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Dattebayo

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Everything posted by Dattebayo

  1. It seems my old art thread was removed for some reason, but no matter. Here I will post my art, whether it be hand-made or a BO2 emblem. Please note, however, that there will be a few some alot of ponies here, so proceed with caution if the mere sight of a candy-colored equine makes you furious. WE GO: This pic (a gift to my favorite artist) quickly became a favorite of many, and requests were coming in quickly after that for me to do the same thing with different characters. Who knew? x)
  2. Angry Joe's Top 10 Gaming Controversies of 2013
  3. I'm in love. Just watch: This...this is the Alien game I've been waiting for. [Article from Game Informer] https://www.gameinformer.com/games/alien_isolation/b/xboxone/archive/2014/01/07/alien-isolation-could-be-the-one-we-ve-been-waiting-for.aspx In space, nobody might be able to hear you scream, but we’ve grown accustomed to the sounds of disappointed sighs. Fans of the Alien movies have been burned in the past, most recently byAliens: Colonial Marines. Developer Creative Assembly is taking a refreshing approach with Alien: Isolation. Rather than mine James Cameron’s space-marine classic Aliens for inspiration, they’re going back to where it all started: Ridley Scott’s 1979 horror film, Alien. We scratched the game’s surface in an earlier preview, but I’m going to take a deeper dive. I was able to play and watch a demo of Alien: Isolation for several hours, and I walked away confident that this could be the Alien game that actually gets it right. Here are some of the biggest reasons I’d say fans have reason to hold onto hope. They're using the first film as an inspiration The differences between Scott’s original movie and Cameron’s 1986 sequel couldn’t be starker. Scott introduced us to the xenomorph, a terrifying creature with a memorable way of making an entrance (this is your cue to clutch at your chest). Sigourney Weaver’s Ellen Ripley faced off against the alien monster as her crew dwindled one by one. It was slow-paced and terrifying. Aliens took a completely different approach. Instead of battling a single predatory beast, the film’s squad of United States Colonial Marines battled hundreds of the skittering abominations. It was thrilling in its own right, and it provided a template for games including Doom and Gears of War. At this point, however, the things that made Aliens so much fun – Hudson’s panicked cries of “Game over, man,” Vasquez’s tough-girl attitude, the overall group dynamic – have been aped so much that they’ve lost much of their novelty. For whatever reason, Alien hasn’t inspired so many copycats, which opens up tremendous opportunities for devs like Creative Assembly. The most obvious thing I saw was when my demo started was the game’s low-fi approach to technology. The art team was told not to use anything from beyond 1979 as inspiration, and that design mantra permeates everything you see. The game takes place in a place called Sevastapol Station, which features living quarters, shopping areas, medical facilities – the works. The areas I explored were filled with old-school touches, from huge push-button computers and incandescent lights to the way the game’s map UI buzzes and flickers onto the screen like a VHS tape with poor tracking. We don’t see many games using this era as inspiration, and it is an interesting change of pace. Bug hunter, or bug hunted? You can shelve your dreams of mowing through hordes of xenos. As Amanda Ripley, Ellen’s daughter, you’ve been trained to be an engineer. And unlike another famous video-game space engineer, I wasn’t armed with deadly equipment to help even the odds against the xenomorph. Instead, my mission was to get from point A to point B alive. It was tougher than it might sound. The first time I played the demo, I wandered through the halls of Sevastapol Station until the xeno reared its ugly domed head. It skulked off down a hallway, and I pulled out my motion tracker to get a bead on it. I did my best to stay behind it, eventually finding a spot of cover. It wandered around for a while, clearly hunting for me. I waited, watching, trying to get a read on its patrol pattern. As it turns out, I probably could have waited all day. Creative Assembly has built the alien (notice the singular there) to take advantage of its senses. If you run, it’ll hear your footsteps and head toward you. If you make the mistake of peeking out from cover just a bit too far, it’ll notice your head and attack. It can hear the sound of a locker closing, turning what you thought was a temporary refuge into a vertical coffin. In other words, this alien isn’t the bullet sponge you may have grown accustomed to. Amanda will eventually become armed with weapons and traps (which can be found or crafted), but she’s still far from invulnerable. Creative Assembly says the alien will learn, too. As one example, the creature could pick up on the fact that the silence between magazine reloads indicates that Amanda is temporarily vulnerable and act accordingly. The effects add to the experience There’s plenty of eye candy in the game, but it does more than make everything look nice. Alien: Isolation’s lighting is impressive, creating multilayered shadows that are perfect for a xenomorph to blend into. The station’s hallways and corridors are lined with tubes and pipes, which also provide a bit of camouflage for the creature. There were two touches that stood out in particular during my hands-on session. First, when you have your motion tracker in front of you, your gaze focuses on its low-fi screen. Everything beyond that is blurred out in a depth-of-field effect, just as it is when you’re working with something close up. Keeping track of the blip could mean the difference between staying alive a few more precious seconds or facing a game over screen, so it’s important to pay attention to the tracker. At the same time, it’s easy to see how the creature can slide into view unnoticed if you aren’t paying attention to your surroundings. Juggling focus was an unexpectedly interesting part of the demo. The station is also well lit in some areas, and it may take a few seconds for Amanda’s eyes to adjust to the low light when she steps out. If you’ve been hit by a flash-bang in any contemporary FPS game you’ve seen similar effects. It’s handled quite naturally in Alien: Isolation, however, and I thought it was worth mentioning. It is scary as hell Alien: Isolation is survival horror, through and through. Though Amanda will eventually get ahold of weapons, Creative Assembly says it isn’t a shooter. I know we’ve played the role of characters who weren’t trained killers, but who just so happened to be excellent at it, so I’m curious to see how that plays out here. I can say when you’re unarmed and just trying to find sanctuary from the alien, it is one of the most tense games I’ve had the pleasure to play. When the demo started, it felt like being tailed by Resident Evil 3’s Nemesis. Once I started to realize that the alien wasn’t on a track, the experience started feeling more desperate. I settled into a groove of rushing in short bursts from cover to cover, and taking advantage of lockers for hiding spaces whenever possible. I watched a few of my co-workers try the same demo, and it was interesting to see their different approaches. One editor stuck dangerously close to the xeno, as if taunting it. When it seemed as though the creature was onto him, he’d back up ever so slightly. It was like a tense form of dance, and it ended with a few deaths. Another made aggressive beelines for the mission objectives, pausing only to die a few times. The creature’s unpredictability adds so much to the experience. It might take a few steps and stop, waving its head crest around as though sniffing the air for any trace of Amanda. Then it might bolt forward a few yards before slipping into a grate. I never felt comfortable being near the alien, which is exactly how things should be. We’ve shot enough of these monsters. Maybe it’s time we fear them once again.
