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phil bottle

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Everything posted by phil bottle

  1. Getting closer, hoping this goes live (or at least in experimental servers) very soon, it's been a long wait.
  2. The patch has been patched Plays a lot better for me. I've noticed if I get lag now, it's probably the server, logging out and into another server has worked on these occasions. Having said that, I still find lag spikes in Port Olisar.
  3. Not related the current fucknuggetry over Syria, this is a classic for the 90s. Highly recommend the comedy/satire of Chris Morris in general.
  4. PES is on sale for £12 in PS Store. Sent from my SM-G955F using Tapatalk
  5. Nice one Rich, such a decent game Sent from my SM-G955F using Tapatalk
  6. Imagining Scots speaking English is a bit of a challenge in itself. If you find an alcoholic drink called 'Lingual' then that's your best bet. I reckon Tam and Chookes will buy lingual. [emoji12] Sent from my SM-G955F using Tapatalk
  7. Don't be afraid of the Woolwich pikeys losing, I'd prefer them losing in the final but the semi will do. Bayern for the Champions League in my opinion. No mess, no fuss, just pure impact. They just go quietly about their job. Having said that, LFC can never be written off in Europe. Sent from my SM-G955F using Tapatalk
  8. Please tell me that OLD MENS MARBLES is a thing. I lost mine a long time ago [emoji41] Sent from my SM-G955F using Tapatalk
  9. All UK businesses should have been aware of this for a while now. I bet many won't be compliant. There's a lot of work involved. In my workplace we've been preparing for a while now. I provide assessment analysis data. I pull in student details with the data but now have to delete it before sharing. We've also started making the move over to SharePoint and deleting ancient folders on the h drive. Sent from my SM-G955F using Tapatalk
  10. My only thoughts on this are regarding CPU. Like Dave says, 16gb RAM is a good start and I agree with Rib that the 1050 is decent enough, though a lot of games are looking for 3gb+ GPUs lately even on low settings. My 770 is only 2gb and I'm starting to notice that. What seems to give me better performance than my card merits is my CPU. It's old now, a 4770K i7. But it's hyperthreaded and the clock speed is precisely 4.39ghz. I play games at settings higher than Nvidia's suggested settings with frames hitting three figures. I think that a new build is in order though to be frank, unless you want to be having the same conversation in a year or so. Games are demanding more and more and I only see this rising. I've not had to spend a penny on my PC since I bought it 5 years ago but I'm going to have to upgrade the GPU pretty soon if I want my games to run well, and be pretty of course. Sent from my SM-G955F using Tapatalk
  11. Doppelgangers;) Sent from my SM-G955F using Tapatalk
  12. @GazzaGarratt no you just need more RAM[emoji8] Sent from my SM-G955F using Tapatalk
  13. You will need both a better CPU and GPU to run this game on release[emoji8][emoji8][emoji8] My CPU is fine but I'm going to upgrade the graphics card asap Sent from my SM-G955F using Tapatalk
  14. Mad Max car or any Mustang type with a V8. I know fuck all about cars[emoji16] Sent from my SM-G955F using Tapatalk
  15. Sorry man (and @Diddums), I've done some looking into it. Other than SSD install being essential, anything under 16GB RAM and you'll have issues from what I can see
  16. You're more hard-core than me, I at least admit that there's a bit of shooting involved[emoji41] Sent from my SM-G955F using Tapatalk
  17. It's a building game Lee, with some random shooting thrown in to give it the appearance of being a shooter. Don't build a castle is my advice. Maybe you need to be a builder and a town planner to do well in this game. Then when twatty comes and knocks on your door you can blow him away at short range, no shooting skill needed. [emoji12] Sent from my SM-G955F using Tapatalk
  18. Caught the first hour and then bits and bobs throughout the day. Can I have a job doing that please? 🤣
  19. I saw you there when i was finished but you were on LoL and didn't want to disturb you. What are you thoughts on LoL by the way? But yeah just let me know when you're trying out Star Citizen, I can help, you flippin twat. Sent from my SM-G955F using Tapatalk
  20. You shouldn't be having those issues, your PC is superior to mine, and no its not a lack of RAM causing it. Let me know next time... Sent from my SM-G955F using Tapatalk
  21. Played a couple of hours tonight. It's a bit laggy in ports but once in space I've not noticed anything significant. I hear though there's an issue with ship insurance. Check the vid below from 4.28 onwards for more info on an incoming hotfix, due at the end of the week, looking at stability issues etc
  22. There's so many remasters of this song - that have watered it down in my opinion - I'm glad someone uploaded the original version.
