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J4MES OX4D

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Everything posted by J4MES OX4D

  1. Every so often I stumble upon, or revisit a game which is just the equivalent of crack in terms of highly enjoyable and pulsating combat. These games just have that extra something which really stands out and where the combat shines mechanically and even visually. Off the top of my head, I'd say 3 games which really stand out are:- Metal Gear Rising - fast paced, responsive, smooth and incredibly satisfying melee-based combat. F.E.A.R - inspired by Max Payne's bullet time feature but with additional immersion thanks to the first person perspective. Max Payne 3 - bullet time never gets old plus the attention to detail and environmental effects look spectacular. There's probably loads more that I've forgotten about but what are your standout games that just have that little bit more in terms of the combat?
  2. I was never really interested in the story of Borderlands and missed out on the Tales From Borderlands game so I'm not really sure how this will pan out but I'm sure they will find a solid story even with such limited source material. Kinda wished something like this happened sooner because the series has kind of fizzled out for many years and the third title had some of the most notoriously bad writing ever seen in a piece of media. I think it will do pretty well and could refresh the brand but it should've probably been done around 2015-16.
  3. Sony providing the online infrastructure in return for publication rights is the deal so it's on them and I'm not going to blame developers for this issue after they have created a game that has exceeded what Sony were likely expecting. Unlike Microsoft, they don't have the immediately idle-server infrastructure in place and with most of their exclusives being single player or local only, they don't have much of a track record supporting a big live service game like this. So it totally is their problem but at least it's a good starting point with a game like this and not one of their AAA exclusive range.
  4. I could buy a server that hosts up to 1,000 players for the same price that hosts one. 10m slots is absolutely nothing these days especially on games where a player may use up 4 slots from the central server on data, world generation and save states. Palworld sold over 12m copies in the first 3 weeks so they were probably running at least 40m slots in early access in month one. Helldivers 2's growth and popularity will be harmed with such an embarrassingly low cap where either they underestimated the market or they have failed the paying customers. I'm sure it'll be rectified but this is a really disappointing situation that will only harm the game and frustrate players.
  5. I don’t buy that whatsoever and it sounds more like they are gatekeeping Sony in the most unintelligent way possible. I get they don’t want to throw their publishers under the bus that excuse seems incredibly weak. Palword had 2,000,000 players two weeks ago on Steam alone and that isn’t taking to account data servers, asset servers and seed servers. One player may use 4 slots so that’s 8m servers in operation to facilitate one session per player outside of co-op. Counter-Strike also houses 10+ players per server so it’s non comparable although Valve operate in excess of 1m servers alone which just hold streams and match replays. The FIFA games usually have several million games played each day too plus EA have several other games also live. Fortnite also had 45m players in one day last year. 450,000 is ridiculous. The game shouldn’t have been published until the cap was increased and if they didn’t foresee more of this issue then that’s a gross underestimation of the industry today. If you have a successful game with endless growth potential then you plan ahead and Palworld is a prime example of how this should be done. It’s managing demand 101 and keeping the game flowing.
  6. Sony simply have to invest in their online architecture to cope with the demand. They’ve ripped off gamers for a generation with their shambolic PS+ offering so it’s about time they gave something back with the huge revenues they make for this very purpose. Capping severs at 450,000 for a newly released AA multiplayer title is ridiculous especially considering how many are accessing through Steam alone. If you aren’t rolling with 10m slots for a live service then either you grossly underestimate the market or have no confidence in the game. Feel sorry for the devs.
  7. Rather than increasing capacity, it seems they are more focused on reducing AFK players instead, so the lousy player cap will remain. Players are getting ripped off right left and centre with PS+ and the one time Sony's extended online services are required, they bottle it. Seriously have to question what gamers are paying for because Playstation Online is built off of 95% of other companies services.
  8. It's told similarly to how Souls is done where the story is minimalistic and mysterious and its up to the player to uncover elements around the world to try and form the wider narrative. The stories in these games is pretty astonishing but very complex to unravel and put together.
  9. Server situation is completely unacceptable right now. Was really hoping to pick it up but there were apparently hundreds of thousands of users who couldn't get in all weekend and the servers were also overwhelmed with AFKers clogging up the joint. Server capacity was also capped at 450,000 yet Steam had a peak of 330.000 accessing the services. If they are going to go down the live service route so they can attach their shitty microtransaction plague of a store then they really need to cope with the demand or keep the game local only with P2P and basic online service access. Servers in this day and age for a game of this nature should be expecting between 2-5m active players so capping at less than half a million is a joke and it's not like it's release weekend either. Very poor showing.
  10. Apparently ship boarding is also a cutscene which bloody tragic! You can do this in every game of this nature including Assassin's Creed Black Flag.
  11. I quite like the look of this and may grab it sometime. Had some early woes and the microtransaction controversy but seems to have come through with solid and enjoyable gameplay.
  12. Yeah it definitely looks more authentic than I was expecting and doesn't drift away from the originals too much visually or mechanically. I definitely may grab it when I get a chance.
  13. Dead Island Riptide Definitive Edition FREE on Steam Save 100% on Dead Island: Riptide Definitive Edition on Steam STORE.STEAMPOWERED.COM Welcome to the zombie apocalypse experience of a lifetime – more beautiful than ever. Caught in an epic zombie outbreak on the tropical island of Banoi, your only thought is: Survive!
  14. You can switch between the new and classic graphics so hopefully the latter will have modern support for higher resolutions too. Looks more like AI upscaled than a proper remaster I must admit although I don't mind that they haven't drifted too far from the aesthetics and style. Not sure how the gameplay will hold up overall though
  15. This is a good watch $30 for coloured portals lmao!
  16. I've heard it's only Silent Hill by name and everything else is pretty lame. Pity because the PT demo we had a decade or so ago was epic! Silent Hill 2 remake has also raised some surprise concerns that the developers (who are not very popular for numerous reasons) have missed the point and are trying to turn it into Resident Evil.
  17. This is a great little game that's coming out in a couple of weeks on the 20th to Steam and Playstation. Basically a roguelike deck-builder poker game where you strategically play hands, earn power-ups and other elements to increase your multi and defeat the blinds. Played about half hour yesterday and it works pretty well and its nice to see a poker game especially one with a unique twist.
  18. If this happens then it’ll be the final nail in the coffin for Microsoft surely in competition terms? It would destroy the entire point of owning an Xbox and the game pass on its own is just not sustainable or attractive enough plus the machines are technically inferior. The fact this has even been considered is just insane and it will kill any future credibility they have with ‘exclusives’. They were already desperate enough as it is with such few options. Makes you wonder if they will abandon consoles in the future and just do streaming as previously suggested. This situation is very similar to the Sega saga. The Bethesda acquisition has been a disaster so far and the Activision takeover isn’t going to change anything other than where the profits are diverted. Microsoft are incredibly boxed in right now and running out of options. Microsoft mulls major Xbox exclusives Starfield, Indiana Jones for PlayStation 5 - reports WWW.EUROGAMER.NET Major Xbox console exclusives such as Bethesda's Starfield and the upcoming Indiana Jones and the Great Circle are...
  19. There's really not much new in this space aside from the above. I'd probably say Remnant 2 which is a cross between The Division and Bloodborne.
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