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TigerBurge

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    TigerBurge got a reaction from GazzaGarratt in Season 1 and Warzone update   
    MODERN WARFARE II SEASON 01 PATCH NOTES AND WARZONE 2.0 LAUNCH
         
    Hello MWII and WZ2 Players!
    Season 01 marks the launch of the free-to-play Call of Duty: Warzone 2.0 and the much-anticipated DMZ experience. We hope you’re ready to dive into new maps, modes, missions, and more.
     
    In addition to all of the new content, we also want to provide more information on updates to MWII in patch notes here. We’ve also included critical intel for Warzone 2.0 players below, for both Battle Royale and DMZ.
    Going forward, expect additional Warzone 2.0 community updates from our partners at Raven Software while we focus our communications on content and support for Modern Warfare II. We’ll be working together to make sure key information is available for all players across modes and titles.
     
    WEDNESDAY NOVEMBER 16
    SEASON 01 LAUNCH
     
    GLOBAL
     
    RICOCHET ANTI-CHEAT
    With the launch of Season 01, RICOCHET Anti-Cheat™ will be live, globally, across Warzone 2.0 Battle Royale and Warzone 2.0 DMZ. RICOCHET Anti-Cheat is currently live in Call of Duty: Modern Warfare II. Learn more about #TeamRICOCHET here.

     
    BATTLE PASS
    Season 01 marks the launch of our all new Battle Pass, in which players are able to choose the rewards they want as they progress. While there are 100+ tiers, this new map format allows for personalized progression with unlocks. Players can also progress with Battle Tokens Tier Skips. Take a deeper dive into the Battle Pass on the Call of Duty Blog.

     
    WEAPONS
     
    Our Season 01 weapons drop runs the gamut of playstyles, from the high speed BAS-P Submachine Gun, to the hard-hitting Victus XMR Sniper Rifle. Mid-range combat is always an option with the super stable and high rate of fire M13B… if you are up to the challenge of unlocking it. These new Weapons will expand Loadout capabilities to cover all the exciting new modes Season 01 has to offer. Head to the Battle Pass to see where you can unlock these weapons and more.
     
    PROGRESSION 
    Players can now progress beyond level 55 and earn Prestige rewards. Seasonal progression will not reset. 
     
    BUNDLES
    Here’s what will be live in the store on Day 1 of Season 01:
    Executive Warfighter
    Violent Embrace
    Atomic Sunrise
    Tactical Human
    CDL Launch Pack
     
    NEW WEAPONS
    Victus XMR: Sniper Rifle
    Free Weapon acquirable via the Season 01 Battle Pass (A7)
    As the longest range Sniper Rifle in our arsenal– we fully expect that the Victus XMR will be a player favorite when taking on dropping into the vastness of Al Mazrah. The first bullet-drop-indicating scope can be unlocked by leveling-up this weapon.
     
    BAS-P: Submachine Gun
    Free Weapon acquirable via the Season 01 Battle Pass (A6)
     
    M13B: Assault Rifle
    Unlocked via Store Bundle or Weapon Unlock Challenge 

     
    WEAPON BALANCING 
     
     
    » Assault Rifles «
    Increase to long distance flinch on all Assault Rifles
     
    Kastov 545 
    ADS speed increase
    Improved ironsight ADS sight picture
     
    Kastov-74u 
    ADS speed decrease
    Hip spread increase
     
    M4 
    Hip spread reduction
     
    M16 
    Rate of fire increase
    Hip spread reduction
    Recoil recenter speed increase
    Shot grouping improvement
    Increase ADS movement speed
    Increase strafing movement speed
    Semi auto recoil reduction
    Semi auto damage reduction 
     
    STB 556
    Close range damage reduction
    Reduced sprint to fire speed

     
    » Battle Rifles «
     
    FTac Recon 
    ADS speed improvement
    5 round magazine - speed and handling improvement
    Increased flinch caused by bullets
    Hip spread decrease
     
    SO-14
    Increased hip fire when full auto

     
    » Handguns «
     
    Increase to close range flinch on all Handguns

     
    » Light Machine Guns «
     
    Increase to long distance flinch on all Light Machine Guns

     
    » Marksman Rifles «
     
    SA-B 50
    Minor increase to flinch when hit
     
    SP-R 208
    Large increase to flinch when hit

     
    » Shotguns «
     
     
    Increase to close range flinch on all Shotguns  
     
    Lockwood 300
    Damage range reduction
     
    Bryson 800
    Close range damage increase
    Hip spread increase

     
    » Submachine Guns «
     
    Increase to long distance flinch on all Submachine Guns
     
    FFS Hurricane 
    ADS move speed increase
    Increased headshot damage
    Increased far damage range
     
