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August 25 2013 - November 16 2024
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November 16 2023 - November 16 2024
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October 16 2024 - November 16 2024
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November 9 2024 - November 16 2024
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November 16 2024
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11/22/2013 - 11/22/2013
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Popular Content
Showing content with the highest reputation on 11/22/2013 in all areas
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U.S. Meet Up
kylebees and 2 others reacted to cyberninja2601 for a topic
Heck if there is a bar, that's a place to sleep right there. Hopefully I come home with 2 eyebrows3 points -
Site issues
Plumbers Crack and one other reacted to Diddums for a topic
Yep. Basically Google has this publisher thing which analyzes your site and offers advice on how to improve things, for example the images on this site can be reduced in size but still look the same, some Javascript needs a few tweaks, things like that. They're all minor things, and will take me an age given my coding abilities but you can expect the site to start running a bit smoother over the coming weeks.2 points -
U.S. Meet Up
cyberninja2601 and one other reacted to Jason for a topic
Yeah, I'm saying something like Vegas is too much commitment for me. I would love us to come up with something though. Think it would be a blast.2 points -
COD Ghosts - Official Complaint Thread
BO7H B4RRELS and one other reacted to Playertd for a topic
LMG with armor piercing rounds is about the only way to kill helicopters...which is pretty silly. They could have made the rocket launcher lock on like the SMAW.2 points -
What are you listening to right now?
Plumbers Crack and one other reacted to spectre for a topic
A mix that makes anything you are doing, epic. Got homework? No problem. Going to the gym? Take this with you. Need to commute an hour to work? Put this on and engage.2 points -
It's not just Sony...
Madjonny reacted to L_C_Scipio for a topic
Reports coming in of hardware problems with the XB1 http://ign.com/articles/2013/11/22/xbox-one-early-adopters-reporting-hardware-problems1 point -
FIFA 14
jordie1892 reacted to Glen11 for a topic
Let the opponent dominate you and when you finally get hold of the ball, punt it the entire length of the pitch for an easy 1v11 point -
It's cool Rich, I totally understand dude. Doesn't make you exempt from a good ripping though1 point
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Dave has talked to her on the phone lol hell yeah man! Them banana shakes are b00m! They do a snickers one which is fuckin insane, along with the oreo1 point
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U.S. Meet Up
burnfitbillyboy reacted to BO7H B4RRELS for a topic
That's what I'm saying. If I'm going to spend the money to go to Vegas (or something similar) I'm going to go with my family. Money is tight, so if I'm spending that much, it's going to be with my loved ones. I do want to get together though. I love the idea of meeting at your bar! I'd be down for that. Something I could do in 48 hours and not spend a whole lot. Gas, drinking, food, spend the night, drive home.1 point -
I can't believe the only person who's met that lovely women lives in Ireland. She's most definitely real lads, she got me a banana milkshake. The best banana milkshake I've ever tasted xD1 point
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30 Nov meet up in London
Diddums reacted to burnfitbillyboy for a topic
Breaking news Riches "Mrs" pulled out! FG is not surprised in the slightest!1 point -
30 Nov meet up in London
Diddums reacted to Plumbers Crack for a topic
stretch, I'll let that one pass!1 point -
1 point
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30 Nov meet up in London
Diddums reacted to Stretch616 for a topic
Shock horror, Rich's "mrs" pull's out at last minute!! (giggidy )1 point -
U.S. Meet Up
BO7H B4RRELS reacted to cyberninja2601 for a topic
I do think how ever that Vegas gets to expensive. If you live in a city like New York you can get cheap flights to most places because it's a hub city, But going that far west is costly and the vast majority of people that responded are out east.1 point -
New PS3 patch issued
J4MES OX4D reacted to Stretch616 for a topic
What???? The Spas from MW2 was awesome. Most OP secondary ever!1 point -
|FG| Clan Wars Thread - Campaign Update in OP 05-12-2013
spectre reacted to Plumbers Crack for a topic
