The first update of the year has arrived. Mre than any other game I have ever played, I want this to be good.
Dev Update
The year of DayZ is here, and the first two weeks of it are behind us. We looked over the state of the game and came up with a selected subset of experimental features that will get us to a playable beta game state as soon as possible.
Even with this goal of fast implementation in mind, we understand how critical it is to, after all the time with legacy builds, get the game out in a good state. Making sure that the long standing issues that bother us all the most get fixed for once: performance, stability, cheating prevention, and functional gameplay mechanics.
0.63 Experimental and BETA are still going to represent an Early Access game, so there will be issues. On the other hand, we will also work with a faster iteration speed to fix the remaining issues, to implement remaining content and features from our BETA/Experimental goals, and to go through all your valuable feedback.
The past two weeks were spent on actionable items mostly within the player character feature set. After we're done with the new player character, you'll see more stuff done on the infected side of things. The same goes for vehicles and helicopters - once they are working and we have them in some presentable state on 0.63, you'll be the first to know!
Full update can be found here:
https://forums.dayz.com/topic/237889-status-report-16-january-2018/