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Showing content with the highest reputation on 11/10/2025 in Posts
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BF6 Maps - Lets Talk!
J4MES OX4D and one other reacted to GazzaGarratt for a topic
I'll stick to the maps in this thread, cos its the thread for it 😄 I can definitely see some of those concerns coming through on specific maps. New Sobek City - This one has the most vertical issues. Like you said, the fact people can find cubby holes on sides of buildings with no standard stairs you ropes to get you there is very odd. I think thats where obviously vehicles, well, helicopters I mean, get you there but also having an Assault class with deployable ladders. I still don't think thats a good enough answer though as you should be able to have stairs to 95% of all high openings. This desert map is nearly as bad as Operation Firestorm. Also, the vertical issue compounds the problem by way of allowing people way higher to also control the point. I don't think that is a good design at all. Operation Firestorm - Way too open. Far too wide for snipers to take you out. New Oilfields Map - Like Matt says, ridges around but too vast of an area wide open and no cover. Lighting also not great. On the flip side, I do find these enjoyable so far: Manhattan Bridge - Great point (usually C) on top of building. Can be blown up quite abit and can change the way a game flows given the advantage point but also can easily focus too hard on it. Middle 4 way point very good with lots of ways to attack it. One of the further points, E, can have different fights, given the pipes that are destructible but give good cover, and the zip line across the top of the point but doesn't allow you to control the point. Iberian Offensive - Nice lanes to flank teams across both sides. Tanks can make differences at both end points and at D but its good that 3-4 points aren't affected so a change of how you tackle each point must be taken into consideration. Spawn Beacons can really help on this map, possibly underused so nice to see how it can flip a game and area. C can have great cover points, but also largely destructible which can change how you play attack/defence on this. Liberation Peak - Large peak that separates E from B,C,D definitely adds something to this game and how different ways you can approach winning the game. Vehicles can help change a game but also a good defence strategy across either the bottom control points, or capturing high end grounds D, E and F. Snipers can make a difference on the Peak when C and D matter in whatever game mode you're playing. Theres obviously more, but just wanted to highlight some bits I really don't like on maps, and some that I do.2 points -
BF6 Maps - Lets Talk!
J4MES OX4D and one other reacted to Luseth for a topic
@GazzaGarratt asked me last night what it was I am disliking about the game at the moment and I had a think about it after I came off last night and I have swung towards the same thinking as you. The maps are just bad. The things I picked out about them:- - The maps just feel very chaotic and without any real structure to them, in some instances you can have snipers shooting people in spawn sat up on a mountain, in others you can have tanks not even leaving their spawn and being able to take out people across the whole map. - Moving from one objective point to another generally see's you having to run across open spaces leaving you completely exposed to anyone sitting around waiting for you. - A number of the maps have high rise buildings that you can only reach the top via flying over in a helicopter and ditching it. Now I am no builder or architect but I don't recall many buildings in the world where they have been built without fekking stairs to the top! So many times I have been killed on this battlefield game by people sitting on top of a point that is not reachable by any means so unless you snipe back you can not counter them. Before Lee say's it, camping by snipers has always been in Battlefield but there has always been a way to fight back i.e. cover to sprint between to get to the sniper and such. Unfortunately we can't scale walls in this one. Even on the smaller skyscrapers you find there are sometimes no route up which to me is a futile attempt to make the assault class worth playing with it's ladders. - The maps are smaller than historically, operation firestorm compared to almost every other map demonstrates this. Then the space within the maps is not utilised well at all. Think of all the routes through from one side of the map to the other on Cairo for example, there are no choke points or tactical routes which removes any tactical element of the map. - Then where we have bigger maps they are far too open and all of the objectives seem to be placed centrally leaving swathes of the map empty. - The new oilfields map is atrocious, it's like someone created an empty map, put some ridges in and then dropped in random geometry from the generic battlefield library and that's what we got. There are genuinely way better maps already in the community area. - Spawns are dreadful, the number of times I spawned on a point yesterday and I was being shot before I even moved anywhere. Oh on the game play side of it (we should just have 1 thread on this game) has anyone noticed that when you move from one lobby to another you can sometimes find yourself spawn in and start playing but other times you spawn in and the opposite team have already captured the first 2 bases before your side really get going? Like they load a number of players into the lobby at a time or something?2 points -
Arc Raiders
Plumbers Crack reacted to Diddums for a topic