From One of Swords http://oneofswords.com/2013/11/everything-you-need-to-know-about-clan-wars/ Everything you need to know about Call of Duty Clan Warsby Dan on November 20, 2013 Call of Duty Clan Wars are about to begin. Are you prepared? Clan Wars are about to break out in Call of Duty: Ghosts – metagame battlegrounds that add a layer of strategy and focused cooperation to the already frenzied competition of Call of Duty multiplayer. Before the first Clan War gets underway on Monday, November 25th, you might want to know how this war will play out and more importantly, exactly what you’re fighting for. The spoils of war are potentially great… The Origins of War The idea for Call of Duty Clan Wars obviously has its origins in Call of Duty Elite’s Clan Operations — “the concept of having your Clan play together in some coordinated fashion,” says John Linden, studio head of Beachhead. “A lot of people did it — it was amazing watching the numbers — but it had several flaws, even though it was a cool concept. It wasn’t fully satisfying, it wasn’t fully integrated to the game.” Several people, including developers at Infinity Ward and Neversoft, shared ideas and collaborated with Beachhead on how to add something large, strategic, and team-based to the Call of Duty experience. “I talked to a lot of different guys,” says Linden. “We wanted to revamp Clan Operations, and they had some ideas floating around. We went through a whole range of different concepts — hex-based concepts, ladder-based concepts — all over the place. But we really wanted to have these team strategy type elements. So we took it and ran with it, and worked with IW to make sure there were some really strong integration points.” While concepts were discussed long before, the first workable prototype for Clan Wars came together around February or March of this year. “Obviously, it doesn’t look anything like that now,” says Linden with a chuckle. “I think originally we started testing against Modern Warfare 3 data, and we saw that it was fun — people would really get into it and start creating these rivalries.” The team has been refining the concept ever since, taking special care not to intrude on the gameplay that 40 million people already love. “We wanted to make sure we took the right approach around the strategy element,” explains Linden. “We didn’t want to force it down people’s throats; we didn’t want to change the balance of the game; we didn’t want to take people out of matches to think through the strategy element. We wanted to keep people playing.” The Clan Wars map view shows you the lay of the land — and where your Clan leader wants to focus the team’s effort. Modes Equal Nodes Clan Wars is a metagame that takes place on top of the multiplayer game you’re already playing. The various game multiplayer game modes in Call of Duty: Ghosts match up to a node on the Clan Wars map, which you can view from the free Call of Duty app (click here to download it or here to watch a quick video showing what the app offers). One Clan War node might be tied to your success in Hunted; another might be linked to Hardcore Kill Confirmed. As you and your Clan members play multiplayer matches in those modes, you’ll be racking up points that will let you take control of the matching nodes. Controlling those nodes pays off in in-game bonuses and, if you’re really good, unlockable items for your soldiers. Since Clan Wars is layered on top of what gamers are already playing, it’s something that casual, social Call of Duty gamers as well as more dedicated, competitive players can all enjoy. In fact, your participation in Clan Wars, like your activity within a Call of Duty Clan itself, can be entirely passive. “It doesn’t hinder you,” confirms Linden. “Most likely, if you you’re in a Clan of at least three people but you never get the mobile app and never really pay attention to Clan Wars, you’re going to get bonuses in the game every now and then. But you’re not going to win the overall War if you’re not paying attention to it, or if you don’t have a Clan leader directing the team. If you don’t add that level of strategy, you’re not going to win.” Every two weeks you’ll get matched up with a new batch of seven other rival Clans. You might find yourself battling some familiar foes more than one week, but “there are a lot of Clans out there, so hopefully you’ll see a lot of variety and mix it up.” In this case, “a lot of Clans” means any Clan with at least three members in it — they’re eligible for Clan Wars and will be automatically enrolled when the system gets underway. Fair Fights Call of Duty players hate lopsided lobbies, and they will bail on a match if they feel it’s hopeless. Beachhead is well aware of that, so Call of Duty Clan Wars are designed to be fair fights. “Your Clan will get ranked into one of four divisions,” explains Linden. “We have a new matchmaking system, which takes into account the skill and size of your Clan at the beginning of the War. You don’t want to get one group with 100 people where they all play 15 hours a day versus a group of 100 people with four active players playing two hours a day. You’d get crushed; it wouldn’t be a good balance.” The Clans you battle will be chosen based on your own Clan’s skill and size. With eight