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Lurchzy

Developer
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  1. Haha
    Lurchzy got a reaction from Riff Machine in Modern Warfare 2(022)   
    I can't wait to drive head first through windows again 😂
  2. Haha
    Lurchzy got a reaction from GazzaGarratt in Modern Warfare 2(022)   
    I can't wait to drive head first through windows again 😂
  3. Like
    Lurchzy got a reaction from Riff Machine in Modern Warfare 2(022)   
    With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop! 
    With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
     
    Movement

    Ladders & Ropes
    With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset. 
    For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players. 
     
    Shifting & Strafing 
    Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings. 
     
    Wall-climb
    Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
     
    Ledge-hanging 
    You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging. 
     
    Sliding
    Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes. 
     
    Bunny-hopping
    Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.  
     
    Gameplay features

    Exigency hip-fire (Quick sidearm draw)
    A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals. 
     
    Suppressor Meter
    You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance. 
     
    Weapon handling (Grips) 
    An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip. 
     
    Magazine check animation
    -For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count. 
     
    Reticle ammunition count 
    New design where reticles display a weapons ammo count, seen with revolvers and shotguns. 
     
    These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
  4. Like
    Lurchzy got a reaction from IRaMPaGe in Football (Played with Feet)   
    Good footballer, but what happened about his sex charge?
  5. Like
    Lurchzy got a reaction from phil bottle in Football (Played with Feet)   
    Good footballer, but what happened about his sex charge?
  6. Like
    Lurchzy reacted to J4MES OX4D in Football (Played with Feet)   
    England 0-4 Hungary
     
    Deeply concerning result and another shocking performance in this competition. A few international careers will have certainly been all but ended tonight or set-back considerably.  I can’t believe how some can play so well for club but when it comes to England, they almost forget how to play football. Other players are clearly nowhere near ready for this level.
     
    Questions will also be asked of Southgate especially with it being such a critical time leading up to the World Cup. He’s done an amazing job so far but you cannot be losing games like this or on a run we are without scrutiny. 
  7. Like
    Lurchzy reacted to phil bottle in Football (Played with Feet)   
    Stupid competition right before a World Cup.
     
    More importantly Spurs look like they're properly building a squad. Just worried Bissouma has some sort of cloud over him that I've not looked into yet...great buy if all good.
  8. Like
    Lurchzy got a reaction from GazzaGarratt in Modern Warfare 2(022)   
    With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop! 
    With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
     
    Movement

    Ladders & Ropes
    With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset. 
    For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players. 
     
    Shifting & Strafing 
    Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings. 
     
    Wall-climb
    Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
     
    Ledge-hanging 
    You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging. 
     
    Sliding
    Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes. 
     
    Bunny-hopping
    Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.  
     
    Gameplay features

    Exigency hip-fire (Quick sidearm draw)
    A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals. 
     
    Suppressor Meter
    You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance. 
     
    Weapon handling (Grips) 
    An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip. 
     
    Magazine check animation
    -For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count. 
     
    Reticle ammunition count 
    New design where reticles display a weapons ammo count, seen with revolvers and shotguns. 
     
    These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
  9. Like
    Lurchzy got a reaction from phil bottle in Modern Warfare 2(022)   
    With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop! 
    With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
     
    Movement

    Ladders & Ropes
    With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset. 
    For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players. 
     
    Shifting & Strafing 
    Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings. 
     
    Wall-climb
    Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
     
    Ledge-hanging 
    You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging. 
     
    Sliding
    Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes. 
     
    Bunny-hopping
    Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.  
     
    Gameplay features

    Exigency hip-fire (Quick sidearm draw)
    A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals. 
     
    Suppressor Meter
    You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance. 
     
    Weapon handling (Grips) 
    An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip. 
     
    Magazine check animation
    -For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count. 
     
    Reticle ammunition count 
    New design where reticles display a weapons ammo count, seen with revolvers and shotguns. 
     