    Minibak 
    Movement speed decrease
    Damage range decrease
    ADS speed decrease
    Hip spread increase
     
    PDSW 528
    Movement speed increase
    Damage range increase
    ADS speed increase
    Hip spread decrease
    Adding Laser and Flashlight Attachments
    1mW Artemis Laser
    1mW Quick Fire Laser
    Accu-Shot 5mW Laser
    VLK LZR 7mW
    7mW Canted Laser
    Schlager ULO-66 Laser
     
    VEL 46 
    Damage range increase

     
    » Sniper Rifles «
     
    Signal .50
    Fixed attributes on the Signal .50 barrels:
    21.5" Fluted Fifty
    23.5" SA Fifty-H7

     
    WEAPON BUG FIXES
     
    Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
    Dropshot exploit fix
    Fixed exploit with bipod mount launching, re-enabled bipod use.
    Fixed incendiary damage over time to not flinch the player

     
    OPERATORS
     
    New Operators
     
     
    Zeus | KorTac
    The last of his name, Zeus established the “Thunder” Corps counter-terrorism group dedicated to hunting down AQ.
    Unlocked automatically with purchase of Season 01 Battle Pass.

     
    VEHICLE UPDATES
     
    Balancing
    Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
    Reduced the damage of the PILA against tanks from 30 to 25%
    Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
     
    Bug Fixes
    Tuned exiting the RHIB to help mitigate an issue with players getting stuck
    Exiting the RHIB now places you within the boat. You'll no longer be left in the water behind the boat when moving.
    Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back.
    Fixed a bug where the vehicle camera was re-initializing after repairing a wheel.
    Fixed vehicles becoming permanently submerged when another vehicle lands on top of them.
     
    MULTIPLAYER
     
    Maps
    Shoot House (6v6) is now live with Season 01. Set in Las Almas, this map will engage new and veteran players alike. Get all the intel on this location here.
     
    Battle Maps
    Fixed floating grass in Sarrif Bay
    Fixed stretched texture in Santa Seña
    Miscellaneous bug and exploit fixes across all Battle Maps
     
    Core Maps
    Fixed bullet penetration issues across some maps
    Player and equipment collision fixes
    Al Bagra Fortress barracks lighting fixed
    Fixed some deployable cover locations
    General exploit fixes

     
    Modes
    Multiplayer Tier 1 is live with Season 01    
    Special Ops
    “Defender: Mt. Zaya - Modified” mission is now available
    “High Ground” mission now available
    Fixed bug where players were unable to revive a teammate if they went down near an ammo box
    Now rewards Stars when collecting intel
    Stars awarded upon collecting 5 intel; 2 for every intel
     
    Single Player
    Addressed issue where player could get stuck in the elevator during the “Countdown” mission
    Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission

     
    Equipment
    The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk).

     
    Killstreaks
    Cluster Mines now stick to all vehicles.
    Ally deaths no longer give the player assist points while their Counter UAV is active.
     
    UI/UX
    Combat Record has been added for Core Multiplayer
    Calling card menu has been revamped to show challenges
    Customize tab added (with the addition of custom loading screens)
    Other new content types:
    Operator finishing moves
    Gunscreens
    War Tracks
    Updates to Weapons tab including:
    Weapon brands visible
    Streamlined Blueprint navigation

     
    CDL Moshpit
    Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected. Stay tuned to @Treyarchon Twitter for updates on launch timing while fixes are implemented.
    When enabled, play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
    Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. 
    Game Modes and Maps:
    CDL Search and Destroy
    Al Bagra Fortress
    Breenburgh Hotel
    El Asilo
    Embassy
    Mercado Las Almas
    CDL Hardpoint
    Al Bagra Fortress
    Breenburgh Hotel
    Embassy
    Mercado Las Almas
    Zarqwa Hydroelectric
    CDL Control
    Al Bagra Fortress
    Breenburgh Hotel
    El Asilo
     
    Be sure to follow our official Trello board for known issue tracking and updates.
     
     
    WARZONE 2.0
    PLAYLISTS
    Battle Royale
    Solos
    Max Players: 150
    Assimilation*: Off
    Duos
    Max Players: 150
    Assimilation*: Refill
    Quads
    Max Players: 152
    Assimilation*: Refill
    Third Person
    Trios
    Max Players: 150
    Assimilation*: Refill
    Unhinged
    Trios
    Max Players: 150
    Assimilation*: Up to 6 Players Per Squad
     
    For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
     
    *In squad-based DMZ modes, as well as special Battle Royale playlists, you have the choice to join up with enemy Operators and form a larger squad. Refill indicates squads can be assimilated up to their original size. 