teams and 10 locations in each Clan Wars, the math clearly works out in the players’ favor; the trick will be how to control enough of those points over time to win the whole event.”That’s one of the game designs we really focused on this year,” says Linden excitedly. “We wanted everybody to have a shot. I’m not a big fan of games where it’s a two-week battle, and on the second day, I had something to do, and then suddenly, I don’t want to play the next 12 days, because I can never catch up. So we tried to build a game that allows you to have a fair fight. And obviously, if you don’t play as much, you will ultimately lose — but it’s the kind of thing where you can definitely take over territories and earn bonuses in the game, and fight over these different pieces.” All For One, XP For All Those bonuses in the game are desirable and immediate, which make them strong motivators to players who like both a little direction and instant gratification in their multiplayer matches.”We tried to have short-term goals and longer-term goals,” reveals Linden. “Short-term goals are basically XP multipliers — those are tied back to the nodes, which are tied back to the game modes. So say our Clan took over a spot that was tied to Blitz, because we hit the target amount of wins as a Clan first, and we might get a 25% XP bonus — 1.25 times every XP point in multiplayer in that mode until we lose that node to another Clan. As soon as a Clan takes that away, you’ll see it in the game. You can see it in the playlist, even — you’ll suddenly see which of your modes you’re getting bonuses for in the game, and if you lose the node, you lose that bonus.” What’s more, rewards are global. “If I take over a Core TDM node of the Clan Wars map, the XP bonus applies to all Core TDM matches in the whole game,” says Linden. That includes TDM matches that might show up in Moshpit playlists. The data in the lower right shows your Clan’s current Clan War bonuses. With 10 spots on the map and up to eight Clans battling in each Call of Duty Clan War, someone will always hold more than one point – which means bonus XP in multiple playlists. “There are more game types than we have locations, and you might even find some doubling-up sometimes; we’ve tested that at well,” says Linden. “If you’re playing TDM, maybe that affects two locations in different ways. We’re experimenting and seeing how that plays out.” Linden notes that many things are changeable; that 25% boost offered as an example, for instance, is not set in stone. Along with varying the game types, the bonus rewards will also change with each Clan War. “If you’re in Clan Wars and you take a node or a territory, you will get that bonus, and you’ll see it in the game — it will be very apparent,” says Linden. “I think in the match summary in the end, it’ll break out a line-item for your Clan Wars XP bonus. And that is real-honest-to-goodness individual Call of Duty multiplayer XP. There will be Clan XP as well at the end of the war, and there are also other rewards at the end of the war as well — mostly items in the game.” The Prize Is Right Those in-game items are the ultimate souvenirs of a Clan War. One of the prizes available for the first war include an exclusive Triad reticle. “You can see that if you’re flipping through the reticles currently in the game,” says Linden. “When your Clan wins its first War, you unlock that reticle. There’s also a patch that is exclusive to this War; you’ll get that if you’re in the top three teams out of the eight. If you don’t place in the top three, then unfortunately you won’t get that patch; there will be a different patch for the next War. They’re kind of fun, goofy patches — there are yetis and skulls and pirates in there. I think they’re going to be popular.” And once those patches are gone, they’re gone; there are no plans to reissue patches in future Clan Wars. “If you miss the War, you’ve lost that opportunity,” confirms Linden. “We’ve tried to make it so that you don’t want to miss the Wars.” “There are four divisions, and some of the prizes are only for the top two divisions,” continues Linden. “Some of them will be for everybody — there will be things you can always earn no matter what division you’re in — but there will be some items we want to hold out for Clans who are very competitive. We want to make sure that the players who are really putting a lot of work into it, playing hard and playing as a team, get some benefit. Some of the Body Count armor Body Count The first personal soldier gear awarded by Clan Wars is the red-accented Body Count armor, some pieces of which you can already see in the game’s Create a Soldier customization menus. Different parts of this armor will be released as part of Clan Wars, so you can build up a full outfit over time if you win consistently. “We worked with IW on this, because really wanted to have something you could wear, fully coordinated,” reveals Linden. “You earn it over time over different Wars, and you’ll pick up different pieces. But the idea is that your entire Clan could wear it and look cool with it. It does stand out, it’s a little loud, but we wanted it a little loud. If you are unlocking this stuff, you are the best, so it’s taunting a little bit. Other items are in blacks and grays and greens and browns – but this is ‘Hey, look at me, I’m in red!’ It’s for people to show off, ‘I’m kicking ass and taking names.’ And that’s the feedback we got from Clans, too — Clans want to be, like, ‘look at us.’ We want the first time you wear this stuff for people to contact you and say ‘Where’d you get that stuff?’” If you win bonus things like armor pieces as part of Clan Wars, and you leave the Clan, do you take those spoils of war with you? “Man, that’s been the design question for the last four months,” Linden says with an exasperated laugh. “These are things we think about a lot – is it tied to the Clan? Is it tied to the Clan when I’m winning? Is it consecutive wins? We’ve gone through many different design choices. We’ve tried to keep it pretty simple: You win it, you keep it. If you leave your Clan, you still keep it. If you join a Clan and the Clan’s already earned it, you don’t get it – you have to earn it yourself with the Clan. Now, patches, you do lose. Personal soldier gear belongs to you, but the patches belong to the Clan.” No One Fights Alone, Even When They Fight Alone Rewarding both individual achievement and team effort is a key goal for Beachhead – and to that end, it’s important to note that Clan XP and Clan Wars points are different things. “Clan XP, you earn by playing together, but Clan Wars wins count individually,” explains Linden. “If I win a match in a mode relevant to the current Clan War, I get a point for my Clan; if you play later, you get a point for your Clan. It’s an individual contribution to your Clan. We don’t have to be playing together to play Clan Wars, and we didn’t want to penalize people who aren’t online at the same time as their Clan. With every win, I can contribute.” Obviously, the scope of Clan Wars makes player diversity a valuable commodity. “You want to make sure you have different people in your Clan who are good at different modes,” reasons Linden. “There are some people who always want to play Domination, and that’s fine, but you’re not going to win the Clan War. But if you have a good mix of some people playing Dom and some playing Hardcore Kill Confirmed, some people playing Blitz and some Cranked, that’s when you’re going to increase the odds of actually winning a war.” Los Angeles is the location for the first Clan War; where to next? Getting Ready To Rumble The first Clan War will only last a week; after that, the schedule calls for two-week engagements. The shortened length of the inaugural war gives the developers time to quickly implement feedback before hitting the scheduled stride of two weeks for each rumble. Other details, such as the frequency of each Clan War, are evolving naturally. “We’re still working on the length of time between them; we’re trying to keep it as short as possible,” says Linden. “There might be a little downtime, and we’ve had a lot of different feedback on that — maybe we should wait a couple of days, maybe just 12 hours. So we’ll probably test out a few different things on that and see where we end up.” The current plan is to conclude the first Clan War on December 2, with the next starting sometime the following day. Emblems matter! To start things off, this weekend will be what’s being called a “placement weekend” – stats on your Clan and its multiplayer personality will be collected a few days in advance, so matchups can be sorted for Monday’s start. (In other words, this weekend’s a good time to rally up.) You can also expect some Clan Wars communications from HQ, too. “We’ll do an announcement, and probably a push notification in the app,” offers Linden. “We’ll want to remind people to make sure they have at least three people in your Clan if they want to participate, and to make sure they have a badass emblem for their Clan, because that’s what gets stamped on the nodes. When you take over a territory, your emblem gets stamped on the territory in the app. When you go in, you’ll know who is winning the War because their emblem will be all over the place.” Monday’s Forecast: War Beachead’s quixotic goal for Call of Duty Clan Wars, then, is every game designer’s holy grail: Accessible simplicity for casual players with an underlying layer of satisfying complexity for dedicated players. “We really want to make sure that people get Clan Wars, that it’s easy to comprehend quickly, but we’re going to add more and more strategy as we go,” Linden promises. “We’re figuring all that out now, and a lot of it will come from feedback – we’re watching this very closely to see, what do people want, where do they want it to go?” Beachhead is eager to get player feedback via the callofduty.com forums as well as Twitter via @BeachheadStudio. For his part, Linden can’t wait to see Beachhead’s latest creation spring to life, and after so many months of Clan Wars and Call of Duty app development, he can’t help but smile as he confirms the reality: “War begins Monday.”1 point -
