suicide Squad gets an 84 … but stranger things have happened! 
     
    Thanks for submitting predictions mate!
  13. Like
    J4MES OX4D reacted to WelchyTV in EA SPORTS FC 24 - Ultimate Team Review   
    Nice review mate. 
     
    Would agree with majority of points, my biggest issue with Ultimate Team is that you have to play religiously to be able to keep up and have a team that can compete, or you have to be willing to spend a lot of real money, or both!! 
     
    As someone who likes to play a large variety of games, I don’t have the time to keep up with everyone else, and I’m definitely not giving EA any more money than the £70 I paid for the game. 
     
    Other than that, I still enjoy the Career modes, clubs and normal online seasons. 
     
    Interested in why you gave it a 6.9, and not just a 7?! 
  14. Like
    J4MES OX4D reacted to Andy_White_07 in EA SPORTS FC 24 - Ultimate Team Review   
    Hey everyone, 
     
    I have decided to write my very first gaming review and would love any feedback/thoughts. I have played Fifa religiously since I was a kid so have a lot of love and hate for this game and decided it would be the best game for me to give my thoughts on. 
     
    "EA Sports FC 24 has been out now for just over 3 months and with TOTY promo now in packs, I thought it would be an ideal time to review whether spending £70 on this game back in September 2023 has been worth it. This review will focus solely on the Ultimate Team mode within the game, which is one of the most played modes on any game.
    As always, EA implemented some new changes into the game, with the introduction of evolutions, player traits and woman footballers. All of these changes, especially within the ultimate team game mode, have had a positive impact in my opinion. As someone who usually gets bored of the game within the first few months, I find myself coming back to complete objectives, evolve some of my favourite players from the football world and to compete in FUT Champions to build my team even further.
     
    Player traits have added an additional benefit to specific players, allowing users to control them and play with them in the same way in which they play in their real-life football matches. This has created a uniqueness within the game and opened options for different styles of play that users implement into their game plan. It also adds further value to the players that are considered ‘world class’ or ‘top tier’ such as players like Salah, Pele or Hansen.
     
    Another completely new introduction to FC 24, which comes with their growing popularity within the football industry is woman footballers. At first, as is the case with most change, the introduction of woman footballers along with men footballers wasn’t met with much optimism. However, as the game has gone on and EA have released promos, the popularity of some of the woman footballer cards have increased. Players such as Bonmati and Putellas of Barcelona, Diani of Lyon, and icon cards such as Hamm, Abily or Sawa have been a mainstay within teams that users have created.
     
    The downside for me, is that with the additional players now in the game, you have a higher chance to receive what users refer to as ‘fodder’ cards from your rewards which are cards you are mostly likely to submit into Squad Builder Challenges (SBCs) or sell to increase your coins within the game. EA have used this as a perfect opportunity to add higher priced packs to its store with some of the most expensive packs costing you around £40 per pack but with the guarantee you’ll receive a certain amount of high rated cards back from the pack. This has allowed users to build a far superior team earlier on in the game compared to the previous games, putting those that don’t purchase packs with real money in a difficult situation when it comes to competing at the highest level. EA have tried to combat this to allow users that do not wish to spend any money on the game by adding a lot more in-game content and rewards/packs that you can earn by completing objectives or by just playing the game. EA are often releasing new cup objectives or objectives that tie into the game modes you’ll already be playing such as Rivals, FUT Champs or Squad Battles so it doesn’t necessarily add any extra stress onto your gaming hours.
     
    Another positive change for EA has been the addition of evolutions. This feature allows you to take a player and insert them into an evolution where you are required to complete objectives with the player to earn them an upgrade to their overall stats. With new evolutions being added over the course of the game, this should allow you to keep upgrading some of your favourite players within your team so they remain within the power curve of the game. For example, my 75 rated Garnacho has been upgraded to 88 through some of evolutions that have been released so far. I do have a few concerns with evolutions and I’m hoping it is something EA improve on going forward. My first concern is that some of the evolutions that EA release has a coin or FP price attached to them meaning you either need to spend real money or put some of the coins you have earned in the game towards upgrading one of your players. This isn’t so bad if the player you are choosing to evolve and upgrade would cost a similar amount or even more if they were released as a special card in a promo.
     
    However, if you are someone that supports a lower league club and have found yourself wanting to upgrade some of the bronze or silver rated players of that team, then to pay between the £50,000 - £100,000 to upgrade those players can be very costly. It would be ideal if the amount it costs to place the players in these evolutions changed and increased/deceased in relation to the players rating. For example, an 84 rated card would cost £75,000 to be evolved and a 74 rated card would cost £10,000 to evolve. This would allow those users hoping to turn a bronze team into a team of superstars more flexibility when completing the necessary objectives for those players or provide them with the extra funds to evolve them in the first place.
     
    Gameplay/connection has always been a big issue for me on EA Sports FC 24 and the previous set of Fifa games they released. I find myself trying to play at certain points of the day or weekend just to ensure I am getting the best connection possible to allow me to enjoy the game. If you compare playing the game on a Friday at 6pm when everyone logs in to see the new promo that EA have just released to a Sunday where most people have already finished their FUT Champion games, you’ll notice a much steadier and smoother connection and consistency with the gameplay on the Sunday. EA need to try and find a solution to ensure that the gameplay and connection is steady no matter what time or day you want to play. Some people, due to other commitments don’t have a choice on when they can play and if I was them, I would definitely want to play the game at it’s best.
     
