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Everything posted by phil bottle
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Escape From Tarkov - 7 day pass key (until 4th Jan)
phil bottle replied to phil bottle's topic in Shooters
If you have the time there's a free pass for the game til next Thursday. I still have a key left, let me know and it's yours [emoji106] Sent from my SM-G955F using Tapatalk -
Funnily enough I have Elite. Barely played it and doubt I ever will 🤣 Sent from my SM-G955F using Tapatalk
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Harry Kane, two hatricks in his last couple of games. Already one of the best strikers in premiership history. Hats off. Deli seems to be back on form. Lamela starting to play again. There were rumours we'd be swapping Danny Rose with Luke Shaw this January but things may have changed on that front. January will be interesting. Liverpool throwing money around again, I wonder how they'll fuck up this new signing this time, defenders go to Liverpool and become shit overnight it seems. Over at MUFC Jose is complaining about a lack of funds. No words. I'll leave that to someone else. Everton looking better. Much as I dislike Sam Allardyce, I was impressed with his speech about food banks in neo-Dickensian Britain last week. Hope he's not a hypocrite and does more than just open his mouth.
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Escape From Tarkov - 7 day pass key (until 4th Jan)
phil bottle replied to phil bottle's topic in Shooters
The nice folk at Battlestate games gave me a couple of free guns today. Guns I can't get usually until I've ranked up high enough. So that was a nice touch -
So, the single player game is also coming along nicely. I will have access to it as an early backer but any new players need to buy it separately. I think it's an extra £15. Looks awesome.
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EVE sounds more like Elite Dangerous to me but I suppose these types of games all get lumped in together. With Star Citizen there is the first person shooter element added. But yeah, it can be extremely complex. Depends on the person and how they want to play it I suppose. I might just be a miner, or a settler with a penchant for pirating when funds are low
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Please elaborate
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Playstation Plus Free games
phil bottle replied to crispymorgan's topic in General Gaming Discussion
I've got Sacred 2 on Steam, kind of a Gauntlet type game, in an open world. -
I have keys which will allow access and download of EFT. The free event lasts for a week. PM me if you fancy giving it a go.
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PC version has had an update, much needed. I had my first game the other day for months, came fourth, undone by lag. That and the rubber banding need to be sorted out, so I hope this patch is on the right path. Players,Today, we are going to deploy a patch and the live servers will be under maintenance for two hours. Before we dive into the patch notes, we would like to sincerely apologize for the inconvenience caused by the intermittent lag and character position readjustment issues our players are experiencing during matches. Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly. Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues. The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem. We upgraded our game engine to the latest version and made changes to the game when we added new content. The problem resulted from these changes as well as several other causes. In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues. Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day. After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem. We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes. We will keep you updated on our progress going forward. We would like to apologize again for the inconvenience and we will continue to do our best to resolve the issues. Please find the notes for the today’s patch below. World Changed the map selection ratio to be equal for Erangel and Miramar. Replays Adjusted replay system so that players can only view game replays from 3 minutes after death. This is to prevent sharing opponent’s positions to surviving teammates immediately after death. Bug Fixes Fixed the issue where some buildings and objects were not marked on the Miramar world map. Reduced occurrences of the issue where replays occasionally crashed back to the lobby screen. On restarting a replay, it will continue where last viewed. Fixed the issue where the beginning of the Death Cam and replay was missing. Fixed the issue where players couldn’t earn BP. We will update with a compensation plan soon. Fixed the issue where players could die unexpectedly from fall damage. Fixed the issue where bullets couldn’t penetrate particular fences from both sides.
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There's a variety of missions, private investigations. delivering cargo, etc to various locations in the universe. It's all dangerous work as you may come up against pirates both human and AI. Those with slow or lightly armoured ships are at a bit of a disadvantage. There is a way however, of making money just by trading commodities between different hubs of the starting spawn Port Olisar. It'a a bit of a sweaty option, but it's an option if you're having money worries, and you don't even need to get in your ship.