[|FG|] PS4 Meet Up Times
Glen11 reacted to burnfitbillyboy for a topic
1 week to go lads and ladette!! Going to miss all the PS3 peeps though1 point -
New Mastery Page - Now Live
BO7H B4RRELS reacted to cyberninja2601 for a topic
I reset a number of them. I re-did jungle. Holly shit what an improvement for me. Just went 12-2-18 in jungle with Warwick and a killing spree of 11. I kind of got recless at the end in the team fights spamming all my team with my buff and got myself killed by towers. The other champs could not come close to me. All the could do was slow me down I have to try support with Nami next1 point -
Second Assault DLC
Diddums reacted to L_C_Scipio for a topic
Returning maps look to be Operation Firestorm, Caspian Border, Grand Bazaar, and Noshahr Canals. None of them particularly worth bringing back IMO.1 point -
Once again young Fitzpatrick...
Diddums reacted to OnceAgainYoungFitzpatrick for a topic
Hello every body! My name is Sean and I live in Chicago. My system is the Xbox 360 (don't like the Playstation controller, don't judge me!), and I am eighteen years old. My all time favorite game is (answer to trivia question), as you can tell from my name hopefully It destroys every other game that has ever existed and the ones that haven't existed yet. Trivia question! What video game is "Once again young Fitzpatrick" from and who says it?1 point -
COD Ghosts - Official Complaint Thread
TigerBurge reacted to Baabcat for a topic
Kill confirmed. Been playing it a bit , not a huge fan of the mode but ive got a challenge to complete. Ive had some many games were the randoms don't pick up tags. I'll end with say 18 tags,the team in total has 30. Randoms got 12 between them. WTF. Sent from my iPad using Tapatalk HD1 point -
Second Assault DLC
J4MES OX4D reacted to Diddums for a topic
Agreed, EA are the worst firm in the world. No two ways about it. Oh and Currys, Carphone Warehouse and Talktalk. Them too.1 point -
Once again young Fitzpatrick...
Diddums reacted to OnceAgainYoungFitzpatrick for a topic
Good! And well... Sander Cohen is saying that to Kyle Fitzpatrick right before he kills him. It's probably been a while since you've played BioShock, so good memory!1 point -
Second Assault DLC
Diddums reacted to L_C_Scipio for a topic
But...but...they're more destructible than ever with Levolution! So it's like playing all new maps! Right?!1 point -
New PS3 patch issued
crippled_viper reacted to burnfitbillyboy for a topic
I tried the shotguns and couldn't kill anyone! Much prefer the shotguns from MW3.1 point -
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Second Assault DLC
Diddums reacted to J4MES OX4D for a topic
EA are much worse in my opinion! EA are probably the worst publishers in industry history. They destroyed Medal of Honor; a legendary title which launched the careers of IW's Jason West and Vince Zampella just to make a quick dime. They screwed up with Sim City and every release in the last 6 years has been plagued with issues. Origin is laughable and the only way EA can move forward is by tapping-up other firms employees and ripping off the gamers. I really hope they go broke as they are the scum of the industry. Activision get a fair bit of stick but they invest heavily in the Call of Duty franchise and allow substantial flexibility for their developers.1 point -
The Wolf Among Us
Diddums reacted to J4MES OX4D for a topic
This game is made by Telltale Games who gave us The Walking Dead. The Wolf Among Us is a very similar five-episode series which looks amazing and once again, your decisions through choices affect the narrative. Here is the review http://www.youtube.com/watch?v=JrzLlepxdsk Available on the PS3, 360 and PC.1 point -
Second Assault DLC
Diddums reacted to TigerBurge for a topic
That's funny! EA is as big of a money whore as Activision is.1 point -
Second Assault DLC
Diddums reacted to J4MES OX4D for a topic
May as well just play BF3 instead with all these maps already in bought and paid for without the bugs or server issues. Bringing them back seems desperate, effortless and if they charge for them; it will be an utter disgrace! I cannot believe EA have done this.1 point -
I left two games and just turned it off. This was about as bad as I've had lag on any COD. F**king annoying. I didn't really want to play tonight but I thought I'd give it a go as I might be out tomorrow. Did the right thing by turning it off before I break something.1 point
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New PS3 patch issued
crippled_viper reacted to Chookes for a topic
Yeah, the try and fix the spawns and utterly ruin the connection. Go fuck yourself IW.1 point -
What are you listening to right now?
