I've listened to this many times at this point watching different folks react to it. It's an impressive piece of art. I've gone into the Ren rabbit hole.
i've been playing this for years and I always wanted to get out. I think the concept of career is pretty cool too, like yes, maybe I want to simply be a bush pilot in Alaska flying the most dope Super Cub and landing on a river bed. Looks like this is out on game pass day one too. I keep forgetting I have that so I'll put that monthly fee to good use lol.
We have got our money worth so far, it's been engaging and more stable than many other alphas. They're also very upfront about it and where they are unlike others. If someone buys it now expecting a finished game then it's on them for unrealistic expectations.
We have got our money worth so far, it's been engaging and more stable than many other alphas. They're also very upfront about it and where they are unlike others. If someone buys it now expecting a finished game then it's on them for unrealistic expectations.
I've listened to this many times at this point watching different folks react to it. It's an impressive piece of art. I've gone into the Ren rabbit hole.
I've saw some of your screenshots of your builds and they look fantastic. Especially love that its online server all the time that you hop into rather than having to have the upkeep of your own server.
i've been playing this for years and I always wanted to get out. I think the concept of career is pretty cool too, like yes, maybe I want to simply be a bush pilot in Alaska flying the most dope Super Cub and landing on a river bed. Looks like this is out on game pass day one too. I keep forgetting I have that so I'll put that monthly fee to good use lol.
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.
This isn't all of it, I cut a lot of the guff off the bottom because nobody cares how many pixels a toilet is made of or how high your eyelids can go, so here's the relevant stuff. I've no idea how to fix the background so meh. The full patch notes can be found here.
New HD Character System
“7 Days to Die 1.0” introduces a brand new custom-built from the ground up Character System which offers all new High Definition Models, 1st and 3rd person animations, variations and all new skin and hair shaders to elevate the overall experience. This comprehensive system enhances player immersion, allowing for a personalized and engaging gaming experience. See your hands in the viewport, the sex, skin color and the real gloves you’re wearing. Enjoy seeing your full HD model on vehicles, in the UI and with your friends. See what your co-op friend is looking at with the new character head tracking system. The new system offers extensive customization options including:
Presets: Choose from a wide variety of pre-made character presets to get a jump-start on your adventure in Navezgane.
Create your own custom character with a wide variety of of customization options including:
Sexes: Male or Female
Races: Black, White, Asian, Native
Face: Each race and sex has four different face options for a total of 32 face options
Eyes: There are over thirty eye color options
Hairstyles: There are twenty unique hairstyles
Hair Color: There are ten unique hair colors
Mustaches: There are five unique mustache styles to choose from
Chops: There are five unique lamb chop styles to choose from
Beards: There are five unique beard styles
New Player Armor/Clothing System
Along with a brand new Character System in Version 1.0 we have also added a brand new High Definition Armor and Clothing System. This extensive new system amplifies player immersion, enabling a customized and compelling gaming adventure where looting, finding, crafting and upgrading Armor matters.
Witness your hands in the viewport, complete with details like gender, skin color, and the actual clothing you’re wearing. Delight in the sight of your high-definition model on vehicles watching details animate like cloth and backpacks jiggle, Experience the ability to observe what your co-op companion is focusing on, courtesy of the new character head tracking system. Moreover, the enhanced system provides a plethora of customization choices, allowing for extensive personalization including:
Sixteen full sets of unique armor with Male and Female variants
Four main clothing groups include: headgear, bodywear, footwear and gloves.
1 primitive set, 5 light sets, 6 medium sets, 4 heavy sets
Except for the primitive set, each armor set comes with a set bonus when you are wearing all four pieces of one set with the lowest quality item governing the strength of that bonus.
For Example if you we’re wearing the Lumberjack Armor set you would receive the following bonuses:
Double wood harvest
5% less stamina use when using axes with a Q1 item in the mix
Every slot using Q6 items in slots changes the stamina bonus to 30%
We have kept and reworked most clothing mods with many options including:
Glasses have been reworked as armor mods
The following adds +1 to the attribute
Perception – was the Shades
Strength – was the Cigar
Fortitude – was the Tough Guy Sunglasses
Agility – was the Ski Goggles
Intellect – was the Nerdy Glasses
Treasure Hunter Mod – previously Lucky Goggles
+10% XP Gain
+10% Better Loot
Treasure Radius -1
Night Vision Goggles – now in mod form
Updated screen effect
The cigar is now an armor mod
Adds +1 to Strength and +10% Bartering
Added a Quad Pocket Mod
Multiple pocket mods can be added to armor
Must be of different sizes
i.e. Two Triple Mods cannot be installed in one armor piece
Stealth Boots Mod – previously Military Stealth Boots
Reduces the noise and stamina penalties of medium and heavy boots
New Animal Models
Our elite team of character artists have been hard at work updating all of our animal models to match the modern aesthetics of our updated HD zombies. The system comes with new models, rigs, more realistic animations and a brand new high tech fur shader to make hair and fur more realistic. The current HD animal roster includes:
Deer, stag, wolf, and mountain lion.