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Forever Gaming - 2018 Plans
phil bottle replied to GazzaGarratt's topic in Site info and announcements
I'm sure you conjure that thought up most nights before retiring beneath the duvet with the baby lotion. ^ We need more of these kinds of posts[emoji23] Sent from my SM-G955F using Tapatalk -
Source? [emoji16] Sent from my SM-G955F using Tapatalk
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The Forever Gaming Xmas Giveaway 2017
phil bottle replied to GazzaGarratt's topic in Site info and announcements
Oh wow I'm happy with the mouse but the COD season pass I didn't expect, I think I will gift that to you Lee as thanks for organising all this[emoji16][emoji9][emoji4] Sent from my SM-G955F using Tapatalk -
Star Citizen is far superior but still being worked on. Elite Dangerous is a finished product. I suppose there's your choice right there. For me right now there's plenty to do in Star Citizen and there's a lot more to come. From what I understand they're focusing on polishing the new features and looking at optimisation in January. It doesn't seem to matter how good your rig is right now as every one is getting the same performance. Though it's said having 16gb of RAM is optimal. I'm getting on average about 28 frames but I expect that to be sorted pretty soon. They've already done some client side work since releasing 3.0. Pros: Lee will be getting Star Citizen when he builds his PC. Cons: You may encounter my good self[emoji41] Hope that helps. Sent from my SM-G955F using Tapatalk
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Here's a decent, if slow, quick start guide: Skip the first 1.30 minutes
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Quite impressed here. I wasn't expecting this to go live for a few weeks. Hats off to them all. It is finally all starting to look like a proper game. There's two parts to Star Citizen. The persistent universe (Star Citizen), and the single player game (Squadron 42) which you now have to buy separately if you want them both. There's a sale on at the moment and you can currently get into the Star Citizen universe for £33, link below, which will provide you with a ship and a hangar. https://robertsspaceindustries.com/comm-link/transmission/16343-Holiday-Special Star Citizen Patch 3.0.0 Alpha Patch 3.0.0 has been released to all Star Citizen backers. This update contains one of our largest feature sets to date – including the three moons of Crusader, a new mission system, improved shopping and cargo mechanics, and increased our server player count from twenty-four to fifty players. Alpha 3.0.0 is also the first implementation of a lot system changes that go on in the background. For example, with commodity trading, we’re testing out the very first iteration of the dynamic economy that will control the marketplace of the universe. With our new procedural planet tech, there was a strong need to make sure that we efficiently update all the entities and components in our game world (their number increased significantly compared to 2.6.3). We therefore implemented a new update scheduler that allows us to efficiently batch update them per type and update strategy (range based, manual, always, conditionally). As this puts more strain onto our job system, we further refined its core to allow for even lower latency scheduling and supported even more CPU cores. In short, it’s a big update that lays the foundation for larger developments down the road. Apart from the improvements already made, there’s still a lot of work that has to be done to get the performance up to where we want it to be, but this will take a bit more time. Object Container Streaming and Entity streaming are major aspects to reduce memory footprint and further scale the game world for many star systems in a seamless way. There will also be a concentrated effort into better scaling of existing game systems with increased player count and world complexity (entity count). We’ve been investigating range based culling of entity updates which will provide significant gains, but still needs additional work to properly integrate into all game systems. With the release of 3.0.0, the Persistent Universe is now shifting to a quarter-based release schedule. This approach means that after each live delivery we can return to the main development branch and pick up all the changes and optimizations that have been worked on in the background and ready them for our next live release. 3.0 has been about completely revamping systems and gameplay as well as adding new content. We will now go back into our development branch, which we need to do for our Q1 release in March and will pick up the latest code and concentrate on optimizing performance, using our new gameplay and systems to the fullest, as well as continuing with the balance and polish of the PU. Your feedback and engagement is what makes Star Citizen special, so drop into the ’verse, grab your ship and explore the vastness of 3.0.0. New RSI Launcher NEW FEATURES Three Crusader Moons Cellin Cellin is Crusader’s closest satellite. Visitors to the moon are greeted by the massive gas giant sitting prominently in the sky above. If you can take your eyes off the sky, then you’ll notice that Cellin’s flat surface is punctuated by dormant volcanoes. Daymar With the thickest atmosphere of the