    These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
  10. Love
    Lurchzy got a reaction from IRaMPaGe in Modern Warfare 2(022)   
    With Modern Warfare II’s launch fast approaching, some questions remain; what strides are Infinity Ward taking to make Modern Warfare II a fresh experience? Similar to its predecessor, Infinity Ward plans to refine its parkour system, drawing inspiration from Mirror’s Edge: Catalyst, as well as with the introduction of all-new features and mechanics; here’s the scoop! 
    With Modern Warfare II’s multiplayer maps sticking to a more tight and hard-lined approach to level design; players will be able to meddle with these mechanics in Warzone 2, putting these new features to the test in a larger, more variable playground; using the environment to your advantage!
     
    Movement

    Ladders & Ropes
    With Ladders, you’ll be able to vertically position the equipment alongside walls, containers, and buildings; though if not supported, it will fall and shatter, causing the Field Upgrade to reset. 
    For Ropes, You’ll be able to repel down, and scale up buildings with this tool. whilst repelling, players can also swing through windows, or into collapsed walls. You can also attach the rope to vehicles and players, allowing for a quick getaway for downed players. 
     
    Shifting & Strafing 
    Strafing lets you move sideways in any direction, as well as backwards. Say you get too close to a threat, or you turn a corner where you’re at a disadvantage, you can shift out of the area to clear some space and get a better view of your options and surroundings. 
     
    Wall-climb
    Players will be able to vertically clamber up walls, this feature is determined by the height of the platform you’re trying to reach and mount.
     
    Ledge-hanging 
    You’ll be able to hang off and grab onto ledges. Call of Duty’s newest mechanic that allows players to reach for impracticable platforms, also reduces fall damage. Players will also be able to use their sidearm whilst ledge-hanging. 
     
    Sliding
    Sliding has since been revised, allowing for players to now slide into a prone position, as well as down angled inclines and slopes. 
     
    Bunny-hopping
    Bunny-hopping is dependent on the height a player falls from; the greater the height, the more speed boost you will gain onto your bunny-hop.  
     
    Gameplay features

    Exigency hip-fire (Quick sidearm draw)
    A feature that allows you to quickly switch to your sidearm with one hand, this can also be done with lethals. 
     
    Suppressor Meter
    You can change the size of suppressors and depending on the size it’ll affect recoil, damage, and ranges. There’ll exist a meter that players will be able to mess with and find their balance. 
     
    Weapon handling (Grips) 
    An operator will have the option of choosing between a set of different tactical handlings and techniques; this can affect the accuracy and speed of a weapon, some examples include a Magwell Grip, and C-Clamp Grip. 
     
    Magazine check animation
    -For modes with limited heads-up-display (HUD), you’ll be able to inspect a weapons magazine count. 
     
    Reticle ammunition count 
    New design where reticles display a weapons ammo count, seen with revolvers and shotguns. 
     
    These refined and renewed mechanics will give fans a new learning-curve, that’ll allow players to effectively interact with, practice, and master stringing together unfamiliar gameplay features.
  11. Thanks
    Lurchzy reacted to IRaMPaGe in Modern Warfare 2(022)   
    I don't think MW19 was awful, but it only had about 6 maps for 6v6 traditional MP. They added Shoothouse and Shipment eventually that was a saving grace. 
    Considering we got half of the available maps in the beta. 
    And of those 6 maps, 2 were the Infamous Picadily and Azhir Caves. 
    St Petrograd wasn't much of a looker either, the map design made it impossible to enjoy high end aerial streaks as well. 
     
    Over time as you say more patches came and the game got a bit better. 
    MW19 was different than all the Cods, eventho it did well and was well received to some extent. 
    Lot's of people liked it, some on the fence and quite a few old school players hated it. 
    It was the different mechanics and trying to close the skillgap and cater to newer players.
     
    That being said, playing with friends makes it ultimately a better experience. Even if it's a terrible match and we get whooped it's still banter. 
    It's even more fun winning. 
     