Bought this last night, already level 14. Literally played it all day today. This is the best game I've played in ages, and is the Destiny replacement I've been wanting for months or even years. I even cancelled my WoW sub. The maps are absolutely superb, lots of good colours, nice and rich with terrain and fauna, and a very busy atmosphere, unlike some games which just go on for miles and miles and there's no action. This game will have you in the thick of it within seconds of loading in. The controls are slick, my only gripe is that there's no auto reloading (that I know of) and on a few occasions I've been in the middle of a fight and I press reload, only to open a door / use a zipline / whatever. Not a game breaker by any means, but when you're in the middle of a tense fight and it gets you killed, it can be quite frustrating. The PvE dudes are excellent. The difficulty is spot on. Not too hard to kill, but they will overwhelm you if you don't stay on top of them. At first some of the huge dudes can be very intimidating, but once you figure them out and play tactically, they're not too hard. That said, you can't just load in and take them on, you need to come prepared. They require specific weapons and will soak up tons of ammo so play with intent. The range of baddies is excellent too. From little rolly polly bastards that set you on fire to massive stomping spiders about 20 stories tall and everything inbetween. A genuine variety and they all suit their appearance in terms of combat. No silly bullet sponges a la the Division. The looting is good too, if slightly cumbersome. It can take a few seconds to loot stuff which is both great for slowing things down a bit, but it sucks in combat. I've already used a few skill points to speed it up a bit which helps. The crafting, looting, economy, all very good too. The inventory is rather limited so you have to be quite ruthless which I really like. The game isn't designed around who has the best guns or most loot, I've killed some massive spider things (leapers) with the most basic marksman rifle. I suspect it'll go quicker with the fancy stuff, but I managed it fine. Everything is achievable with the lowest level stuff, but crafting/buying/unlocking the heavier kit just makes it easier and quicker. There's no gatekeeping here, only more efficiency. The PvP element is one of the best things in this game. There's so much going on that every encounter feels slightly tense, but nothing like DayZ. Lose all your shit and you're back in in seconds with a default class (which is all random kit so you get to try out everything, really nice touch) collecting stuff to make better kit. Normally with games like this I's suffer tremendously from gear fear, but I've lost some pretty good kit and just shrugged it off, as I can reacquire it quite easily. That said, collecting loads of mats and then using them to build an absolute baller loadout is extremely satisfying. I love going hunting for the bigger stuff like this. Most of the players are friendly and will help each other out, but as with any game of this nature you always come across the true PVPers. I was busy with a quest earlier and this dude was camping a beacon thingy. I clocked him from a while back as the robots were quite intense around that building and quite a bit of commotion was taking place. I snuck up on him and he stuck a shotgun up my arse. So I loaded in with a default class, snuck up on him and killed him. Then completed my quest, extracted, loaded in again and killed him again. I did this four times and on the last occasion he turned on his mic and it was some teeny little Spanish kid crying. Fuck you. Bitch. Left him alone after that. I think the thing I love the most about this game is the complete lack of direction. Wanna load in with a default class and just go loot shit for loads of xp and materials? Have at it. Wanna build a monster class and go hunting huge robots? That'll do too. Wanna load in with 100 bandages and play a medic? Crack on. You get the idea. Don't get me wrong, there are a few little niggles but on the whole this is the game I've been waiting a very long time for. Can't wait to play it again tomorrow. This is exactly what I needed for the dark winter evenings.1 point -
Battlefield 6
techno reacted to J4MES OX4D for a topic
I've been playing for 75 or so hours, reached level 70, done the campaign, played the BR and overall, this game is just a pile of shit and so far below the standards we deserve it is truly laughable. This is far worse than the WW3 game from a few years ago that flopped. I've uninstalled BF6 and will probably just go back to either BF4 or BF1 which are both vastly superior games in every sense. Terrible map design, desync galore, completely broken challenges, conflicted design philosophy and just a general lack of refinement across the board. It feels like a Chinese knock-off published by Tencent or something. Season One offering of the worst map in Battlefield history along with 50% challenges related to the BR has just killed it. The battle pass is utterly miserable and devoid of any worthwhile content and they've shifted to low-budget servers since the second week which has butchered the experience further. The campaign is a joke - feels like a lame tacked-on narrative from 2008 but rather than have a highly cinematic and polished spectacle like Bad Company 2 and Battlefield 3, it feels like you're just doing generic missions on multiplayer maps with boring objectives like surviving waves and activating/destroying points. The story is totally predictable and the main villain you only see about 3 times and don't even know what their motive is. This game is also in a far worse state in terms of the netcode than Battlefield 4 was but it just isn't as noticeable and gamers are used to being served games of such mediocre technical quality so it's become the norm now. It would've been absolutely horrific 10-12 years ago and likely killed the game after a fortnight. Even Call of Duty at its worst should comfortably beat this. It's barely an improvement on how BF2042 ended.1 point -
You are right, putting that up as a straight snip does not show so well so I will put it in the post manually how we did 🙂1 point
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EA FC 26 - Stats
Lurchzy reacted to GazzaGarratt for a topic
Man...now you've made me look back at my early article posts....those days....❤️🖤1 point -
EA FC 26 - Stats
Lurchzy reacted to GazzaGarratt for a topic
Its been around for some years as this is what I really tried hard to use right at the start before switching to manual ways of collecting the stats each week. EA actually stopped Pro Clubs Head from getting the data for a while in the API, which was a real shame but I think back then it was also because it would only keep the last 5 or 10 games we'd played and it would wipe previous games. I still used it for the team names we played back in the day (if you see some of the early articles stats pictures, the names were cut from there so we'd get the badges and full score 🙂).1 point