three moons, Daymar is covered with winding canyons and rugged mountain ranges, giving it the appearance of an arid, desert planet. Though Crusader has been granting mining licenses to tap into the moon’s resources, the atmosphere is unbreathable for Humans. Yela The third and final Crusader moon is Yela, the moon’s covered in ice crust on certain sections of the moon, while other parts are dominated by a typical mixture of soil and snow. The temperatures are quite bracing here, so plan to bring a thermos of tea or a nip of something stronger to help stay warm. Levski The home of the People’s Alliance, this new landing zone was founded in an abandoned mining facility as an egalitarian alternative to the UEE. Surface Outposts Over two dozen planetside outposts that can be visited. These buildings cover a variety of operations (both legal and illegal) and can serve as drop-off and pick-up points for missions. Derelict Ships Crashed or abandoned ships within the Stanton system as points of exploration. Mission Givers Ruto This criminal hacker provides the players with missions and introduce the first iteration of the reputation system. Miles Eckhart The head of a private security company, Eckhart provides the players with missions and introduce the first iteration of the reputation system. Mission System Around 20 distinct missions, most with lawful and unlawful variants and all with hundreds of random permutations. These missions can be picked up from the Mission Givers or from the Contract Manager App. Derelict Ships Multiple ship wrecks on planets and in space. Some may contain cargo that can be scavenged and sold. Random Encounters 10+ encounters which the player can come across through travel or by Quantum Travel Interdiction. The area you are within will dictate the types of encounter you can come across Admin Officer AI (mission related) Admin officers will appear at larger landing zones such as Port Olisar and Levski to act as pick up or drop off points for mission related items. Shopkeeper AI Adding the shopkeeper AI to give environments more life. Pickup & Carry objects As we’re introducing cargo with 3.0.0, players will be able to manually interact with their cargo to load and unload it properly on their ships. AI Turrets We are adding the ability for AI to operate turrets in Crusader, so we are working to make sure that they track and fire upon the correct targets. Interaction/PIT We’ve added an interaction mode system which enables you to interact directly with the world around you. This will act as a shortcut way to select actions with your mouse, to avoid remembering complex control binds. Stamina System We are introducing the concept of stamina in to 3.0.0, this will mean that physical actions will have consequences. For instance, sprinting will drain the stamina of your character, causing loss of breath and difficulty in aiming a weapon. Item 2.0 Ships We are converting our available ships over to the item 2.0 system. This will allow for greater player control of the ship and expanded gameplay. Multi-Function Displays (MFD) are being implemented in the new item 2.0 system to give pilots even more control of their ships. ATC System The Air Traffic Control system assigns landing pads to players once permission has been requested. The system also tracks the stored location of player-owned ships and allows for cargo to be delivered to a ship parked in that landing zone. Item 2.0 Doors & Airlocks We are starting to update the doors and airlocks within the game to be more intelligent. In time, this would mean that the door would ‘know’ if a room beyond them is depressurized and would stay shut for safety. Cockpit Experience Improvements Multiple changes that affect how the player moves and reacts in the cockpit as well as the overall feeling for the player while flying (interactions, reacting to hits, etc.) Shopping Commodity buying/selling. Physical item shops. Render to Texture This will have many uses going forwards, but our focus for now is to improve UI rendering and to introduce live rendering of video communications. We’re aiming to improve rendering performance by rendering as much of the UI ahead of a frame. For video communications, this will mean that we don’t have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us to maintain fidelity and save hard drive space. Cargo Players can purchase commodities from the kiosk that will be transportable in the cargo holds of vehicles, to be sold in another location. Implementing items to represent units of tradeable cargo. Planetary Tech The Physics Grid for planets and the modular space stations. Planetary Rotation Planets and moons now rotate to give a day/night cycle. mobiGlas Visual Update Redesigned the interface and apps. mobiGlas Apps Contract Manager: This is a redesign of the mission App that is currently available within mobiGlas and is the next step in allowing players more control over their mission tracking. Personal Manager: This App will allow players to review their inventory and customize various aspects of their suit and weapons. Vehicle Manager: This mobiGlas app allows the Player to modify/customize their ships directly rather than using the upright terminals. StarMap: The Starmap will be introduced to allow players to view the Persistent Universe at large and select planets to quantum travel to. Starmap on Ship Radar