     
    MODES
    Battle Royale
    Core
    Best in-class. Drop into Al Mazrah to experience all of the new features in Warzone 2.0.
    Third Person
    For the first time in Warzone history, players can now play with the camera fixed behind their Operator model and have the ability to swap between the left and right shoulder when aiming. Players will have to entirely rethink how they approach movement, engagements, and their overall strategy.
    Unhinged
    Break the squad limit boundaries by using Assimilation to grow your squad up to 6 players! Alliances are fragile in this game mode and you may find yourself out numbered at any point.
     
    DMZ
    Trios
    Max Players: 66
    Assimilation Setting: Up to 6 Players Per Squad
    Solos or Duos can elect not to fill
     
    We are excited to debut DMZ with the launch of Warzone 2.0. DMZ is a dangerous, diverse and deep open world experience where players can choose their level of intensity.
    Borrowing from the full blog we posted last week, here are a few critical pieces of information ahead of your first infil to the Al Mazrah Exclusion Zone:
    In DMZ, the conditions for winning are your own– you decide the stakes.
    Players choose missions from three factions which level-up as you complete objectives. Each mission has a unique reward and missions get progressively harder.
    Squads can pick up contracts in-world for extra cash and XP.
    The many locked spaces in Al Mazrah can be opened with specific keys found around the map.
    If you’ve had your fill and want an even harder challenge you can go after other operators and harvest whatever they have looted.
    Exfil is always the ultimate goal.
    When gearing up, players can choose between their Insured Weapons which are built from Gunsmith progression unlocks or from their Stash of Contraband Weapons. If an insured weapon is lost in the DMZ it goes on a cooldown. Players can wait for this cooldown or they can extract cash to speed up the time it takes to get their insured weapon back. Contraband weapons are weapons extracted from the DMZ. These cannot be changed and if they are lost, they are lost for good.
    We look forward to players diving into the DMZ. We’re excited to see our community map out the many locked areas and we can’t wait to see all of your battles over the Weapons Case. Al Mazrah is a dangerous place… Our recommendation to all of you: conserve your ammo, stay with your squad and watch your six. Good hunting.

     
    MAP
     
    Welcome to Al Mazrah
    Al Mazrah is a massive new landscape that comprises the metropolitan area and rural outskirts within the Republic of Adal. This new map includes 6 Sectors, 25 Zones, 18 Major Points of Interest, dozens of Minor Points of Interest, strategic Landmarks sprinkled across the battlefield… all brand new for you to discover! As the biggest Battle Royale map we have ever made, we are certain you will find a drop that suits your playstyle. 
     
     
    Major Points of Interest
    Oasis
    Taraq Village
    Rohan Oil
    Al Safwa Quarry
    Al Mazrah City
    Zarqwa Hydroelectric
    Mawizeh Marshlands
    Sattiq Caves
    Zaya Observatory
    Al Sharim Pass
    Ahkdar Village
    Sa’id City
    Hafid Port
    Sawah Village
    El Samman Cemetery
    Sarrif Bay
    Al Bagra Fortress
    Al Malik Airport
     
    Landmarks
    Ammo Cache
    Bank of Adal
    Burger Town
    Comms Tower
    Fire Station
    Gas Station (Land)
    Gas Station (Marine)
    Grocery Market
    Police Station
    Medical Center
     
    For a deep dive into Al Mazrah and everything it has to offer, check out the official Tactical Map Guide!
     
     
    New Gulag
    This abandoned medieval fortress off the coast of Al Mazrah has been repurposed for sinister games by Shadow Company.

     
    GAMEPLAY
    Feature Highlights
     
    New Strongholds & Black Sites
    Strongholds are a brand new, multifaceted feature that are going to fundamentally change the way some players choose to spend their time. They represent a high-risk opportunity for teams to get a full Loadout early and a localized UAV for strategic positioning. Teams that are the first to clear a Stronghold will be granted a single Black Site key - an invitation to challenge fortified enemy combatants for the most valuable loot Al Mazrah has to offer. Black Sites are only found in Battle Royale. 
     
