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phil bottle

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Everything posted by phil bottle

  1. Now? But why? Sent from my SM-N9005 using Tapatalk
  2. Good afternoon, I'm fucking off from work early today so I can get murdered more in Tarkov. Sent from my SM-N9005 using Tapatalk
  3. The thread for fat bastards[emoji28] Sent from my SM-N9005 using Tapatalk
  4. It’s safe to say that this game has kind of taken over my life since the beta dropped last week. The game is so tense and so brutal I can’t seem to stay away. It says a lot that I now use a few rounds of PUBG as a bit of light relief from Tarkov. You have limited resources before dropping into a game and the decision whether to equip your character with a knife or a gun. If you die (and you will, a lot if you’re not a quick learner) you lose the equipment you’re carrying for ever. Some players will go in just carrying a knife as they no longer have any better weapons and hide themselves hoping to scavenge from dead bodies that haven’t been looted. I started by deciding to try and learn the maps first before getting wrecked. I like the fact that I can go into the maps in offline mode to learn them. Offline mode allows you to control what time you enter the map and whether or not to include AI. Progress isn’t stored and items aren’t lost. I’ve concentrated on two maps for now, Factory and Shoreline. Both very different, Factory is seriously mental, close combat. With AI and other human players all close together and the sound (which is epic) makes everyone seem really close to everyone else. Sometimes the human players team up and signal their intent with the Q and E wiggle but that’s not been my experience. Kill on sight so far. Shoreline is bigger much more open, and has been where most of my success have come. I enter that map with a pistol and leave with a shotgun or AK. I’m building up my weapon store, have a bunch of shotties and AK47s from my conquests so far. Everything is uber realistic and you can take the weapons apart and add all sorts of builds and attachments. I could go on about this game for ages but I think it’s kind of a niche experience. It’s for freaks like me who love to shit their pants as part of an enjoyable gaming experience. I love these kinds of games, I really do I love the trembling fingers on the mouse and the rapidly beating heart and the joy each time I have managed to Escape from Tarkov with my life and bit of looty mcloot.
  5. It's available to everyone as a five hour demo from PS Store, i'll give it another go Sent from my SM-N9005 using Tapatalk
  6. I've received my key for beta access so I'll be devoting my time to learning this game inside out, it has an offline mode where you can choose to have AI or not, which may be a good way to get used to the maps.
  7. I watched "It Follows" on Netflix the other night, mostly because I like to make Mina watch horror films (she hates them) and watch her reactions. I'd heard it had a really high score on rotten tomatoes so thought it'd be worth a punt. Yeah it does a pretty good job with the creepiness but the ending was a poor effort and I was hoping for something a bit more imaginative.
  8. Yep, I already got an email from Amazon about beta access. I think Mina's away that weekend too so I'll be free and it'll probably be raining so...
  9. Latest update has gone live today. 5gb worth. Haven't been playing a massive amount as it's still too laggy in some matches. Hope that improves as I'm looking forward to 1st person only mode. Here's the full list of patch notes: Server Optimisation Optimised fences, doors, and windows. Optimised vehicle physics. Client Optimisation. Optimised memory usage for world objects. Optimised terrain rendering. Optimised vehicle physics. Optimised User Interface. New Items Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Care Packages. This weapon is chambered for 7.62mm and sniper rifle attachments. Character Added two new face presets and hairstyles to character customisation for both genders. Gameplay Added first-person server options to NA and EU Solo and Duo game-modes. Players who choose first-person mode will be matched together. Character view is set to third-person mode in starting airplane and during free fall from the airplane. This will be set to first-person only in a future update. Camera will stay still while looting items to prevent dizziness. Added a new feature to report players. Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case. Added new animation when using different consumables. Improved camera transition when disabling Free look feature (Alt Key). Decreased the reload time of VSS. Players may now re-enter games if they have been disconnected mid-game. You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers. Sound volume difference from inside and outside of building is more obvious. Added new sound effect while scoping or aiming weapon. Added new effects when a character is running or sprinting over different types of surfaces. Improved character animation without any weapon or with melee weapon. Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players. Improved post-process effect when a character takes damage outside of the blue circle. Items and Vehicles Added a lower rail attachment slot to SKS. You may now honk a car horn when sitting in the driver's seat with Left Mouse Click. Decreased the chance of vehicle explosion after the vehicle gets stuck in objects. Vehicle driving sound will change slightly in FPP and TPP modes. Added new sound effects for motorcycle tire screech while driving. Eliminated firing delay of S1897 from pump action after reload. Improved effects of boats. Added spark effect to flat tires. Reduced cast time of First Aid Kit / Painkiller to 6 seconds. Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds. UI Added more features and hot keys to the Options Menu. Added new option for V-Sync. You may now designate a maximum of two different keys for each key bind. Added new option to set toggle on certain actions and features. You may now use Mouse wheel up/down as one of your key binds. Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat. Added new keybinds to use specific throwables. Added Colourblind Mode. Added an FOV slider for first-person view. Added some region names to the mini map. Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future. Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future. Bug fixes Partially fixed client crash issues. Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode. You may not use consumables in vehicles underwater. Fixed bugs below while spectating another character. A character appeared to be shaking when the character moves around. Camera swing when a character scopes while walking. Camera swing when a character peeks left or right while scoping. A character appeared to be shaking when the player moves his mouse while scoping in Prone. Characters farther than 500m away from a vehicle will no longer hear the tire screech sound. Fixed post-process bug underwater in FPP mode. Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading. Fixed the probability of getting rainy weather to previous value. Fixed a bug where a character could not equip attachment with full inventory. Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload. Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls. Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls. Fixed sporadic issue of disabling in-game UI. Eliminated bombing outside of Red Zone.
  10. 'or anyone for that matter' just killed me[emoji23] Sent from my SM-N9005 using Tapatalk
  11. I've been replaying the Old Blood in anticipation. Can't wait for this to come out. Sent from my SM-N9005 using Tapatalk
  12. Tam is a fucking cunt, that is all[emoji5] Sent from my SM-N9005 using Tapatalk
  13. My brain only allow these things if they're of Japanese origin like Nintendo, it's a cultural thing[emoji6] Sent from my SM-N9005 using Tapatalk
  14. Failing that, Rib will do
  15. The art and style makes me want to punch a teddy bear in the nuts
  16. Knowing me I'll end up with PS4 and PC versions simply because it'll be better on PC, like I have with Battlefield 1 and the Division
  17. Ah that's so much better, starting to feel myself again. Pillock is a word that needs to get trending again or well be in a right palaver [emoji23][emoji23][emoji23][emoji23] Sent from my SM-N9005 using Tapatalk
  18. Yeah we kind of let it slide. To be honest I started of getting bored of being matched with twats who only wanted to do play on the ceiling and who started to boo hoo when they were losing. An FG meet up would be worth getting some practice though
  19. I'd day 'pot and kettle' but you'd probably say we were supposed to use tea bags. But - yeah I suppose - challenge accepted
  20. Ah, i remember you, you're the geezer with the accent, you guys play much rocket league these day? ain't touched it in ages me self Welcome to the nut house
  21. Welcome aboard, I don't play the abomination known as Overwatch but i'm sure there's some game in our Destiny. I refer of course to Density 2
  22. I'd like to like that x10 but don't have the option, I think folk can wait and if they can't well, I'll send the boys round innit. You better be playing gaemz right now
  23. Nice photos everyone, should do an FG calendar in them in funny poses or something silly. Nothing saucy mind you ok, I don't think the Internet could cope, maybe Tor though...
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