    The gunsmith was revolutionary, the game had good ideas. Sometimes the execution wasn't there on others. 
     
    The game itself isn't a 10/10 or a 2/10. If I was rating it myself personally I would give it a 7.5. 
  12. Sad
    Lurchzy reacted to Findmartin in Football (Played with Feet)   
    I think what's worse is that the teams bring out 3 new kits a season now. Back when I was younger 1 kit would usually last 2 seasons. I dunno how families with multiple kids afford it. Shorts are like 30 quid and socks 15 as well!
  13. Like
    Lurchzy reacted to J4MES OX4D in Football (Played with Feet)   
    They're also about £50-70 now and still cost less than £1 to make! 
  14. Like
    Lurchzy reacted to IRaMPaGe in Football (Played with Feet)   
    That's the bit that rubs me up the wrong way the fact that they are so cheap to produce. 😔
  15. Love
    Lurchzy reacted to IRaMPaGe in Football (Played with Feet)   
    This was actually my wife's suggestion, but buy a plain T and get some Iron On Transfers. 
    £6.87 for 3 Crests and do it yourself. You have a choice "I Love Spurs" etc, might look pretty bad ass and more personalised. 😁
     
     
    Tottenham Hotspur Unisex's 3 Crest Magnet Set Bundle, Blue/White, One Size fits All : Amazon.co.uk: Sports & Outdoors
    WWW.AMAZON.CO.UK Tottenham Hotspur Unisex's 3 Crest Magnet Set Bundle, Blue/White, One Size fits All...  
  16. Like
    Lurchzy reacted to IRaMPaGe in Football (Played with Feet)   
    Yeah £75 is pretty steep for a shirt. Prices for everything keeps getting ridiculous. From food to energy bills and football shirts. Is getting beyond comfortable means for everyone. 
  17. Like
    Lurchzy got a reaction from GazzaGarratt in Football (Played with Feet)   
    Was looking forward to getting the new Spurs home shirt for this season coming up but with that £75 price tag I might just have to buy a white t-shirt and scribble a badge on!
     
    Very disappointed but I guess that's how they make their money... I just don't understand how people are expected to be able to afford this?
  18. Sad
    Lurchzy got a reaction from IRaMPaGe in Football (Played with Feet)   
    Was looking forward to getting the new Spurs home shirt for this season coming up but with that £75 price tag I might just have to buy a white t-shirt and scribble a badge on!
     
    Very disappointed but I guess that's how they make their money... I just don't understand how people are expected to be able to afford this?
  19. Like
    Lurchzy reacted to GazzaGarratt in FIFA Fantasy Nights - FIFA 22 FG Activity Updates   
    What a few days of matches that was!
     
    An incredible Super Sunday which no one expected, as goals just flew in from anywhere and everywhere across the pitch. Gary Goals @LordBaguette  could've sat on his phone all night with one hand and still scroed a bunch, just like his first one 😅 A crazy and dominant spell of 5 wins in a row, adding to the opening win from the end of last Monday, meant that we had a chance to secure the Division 2 title with a game in-hand. Obviously, thats when a few draws came into play, even a last minute winner from new signing Matt @Luseth  was ruled out which would've been a 5-4 win. Eventually the cup was sealed with a final win.
     
    MNF was then virtually a role reversal, which we could've seen coming since it was the first time since new-stats era that we had took this team into Division 1. Some batterings commenced and even when we didn't deserve to be losing by too many, the FIFA script set in quickly and made sure 4,5, 6 goals went against us. Even the AI were giving away not one, but two penalties in the same game. Whilst we persisted through it all, it just wasn't our night.
     
     
    Yep, still enjoyable and sometimes you have to put it down to just the luck wasn't with us. We used to have these nights on lots of games and we would always come back for more punishment next time round 😄 What was great to see was the persistence held through the night to stay on for one more game and grind out a result. The last game was our first back in DIvsion 2 and we convincingly won 2-1 to start the next season off on a good note.
     