     
    New Gulag Experience
    This new 2v2 Gulag offers different pathways to ensure redeployment including an unprecedented co-optional one. Duos can choose to eliminate the enemy squad to secure release before overtime. Players will spawn with a Pistol or Shotgun, one Lethal Equipment, and one Tactical Equipment. Superior ground loot will spawn towards the center of the map, getting progressively more valuable over match time.  Once Overtime kicks in, The Jailer will spawn. Players will have the choice to work together to eliminate this foe, rewarding all 4 Players with redeployment to the battlefield. Ultimately, however you choose to win, you’ll redeploy with everything you looted for another chance at victory.
     
    New Multi-Circles
    At random, and at any point during a Battle Royale match, the circle can split into upwards of 3 smaller circles, which will ultimately remerge for the final showdown. With mobility being a crucial factor here, we’ve put an emphasis on player choice as far as vehicles go and whether your team travels by air, land, or sea.
     
    New Loadout System
    Custom Loadouts
    Custom Loadouts can be built in the Gunsmith menu and are composed of a Primary Weapon, a Secondary Weapon, a choice of Lethal Equipment, a choice of a Tactical Equipment, and a choice of a Perk Package designed around preferred playstyles.
    Buy Stations
    The Primary Weapon that players design for their Loadout will be available to purchase via Buy Stations found throughout Al Mazrah.
    Stronghold Crates New Landmark Rewards
    In Battle Royale, if players want to access the entirety of their Loadout early, they’re going to have to work for it. Full Loadouts can be earned as a reward for completing one of the three active, AI-defended Strongholds found throughout the map.
    Loadout Drops
    not willing to brave an early Stronghold? A new mid-game Public Event will drop a limited number of Loadout Drops for players to claim. It’s worth noting that an individual Loadout is only usable once per player on a team, but will remain on the field for other teams to loot.
     
     
    New Looting System
    Players will have access to the new Backpack & Inventory system, uniquely adapted to Battle Royale and DMZ modes, which allows for a more strategic approach to looting. 
    In Battle Royale, loot will pop out of Supply Boxes onto the ground, allowing players within close proximity to automatically pick it up. This will either stack with existing slots or fill new ones.
    In DMZ, players will be presented with the entirety of the new Backpack, having to carefully choose when to loot and how to manage their inventory.
    Loot containers can come in different shapes and sizes, including but not limited to: duffel bags, cash registers, weapon lockers, and medicine cabinets. 
    Player opponents will also drop a lootable Backpack upon elimination that uses this system.
     
    And So Much More…
     
    Warzone 2.0 was built from the ground up with Modern Warfare II as a shared experience. The key innovations we’ve brought to MWII Multiplayer exist across Warzone 2.0 as well.
    Below we will discuss new features from Modern Warfare II, alongside familiar features from the original Warzone, that we’ve brought together into a single, ultimate Battle Royale experience.
     
    New Contextual Loot
    Containers and ground loot can be found in logical locations across the map
    i.e. Self Revives can be found in medicine cabinets, while plate carriers may be found at a police station.
     
    New Movement
    Diving
    Players are now able to dive.
    Swimming
    Operators are now able to swim! Leverage this new feature to hide, reposition, or engage in submerged aquatic combat using your Handgun.
    Leaning Out of Vehicles
    Passengers in a vehicle can now lean out of the window (that is if your door remains intact) to engage in combat using any selection of equipped Weapons.
    Climbing Onto Moving Vehicle
    Passengers in a vehicle can now climb out of the window and onto the roof while in motion.
    Wall Hanging
    Players can now grab onto wall ledges or the top of vehicles and choose to peak or even fire their Handguns before climbing over.
     
    New Buy Station
    Buy Stations have been upgraded and adjusted.
    Item inventory and stock may vary from one station to another.
    Custom Primary Weapons can be purchased for a considerable fee.
    The Firesale Public Event will add new items to Buy Station inventory.
    In Battle Royale, Players will find an option to buy back their fallen allies.
    In DMZ, Players will be able to purchase Contraband Weapons, as well as sell items they’ve looted throughout the world.
     
    New Armor Plate Carriers
    Players will infil with fewer default slots for wearable Armor Plates. Players will have to search the battlefield for upgraded Armor Plate Carriers in order to unlock additional slots, with a maximum of three. Players who have a maximum of three Armor Plates equipped will be resistant to damage that would otherwise down them in one shot.
     
    New Enemies
    In Battle Royale, Al Qatala forces can be found in a variety of areas including the Gulag, Strongholds, and Black Sites. These enemy combatants range in difficulty, from basic reinforcements to unique, boss-style Juggernauts.
     
    New Assimilation Mechanic
    This brand new interaction allows players to prompt opponents to join their squad, with a max squad size that varies depending on the game mode.
    This feature enables squads who have lost a player to fill the empty spot for a fair chance at victory.
     