  4. Get my siggy now? x)
  5. Oh, and merry late christmans, everyone.
  6. Kinda makes you (generally) feel bad watching it, though, knowing what went on behind the scenes. Like watching the Ringling Bros. circus.
  7. (what I read) "blabblablaSTABBED YA DICK"
  8. You should tell your dad that everyone came and you handled it like a pro. x)
  9. What?! ANOTHER meet-up?!?! Give poor Europe a rest, you sadomasochistic bastards! xD
  10. ;o x) Skip to 12:03, if you'd like: I like TWD, but season 2 and beyond didn't do it for me like the first season did, and I never knew why. He explains exactly why the show lacked the overall magic season 1 did with behind-the-scenes stuff that I sure as hell didn't know. The story of making TWD is a sad one, indeed.
  11. So you'll be photoshopping pictures and stuff? 'Tis a smart job oppurtunity: if there are models. there will be a need for people that'll touch up their pictures. Hope it goes well! edit: can't get over how many times better your picture is from the original. x)
  12. My dA feed for you had like 5 pictures of some woman named Mary Elizabeth Winstead, I was like "wha..?". x) Looks great, man! What's the name of the company you're applying for?
  13. Have you ever seen YourMovieSucks? Basically, y'know, he tells you why your movie sucks. Here's his The Walking Dead review:
  14. Introduce yourself as Death, the Destroyer of Worlds. That'll get their attention.
  15. The high-pitched, non-stop barking will make the would-be looter go insane and commit suicide right on your carpet. Then again, that could lead to lawsuits...
  16. Siberean Husky, for sure. I mean, look at them... Beautiful, beautiful dogs. Scary if you're a burglar, but big 'ol teddy bears to children. Even the name is intimidating. x) So..chihuahas? xD
  17. Im not bringing up sh*t about my situation! That's what happened, so im sharing it! BB, YOU took it as a "poor me" comment. Re-read my response to your misguided comment in that thread and come back here. Act suprised. Tiger, screw you. The in every thread I bring it up, I was asked. This one was to set up the background.
  18. You guys should be proud of yourselves, you gave me the irresistible urge to make that.
  19. When I used to live in Tijuana, I had a dog named Pulgas (Spanish for "fleas"). When I adopted her off the street she had more ticks than fleas, but we Garrapatas didn't flow correctly. x) She had fiery red-Orange fur, a puffy white-tipped tail, and these big 'ol Brown eyes. To this day, I can't figure out what type of dog she was. My friend bought her when she was 4 months old, and abandoned her when he moved a week later. You wouldn't have expected it, but she was a survivor. She walked the streets like she owned that sh*t. I secretly fed her every day, and eventually, she just started sleeping outside our fence. I eventually adopted her right off the street. I bought her a collar, gave her her shots, bathed her regularly...even bought her one of those big fancy igloo dog house, which she never used. She preffered sleeping under the streetlight outside my fence. xD Me and her were inseparable. She was also a giant skank.xD She was pregnant a total of 7 times. One time, I woke up to find a giant pile of stray dogs writhing around the front of my house, and when I called her name, she poked her head out from the center of it. My dad had to come out with a BB gun and shoot the strays to pry them off of her. Oh, I can see her now, bathing in the sun, me calling her name, she not moving, only opening one eye to look at me and wagging her tail lazily. Makes me all teary eyed. Alas...when my dad went to jail, his assets were repossessed (he was, apparently, a high-ranking cocaine dealer with unknown connections to the cartels, so his properties were under investigation), and I don't know what became of my beloved Pulgientas. But I still have 4 great years worth of memories...
  20. 418 views and 112 favorites. xD There is supposed to be an arrow pointing at the top scorer of the match (the top scorer is my fetish, is what I'm trying to convey in the emblem), but seeing as it doesn't really make sense to leave it on fire the upload to dA, I used that layer for some eye shine.
  21. I can't be the only one who read the thread and thought
  22. We need multiple people to record it to give the illusion of point of views. We can then give the clips to Cal for him to put together and add on the FG channel. And you TOTALLY need to add this to the video: Alt version: It will add a sense of victory and accomplishment to the overall feel of the gameplay. With cars speeding down a road and shrapnel flying everywhere...it would certainly be a sight to see.
  23. Congratulations, Capn! Baby stepping your way to recovery!
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