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J4MES OX4D

FGers
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Everything posted by J4MES OX4D

  1. Really looking forward to this. Just hope EA/DICE don't fuck it up. Cannot wait to see more of this at E3 and hopefully we'll have some gameplay to admire before then too!
  2. I may have to re-install this at some point. I departed and went on to play the standalone DayZ for a while but the progress there is still a bit iffy it seems so I may have to return to the mod as that's feature packed and more stable. I'll have to learn the bindings again though - all the keys are different from DayZ and Arma III which is a pain
  3. GG race organisers https://www.youtube.com/watch?v=nA-84SIFnSo
  4. ^great video Joe! I've read there's been a few cock ups with the launch and refunds are being accepted
  5. Video Editor confirmed http://uk.ign.com/articles/2015/04/13/rockstar-editor-announced-for-gta-5-on-pc
  6. I'm toying whether to upgrade too. My rig is pretty beasty anyway but I need to maintain my prowess in the master race. Here's my super specs to make you peasants jealous:- Intel Pentium III 75mhz 16mb RAM 500mb HD Amstrad Soundcard Windows 95 Hewlett Packard black and white printer (once featured on the Antiques Roadshow) Minesweeper I can even run Actua Soccer on medium settings. Beat that bitches I'm desperate to move into 4K this year but I may have to sacrifice my summer to do so I'm keeping my eyes fixed firmly on the market regarding the prices to see when the best time is to pounce. Cannot wait for 4K to become mainstream but I still think it's about 2 years off.
  7. Pellegrini sacked tonight I reckon
  8. Chelsea score with their first shot on target after 87 minutes. What a fucking surprise!
  9. Could be good fun! EA out on the 21st
  10. Another futuristic game it seems
  11. Hope you eventually get in Joe - I can't believe I got access as I only have two games on record on my uPlay account along with records of angry emails about not being able to connect to the service Yep, especially when even the company owners publicly lambaste their development staff It's a tough one Jonny - I love Rainbow 6 and Siege has potential to rejuvenate the genre and bring tactical MP gaming into this generation but some of the design decisions could be unforgivable especially in the long run. It just feels so dumbed-down in its current state; the game could get stale far too quickly. In just 1 hour and about 5 matches yesterday; I'd done absolutely everything you could possibly do and it all got a bit samey. If they did away with the 'user-friendly/noob' features; it could make a massive difference but the game is just so handicapped that it is more arcadey than tactical and that's a disappointment I can't ignore. HC mode would do wonders but if they're hell-bent on the current format; I think the game could get tedious and repetitive with not much satisfaction.
  12. Updated the OP - Official Reveal April 26th
  13. 7 discs for the physical edition Quality screenshots
  14. I've just played about an hour of Siege and it's seems pretty decent although there is a real clash of concept. It comes across as a hardcore tactical shooter but there are inclusions that leave me baffled and make the game seemingly dumbed-down to appeal to everyone. There is no mini-map which is great but then they shoot themselves in the foot by highlighting your team mates with a ghostly glow at all times and there is no friendly fire either. By being able to see your team mates through walls and even on the other side of the map; you can see exactly where they are, where they get shot, how they die and where the enemy is placed. It's such a glaring design issue that renders communication redundant in some instances as you can see everything unfolding with visual aids including likely enemy placement. You also have the ability to reload at any given time and retain all your unused ammo which mimics that of an arcade shooter like COD. You don't need to worry about conserving your ammo or when to reload. The worst addition by far is the ability to revive your team mates. It only takes a few seconds to get them back on their feet and reminds me of the painful old COD days with Final Stand and Second Chance. This is sheer stupidity from Ubisoft on a ludicrous level and I cannot understand why they think this idea would be welcome or why they've even considered it putting it in the game. The fact a fellow SWAT team member who's a sharpshooter can suddenly perform miracle surgery in a live situation in 3 seconds just beggars belief. I played on two maps; one was a house and the other way an airplane. Both look like they will be good fun but I am fearful that there isn't much variety in this game. The defenders can barricade windows, doorways and other entrances and the attack team can blow up certain areas to breach but the options after just a few games and the tactical variations just become limited. It's like playing Search and Destroy on Nuketown - there is only so much stuff you can do before you repeat the move over and over. Both teams at the start have a 'prepare' phase which is also limited - the attack team has RC Cars to scope out the premises and 99% of the time; it's exactly the same setup from the defence as the last round and the defenders can do their barricade prep which involves just covering up the same doors and entrances over and over. Just seems so limited. The alpha is somewhat lacking in visual and animation textures which is expected but it certainly will appear polished on release I'm sure. Characters and weapons can show through walls, doors and equipment and some of the character movements are cringeworthy. The menu interfaces and in-game HUD are also very ugly. The bullet detection is a bit iffy also. I think this game could be decent but it needs a lot of work and desperately needs a hardcore type mode because what is on offer so far is just so basic and user-friendly; it kind of destroys the game type it's trying to be. If they don't have a dramatic rethink on certain aspects; it could get very boring, very quickly. I'm not really surprised this game has such significant design flaws as Ubisoft are notorious for hideous gameplay execution on many titles but I'm almost mortified at some of the features this game has. There is certainly potential here but the developers need to make sweeping changes/additions before the beta.
  15. I've got access to the closed alpha today and am currently downloading... Will have a look after my dinner. If there's one sight of a radio tower, I'm fucking uninstalling. Anyone else been granted access to the alpha today on PC?
  16. I'm same as Phil; finished HR on the 360 and bought the DC version on Steam. It is pretty bad Joe - the game seems to be running on a very old and ropey engine and the combat is less than user-friendly. Best thing to do is spend the Praxis Points on augmentations that stabilize your aim and the recoil in weapons. Even then it's not perfect but it does make a difference.
  17. Hell yeah About bloody time too! More on the way next week..
  18. There was a few rumours from a fairly reliable source suggesting that it's a futuristic title with even wall running - fuck that! I'm sick of futuristic titles now and I just wish we could go back to the more traditional CODs.
  19. They are quality! So simple but wonderfully effective. I can't stand most TV adverts these days but those are a couple of gems. My favourite one this year is the Mars 'Winning' one https://www.youtube.com/watch?v=AIQ_pJzU-rI All time classic
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