    New Interrogation Mechanic
    Reveal enemy players, enemy equipment, and earn a $1,000 reward by successfully interacting with a downed opponent before they are eliminated.
     
    New Proximity Chat
    Players are now able to interact with other players (if enabled) they encounter in a match via proximity voice chat.
     
    New Perk Packages
    While creating a Custom Loadout, players will be prompted to select one of the following Perk Packages that are adapted to various unique playstyles:
    Vanguard
    Double Time | Bomb Squad | Resupply | High Alert
    Commando
    Scavenger | Strong Arm | Fast Hands | High Alert
    Specter
    Double Time | Tracker | Spotter | Ghost
    Scout
    Scavenger | Strong Arm | Focus | Ghost
    Sentinel
    Battle Hardened | Bomb Squad | Cold Blooded | Overclock
    Warden
    Double Time | Strong Arm | Fast Hands | Overclock
    Weapons Specialist
    Overkill | Strong Arm | Spotter | Survivor
    Recon
    Double Time | Tracker | Focus | Birdseye
     
    The new Perks that are found within the Perk Packages detailed above are as follows:
     
    Birdseye
    UAV and Radar pings show the heading of the enemy.
    Bomb Squad
    Take reduced damage from non-killstreak explosives. Reset fuse timers when picking up live grenades.
    Fast Hands
    Reload, use equipment, and swap weapons faster.
    Focus
    Extended hold breath duration and reduced flinch when ADS.
    Overclock
    Field Upgrades are rechargeable and you can store an additional charge. Charge rate decreased by 20%.
    Resupply
    Start with an additional Lethal. Recharge equipment over 30 seconds. Previously known as Restock.
    Strong Arm
    Throw equipment further. See a preview of the trajectory.
    Survivor
    Enemies that down you get automatically pinged. Get revived faster by allies.
     
    New Equipment
    Tactical
    Shock Stick
    Electrical device that sticks to surfaces as well as opponents. Electrocutes enemies, destroys equipment, causes opponents to fire their weapon uncontrollably, and causes vehicles to go haywire.
    Lethal
    Drill Charge
    Charge with a thermal lance that can burrow into surfaces before exploding.
     
    New Killstreaks
    Cluster Mine
    Throw a device that launches a cluster of smaller mines within the immediate area.
    Mortar Strike
    Signal several waves of mortars to attack a location.
     
    New Field Upgrades
    Battle Rage
    An experimental stimulant that gives you an adrenaline rush resulting in quicker Health regeneration, resistance to enemy Tactical Equipment and explosives, and a constantly refreshed Tactical Sprint. This effect persists through damage.
    DDoS
    Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short period of time.
    Inflatable Decoy
    A proximity activated decoy mine that violently deploys a kevlar target to confuse and distract opponents.
    Portable Radar
    Emits a periodic radar ping to detect nearby enemies.
    Revive Pistol
    Equip a revive pistol capable of reviving downed teammates or yourself. Hits to critical locations may be harmful to hostile targets.
    Suppression Mine
    A trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.
     
    New Contracts
    Safecracker
     Blow open three marked safes full of enemy supplies.
    Intel
    Locate a hard drive containing enemy intelligence and deliver it to the marked upload station.
    [REDACTED]
    [REDACTED]
     
    New Vehicle Durability
    Certain heavy and medium vehicles are more likely to go into a "Disabled" state when hit with explosives, rather than being outright destroyed, to better allow for counterplay opportunities.
     
    New Vehicle Fuel & Repair System
    Fuel
    Most vehicles use gas as fuel which is consumed over time, eventually rendering the vehicle unusable.
    Gas Stations (Land and Marine)
    Can be used by players to repair and refuel vehicles.
    Gas Cans
    In addition to parking at a Gas Station pump, vehicles can be refilled by using Gas Cans which can be found throughout the map. These can be stored in your backpack and used while operating the vehicle.
    Repairs
    Vehicles can be repaired by parking them at Gas Stations located throughout the map. Damaged tires can also be repaired by interacting with them.
     
     
    New Vehicles
    Al Mazrah offers an array of new vehicles, alongside familiar ones, to allow players to choose how they engage opponents or how they reposition themselves across the battlefield. 
    Some of the vehicles you can expect to encounter include:
    Land Vehicles
    Chop Top
    This open-air, off-road vehicle provides little protection but can be used for rapid movement between objectives.
    GMC HUMMER EV
    Fast and quiet, this all-electric supertruck is engineered for off-road traversal.
    Hatchback
    Four-door civilian vehicle without any significant protection. Good luck.
    LTV
    A specialized light combat vehicle designed to handle extreme terrain and unconventional combat. Available with and without the mounted .50 Cal machine gun.
    SUV
    All-terrain civilian 4x4 with a boxy frame for quick extraction.
     