Coming in a future patch: Bear, zombie bear, boar, Grace, vulture, rabbit, snake, and dire wolf, coyote and vulture
These updates will be released progressively in patches as animation and rigging are completed, adding more lifelike and detailed creatures to the survival experience.
New Challenge System
We did away with the old tutorial quest and journal system and rolled them into a brand new Challenge System. The challenge system is designed to help new players learn the ropes with an easy-to-follow introduction questline that offers worthwhile rewards. Additionally, long-term challenges keep players engaged with enticing rewards for completing various challenge categories while teaching more advanced mechanics. This system ensures both new and veteran players have continuous goals to strive for, enhancing their gameplay experience. The system includes:
Over one hundred and twenty unique challenges are broken into twelve categories
Basics of Survival
Homesteading
Advanced Survival
Crafting
Traders and Crafting
Harvesting
Gathering
Farmer
Survivor
Hunter
Zombie Slayer
A challenge quest tracking system. Track what you want and see your progress
Redeem completed challenges for XP. Some challenges can be redeemed for XP and rewards given by any trader. See each challenge for details.
Some items have in-game sprite help making it easier to learn
Do the challenges in any order of and still get credit for your work or resources you have on
New Vehicle Models
Our artists have also given the existing vehicle models an update, bringing them to parity with the other improved models in Version 1.0. Most vehicles now have additional seating to accommodate at least one friend. There are also new vehicle armor mods available that allow them to withstand wasteland wear-and-tear. Many vehicle mods now have a visual model update so you can see the mods you have installed. These updates enhance the visual appeal and functionality of the vehicles, offering a more immersive and enjoyable driving experience in the game.
The update has many improvements including:
Bicycle
Mini Bike
Motorcycle
4×4 Truck (Now comes with 4 default seats and can be modded to hold 6 players)
Gyrocopter (Now comes with 2 seats to fly with your friend)
We have added new Vehicle Mods. These mods are visible on the model. Including:
Bicycle
Light Mod
Motorcycle
Armor Mod
4×4 Truck
Plow Armor Mod
Gyrocopter
Armor Mod
Light Mod
Random World Generation Updates
Several improvements and optimizations have been made to our RWG system, making it leaner, faster, and able to create better looking worlds than ever before, with refined composition and layouts improving the overall fidelity and detail of generated worlds.
RWG Game Improvements include :
Faster Creation Time: The time required to generate new worlds has been significantly reduced.
District Density Calculation: Improved calculations for better urban planning and layout.
Biome Distribution Variants: New variants to create more diverse and interesting world biomes.
Road Smoothing: Enhanced road generation for smoother and more realistic paths.
Bigger Cities and More POIs: Approximately 50% more Points of Interest, with larger cities and more wilderness locations.
Chunk Reset: Improved chunk management and resetting for a more seamless experience.
Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS
The Burnt Forest Biome is back in newly created and Pregen RWG maps
RWG Tool Improvements Include:
New biome distribution presets include:
Biome Layout
Center Forest – Default
Center Wasteland
Circle – Biomes arranged like a pie chart
Line – Biomes arranged like a layered cake with 90° rotations i.e. Forest to the South Wasteland to the North
Burnt Forest is back!
District Colors
Light Blue = Rural
Yellow = Industrial
Blue = Commercial
Grey = Downtown
Green = Residential
Darker Colors of each above are lower density POI’s like remnants
Red = Traders
White = Wilderness
Spawn Points in the forest can be seen when zoomed into the map. They are small X’s on the country roads and are near wilderness POI’s within 1km of a trader.
New Points of Interest
In order to complement our updated RWG system, our Level Design team has added a ton of new content with over 75 new POIs that will be coming to Version 1.0.
Notable additions, improvements and efforts include:
A high focus on new remnants enhancing performance and providing more diverse environments to explore with lighter zombie counts. A majority of the remnants were created for the downtown district which was low on these types. These efforts have helped significantly with performance.
New high-tier locations have been introduced for players to explore and conquer.
