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  1. J4MES OX4D

    J4MES OX4D

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  2. Jason

    Jason

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    TigerBurge

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    uberwarrior

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Popular Content

Showing content with the highest reputation on 06/11/2014 in all areas

  1. Stroppy gits!! http://www.bbc.co.uk/news/technology-27783218
    3 points
  2. This looks pretty fucking sweet. It's being called the spiritual successor to Demon Souls. Playstation exclusive. Btw. Tell me this isn't cool looking. Love the art and style they are showing off in the trailer. Edited title to indicate spoilers in thread.
    2 points
  3. I tried it. Connection quality is hit and miss for me, which means it's just as good as CoD or BF4 The 2 games mode are kind of interesting and at the vehicles are alright. I am not sure what goes on in the progression. It's pretty vague. I kind of liked it, it's a bit Cod like in terms of the small maps in more arcade shooter and less objectives/Vehicles. Other cool thing is you earn money (xp) as you go along. That money is used to purchase things for your kits.
    2 points
  4. Superb gameplay from Frankie
    2 points
  5. Ok the game feels pretty damn good,the two game modes are wierd. Not sure about them. But to be a beta it's really smooth
    2 points
  6. Dattebayo

    Alien: Isolation

    I'm in love. Just watch: This...this is the Alien game I've been waiting for. [Article from Game Informer] https://www.gameinformer.com/games/alien_isolation/b/xboxone/archive/2014/01/07/alien-isolation-could-be-the-one-we-ve-been-waiting-for.aspx In space, nobody might be able to hear you scream, but we’ve grown accustomed to the sounds of disappointed sighs. Fans of the Alien movies have been burned in the past, most recently byAliens: Colonial Marines. Developer Creative Assembly is taking a refreshing approach with Alien: Isolation. Rather than mine James Cameron’s space-marine classic Aliens for inspiration, they’re going back to where it all started: Ridley Scott’s 1979 horror film, Alien. We scratched the game’s surface in an earlier preview, but I’m going to take a deeper dive. I was able to play and watch a demo of Alien: Isolation for several hours, and I walked away confident that this could be the Alien game that actually gets it right. Here are some of the biggest reasons I’d say fans have reason to hold onto hope. They're using the first film as an inspiration The differences between Scott’s original movie and Cameron’s 1986 sequel couldn’t be starker. Scott introduced us to the xenomorph, a terrifying creature with a memorable way of making an entrance (this is your cue to clutch at your chest). Sigourney Weaver’s Ellen Ripley faced off against the alien monster as her crew dwindled one by one. It was slow-paced and terrifying. Aliens took a completely different approach. Instead of battling a single predatory beast, the film’s squad of United States Colonial Marines battled hundreds of the skittering abominations. It was thrilling in its own right, and it provided a template for games including Doom and Gears of War. At this point, however, the things that made Aliens so much fun – Hudson’s panicked cries of “Game over, man,” Vasquez’s tough-girl attitude, the overall group dynamic – have been aped so much that they’ve lost much of their novelty. For whatever reason, Alien hasn’t inspired so many copycats, which opens up tremendous opportunities for devs like Creative Assembly. The most obvious thing I saw was when my demo started was the game’s low-fi approach to technology. The art team was told not to use anything from beyond 1979 as inspiration, and that design mantra permeates everything you see. The game takes place in a place called Sevastapol Station, which features living quarters, shopping areas, medical facilities – the works. The areas I explored were filled with old-school touches, from huge push-button computers and incandescent lights to the way the game’s map UI buzzes and flickers onto the screen like a VHS tape with poor tracking. We don’t see many games using this era as inspiration, and it is an interesting change of pace. Bug hunter, or bug hunted? You can shelve your dreams of mowing through hordes of xenos. As Amanda Ripley, Ellen’s daughter, you’ve been trained to be an engineer. And unlike another famous video-game space engineer, I wasn’t armed with deadly equipment to help even the odds against the xenomorph. Instead, my mission was to get from point A to point B alive. It was tougher than it might sound. The first time I played the demo, I wandered through the halls of Sevastapol Station until the xeno reared its ugly domed head. It skulked off down a hallway, and I pulled out my motion tracker to get a bead on it. I did my best to stay behind it, eventually finding a spot of cover. It wandered around for a while, clearly hunting for me. I waited, watching, trying to get a read on its patrol pattern. As it turns out, I probably could have waited all day. Creative Assembly has built the alien (notice the singular there) to take advantage of its senses. If you run, it’ll hear your footsteps and head toward you. If you make the mistake of peeking out from cover just a bit too far, it’ll notice your head and attack. It can hear the sound of a locker closing, turning what you thought was a temporary refuge into a vertical coffin. In other words, this alien isn’t the bullet sponge you may have grown accustomed to. Amanda will eventually become armed with weapons and traps (which can be found or crafted), but she’s still far from invulnerable. Creative Assembly says the alien will learn, too. As one example, the creature could pick up on the fact that the silence between magazine reloads indicates that Amanda is temporarily vulnerable and act accordingly. The effects add to the experience There’s plenty of eye candy in the game, but it does more than make everything look nice. Alien: Isolation’s lighting is impressive, creating multilayered shadows that are perfect for a xenomorph to blend into. The station’s hallways and corridors are lined with tubes and pipes, which also provide a bit of camouflage for the creature. There were two touches that stood out in particular during my hands-on session. First, when you have your motion tracker in front of you, your gaze focuses on its low-fi screen. Everything beyond that is blurred out in a depth-of-field effect, just as it is when you’re working with something close up. Keeping track of the blip could mean the difference between staying alive a few more precious seconds or facing a game over screen, so it’s important to pay attention to the tracker. At the same time, it’s easy to see how the creature can slide into view unnoticed if you aren’t paying attention to your surroundings. Juggling focus was an unexpectedly interesting part of the demo. The station is also well lit in some areas, and it may take a few seconds for Amanda’s eyes to adjust to the low light when she steps out. If you’ve been hit by a flash-bang in any contemporary FPS game you’ve seen similar effects. It’s handled quite naturally in Alien: Isolation, however, and I thought it was worth mentioning. It is scary as hell Alien: Isolation is survival horror, through and through. Though Amanda will eventually get ahold of weapons, Creative Assembly says it isn’t a shooter. I know we’ve played the role of characters who weren’t trained killers, but who just so happened to be excellent at it, so I’m curious to see how that plays out here. I can say when you’re unarmed and just trying to find sanctuary from the alien, it is one of the most tense games I’ve had the pleasure to play. When the demo started, it felt like being tailed by Resident Evil 3’s Nemesis. Once I started to realize that the alien wasn’t on a track, the experience started feeling more desperate. I settled into a groove of rushing in short bursts from cover to cover, and taking advantage of lockers for hiding spaces whenever possible. I watched a few of my co-workers try the same demo, and it was interesting to see their different approaches. One editor stuck dangerously close to the xeno, as if taunting it. When it seemed as though the creature was onto him, he’d back up ever so slightly. It was like a tense form of dance, and it ended with a few deaths. Another made aggressive beelines for the mission objectives, pausing only to die a few times. The creature’s unpredictability adds so much to the experience. It might take a few steps and stop, waving its head crest around as though sniffing the air for any trace of Amanda. Then it might bolt forward a few yards before slipping into a grate. I never felt comfortable being near the alien, which is exactly how things should be. We’ve shot enough of these monsters. Maybe it’s time we fear them once again.
    1 point
  7. Out today here for PC and PS4 http://www.battlefield.com/hardline/beta but fuck me everything keeps crashing because of the demand. I blame EA as usual
    1 point
  8. Cable Guy was a bit meh for me. Also loved Me, Myself and Irene But also because of his sons
    1 point
  9. You lucky bastard. Lol
    1 point
  10. Just had an email to sign up for an Alpha Code
    1 point
  11. Cable Guy was a good film that was funny and equally disturbing! Carrey's performance was pretty gold in comedy and drama terms.
    1 point
  12. I liked Cable Guy a lot, a bit darker...but Liar Liar is a one of the funiest films ever, from start to finish pure comedy gold.
    1 point
  13. I think Liar Liar was his best performance. Brilliant film too
    1 point
  14. Damn cabbies...being a cyclist I could tell you a few stories...regretably my fellow cyclists aint much better...no-one respects no-one on the queen's highway. Since we're talking of things Uber I'm reminded me of this:
    1 point
  15. Perfect for Carrey Loved the Ace Ventura movies
    1 point
  16. I'm confused now.... I thought that Destiny was just one big map and the last few videos are showing different maps
    1 point
  17. Carrey will carry the movie, I know lot of people who can't stand him but he is pure class as far as I'm concerned Daniels is weak but a good foil for Carrey..
    1 point
  18. Most likely gonna see it even though Jeff Daniels aint remotely funny.
    1 point
  19. techno