    Aerial Vehicles
    Heavy Chopper
    A heavily armored search and rescue helicopter. Can transport troops to the combat zone and deploy flares when targeted by anti-aircraft ordnance.
     
    Aquatic Vehicles
    Armored Patrol Boat
    Reinforced aquatic vehicle with mounted .50 Cal machine guns.
    RHIB
    Maneuverable tactical boat designed for Special Forces.

     
    QUALITY OF LIFE
    As mentioned above, Warzone 2.0 is a shared experience with Modern Warfare II. As such, players can expect to see quality of life changes across all modes including Multiplayer, Battle Royale, and DMZ.
     
    Console Field-of-View Slider
    Consoles now have the option to adjust their field-of-view setting up to 120 degrees.
     
    Improved Footstep Audio
    The audio team has made significant improvements to the audio system to address this key area.
     
    Squad Score in the UI
    Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.
     
    Join In Queue  
     
    Players are now able to join other Players while they are queued up. If a Player joins a full squad that is already queued, the squad will be removed from said queue.  
     
    Stowed Weapon Infil
    To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.
     
    Ascenders
    Players now can look around and shoot their weapon while using an ascender. 
    Players can now attach to an ascender while falling.

     
    Parachuting
    Players who are parachuting can now mantle and ledge hang.
     
    Ledge Hanging
    The new ledge hanging mechanic makes it easier to traverse over large obstacles.
     
    Automatic Item Pickup
    Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity. This works great when players want to plan ahead for future ammo needs.

     
    UI/UX
    New Menu Features
     
    Tactical Ping Wheel
    Players can now hold the Ping keybind to communicate via custom visuals and voice lines including:
    General Ping
    Attacking Here
    Watching Here
    Looting Here
    Regrouping Here
    Stay Quiet
    I Need Help
    Assimilation Related
     
    Looking For Party
    This feature now includes the following preference filters:
    In-Game Communication Style: Voice Chat, Text Chat, Ping
    Main Language: Select up to 3 language preferences
    Playstyle (Primary, Secondary): Competitive, Casual, Objectives, High Kills
    To access this, click “Find A Party”, select the mode you want to play to access a lobby, and find your team based on preferences.      

     
     
    PC SETTINGS 
    Stow Keybind
    By default, you hold the "Scoreboard" key to stow and "Interact" to equip. Now you're able to set a different keybind for Stow.
    Gyro Aiming
    You’re now able to aim using your gamepad’s gyroscope.
    "Backpack Behavior: Mixed" 
    This new option makes it possible to use the backpack with toggle (cursor) and hold (no cursor).
    Ledge Hang Behavior
    This option changes the inputs required to perform a Ledge Grab.
     
     
    LOOKING AHEAD
    You can stay up-to-date for live issue tracking on our official Trello board. We’ve linked both Treyarch and Raven’s boards there for easy navigation.
    We hope you’re ready to make your first drop or infil into Warzone 2.0. There will be more patch notes in the coming weeks, and information on new midseason content coming soon.
    Stay tuned to Infinity Ward channels for updates. Stay frosty!
     