    Overall stats below. A fantastic debut weekend for Matt @Luseth , scoring 10 goals in the process. A bunch of players nearing 200 apps and James @Lurch  is 10 goals away from a century of goals for FGFC!
     
    .tg {border-collapse:collapse;border-spacing:0;} .tg td{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; overflow:hidden;padding:10px 5px;word-break:normal;} .tg th{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; font-weight:normal;overflow:hidden;padding:10px 5px;word-break:normal;} .tg .tg-4ki2{background-color:#fe0000;font-weight:bold;text-align:center;vertical-align:middle} .tg .tg-nrix{text-align:center;vertical-align:middle} .tg-sort-header::-moz-selection{background:0 0} .tg-sort-header::selection{background:0 0}.tg-sort-header{cursor:pointer} .tg-sort-header:after{content:'';float:right;margin-top:7px;border-width:0 5px 5px;border-style:solid; border-color:#404040 transparent;visibility:hidden} .tg-sort-header:hover:after{visibility:visible} .tg-sort-asc:after,.tg-sort-asc:hover:after,.tg-sort-desc:after{visibility:visible;opacity:.4} .tg-sort-desc:after{border-bottom:none;border-width:5px 5px 0}@media screen and (max-width: 767px) {.tg {width: auto !important;}.tg col {width: auto !important;}.tg-wrap {overflow-x: auto;-webkit-overflow-scrolling: touch;}} Names Apps Goals Assists Hat-tricks Clean Sheets PotM @Antpool84 128 29 11 2 2 0 @Ajay 36 6 3 0 4 1 @TheMuggySpud 0 0 0 0 0 0 @JamaicanSteve 151 94 44 1 0 6 @Dan94 0 0 0 0 0 0 @G_dub52 61 11 7 0 0 1 @Lurch 180 90 45 3 8 17 @jordie1892 161 73 65 0 9 14 @GazzaGarratt 204 31 58 0 7 2 @Macca89 170 63 106 1 2 5 @Findmartin 113 21 13 1 8 2 @tronic44 0 0 0 0 0 0 @Stretch616 0 0 0 0 0 0 @Tadnothad 0 0 0 0 0 0 @LordBaguette 176 58 42 0 1 3 @TonyAE86 104 14 10 0 2 2 @Luseth 15 10 3 0 0 3  
    The trophies are racking up quite nicely across the whole FGFC crew. Division 2 secured on Sunday night and even if we yoyo around, lots of things to get for certain FGers.
     
    .tg {border-collapse:collapse;border-spacing:0;} .tg td{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; overflow:hidden;padding:10px 5px;word-break:normal;} .tg th{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; font-weight:normal;overflow:hidden;padding:10px 5px;word-break:normal;} .tg .tg-m6g7{background-color:#c6efce;border-color:inherit;text-align:center;vertical-align:middle} .tg .tg-9wq8{border-color:inherit;text-align:center;vertical-align:middle} .tg .tg-q165{background-color:#fe0000;border-color:inherit;font-weight:bold;text-align:center;vertical-align:middle} .tg-sort-header::-moz-selection{background:0 0} .tg-sort-header::selection{background:0 0}.tg-sort-header{cursor:pointer} .tg-sort-header:after{content:'';float:right;margin-top:7px;border-width:0 5px 5px;border-style:solid; border-color:#404040 transparent;visibility:hidden} .tg-sort-header:hover:after{visibility:visible} .tg-sort-asc:after,.tg-sort-asc:hover:after,.tg-sort-desc:after{visibility:visible;opacity:.4} .tg-sort-desc:after{border-bottom:none;border-width:5px 5px 0}@media screen and (max-width: 767px) {.tg {width: auto !important;}.tg col {width: auto !important;}.tg-wrap {overflow-x: auto;-webkit-overflow-scrolling: touch;}} Names Div1 Div2 Div3 Div4 Div5 Div6 Div7 Div8 Div9 Div10 @Antpool84     Y Y     Y       @Ajay             Y       @TheMuggySpud                     @JamaicanSteve   Y         Y   Y Y @Dan94                     @G_dub52       Y     Y       @Lurch   Y Y Y     Y   Y Y @jordie1892   Y Y Y     Y       @GazzaGarratt   Y Y       Y   Y Y @Macca89     Y Y     Y   Y Y @Findmartin     Y       Y       @tronic44                     @Stretch616                     @Tadnothad                     @LordBaguette   Y Y Y     Y   Y Y @TonyAE86     Y       Y       @Luseth   Y                  
     