Incorporating the Starmap into ships with 3D radar so players don’t have to open the mobiGlas app when piloting to select their travel destinations. Remaining ships will be added later. Updated Visor HUD Updating the Own and Target ship displays for both the visor and MFD in the Item2.0 ships. With this enabled in ships, pilots will be able to see the health of their ship and shields Atmospheric Flight With 3.0.0 players will have the chance to land on celestial bodies, which, in some cases, will involve passing through the atmosphere. A modified set of physics parameters to change the flight pattern of ships when they transition into a moon’s atmosphere. Engine Trails/Contrails VFX improvements for engine trails, and the creation of contrails for ships when flown in atmosphere Gravlev (for hover bikes) This tech covers the transitions from flight to hovering and hovering to flight, but also lets the hoverbikes (Dragonfly and Nox) traverse the planetary surfaces. Second Stage Afterburner Adding afterburner functionality to allow you to traverse from space to ground faster. Hint System A first iteration of in-game hints to help new players acclimate to the various complex gameplay mechanics in Star Citizen. EMP Weapon update Updates to the EMP weapon functionality to properly affect ships now the item 2.0 conversion has taken place. Entity Owner Manager The Entity Owner Manager tracks entities that are moved around the universe, making sure we spawn and despawn them at the correct time. Physics Serialisation This will fix a few long-standing threading issues between then network and physics code. Improves separation of physics and netcode for better maintainability. New Message Queue Now that all our messages are strictly ordered, we’ve streamlined the processing, allowing us to send and receive messages with less overhead. The new message queue also has a few extra features to better handle packet loss and jitter, helping reduce average bandwidth and latency. Mission System The overall system that will be used to create mission flows for missions like Patrol, Assassination, Smuggling, etc. Persistence of Ship Damage, Ammo, & Missiles Persistence ensures that your vehicle state is saved between sessions. Ship Insurance & Claim This will be an alpha version of the insurance system where if your current ship becomes damaged beyond repair, you will be able to request a replacement ship (with basic loadout) from the insurance provider. Planetary Navigation Marker Generation A dynamically generated set of Quantum Travel points around planets and moons to enable for quicker and easier traversal around them. Persistent Spawning & Reconnecting First pass at persistence which allows us to save the state and location of the player and ships between game sessions. New & Updated FPS weapons BEHR P8-SC – SMG APAR Scourge – Railgun [UPDATED] KLWE Gallant – Rifle [UPDATED] KLWE Arrowhead – Sniper Rifle [UPDATED] KSAR Devastator-12 – Shotgun [UPDATED] KLWE Arclight – Pistol [UPDATED] Gemini LH86 – Pistol [UPDATED] BEHR P4-AR – Assault Rifle New & Updated Ships/Vehicles [Updated] Cutlass Black Drake Dragonfly Aopoa Nox RSI Ursa Rover RSI Constellation Aquila MISC Prospector Updated RSI Aurora Aegis Sabre Raven
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An end of year report from the DayZ team. Video below my brief ramble Now, of all the people entitled to be cynical about this game, I think I have the right to make my own report. I played the DayZ mod back in the summer of 2012, on a work laptop. Other than Civ, I hadn't really played any PC games for quite a while. I had to buy Arma 2 to access the 'free' mod. I fucking loved it. I cannot overstate this. The way the game drew you in right form the first moment you spawned on the beach. I've never before or since found a game quite like it. Though EFT has elements that elicit similar feelings, there's nothing quite like that DayZ mod back in 2012 and 2013. Well, people clamoured for a standalone version. The mod was buggy as hell, my first death was from falling a few feet off a ladder, and yeah, everyone demanded a standalone game, with it's own team, rather that relying on a couple of modders. So, we got what we asked for. Dean got the go ahead from Bohemia to begin working on DayZ, separate from Arma. But this wasn't enough, already after a few months people were demanding to play the version of DayZ they were working on. Dean and co were kind of noobs here and provided dates to try and placate people. They didn't meet dates and the hate starting to generate was pretty mental. When they finally released an early access version of the game I think it was a bad decision and under duress. Diddums might remember the DayZ forum in this times, fucking mental people on there with a ridiculous sense of entitlement. So they released aversion of the game, on a engine that couldn't cope. It was a bastardised version of the Arma 3 engine. What happened next? Dean left and after a period of time Bohemia bit the bullet and they decided to switch to a new engine. Dean leaving the game's development was ultimately the best thing to do, he was a good modder but not a great lead developer. Then massive decision to switch to a brand new engine came alost too late, might still be too late, we'll see. But, as the video says, I think 2018 will finally be the year of DayZ.