    With gameplay being mentioned, it might be best to mention the improved AI. Every year EA are trying to make the game more realistic to real-life scenarios and with each update I feel as if they make the game a lot less fun and a lot harder to score goals, especially with how good the AI defending is. With some of the more top tier defenders, it almost feels as if you don’t need to control them for them to defend effectively against your opponent. It is important EA find a balance between a good AI but still requiring users to have some defensive control for the more effective defending techniques. At times it can almost feel as if you are playing against the computer on the highest difficulty setting, which isn’t enjoyable, not for me at least.
     
    Overall, I think EA have made some positive changes this year to the game which has spiced things up a little, giving you a lot more creativity around the team that you build and more flexibility with the style of play you want to implement. With some improvements to the gameplay, AI and connection, I believe EA will continue to have one of the best football games in the gaming community for years to come. I look forward to seeing how they expand on some of the new features such as evolutions as the game progresses throughout the year.
     
    What do you like/dislike about EA SPORTS FC 24? What rating would you give it? 
     
    My personal rating – 6.9/10 "
     
    I hope everyone enjoys reading, I'm curious to see what you all think and whether you agree/disagree with certain points. 
     
    Andy
     
  15. Like
    J4MES OX4D reacted to Spacedeck in Palworld   
    This game is amazing! Currently has the highest concurrent players at 1,221,744!  What this has achieved so far is mind boggling.
     
    I still play Pokémon on Switch but for PC other games fell short.  TemTem became a grind fest.
  16. Haha
    J4MES OX4D got a reaction from LordBaguette in Palworld   
  17. Like
    J4MES OX4D got a reaction from IRaMPaGe in Palworld   
    Just been released in early access and has garnered a significant 370,000 concurrent players. Released in early access on Steam at 10% off costing £22.49; it appears to be an open world multiplayer pokemon-style game. Could be the new Valheim 
     
  18. Like
    J4MES OX4D got a reaction from IRaMPaGe in Palworld   
  19. Haha
    J4MES OX4D reacted to phil bottle in YouTube Recommendations   
  20. Like
    J4MES OX4D reacted to GazzaGarratt in If I could remake any game....   
    I'm sure we spoke recently about this and I'm loving the Command & Conquer vibes as that would always be my underrated special pick to be remastered. Crying out for a game like that with multiple discs of different forces you can be.
     
     
    Hell effin' yes to these. @Findmartin would wholeheartedly agree with you given Master League PES was where it was at for us growing up for years. Timesplitters was an incredible game, campaign and the online multiplayer. One game I felt really really good at too.
  21. Like
    J4MES OX4D got a reaction from GazzaGarratt in If I could remake any game....   
    Opposing Force and Blue Shift are being remade with Valve's approval similarly to how Black Mesa was done.
    Operation: Black Mesa on Steam
    STORE.STEAMPOWERED.COM Experience the Half-Life™ expansion packs like never before. Operation: Black Mesa features reimaginings of both Half-Life™ Opposing Force and Half-Life™ Blue Shift through two unique campaigns. How will you...  
  22. Love
    J4MES OX4D got a reaction from GazzaGarratt in If I could remake any game....   
    Rather than choosing my favourite and most iconic classic, I'm gonna select ones that would benefit and warrant more of a remaster. I'll also avoid games where I wouldn't be confident in finding a developer that could do the original justice. 
     
    I'd firstly say Command and Conquer: Generals. Shocked this hasn't been remastered or remade to a degree as it's a rare RTS that combines real world elements and is still immensely popular. EA gave us a solid remastering of the original and Red Alert almost 4 years ago but nothing since. Even a basic remaster with QoL changes and modern support would be huge and a massive win for the genre. 
     
    Lastly I will choose Resident Evil Code Veronica. I am confident this will be announced soon and it's the next logical one in Capcom's largely successful reboots. CV was a great game back on the Dreamcast and a huge step up visually compared to the likes of RE2 on the PS1. It had some massive flaws but these could easily be rectified. 
     
    Those two I would be very happy with and that's about it off the top of my head. Max Payne 1 & 2 are confirmed in development by Remedy now which is absolutely huge as the series is coming home to a developer who is getting better and better. I would've said that otherwise as long as Rockstar had no business in it but they are in the works it seems. 
     
  23. Like
    J4MES OX4D got a reaction from GazzaGarratt in OpenCritic Challenge 2024!   
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  24. Love
    J4MES OX4D got a reaction from GazzaGarratt in *FG'ers Screenshots Thread*   
    Some more of Bioshock






  25. Like
    J4MES OX4D got a reaction from GazzaGarratt in Palworld   
    Just been released in early access and has garnered a significant 370,000 concurrent players. Released in early access on Steam at 10% off costing £22.49; it appears to be an open world multiplayer pokemon-style game. Could be the new Valheim 
     
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