    Hand reared

    A couple of months ago I was out I received a call from the wife, she told me one of our three cats had brought us a present, now I'm used to dead mice, birds etc but it seems one of them ( probably the female) decided we needed something else and brought us this. It was a couple of days old so me wife and step daughter hand reared it like a child, feeding every few hours etc the wife even took him to work. Well he's now just had his first jabs. Here he's just opened his eyes Here's a few more pics as he's grown
    1 point
  20. I see your point for sure, but with little to play on the ps4 that interests me... GIVE IT TO ME BUNGIE, NOW!
    1 point
  21. Arkham Knight gameplay
    1 point
  22. Just played a quick match of Heist on the High Tension map and it's pretty good fun. It's a bit weird because it's Battlefield scaled down to a lesser size which makes for fast and frantic fun. The beta is a bit rough just the like BF4 one but you can get a real feel of how it's going to play out and I think the concept is pretty good. Heist seems good fast fun in which you either play as cops or criminals and you have to recover cash from the enemy spawn and deposit back in the vehicle at your own spawn. First to reach 5m or so wins. I finished top on my first game but only went 6-2 but deposited the most cash. The controls seem a bit clunky on PC though but I dunno if this is due to it being a beta. I'll have a more detailed look at it tomorrow including the unlocking and buying feature in Battlelog but it's good to experience the game as it's something different and I really didn't expect to be playing the beta so soon.
    1 point
  23. Was listening to Soundgarden on the way into work this morning.
    1 point
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