     
    *Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
     
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  2. Like
    TigerBurge reacted to J4MES OX4D in Why the maps suck   
    They could probably reduce the spawn areas by a good 50% either side also. Although I don't dislike the map too much, you're either in empty areas or the hotly contested central building with camp spots galore. Not a fan of the aesthetic - really can't understand why they choose a dusk-style backdrop on a game with poor visibility as it is. Daylight and a bit of colour would've made some difference. 
  3. Like
    TigerBurge got a reaction from J4MES OX4D in Why the maps suck   
    Asilo is the absolute worst map in this game. The flow sucks. The pacing sucks. Too many doors and rooms for people
    to hide in. I would play the border map all day vs this one 
  4. Love
    TigerBurge got a reaction from IRaMPaGe in Season 1 road map   
    Got a quad feed today doing just that. Three perched up on A flag 
  5. Like
    TigerBurge got a reaction from GazzaGarratt in Why the maps suck   
    That’s the thing with CoD games. People will always love to previous ones. They preach how they want change yet when they make a change it’s, we hate this. Why change. MW 2 was the most broken CoD game of all time. I absolutely loved it. It wasn’t the best in the series. The maps ABSOLUTELY catered to a slower, campier play style. With the exception of a couple of smaller maps it was get you first streak. Let it get your second then nuke. The maps made it when you were easily spawn trapped. 3 Arcs map design is definitely better. More of the three lane where once again you can easily spawn trap. Blops 2 had probably the best core maps in the series. That said it also had a couple of the absolute worst maps ever created. 
  6. Like
    TigerBurge got a reaction from techno in Why the maps suck   
    Asilo is the absolute worst map in this game. The flow sucks. The pacing sucks. Too many doors and rooms for people
    to hide in. I would play the border map all day vs this one 
  7. Like
    TigerBurge got a reaction from IRaMPaGe in Why the maps suck   
    That’s the thing with CoD games. People will always love to previous ones. They preach how they want change yet when they make a change it’s, we hate this. Why change. MW 2 was the most broken CoD game of all time. I absolutely loved it. It wasn’t the best in the series. The maps ABSOLUTELY catered to a slower, campier play style. With the exception of a couple of smaller maps it was get you first streak. Let it get your second then nuke. The maps made it when you were easily spawn trapped. 3 Arcs map design is definitely better. More of the three lane where once again you can easily spawn trap. Blops 2 had probably the best core maps in the series. That said it also had a couple of the absolute worst maps ever created. 
  8. Like
    TigerBurge got a reaction from IRaMPaGe in Why the maps suck   
    Asilo is the absolute worst map in this game. The flow sucks. The pacing sucks. Too many doors and rooms for people
    to hide in. I would play the border map all day vs this one 
  9. Like
    TigerBurge reacted to GazzaGarratt in Why the maps suck   
    I really can't get with this. This guy I know is putting it across in a way more damning way to get more views but its no way near that bad on this game than the previous 3-4 CoDs which goes to show this game is much better than expected.
     
    I think making maps to be able to re-use the areas for multiple gamemodes makes absolute sense - the file size of the game gets hurt even more if you just make bespoke 6v6 maps alone. We'll all agree that there are some maps that it just doesn't work out and feels lazy, such as Taraq, but in the main I think most do. He shows gameplay of the racetrack one and that by far has great lanes but also good interchanges between the middle and the side rooms imo.
     
    Taraq is the only one I feel like I am running across the map forever and get picked off so quickly and easily. The Border Crossing is my only other poor map but even then its trying to do something different with the maps rather than the standard box sized 3 lanes.
  10. Like
    TigerBurge reacted to J4MES OX4D in Why the maps suck   
    I think most of the maps extracted from ground war were still hand-crafted from the ground up rather than simply cherrypicked as warzone locations deemed suitable for core multiplayer. These maps are definitely more detailed and refined when compared to how they appear on the full scale map. They are actually not too bad and whether it was a chicken or egg situation as to how it was executed, the developers have not done a good job of explaining their work, however I don't think they need to as the maps work pretty well in most cases. 
     
    What the developers do have to answer to is what was going through their minds when they decided to produce to-scale real-world locations without permissions or copyright. This is an astonishing oversight really. I don't know how these maps were born - probably some of the devs got inspired by locations outside of the Warzone map and completely lost sight of common sense. Can't fault the detail and the way they are replicated but it's just bizarre inclusions all round especially with areas not even associated with the game. 
     
    My real complaint is the lack of terrain variety with this method - we have no snow and the likes of the race track act as a bit of a blessing as it's something different when compared to the South American backdrop. On the whole though, I think most of the maps work well in the modes on offer irrespective of how they were designed but I am a bit miffed at the lack of content especially with season one. 
  11. Like
    TigerBurge got a reaction from GazzaGarratt in Season 1 road map   
    Not going to lie. The fact that Shipment and Shoot House are the first two maps they are bringing back is shitty. I’m assuming with the Reloaded update they may be doing some more classic maps 
  12. Like
    TigerBurge got a reaction from Riff Machine in Share your FG Mastery Camo Challenge Escapades!   
    The Pila is gold. Very easy challenge 
  13. Like
    TigerBurge got a reaction from Riff Machine in Share your FG Mastery Camo Challenge Escapades!   
    The VEL 46 is done. On the the MX9 now. 
  14. Like
    TigerBurge got a reaction from IRaMPaGe in Share your FG Mastery Camo Challenge Escapades!   
    The VEL 46 is done. On the the MX9 now. 
  15. Like
    TigerBurge reacted to GazzaGarratt in Share your FG Mastery Camo Challenge Escapades!   
    Khastov AR is probably the easiest and quickest Gold i've done so far. Just the Gold challenges now for the VEL-46 SMG and then i'll move on to another AR and SMG.
     