  23. Being a good builder is more important than being a good shooter. In the same way being a cunt in GTA races is more important than being a good driver. I know Diddums kind of disproves that rule but we both know he's an awkward bastard. So yes Lee. 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 Sent from my SM-G955F using Tapatalk
  24. Star Citizen Patch 3.1.0 We are excited to announce the release of Alpha Patch 3.1.0 to all Star Citizen backers. This update marks the first of four quarterly patches planned to be released this year, and the inaugural success of the new delivery schedule. At the start of the year, our internal teams underwent a restructuring to allow for easier coordination and focus on a particular aspect or feature. Thanks to this new approach, the development team was able to more efficiently tackle the goals outlined for 3.1 on our Production Roadmap and introduce several new gameplay features and optimizations to Star Citizen. Starting with Alpha 3.1, players will find new ways to interact with each other. The Character Customizer is now accessible from the main menu and allows players to distinguish their avatars with various combinations of hair style, skin tone, and more. This is just our first iteration of the system and we have a lot more planned for future releases, but even at this early stage it is exciting to see all the new and varied faces exploring the halls of Port Olisar and Grim HEX. Starting with this patch, players will also be able create Service Beacons from the Contract Manager in their mobiGlas and hire other players to provide Combat Assistance or Personal Transport. This new system will be a huge boon to players who may need a ride back to a station from the wilds of Crusader’s three explorable moons, and represents a whole new revenue stream for players willing to lend their combat skills to aid others. This feature is also an initial iteration that will be improved and expanded in future releases, but it’s an important step in further developing the kind of emergent gameplay that is intended for the Persistent Universe. Not only that, the bevy of new flyable ships and open-canopy vehicles introduced in this patch will provide players exciting options for crewing up and exploring the Stanton system together. Measuring over 150 meters, the Reclaimer is the largest ship currently in-game. This heavy industrial salvage ship from Aegis Dynamics is so massive that the environment art team has expanded Port Olisar’s landing pads to accommodate it. Explorers will want to get behind the sticks of the Anvil Terrapin. The ship’s robust shield system and distinct layered armor make it ideal for exploring untamed space. Racers looking to experience breakneck speed can climb into the MISC Razor. The ship will be a perennial Murray Cup contender thanks to advanced Xi’an thruster technology and a streamlined design. Plus, exploring Crusader’s moons just got more exciting with the addition of the Aopoa Nox Kue and Tumbril Cyclone. The Nox Kue is a special variant of the renowned Xi’an open-canopy racer that Aopoa redesigned specifically for Humans. The Tumbril Cyclone is a rugged off-road ground vehicle ready to tackle any terrain. Both vehicles are perfect for traversing Cellin, Daymar, and Yela, which also received upgrades in Alpha 3.1, thanks to planetary technology improvements that updated surface textures and topography for more visually dynamic and detailed landscapes. Additionally, the development team polished many of the exciting features that launched with the 3.0 patch in December. Updates to the IFCS (flight control), AI, the Personal Manager tool on each player’s mobiGlas, ship weapons, ship damage physics and overall performance optimization, all are working in concert to improve the overall Star Citizen gameplay experience. NEW FEATURES Character Customizer With this feature, players can adjust aspects of their character’s physical appearance, such as face shape, eye color, hair style, and skin tone. Logout Improvements Players can now safely logout from major stations like Levski, Grim HEX, and Port Olisar. This will persist between sessions for when players log back into the game. Pirate Hunter Player will now earn virtue reputation for killing NPC pirates. Interdiction and Quantum Jamming AI pilots can now carry Quantum Jammers aboard their ships. These devices produce a field which stop Quantum Drives from being able to function. Players who are interdicted will now first have to destroy ships carrying Jammers before they can Quantum Travel away to safety. Service Beacons Service Beacons have been introduced to the PU economy. Using the mobiGlas, players can create and customize “Personal Transport” or “Combat Assistance” contracts that will be made available to other players to complete for the agreed upon payment. After the contract ends, players will be able to review each others performance with a positive or negative rating. Combat Markers The old Combat Markers were replaced with new 3D versions that include target brackets, hit indication, and missile locks. Visor Screen The visor screen has had additional hit effects for shields and hull areas added to the displays for your ship and targeted ships. A new MFD screen has been added allowing players to customize the view angles of the target/self visor screens. New Ships and Vehicles Tumbril Cyclone Aegis Reclaimer Anvil Terrapin MISC Razor Nox Kue New Ship Weapons PRAR Distortion Scatterguns Salvation (size 4) Absolution (size 5) Condemnation (size 6) APAR Ballistic Scattergun Havoc (size 1) Hellion (size 2) Predator (size 3) KBAR 10-Series Greatsword Ballistic Cannon (size 2) AMRS Omnisky IX Laser Cannon GATS Yellowjacket Ballistic Gatling (size 1) CF-557 Galdereen Repeater (size 5) Star Marine KSAR Custodian Energy SMG GMNI R97 Ballistic Shotgun You can find the full patch notes for Alpha 3.1.0 here.
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