Haven Hotel (Tier 5)
7 Days Suites (Tier 5)
Navezgane Athletics Complex (Tier 5)
Grover High (Tier 5)
Minotaur Theater (Tier 5)
6 – New Tier 4’s
A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better.
RWG Performance POI Placement: A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIS
New Zombie Variants and Zombie Updates
Our existing zombies didn’t get left out. Version 1.0 introduces several new zombie variants with unique outfits. Most have received several clothing, skin and hari variation options that spawn, giving large groups a more organic composition and promoting an immersive experience.
Notable additions include:
A nurse from a children’s hospital with bears on her uniform
A bowling alley-themed outfit for the fat Hawaiian zombie.
Many more variants are coming, adding fresh visual elements to the game’s undead horde.
The demolition zombie has received a complete model makeover, aligning with the newest generation of zombie models. This iconic foe now features an updated and more terrifying look.
World Lighting Graphics Update
The shader programming and technical art team have been busy adding in an overall improved lighting model that looks amazing. Improvements include:
Overall more even and consistent lighting
Over bright areas are toned down and areas that were too dark are easier to see
Details in world and character models are more noticeable
You can play now without a mining helmet or torch in dark areas
Biome Spectrums and Storm Spectrums have been reworked to give the right amount of mood but provide more consistent lighting overall
AO has been turned back on
Shadows on Grass has been turned back on
FSR has been added to the Graphics Options
AMD FidelityFX™ Super Resolution (FSR) uses cutting-edge open upscaling and advanced frame generation technologies to help boost your framerates in supported games and deliver amazing high-quality, high-performance gaming on virtually any hardware.
Optimizations
We have worked hard to optimize the game for all SKUs. Efforts to make the game run on the consoles has paid off. Many optimizations have been done including:
A new POI placement algorithm has been implemented to keep cities more performant placing lighter weight POIS around more expensive heavier weight POIs
A ton of lighter weight remnant POIs have been made to lighten the weight of cities and give more variety in POIs
A new zombie spawning throttling triggering system has been added to the level editor and the level designers have made use of it to keep the higher count POIS challenging but running better.
Many art assets have had reduced draw calls or simproved settings in Unity to make them run more preformant
The Cutout atlas has been removed
A new window tinting system makes window glass opaque until you get close. Occluding the interior or exterior improves performance (moderately), especially for skyscrapers.
Game updated to Unity 2022 LTS with better Vulkan and DX12 support (Note: DX12 performance seems worse than DX11)
New lighting update manager
Ambient occlusion better handles large amounts of props
Block entities (props) spawn over multiple frames
Massive Progression Update
We have given a lot of attention to overall progression and balance in version 1.0. Here are some of the more notable improvements:
Traders give less dukes and have nerfed rewards that no longer break progression.
Trader inventories offer sales staged items for sale that are more appropriate for your character’s level.
The game is a little more crafting oriented than in the past, and legendary items are now craftable.
The end result is the game feels much more balanced and even in a coop team players will find themselves still engaged on day 70, single players even further.
Crafting
Quality 6 crafting is back
Tools/Weapons/Armor
Requires new Legendary Parts
Traders/Biome order
Rekt – Forest
Jen – Burnt
Bob – Desert
Hugh – Snow
Joel – Wasteland
Quests
Quest Progression has been improved so you get higher Tier Quests offered with each trader and can roll back to lower tiers if you want to
Armor
Quality determines perk level
Basic Example – Q1, 2, 3, 4, 5, 6 = 5, 10, 15, 20, 25, 50%
Legendary Crafting
We have added new Legendary Parts which can be acquired in high end loot chests, and higher Trader rewards
With these player can craft Legendary Q6 weapons, tools, and armor
Dew Collector Overhaul
The Dew Collector has been reworked. It now supports 3 workstation tools, one of which is a water filter. This change makes the Dew Collector available early in game, but it collects murky water without having the filter installed.
Enhanced Gore System
Along with the new Zombie variants comes the new and improved Dismemberment Gore System, ensuring consistent dismemberment across zombie types, and as a bonus, there are also brand-new blood splatter particles to complete the visceral experience of combat.
With Version 1.0, the entire zombie lineup has been upgraded with new gore pieces, including a complete overhaul of recently updated zombies from past Alphas. This ensures all zombies are consistent with the latest technology, enhancing the game’s visual impact and immersion.
Updated Road Decals
Say goodbye to one of our last remaining legacy assets, our original Road Decals. They’ve been revamped, giving them a modern face-lift to help make the roads and lots of Navezgane County feel more lived in and legitimate.