spectre reacted to amsterdamman12 for a topic
spacing out to this right now1 point -
New PS3 patch issued
Diddums reacted to J4MES OX4D for a topic
Patch notes from the Playstation update today: Key ChangesFurther spawn logic improvements. Fixed a spawn exploit where players would always respawn at their team spawn within the first 15 seconds of a game, even if an enemy was nearby. Increased XP rewards slightly for Operations and early tier weapon challenges. Added leaderboard for Search and Destroy game mode. Numerous map exploit fixes in MP and Extinction. Numerous Anti-Cheat fixes. Fixed collision bugs on multiple maps. Care package stacking exploit fix. Increased Search and Destroy XP to give 10x XP instead of 5x XP. Search and Destroy, now has its own online playlist. Additional FixesImproved character models rendering, when viewing players with the Gryphon. Accuracy fix for the Preferred Weapon Stat on the Player Stats lobby page. Spectator movement improvements. Further support for the COD App. Clan tags no longer missing a bracket when viewed in-game. Dedicated server bug fixes. Fix for seeing empty player name when joining a game in progress. Reduced upwards velocity when performing a melee charge. ADS while moving in a remote turret is now allowed. Dog no longer twitches when player is too close. Ping for bots now returns a more accurate 0ms. Fixed a very rare issue where the left pistol could shoot two bullets instead of one. Vehicle explosions sometimes did not appear in killcams; fixed. Disable the create clan button when the service is unavailable. Added error popup to the Call of Duty Account button when the service is down. Added an error message on the Clan section of the Friends List when the service is down. When losing internet connection, then attempting to modify a loadout’s perks, the game now returns you to the main menu. Balanced the Focus Perk’s view-kick scale. Fixed bug where clan tag colors were not showing up on Clan Details page. Fixed an issue where mantling while going through a blitz portal would sometimes not teleport the players. Adding patch & background reward for Call of Duty Account Registration. In Extinction, fixed a rare issue where the alien wouldn’t retreat. Fixed an issue in Extinction when the hive chopper wouldn’t show up if an attack chopper was bought during a very specific window of time. Multiple fixes for Recent History and My Modes lists. Fix for sometimes spawning from last stand without a weapon in hand in Extinction. Fix for a few last stand revive weapon bugs in Extinction. Added new MP spawn music. Fixed an issue with the ammo counter sometimes not showing up properly in safeguard. Fixed a rare issue where the Score/XP popup (i.e., +100) didn’t appear when killing a player in Squads Mode. Changing the leaderboard filter then scrolling would sometimes cause the user to be sent back to a previous menu screen, fixed. We now show dog tags to spectators in Search and Rescue. Ensured the ratchet sound only plays when first entering the summary after a game. Replace generic unlock icon (head/helmet/uniform) with text description of item. Fixed a bug with shooting down a heli sniper with a gryphon. Riot shield assists challenge balancing. Fixed operation completion bonus to account for multi-tier operations rolling over. Improved UI messages to explain rewards. Added a “Track Operation” button helper text in the operation selection menu. Make it so the CoD Anywhere confirm button does not disappear when you back out of a field edit popup. Fix for mismatched player cards in extinction mode. Added thermal hybrid scope hint in extinction HUD. Fixed an issue where backing out of a certain error popup would cause the player to sit in a lobby that wouldn’t fill up in Squad Assault. Fixed unlocalized text in the Extinction unlock screen for Extinction abilities.1 point