    Battle Rifle wise, I'm actually struggling more than others with SPR208. Don't really know what attachments help with this? Just feel like i'm a sitting duck most of the time with it and just get hit markers rather than one hit kills.
  16. Like
    TigerBurge got a reaction from GazzaGarratt in Why the maps suck   
    Love how you broke this down Kenny. 3Arc’s map design still is the golden standard in my eyes. When you stop and think about it the original MW2 maps were really pretty shitty. Tons of doors and windows and corners for people to hide in. Yes there were some great maps mixed in but as a whole their map design has always been multilevel with rooms to hide and windows to camp. Then the others were more open with a cluster fuck for the power position. First team to get to it and hold it wins. 
     
    I think IW does a good job at map design when it comes to objective mode games but let’s be fair most of the CoD community doesn’t PTFO. I’ve always love domination but never play it because if you’re solo or a duo and your team sucks you get rolled. I have played more KC in this one since you can run score streaks and really rack up tags and streaks since teammates seem to avoid them. 
  17. Like
    TigerBurge got a reaction from GazzaGarratt in Why the maps suck   
    With the exception of a couple of maps the ones that launched haven’t been that bad. Honestly they really remind me of BF 3/4 maps if you played Dom or TDM without being able to blow them up. Multiple levels with doors and windows. 
  18. Like
    TigerBurge got a reaction from Riff Machine in Share your FG Mastery Camo Challenge Escapades!   
    AK-74U is the best gun in the game. Followed by the STB-556. Both are amazing. 
  19. Like
    TigerBurge got a reaction from Riff Machine in Share your FG Mastery Camo Challenge Escapades!   
    Funny thing is I struggled with the 545. The STB definitely benefits stability attachments if you’re trying to play at range. It’s bouncy. Mid to close range it shreds. 
  20. Like
    TigerBurge got a reaction from GazzaGarratt in Share your FG Mastery Camo Challenge Escapades!   
    AK-74U is the best gun in the game. Followed by the STB-556. Both are amazing. 
  21. Like
    TigerBurge got a reaction from techno in Why the maps suck   
    Love how you broke this down Kenny. 3Arc’s map design still is the golden standard in my eyes. When you stop and think about it the original MW2 maps were really pretty shitty. Tons of doors and windows and corners for people to hide in. Yes there were some great maps mixed in but as a whole their map design has always been multilevel with rooms to hide and windows to camp. Then the others were more open with a cluster fuck for the power position. First team to get to it and hold it wins. 
     
    I think IW does a good job at map design when it comes to objective mode games but let’s be fair most of the CoD community doesn’t PTFO. I’ve always love domination but never play it because if you’re solo or a duo and your team sucks you get rolled. I have played more KC in this one since you can run score streaks and really rack up tags and streaks since teammates seem to avoid them. 
  22. Like
    TigerBurge got a reaction from IRaMPaGe in Modern Warfare 2(022)   
    I don’t understand they whole Y,Y gun swapping thing. 
  23. Love
    TigerBurge got a reaction from IRaMPaGe in Why the maps suck   
    Love how you broke this down Kenny. 3Arc’s map design still is the golden standard in my eyes. When you stop and think about it the original MW2 maps were really pretty shitty. Tons of doors and windows and corners for people to hide in. Yes there were some great maps mixed in but as a whole their map design has always been multilevel with rooms to hide and windows to camp. Then the others were more open with a cluster fuck for the power position. First team to get to it and hold it wins. 
     
    I think IW does a good job at map design when it comes to objective mode games but let’s be fair most of the CoD community doesn’t PTFO. I’ve always love domination but never play it because if you’re solo or a duo and your team sucks you get rolled. I have played more KC in this one since you can run score streaks and really rack up tags and streaks since teammates seem to avoid them. 
  24. Like
    TigerBurge got a reaction from Riff Machine in Share your FG Mastery Camo Challenge Escapades!   
    All ARs are now gold. Working on several different guns depending on the map 
  25. Like
    TigerBurge reacted to IRaMPaGe in Share your FG Mastery Camo Challenge Escapades!   
    So since last time, I've managed to do a couple more. 
    Done 3 now. M4, Sakin MG38 LMG and the Kastov 762. 
     
    The Pila is getting there as well. 
     
    That Kastov 762 is an absolute monster. I only ran 1 attachment with it (sharkfin under grip). 
    Didn't hold the gun back at all with the lack of attachments. 
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