Players can now enjoy enhanced realism with updated road decals, featuring more detailed and immersive trash and debris scattered on the roads. This update adds another layer of authenticity to the game environment, making the post-apocalyptic world feel more lived-in and engaging.
Twitch Integration Update
The latest update introduces exciting new features for Twitch integration:
Small Zombies: A new command that shrinks down the size of zombies, adding a fun and challenging twist to gameplay.
On Screen Extension: Interactive Twitch features are now displayed directly on screen, enhancing the viewer and streamer experience.
These features provide more interactive and engaging content for both players and their audiences.
New World Borders
The game now features layered world borders, replacing the old radiation zones. The very outer layer is a no-go zone, preventing players from walking off the map. Just inside this is a no-build zone, ensuring players cannot build too close to the edge. As players approach the border, the area fogs up, providing a clear visual cue. This system allows more Points of Interest (POIs) to spawn near the map’s edges, increasing the playable area while communicating to the player you can’t go that way.
New Upgradeable Player Chests
Introducing player writeable storage boxes! Start with a basic wooden box, which can be upgraded to iron, and eventually to steel. Each upgrade increases the storage capacity, providing more space for your items. Additionally, these chests feature writeable areas that display custom text, allowing for easy organization and labeling of your stored goods. Up to three lines of copy can be added. Happy chest placing, survivors!
Environment Art Update
The environment team has been busy with many new art updates that will further immerse you for 1.0 experience including:
New movie theater seats, new soda and drink vending machines, new TV studio camera, new mini beverage coolers, new food and candy posters, new retro electric and gas signs, new neon signs, new camping tents, new chemistry set, new modular iron wrought fence set with destructive states. Dishong tower tribute plaque, zombie spawner tombstone, swing set model, commercial food trash can, new ceiling lights, new mailboxes, new electric fuse boxes, new shipping crane
New plants and vegetation such as: Hops plant, Pumpkins and coffee plants
Decorative assets such as: office desk pictures, trophies, business wall signs
Art updates to old assets such as: updated spinning blade trap, updated recycling pallets (cans, cardboard paper), updated rocks and boulders, updated commercial dumpster, updated bathroom and kitchen faucets, updated barbed wire fences.
Last but not least, a major optimization pass on almost all of the environmental art props to get ready for console. Including shader and texture optimizations, as well as mesh optimizations to improve game performance.
Block Shape Updates
The environment Art team has been busy with many new block shapes to build with.
162 new shapes added to fill in missing shapes to roofs, railings, poles, stairs, and many more.
A few notable ones include:
Wedge Stairs Railing Left, Right, Tip Left, and Tip Right
Wedge Stairs Railing Metal Left, Right, Tip Left, and Tip Right
6m and 8m long ramp sets
Wedge60 Windows set
Broken and Empty versions of all Bulletproof Windows (POI’s)
Also note the addition of a new Radial Menu option:
Copy Shape And Rotation
Enhanced Audio
Sharpen your ears, survivors! The latest update includes enhanced audio features:
Updated Ambient Stingers: More dynamic and immersive ambient sounds.
Variety of Bird Chirps: A larger variety of bird sounds to enrich the environment.
Inventory management sounds: Unique sounds for moving various item groups in your backpack
Enhanced Particle VFX
We have enhanced many of the particle effects to be better, more realistic and performant. The latest update includes:
All new blood and dismemberment VFX particles
New block destruction and block physics VFX particles
New Explosion VFX particles
New Shading system for smoke and fire
New Vehicle VFX including rigid body destruction
Trader VO overhaul
We have cast 5 unique voice actors and recorded over 1200 unique Voice Over lines to bring new life, story, responses and funny quips to the five traders in the game.
Don’t worry your favorites Trader Rekt and Trader Jen still have the same actors but all new lines and new functionality. New functionality includes:
All traders now have their own unique voice
Traders have more than 200 lines each with story bits and strong hints to relations between traders
Subtitles will be translated to all supported languages
Had a couple of hours last night, died a few times and got evicted by Americans. The game looks a million times better, but my poor little GPU feels it. Might hafta turn the quality down a bit. booo.
It feels much more in depth and grown up, and I'm looking forward to getting pissed tonight and getting stuck in again.
1.0 is on stable tomorrow 7/25! It's been 12 years of Alpha, shall we @Diddums @GazzaGarratt @Plumbers Crack @crispymorgan @RenFengge @Tar-Eruntalion @Greboth @Ajay @phil bottle?
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.
The new FG server is up and running as of now! I posted the PW; if someone takes the time and effort to find this post, find us on the server and grief us: 1. I'll be impressed, 2. we will kill them, 3. I'll just change the PW 🙂.