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Yeah man PC Part Picker has a check box for compatibility. Which is really helpful. Start off with the case and then go from there. I wouldn't buy all the parts from there though as they don't always have the cheapest prices. We'll have to set aside some time for a chat before you start as there's more to consider. E.g. different graphics cards have different ways of cooling, some push air flow inside the case while others push air out where the ports are. A smaller case will need thought around cooling and we might need to stick in a liquid CPU cooler...But yeah let's have a chat, gets diddums on board too and anyone else who can chip in [emoji6] Sent from my SM-G955F using Tapatalk
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Funnily enough I have water cooled my PC. H80i. Few games take the GPU beyond 60 degrees. CPU rarely strays above 45.
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The builds already suggested are pretty decent and you won't go far wrong there. I differ when it comes to CPU and power supply, so I'll provide suggestions for those. Also RAM is coming down in price and I'll link to one about £50 cheaper than previously. Power Supply: I suggest going for 750W. Some might say overkill but for a similar price it gives you options for extra storage and who knows, you may eventually go SLI.... https://www.amazon.co.uk/750w-G3-80-Modular-Gold/dp/B01M4NJSN5/?tag=logicaincre05-21 Great deal on RAM. https://www.amazon.co.uk/Ballistix-Sport-16GB-PC4-19200-288-Pin/dp/B01DPSQPF2/?tag=logicaincre05-21 Just from experience on forums, Intel and Nvidia combination tend to see less issues, so based on that, this is a pretty decent deal. https://www.amazon.co.uk/Intel-i7-7700K-QuadCore-Cache-Processor/dp/B01MXSI216/?tag=logicaincre05-21 As with all builds, you'll need to check that all parts are compatible. The CPU suggested above is compatible z170 and z270 motherboards only, for example. How it all fits in the case, the air flow etc are all important too. Also, there are some price falls on some decent GPUs right now. For example this, due on 30 December, which is only about £70 more than a 1070 https://www.amazon.co.uk/GeForce-GTX-1080-Turbo-OC/dp/B01M315CJH/?tag=logicaincre05-21
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Yep a very poor showing from my lot[emoji24] Sent from my SM-G955F using Tapatalk
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I heard they made the map outside the dark zone bigger. If we get at least 4 folks playing I'd be up for it. I'm off work now until Jan, so I'll take it for a spin. Sent from my SM-G955F using Tapatalk
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[PS4][RL] Rocket League Doubles Tournament
phil bottle replied to The3rdWalker's topic in Sports / Racing / Beat Em Ups
I'd ay respect to anyone who beats Tom and Matt. Not saying it can't be done but you better be on your game and you need a decent partner... -
What are you listening to right now?
phil bottle replied to BO7H B4RRELS's topic in Movies, TV & Music
I do actually like Pink Floyd despite my protestations, like and respect. Despite those dirty punks and their hatred of hippies. I'm a classic case of seeing both sides and understanding the critiques. This is an example.