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Popular Content
Showing content with the highest reputation on 09/02/2017 in Posts
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Destiny Calendar: Raid Night for DaveyDave
Plumbers Crack and one other reacted to GazzaGarratt for a topic
Oh, and how could I forget... best moment has to go to when at Aethon jumping into the middle to do DPS phase someone saying: "Bubble going up... ...hang on, never mind" Titan Fist of Havoc in the middle just for the lolz Only with @Diddums2 points -
Hey Everyone!
Sweetandsour16 reacted to Indiana.Pwns for a topic
Came here to introduce myself on the behest of Garratt . I'm Jacob, but y'all can just call me Indy. I'm 28 and from Texas. I recently joined the FG Rainbow 6 Siege competitive team. I've wanted to join a competitive team for a while and this seemed like a good fit for me. Here's to hoping we can all mesh together on the squad and no one makes me play Montagne Haha. Looking forward to meeting all of the other PC players and maybe some XBOX players as well once I upgrade to the Xbox One X. The rest of you will have to settle for my forum presence. Cheers!1 point -
Alpha 16.3 (7 Days to Die)
tronic44 reacted to phil bottle for a topic
We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community. It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience. For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie Official Alpha 16.3 Release Notes! Changed Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml Socket generation rules in rwgmixer.xml Challenge quests yield more skill points Tuned in weapon bob when running and walking for new smooth bob code Fixed The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall Vultures and Chickens artifact when rag doll rolling down a slope Pushing back LOD2 swap distance on vault doors. (Raner) Dedicated servers not added to history when connecting by IP/port Localization now showing english values instead of localization keys if localization is not set for a key in the user language Gore blocks have a chance of knocking you out of loot containers Zombie state is not being saved properly for clients Insta health on medkit not applied when healing others Supply crates have a chance of dropping through terrain. Concrete drys too indifferent Forge craft halting when output is full is broken. Players can kill chunk generation Griefing Shotgun turret goes out of sync Zombies rotate on ground again Lowered radius of dart trap firing sounds. Vultures can fly under water Sleeper zombies have a chance to rotate when they wake up Bears and wolves walk on water RWG highway connection issues Roads generating as Clay, Dirt, Gravel and Sand Deep roadside hole in RWG Odd hole in the road Weird spikes in the road Both turrets are missing firing sound Check rebuilding road cave Being stuck in 1*1 holes and then be catapulted Zombies sometimes clip into the ground and blocks when they jump Vultures and Chickens artifact when rag doll rolling down a slope Player is invisible to others on death Being disconnected while tabbed out of game causes menu unresponsiveness Typo in rwgmixer prevents spawning of utility_celltower_02 Corrected up/downgrade issues with windows “Start a Base” quest asks for too much wood Some item types purchasable from traders cannot be sold back Stag run/walk state in water is not viewed the same between client and hostP2P Wolves dont properly attack zombies or stags Game sometimes stopping to save power / vehicle data Typo in rwgmixer prevents spawning of water_tower_02 Painting ramps with 1×2 textures like redwood makes it invisible Wood debris (32) bad normal map metadata Gamestage calculates offline days as survived days Snowpack causing ceiling shadow on underground terrain blocks When on a slope both bears have difficulty in attacking the player Beverages do not restore stamina properly Zombies not using ladders properly and float/walk away from the ladder Planted crops/trees stop growing when chunk has been reloaded ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices When going underwater the Cannot Breathe Tooltip shows up Feral and Radiated feral version of zombies don’t count towards quest progression. UFPS Stutter issues Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn All solid Wedge Inclines placed together front to back renders back side invisible Known Issues On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Farming of crops other than yucca and hops affects performance Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes. Gore block dupe Turrets echo sounds for clients Request to community: Blackscreen of death – still looking for savegames and outputlogs Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs1 point -
Overwatch FG Updates
tronic44 reacted to Dr Diamond for a topic
About 6 years behind on updates. Ill be on soon Sent from my SM-G935F using Tapatalk1 point -
Italian Grand Prix
tronic44 reacted to GazzaGarratt for a topic
Hamilton sets a new record with today's pole passing Schumacher's previous pole record. Bottas in 4th, Vettel in 6th after a heavy rain affected qualifying. I can't see pass him tomorrow now. However, the weather could make it a way more tastier race than it looks on paper.1 point -
Beta .2
tronic44 reacted to phil bottle for a topic
This will probably disappear in an avalanche of Density posts but for what it's worth: I have two PS4 keys for the second beta which is live already. PM if you'd like to give it a go[emoji106] Sent from my SM-N9005 using Tapatalk1 point -
Hey Everyone!
tronic44 reacted to GazzaGarratt for a topic
Hang on, if that's the case how the fuck is@crispymorgan and@LordBaguette still here!? Via the FG App1 point -
Hey Everyone!
tronic44 reacted to Indiana.Pwns for a topic
Noooooooooooo If I had a good place for our other TV I probably would honestly. Haven't found a good place for it in the bedroom and I don't want to mount it because it'll probably cost us the deposit. Thanks again! Got to play with some of the Siege guys last night very briefly and had a good time. Smiles were had1 point -
Spiderman PS4
tronic44 reacted to GazzaGarratt for a topic
So the open world on thia game looks pretty amazing the more I see it. I think it hits me more because I just don't expect it from a Spiderman game. Nearly all of the 9 minute video below is open world mechanics. This is going to be a bloody good game.1 point -
Beta .2
phil bottle reacted to GazzaGarratt for a topic
Managed to get a code from @Amnotright, thanks mate. He has one more I think if anyone in UK needs one. Will try a little bit of it when I can.1 point -
Hey Everyone!
Sweetandsour16 reacted to tronic44 for a topic
Oh you better, we're very strict in here about having fun. Not smiling? You're out! Not having fun? You're out! Other things aren't happening the way we like it? You're out! We we run a tight ship but a fair one. 😂😂😂 Seriously though, always nice to see new faces around here 🙂1 point -
Destiny Calendar: Raid Night for DaveyDave
GazzaGarratt reacted to techno for a topic
Yeah really enjoyable evening to finish off destiny 1 even if atheon wouldn't let us in ...stay glitchy destiny Via the FG App1 point -
Overwatch FG Updates
tronic44 reacted to GazzaGarratt for a topic
Honestly, the more I play, I can't wait for that Fucking Hot Healing Chick! change to come into force. We had some great battles and came out on top 2,3,4 times only for it to be ruined everytime by a Fucking Hot Healing Chick! resurrection.1 point -
Destiny Calendar: Raid Night for DaveyDave
techno reacted to GazzaGarratt for a topic
Last night was really enjoyable guys. Completing the old Crota Hard Raid then doing a normal VoG was definitely fun. Crota always got annoying, if it wasn't for having to compensate for Enraged we'd have been smooth as anything. VoG is so enjoyable, regardless the difficulty. Glad Daveydave got to experience Crota for start to finish. Thanks @Stretch616 @techno @IPSWICH HIGASHI @Greboth @Diddums1 point -
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Hey Everyone!
Plumbers Crack reacted to NCA-Paendrag for a topic
Welcome to the club! And why the fuck do you want to upgrade to an Xbox One X?! PS4 is where the cool kids use1 point -
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FG Server Team Ideas
GazzaGarratt reacted to Plumbers Crack for a topic
You mean....naked as a Jaybird???1 point