    Here's the highlights from the past Super Sunday and Monday Night Football! Enjoy!
     
     
     
    .tg {border-collapse:collapse;border-spacing:0;} .tg td{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; overflow:hidden;padding:10px 5px;word-break:normal;} .tg th{border-color:black;border-style:solid;border-width:1px;font-family:Arial, sans-serif;font-size:14px; font-weight:normal;overflow:hidden;padding:10px 5px;word-break:normal;} .tg .tg-2g1l{background-color:#FFF;font-weight:bold;text-align:center;vertical-align:middle} .tg .tg-f4yw{background-color:#FFF;text-align:center;vertical-align:middle} .tg .tg-054h{background-color:#C6EFCE;color:#006100;text-align:center;vertical-align:middle} .tg-sort-header::-moz-selection{background:0 0} .tg-sort-header::selection{background:0 0}.tg-sort-header{cursor:pointer} .tg-sort-header:after{content:'';float:right;margin-top:7px;border-width:0 5px 5px;border-style:solid; border-color:#404040 transparent;visibility:hidden} .tg-sort-header:hover:after{visibility:visible} .tg-sort-asc:after,.tg-sort-asc:hover:after,.tg-sort-desc:after{visibility:visible;opacity:.4} .tg-sort-desc:after{border-bottom:none;border-width:5px 5px 0}@media screen and (max-width: 767px) {.tg {width: auto !important;}.tg col {width: auto !important;}.tg-wrap {overflow-x: auto;-webkit-overflow-scrolling: touch;}}
  20. Like
    Lurchzy got a reaction from Antpool84 in FIFA Fantasy Nights - FIFA 22 FG Activity Updates   
    You played great mate. Look forward to seeing you online tonight!
  21. Haha
    Lurchzy reacted to GazzaGarratt in FIFA Fantasy Nights - FIFA 22 FG Activity Updates   
    You played a blinder last night mate! As we said, its usually never like that 😅 but we'll definitely take it!
     
    We have a saying here 'If you're having fun, you've already won' 🤣...so basically, if you can do that with us then any night will be fine! Even if we took a nose dive down the leagues...gives us more to go and win!! 😄
     
     
    I'll stick up the stats up after i've got the ones from tonight too. Can't believe we won Division 2 in such good fashion. Literally anything we touched went in last night! Hopefully the same will happen tonight but if not, we'll still have a laugh at how many FIFA scripts we've been up against 😎
  22. Like
    Lurchzy got a reaction from IRaMPaGe in FIFA Fantasy Nights - FIFA 22 FG Activity Updates   
    You played great mate. Look forward to seeing you online tonight!
  23. Like
    Lurchzy reacted to Luseth in FIFA Fantasy Nights - FIFA 22 FG Activity Updates   
    Thanks for the matches last night, not sure I will be on today but will definately be on again with you lot 🙂  Results went our way which always makes clubs more enjoyable!
  24. Like
    Lurchzy got a reaction from IRaMPaGe in Madden 22 Connected Franchise   
    Count me in! Love the idea. 
  25. Like
    Lurchzy got a reaction from Riff Machine in FG NFL 2022 Fantasy League   
    I'm sure I'll get spanked but let's give it a go shall we! I'm in!
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